Quando eu assinei o game pass eu não conseguia achar um jogo, então eu apertei do botão do random do game pass e ele me recomendou esse jogo e mano, eu joguei um dos melhores jogos que eu já joguei na vida, os graficos são lindos e muito criativos misturando 8 e 16 bits, a historia é genial e hilária tinha momentos que eu ria alto de verdade, sem falar dos plots twists absurdos desse jogo, principalmente a da metade do jogo, a trilha sonora tem uma diversidade sonora bacana, tem desde uma musica mais alegre e determinante até uma mais epica como a da ultima.
Genial, engraçado, e muito criativo, se fall guys foi o meu jogo favorito de 2020, The mesanger foi pra mim o melhor jogo que eu joguei em 2020
Genial, engraçado, e muito criativo, se fall guys foi o meu jogo favorito de 2020, The mesanger foi pra mim o melhor jogo que eu joguei em 2020
Didn't really like the Metroidvania stuff but other than that it's a really neat homage to classic Ninja Gaiden. The characters are really charming and have some really funny dialogue and I love the contrast between 8-bit and 16-bit aesthetics. Didn't really have any problems with the level design even if at some points it can be kinda basic.
An excellent retro platformer that sands off some of the nasty edges that your usual retro games love to poke you with, while still delivering compelling levels and somewhat clever writing. Not everyone will enjoy how it shifts gears to become a Metroidvania in the back half, but I found it charming. It mostly deserves this rating due to its movement tech, which is second-to-none among games of its type.
As an homage to games like Ninja Gaiden, it’s a challenging throwback with some platforming and traversal mechanics to keep it original. As a metroidvania, it’s bog-standard.
Once the game starts as a Ninja Gaiden-esque 2D sidescroller, it rarely lets up the fun. It throws all its best material at you: gliding, grappling hooks, a kickass chiptune soundtrack, and constant forward momentum. However, that momentum comes crashing to a halt afterwards.
When the game switches genres from 2D action sidescroller to metroidvania, you’re crammed with so much backtracking and aimlessly running from time warp to time warp that you start choking. Most of the game’s backtracking stems from the time travel mechanic. If there’s a way you’re supposed to be going and there’s a wall blocking the pathway, you’re in the wrong timeline. But instead of just switching timelines on the fly, you have to run back to a gate or hole in time to jump timelines and THEN you can proceed. This is just padding.
Bosses range from alright to annoying. A lot of them force you to wait for an opening to attack them instead of bosses from games like Mega Man or Shovel Knight that are almost always open to hit.
I 100%-ed the game and the reward is an honestly inferior item to its counterpart. It felt like the developers wanted to make two different kinds of games and Frankenstein them together rather than carefully blending the two genres. I would’ve preferred they stick with one or the other, particularly the Ninja Gaiden gameplay.
Once the game starts as a Ninja Gaiden-esque 2D sidescroller, it rarely lets up the fun. It throws all its best material at you: gliding, grappling hooks, a kickass chiptune soundtrack, and constant forward momentum. However, that momentum comes crashing to a halt afterwards.
When the game switches genres from 2D action sidescroller to metroidvania, you’re crammed with so much backtracking and aimlessly running from time warp to time warp that you start choking. Most of the game’s backtracking stems from the time travel mechanic. If there’s a way you’re supposed to be going and there’s a wall blocking the pathway, you’re in the wrong timeline. But instead of just switching timelines on the fly, you have to run back to a gate or hole in time to jump timelines and THEN you can proceed. This is just padding.
Bosses range from alright to annoying. A lot of them force you to wait for an opening to attack them instead of bosses from games like Mega Man or Shovel Knight that are almost always open to hit.
I 100%-ed the game and the reward is an honestly inferior item to its counterpart. It felt like the developers wanted to make two different kinds of games and Frankenstein them together rather than carefully blending the two genres. I would’ve preferred they stick with one or the other, particularly the Ninja Gaiden gameplay.
When it follows the path of the Ninja Gaidens and all of the various linear action platformers before it, this game is unbeatable. Responsive controls, excellent music, and great level design fire on all cylinders.
