Reviews from

in the past


Quando eu assinei o game pass eu não conseguia achar um jogo, então eu apertei do botão do random do game pass e ele me recomendou esse jogo e mano, eu joguei um dos melhores jogos que eu já joguei na vida, os graficos são lindos e muito criativos misturando 8 e 16 bits, a historia é genial e hilária tinha momentos que eu ria alto de verdade, sem falar dos plots twists absurdos desse jogo, principalmente a da metade do jogo, a trilha sonora tem uma diversidade sonora bacana, tem desde uma musica mais alegre e determinante até uma mais epica como a da ultima.
Genial, engraçado, e muito criativo, se fall guys foi o meu jogo favorito de 2020, The mesanger foi pra mim o melhor jogo que eu joguei em 2020

Didn't really like the Metroidvania stuff but other than that it's a really neat homage to classic Ninja Gaiden. The characters are really charming and have some really funny dialogue and I love the contrast between 8-bit and 16-bit aesthetics. Didn't really have any problems with the level design even if at some points it can be kinda basic.

Why are more ninja games being done? And I mean ninja games, not Naruto crap fighters.

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Gameplay is really good but what makes this game great is everything around it. Overall story and vibe, Shopkeeper's stories, humor, music... A little gem.


Primeira metade fenomenal mas depois vai se perdendo e ficando menos interessante, só de pensar dá uma preguiça.

This review contains spoilers

Starts as a great platformer ends up being an dreadful metroidvania.

An excellent retro platformer that sands off some of the nasty edges that your usual retro games love to poke you with, while still delivering compelling levels and somewhat clever writing. Not everyone will enjoy how it shifts gears to become a Metroidvania in the back half, but I found it charming. It mostly deserves this rating due to its movement tech, which is second-to-none among games of its type.

games humor is surprisingly pretty great. only reason this isnt rated higher is because I nearly abandoned this game when it turns into a mediocre metroidvania halfway through

The game suddenly gets rid of what I was enjoying from it

oyun metroidvania mapi şeklinde tasarlanmamış bi anda öyle olunca aşırı kötü bir oyunla karşı karşıya kalıyoruz ve yeni aldğımız özellikler sadece bölge ve bir kere falan bir odada kullanıyorsunuz rezillik yani

entré esperando nada y acabé encontrando oro. gran juego, sobre todo de la mitad palante

Humor bem feito e estilo de arte muito bom além do sentimento de nostalgia por lembrar jogos clássicos de ninja na epoca do super nintendo

The non metroidvania part is way better
Great 8-bit/16-bit music

the game is pretty good but i think the second half made me realize i don't really like the sega genesis soundfont very much

As an homage to games like Ninja Gaiden, it’s a challenging throwback with some platforming and traversal mechanics to keep it original. As a metroidvania, it’s bog-standard.

Once the game starts as a Ninja Gaiden-esque 2D sidescroller, it rarely lets up the fun. It throws all its best material at you: gliding, grappling hooks, a kickass chiptune soundtrack, and constant forward momentum. However, that momentum comes crashing to a halt afterwards.

When the game switches genres from 2D action sidescroller to metroidvania, you’re crammed with so much backtracking and aimlessly running from time warp to time warp that you start choking. Most of the game’s backtracking stems from the time travel mechanic. If there’s a way you’re supposed to be going and there’s a wall blocking the pathway, you’re in the wrong timeline. But instead of just switching timelines on the fly, you have to run back to a gate or hole in time to jump timelines and THEN you can proceed. This is just padding.

Bosses range from alright to annoying. A lot of them force you to wait for an opening to attack them instead of bosses from games like Mega Man or Shovel Knight that are almost always open to hit.

I 100%-ed the game and the reward is an honestly inferior item to its counterpart. It felt like the developers wanted to make two different kinds of games and Frankenstein them together rather than carefully blending the two genres. I would’ve preferred they stick with one or the other, particularly the Ninja Gaiden gameplay.

1/2 perfect, 1/2 not so much. Music is great though!

Had a decent time with the first half. The second half is a bit obnoxiously difficult.

Fun game, but a bit generic

I wish it was written in literally any other way

100% done with this game. Did everything, loved this game. I reckon the NES and SNES feel is really cool, I wish KEO TECMO would make another Ninja Gaiden like this, maybe even collab with the devs from this game to remake the OG games. Anyways I reckon this game is definitely worth the price!

Love the humor and 4th wall breaks and it was great when it was a Ninja Giaden-esque platformer, but as soon as it became a metroidvania it was a chore to go through

Whatever most people are connecting with here completely missed me

Trilha sonora incrível, ideia incrível, construção de personagens incrível, DLC incrível (e grátis), pq n amar esse jogo?


When it follows the path of the Ninja Gaidens and all of the various linear action platformers before it, this game is unbeatable. Responsive controls, excellent music, and great level design fire on all cylinders.

Once it becomes a Metroidvania style adventure, and you're forced to comb over the entire game's levels over and over again it becomes a huge chore. Finishing this took a substantial amount of effort and quite a few joyless hours.

This review contains spoilers

This game has everything.
Amazing art, great design, and a fantastic soundtrack.
Although the humor is great and got quite a few laughs out of me, it might not be for everyone.

This is a perfect example of a Metroidvania. While games like Hollowknight might be a bit more polished, I'd recommend this game over it every single time.
The movement abilities are much more creative, enemies are great and bosses are fun as well and the pacing of this game is immaculate. The difficulty spikes are perfectly placed and the frequencies of quiet moments, hectic fights/ platforming, and learning new abilities are just perfect. Although the game might be a bit too long for some people's taste, it has no filler or drawn-out sections, that become boring after a while.

If you haven't had a chance to play this game, place it high on your bucket list (or Backlog)!

- SPOILER WARNING -

And then there's the big reveal!

The switch from 16 to 8-bit is just so perfectly done.
The change in art style and music is just such a beautiful homage to 16-bit and 8-bit games.
The way, the game ties this amazing mechanic together with its story and overall presentation is just genius. I love it.

Very good use of humor and plot twists. Enjoyable main mechanic of being given multiple jumps when you hit enemies or objects, strong traversal abilities. Nice art, music, sound effects in each style though I think the music can get a bit annoying in the 16bit style and the actual swing of the sword doesn't sound as good (though it does sound like something developers probably would have used for the time).

Opening linear 8bit gameplay is strong but easy, some areas can become more interesting in 16bit but the actual use of Metroidvania gameplay and backtracking is boring and limited. Once the game had it's big twist and sent me out looking for notes with the new time travel (8bit/16bit) mechanic, it killed any enjoyment I had. The plot twist was done, the humor was mostly done, there is no more equipment to collect, and I was walking around areas I had already been in trying to find what I needed to to win while mostly just fighting the same very limited enemy types. You might change to a certain time run through 10 screens and multiple save points only to get to the end and realize you probably had to be in the other time, run all the way back to switch, run all the way back again only to get somewhere that you haven't run into the character you needed to advance anyway. Some reviewers and a lot of talented Youtubers that focus on platformers really enjoyed this part of the game and how things changed between the time periods but for me if the game wasn't so short I absolutely would have just quit. Death pits can frequently look like paths.

i think i really just despise "smug" humor attempts from software devs. i also despise copying old games verbatim instead of trying to come up with new/interesting concepts.

to all retro game devs: none of you are funny. please fucking quit it.