Reviews from

in the past


The Dark Pictures games have been trickling out every year since 2019 and have been unsatisfying — or outright bad — each time. Painfully limited gameplay, unnerving animation, and sloppy writing have damned them all to varying degrees, but The Devil in Me seemed to be constructed with the goal of spicing up this increasingly tired formula so it could send off the first Dark Pictures season on a high note. However, slightly expanded inventory and movement systems can’t mask the same old freakish animation and frustrating choices that have plagued this anemic anthology since its debut.

Read the full review here:
https://www.comingsoon.net/games/reviews/1249667-the-dark-pictures-anthology-the-devil-in-me-review-ps5-worth-buying

Not the best of the series but I would say it is the scariest

I really enjoy The Dark Pictures Anthology, it's so much fun with friends and it became our yearly ritual. But the Coop mode for The Dark Pictures Anthology : Devil in me is sadly a buggy mess. There are
character pop-ups everywhere, you fall through floors or the flashlight doesn't work sometimes so you have to reboot the game because otherwise it's too freaking dark. Also the camera and other tools are buggy and sometimes choose to fly around the character and have a mind of their own. For some voicelines the audio is missing and the face animation are really weird.
The characters don't show any emotions and sometimes to much. But behind all the bugs lies a pretty good game with Erin's first big segment probably being the scariest segment since Until Dawn. The story in it's core is interesting but not my favorit of the anthology and drags a little bit at the beginning. But I appreciate that they tried to do something different regarding the story. The characters are pretty much the typical Dark Pictures Anthology characters which doesn't make them bad but also not special. Overall a fun experience especially with friends which was impaired by the many bugs that destroyed the great atmosphere and tension. I recommend you to wait for a few patches so you have better experience. But I'm still excited for season 2

½ Star bonus for the dog ending.


Edit: seems like only the first playthrough was buggy. But I stand by my rating because it was the experience that I had and my other points are still valid.

Gameplay time has been extended and inventory system (more like class system) has been added to each character. Despite the items were not really useful in later game. Graphics were kinda awkward with lightning and HDR in PC version is kinda bugged. You can also see some of the same cast used in previous titles in this game too. Expect much more jumpscares than previous titles.

too much running around doing nothing and not enough moments of lesbians beating up serial killers to make up for it


Better than Man of Medan, worst than anything else

po, eu sabia que no ritimo que eles estavam lançando jogo eu tinha certeza que sairia algo ruim, mas porra, puta merda, que NEGOCIO TENEBROSO DE RUIM

literally unplayable with all those bugs

4/10
After i completed the suddenly beautiful "House of Ashes" I was filled with great hope and hype for the next part, which, moreover, is the finale of the 1st season of the anthology of horror-games "Dark Pictures", before HOA I was very cold about the first 2 parts of the series, but devs clearly showed me that in the right shell with a rather interesting concept, the formula is working.
But then "The Quarry" happened.. the studio's next game, which was riveted in a little over half a year. This movie no longer belonged to the class B games - Dark Pictures, being an AAA "spiritual successor" of the Playstaion-exclusive Until Dawn for PC users, and the game also turned out to be relatively good. After that, it would be foolish to wait for the third high-quality product released in just 12 months, I was hoping for at least 6/10.. well, because it’s simply physically impossible to make a good interactive movie every half a year. In the end, everything turned out to be even sadder and Supermassive released a new worst project in its portfolio, which not for the better outperformed even "Little Hope", which could still have at least some advantages, and already in a couple of months the studio will release another project in the universe, for Playstation VR 2 - "The Dark Pictures: Switchback", the workers there probably very very crunching.
I don't even know what to say about "DIME", 10-hour sleep even with the company, even for fans of the genre, I can’t advise this game to anyone. The concept of a follower of the real-life maniac Henry Holmes, who built a hotel full of traps, was used as ineptly as possible, everything is limited by moving walls blocking the passage, most of the time you wander around absolutely default rooms, and you will dying either from a maniac knife or from a moving mannequin with knife, no, of course there are rooms of "death", but they are as banal as possible and are not remembered. The characters are also the worst, they don't have charisma or an interesting personality, their plot "branches" are not completed, not to mention the fact that devs are using the same faces from part to part, and earlier in each of their games there was at least 1 little-known, but at least somewhere noticeable actor from films, here, of course, money or imagination was no longer enough. I will also leave out the terrible technical state with a bunch of bugs and backdrops at the level of the Playstation 2, as well as a terribly uncomfortable camera that only starts moving a second after your mouse turns.
But, they added a lot of new mechanics, like now you can run, climb on ledges, in principle, there are more “walkable” locations, now we have an inventory and you can somehow use character`s items, added a simple mini-games, but all these innovations look somehow too primitive, crooked and "alien", it is impossible to lose in them, it would be better if there was nothing new at all than such a micro-, but still a waste of time, it`s also spoiling the impression a bit, by the way, they even made crooked mechanics moving garbage cans, like in The Last of Us). But I'm sure that the creators enjoyed the development, they were testing new features/ideas, but how it will be played by the players.. no one gave them time for such thoughts. Damn.. I remembered, here you also need to collect ebola.. obols, which the narrator does not need, like, for eg. cards in "The Quarry".. they are generally not needed in the game itself, only in the additional section of the menu for them you just can buy some 3d models.

🏆 And the funny thing is that the story doesn’t even have a sane ending, or rather, there no ending at all, but finale - is the most important part of the story, you won’t feel any climax/catharsis, the characters just basically run away, at the end, the devs stupidly 30-seconds cosplay the final fight from "House of Ashes", and that's it, we won't know who was under the mask, or how he teleports, no answers, and I remind you, this part positioned itself as the season 1 finale!! Then, supposedly, there will be games for 2 season and 3 season.. and what does this "seasonal" difference mean, when there was almost no "observer" in this part, he gave only 1 hint and learned to turn into a crow, and also someone at his door knocked 1 time, again there is no connection between the games, and the new part comes out again in a 1 year, it seems, seasons are just packs for sales. Now I will not believe in any next Dark Pictures, although the theme of space sounds conceptually interesting. Bandai namco, give back the passports to the poor workers of this crazy coneyor and give them a break.

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После прохождения внезапно прекрасной "House of Ashes" в меня вселилась огромная надежда и хайп на следующую часть, которая к тому же, является финалом 1 сезона антологии хоррор-игр "Тёмные картины", до этого я относился очень холодно к первым 2 частям серии, но мне наглядно показали, что в оболочке достаточно интересной концепции, формула то рабочая.
Но потом случился "The Quarry", следующая игра студии, которую склепали чуть больше, чем за пол года. Это кинцо уже никак не относилось к бюджетненьким Dark Pictures, представляя из себя AAA "духовного наследника" Playstaion-эксклюзива Until Dawn (Дожить до рассвета) для ПК-бояр, и игра тоже оказалась относительно неплохой. После этого ждать уже третий качественный продукт, выпущенный в период всего 12-ти месяцев, было бы глупо, я надеялся хотя-бы на 6/10.. ну потому что просто физически невозможно каждые пол года клепать хорошее интерактивное кино. В итоге всё оказалось даже печальнее и Supermassive выдала новый худший проект в своём портфолио, который смог переплюнуть даже "Little Hope", у которого ещё можно было найти хоть какие-то плюсы, причём уже через пару месяцев кампания выпустит ещё один проект во вселенной для Playstation VR 2 - "The Dark Pictures: Switchback", копец работники там кранчат за копейки, наверное.
Тут же я вообще не знаю о чём говорить, 10-часовой сон даже в компании, даже для любителей жанра, я никому не могу посоветовать эту игру. Концепция последователя реально существующего маньяка Генри Холмса, построившим отель, полный ловушек, использована максимально бездарно, всё ограничивается задвигающимся стенами, перегораживающими проход, большую часть времени вы бродите по абсолютно дефолтным комнатам, а умираете либо от ножа маньяка, либо от ножа двигающегося манекена, нет, тут, конечно, есть комнаты "смерти", но они максимально банальные и не запоминаются. Персонажи тоже худшие, характеры никакие, их ветки недописаны, не говоря уже о том, что они надоели юзать одни и те же лица из части в часть, а ещё раньше в каждой их игре был хоть 1 малоизвестный, но хоть где-то заметный актёр из фильмов, тут, конечно, денег или фантазии уже не хватило. Я ещё опущу ужасное техническое состояние с кучей багов и задниками на уровне Playstation 2, а также ужасно неудобную камеру, которая начинает двигаться только через секунду после того, как повернётся ваша мышка.
Но, добавили и много новых механик, типо теперь можно бегать, залезать на выступы, в принципе "ходибильных" локаций стало больше, теперь у нас есть инвентарь и можно как-то юзать предметы персонажей, есть простейшие кликерные мини-игры, но все эти новшества смотрятся как-то слишком примитивно, криво и чужеродно, проиграть в них невозможно, лучше бы вообще не было ничего нового, чем вот такая микро-, но всё же пустая трата времени, тоже немного портящая впечатление, кстати, они даже сделали кривоватую механику передвигания мусорных баков, как в The Last of Us). Но я уверен, что разработчикам было в кайф, они тестили новые фишки/идеи, а как это будет играться игрокам.. времени на такие раздумья им никто не давал. Блиин.. я вспомнил, тут ещё надо собирать эболы/оболы, которые, вы не представляете, не нужны рассказчику, как карты в Зе Квери, они вообще в самой игре нафиг не нужны, через доп раздел менюшки за них просто какие-то 3д модельки можно открывать, но в игре об этом - не говорилось.

🏆 И самое смешное, что у истории даже нет вменяемого финала, точнее вообще никакого нет, а ведь это самая важная часть истории, никакой кульминации/катарасиса вы не почувствуете, герои просто базово сбегают, в конце разрабы 30-секундно бездарно косплеят финальный файт из "House of Ashes", и на этом всё, ни кто был под маской, ни как телепортируется, никаких ответов, причём я напомню, эта часть позиционировала себя, как финал 1 сезона!! Потом типо будут игры уже 2 и сезона, а в чём смысл этого "сезонного" разграничения, когда в этой части "деда-наблюдателя" даже почти не было, он дал всего 1 подсказку и научился превращаться в ворону, а ещё ему в дверь кто-то постучал, опять никакой связи между играми, и новая часть опять выходит через год вроде-бы, походу сезоны - это просто паки для распродаж. Я не буду теперь верить ни в одну следующую Дарк Пикчурс, хоть и тема про космос концептуально звучит интересно. Bandai namco, верните уже паспорта бедным работникам бешенного конвеера и дайте им перерыв.

Подписывайтесь на кураторство в Steam: https://store.steampowered.com/curator/37365104/

supermassive games' bold experiment of attempting to make the most boring media ever made once a year

He jugado esta aventura en cooperativo, la experiencia ha sido interesante y divertida, sin duda alguna este tipo de juegos en compañía son geniales.

No ha estado mal la historia, buen ambiente y se ve interesante, jugabilidad mejorable y algunos bugs de por medio que se podrían arreglar pero por lo demás bien.

.... No se porque sigo jugando estos juegos.

Todo bien con el querrer meter nuevas mecanicas, de hecho es lo que mas necesita esta franquicia, pero seria mejores si no fueran en su mayoria inutiles y solo utilizables en pocas secciónes, al igual de sentirse menos "Duras" de utilizar.

Y también seria bueno si la jugabilidad en general de la historia no hubiera caido otra vez en Little Hope y los peores momentos de House of Ashes a solo dar vueltas por ahi hasta que pasas por algo y avanza la historia....

Al menos me voy con la curiosa felicidad de que salve a los dos personajes que todos dejaron morrir y mate al personaje al que literal nadie mató en el punto en el que estaba.

El modelo de Supermassive Games con sus juegos está demasiado estancado. Tienen ideas originales en cuantos a los puntos de partida de sus diferentes historias pero una vez tienen que plasmarlo en mecánicas, giros de guión y contrucción de personajes se les cae la casa por el tejado.

Este The Devil In Me presenta los mismos problemas que ya tenían los cuatro juegos previos de la antología en cuanto a diseño de gameplay y todo lo comentado anteriormente, pero hay que sumarle al asunto los graves problemas de rendimiento y fallos técnicos que tiene por haber tenido poco más de un año de cocción.

Creo que son los reyes del formato y que sus juegos tienen cierta magia por la que siempre dan ganas de jugarlos pero es posible que de seguir por este camino acaben siendo los sucesores de Telltale Games.

Tengo que decir que los dos últimos juegos de la antología, tanto este como House of Ashes son los que más me han gustado, pero más por demérito de los otros dos que por méritos propios. Espero que mejoren o no voy a perder mucho más tiempo dándoles oportunidades y me quedaré exclusivamente con los juegos independientes del estudio como mucho.

Until dawn but if it was Saw, with plenty of bugs and not so likeable characters. They tried to evolve their formula, with inventory and some small gameplay moments, like pushing boxes, which is appreciated, but it didn't work out

Probably my second favourite game in the anthology so far, after House of Ashes. I understand that these games aren’t everyone’s cup of tea, but for those of us who do enjoy them Supermassive do a good job of mixing up the formula and adding new gameplay elements each time, so I can honestly say I haven’t yet found these games to be boring or repetitive, I’m still invested and very excited for season two. I also found this one to be the scariest so far, so I have very few complaints save for a few technical issues I encountered.

Definitely don’t know how I feel on them trying to make these more game like also think most the characters and drama aren’t as good as they were in Until Dawn (They need to bring Fessenden back!!) but this is like definitely the scariest supermassive game right?? The Erin audio segment is maybe supermassive’s best and the jump scares in this one are so good lol. Most the dark picture games kinda just rip on popular horror genres I’m beyond surprised that this is doing The Collection/Maniac!!?? also this has a Monster reference wtf???? Anyways very happy they finally found their footing with these.

I actually like these games. That being said , when faced with the poor, soulless acting, the sub-par, jittery graphics and the horrendous pop-in and clipping issues, I have to admit this game is unsuited for release, especially on next gen.

There was a part where a camera man character had no camera in his hands…Just filming with nothing in his hands.

Just a small example of how big of a failure this installment is. I should have known when the cast from the previous games hadn’t returned that this was going to be a subpar experience

3 characters died lol. New record. Going to replay this one. That said I think this might be my favourite out the anthology? I found it very tense and was scared the most in this one out of all the Dark Pictures games. Some of the new mechanics are a bit janky and the game did need a 20GB patch which improved some performance a couple of days after it released. But, I will say that the new hide mechanic especially really made some sections very very tense. Because these games actually have permadeath, they do make the most tense games that I ever try.

As the final entry in Season 1 of the anthology, The Devil in Me makes for an interesting time to implement new mechanics like a simple inventory system, some light climb/crouch prompts and even a couple of puzzles. None of these add any more to the game than they take away in my opinion, with most of them - puzzles especially - just dragging the already slow pace in those sections to a crawl, but it's nice to see Supermassive trying new things to keep the series fresh. Hopefully this was a test drive that future entries will improve upon.

That aside, this game definitely suffers from a pretty slow start post-prologue, and personally I didn't find any of the cast particularly interesting until after reaching the hotel, which is around the time it picks up anyway, small shame there.

I played this game on lethal, following the footsteps of my lovely gf and her thirst for seeing as many brutal deaths as possible :p Not gunna lie some of the minigame sections are pretty hard and I lost a character to failing one so that was fun! The premise and the deaths are pretty great, they could've maybe done a little more with some things but I wasn't disappointed at all with the experience that I got.

I'm not the first to say it but it really does hold true: It's not the best of the season, but it's probably the scariest. Some really great slasher/thriller scenes and stellar atmosphere throughout. Definitely recommend sticking through the slow build and occasional dip to get play for yourself :)

It's probably a little better than Little Hope in reality, but I just could not begin to care about what was going on.

100% the best of the dark pictures i don't care.

genuinely was scared at a lot of moments, an effectively creepy and unnerving atmosphere that had me worried what was around the corner.

the mic scene with erin is one of the most well done scenes of horror the anthology has done.

que desperdício de uma premissa interessante

If you liked the previous installments, you probably won't be disappointed in this one, either. It has a decent story and a tense atmosphere, but the graphics are a bit outdated and the controls are still as clunky as before. At least your choices really matter, and you'll have to work quite hard if you want to keep everyone alive. I hope they'll manage to shake things up a bit in the upcoming Season Two premiere.

This review contains spoilers

The fact that they tempt you to kill a dog in this game takes it down a full point, fuck that.

This game has a lot of things that are potentially great and I'd like to see them expand on. Interactable and movable objects, unique abilities for each character and the variety in quick time events are great. However, in this game sometimes those features are the games biggest issue. This game has a small cast and some of the quick time events / decisions you have to make in the moment are unforgiving as hell. If you miss one single button press in the heartbeat quick time event, that means the character will just die. I know this has been a thing in other games, but with a small cast and playing this with others, losing your character to a miss button press or making a 50/50 guess on a decision really does suck. Especially because one character, on the first chance you get to play her, can die on the only decision she gets the option to make in her chapter. It might be the nature of the Saw hotel you're trapped in, but I just didn't think this game was very fair.

The story itself is great, I think this is the scariest of the Supermassive Games released so far. I hope that them pumping these games out so quickly doesn't continue to be to the detriment of the quality of the games themselves, but there were definitely a few glaring bugs and issues with this game that I think could've been hashed out if they just had more time to work on it.


The idea behind this game is very cool but could have been executed better. The main thing being that controls and some animations are a bit wonky. The atmosphere was well done though and the choices you had to make created some pretty tense situations.

ინვერთორი და გადახტომა/ჩაკუზვა მექანიკა ახალია წინა სერიებთან შედარებით დანარჩენი არაფერი ახალი

A fun enough game but one plagued with the worst technical issues of this series so far. Besides that, definitely a step down from the tightness of House of Ashes. I appreciate their push to have more gameplay overall but I hope they actually give them more urgency in the future.

Definitiv ein besseres Setting als der Irak..