Once it becomes a Metroidvania style adventure, and you're forced to comb over the entire game's levels over and over again it becomes a huge chore. Finishing this took a substantial amount of effort and quite a few joyless hours.
Once it becomes a Metroidvania style adventure, and you're forced to comb over the entire game's levels over and over again it becomes a huge chore. Finishing this took a substantial amount of effort and quite a few joyless hours.
This review contains spoilers
This game has everything.
Amazing art, great design, and a fantastic soundtrack.
Although the humor is great and got quite a few laughs out of me, it might not be for everyone.
This is a perfect example of a Metroidvania. While games like Hollowknight might be a bit more polished, I'd recommend this game over it every single time.
The movement abilities are much more creative, enemies are great and bosses are fun as well and the pacing of this game is immaculate. The difficulty spikes are perfectly placed and the frequencies of quiet moments, hectic fights/ platforming, and learning new abilities are just perfect. Although the game might be a bit too long for some people's taste, it has no filler or drawn-out sections, that become boring after a while.
If you haven't had a chance to play this game, place it high on your bucket list (or Backlog)!
- SPOILER WARNING -
And then there's the big reveal!
The switch from 16 to 8-bit is just so perfectly done.
The change in art style and music is just such a beautiful homage to 16-bit and 8-bit games.
The way, the game ties this amazing mechanic together with its story and overall presentation is just genius. I love it.
Amazing art, great design, and a fantastic soundtrack.
Although the humor is great and got quite a few laughs out of me, it might not be for everyone.
This is a perfect example of a Metroidvania. While games like Hollowknight might be a bit more polished, I'd recommend this game over it every single time.
The movement abilities are much more creative, enemies are great and bosses are fun as well and the pacing of this game is immaculate. The difficulty spikes are perfectly placed and the frequencies of quiet moments, hectic fights/ platforming, and learning new abilities are just perfect. Although the game might be a bit too long for some people's taste, it has no filler or drawn-out sections, that become boring after a while.
If you haven't had a chance to play this game, place it high on your bucket list (or Backlog)!
- SPOILER WARNING -
And then there's the big reveal!
The switch from 16 to 8-bit is just so perfectly done.
The change in art style and music is just such a beautiful homage to 16-bit and 8-bit games.
The way, the game ties this amazing mechanic together with its story and overall presentation is just genius. I love it.
Very good use of humor and plot twists. Enjoyable main mechanic of being given multiple jumps when you hit enemies or objects, strong traversal abilities. Nice art, music, sound effects in each style though I think the music can get a bit annoying in the 16bit style and the actual swing of the sword doesn't sound as good (though it does sound like something developers probably would have used for the time).
Opening linear 8bit gameplay is strong but easy, some areas can become more interesting in 16bit but the actual use of Metroidvania gameplay and backtracking is boring and limited. Once the game had it's big twist and sent me out looking for notes with the new time travel (8bit/16bit) mechanic, it killed any enjoyment I had. The plot twist was done, the humor was mostly done, there is no more equipment to collect, and I was walking around areas I had already been in trying to find what I needed to to win while mostly just fighting the same very limited enemy types. You might change to a certain time run through 10 screens and multiple save points only to get to the end and realize you probably had to be in the other time, run all the way back to switch, run all the way back again only to get somewhere that you haven't run into the character you needed to advance anyway. Some reviewers and a lot of talented Youtubers that focus on platformers really enjoyed this part of the game and how things changed between the time periods but for me if the game wasn't so short I absolutely would have just quit. Death pits can frequently look like paths.
Opening linear 8bit gameplay is strong but easy, some areas can become more interesting in 16bit but the actual use of Metroidvania gameplay and backtracking is boring and limited. Once the game had it's big twist and sent me out looking for notes with the new time travel (8bit/16bit) mechanic, it killed any enjoyment I had. The plot twist was done, the humor was mostly done, there is no more equipment to collect, and I was walking around areas I had already been in trying to find what I needed to to win while mostly just fighting the same very limited enemy types. You might change to a certain time run through 10 screens and multiple save points only to get to the end and realize you probably had to be in the other time, run all the way back to switch, run all the way back again only to get somewhere that you haven't run into the character you needed to advance anyway. Some reviewers and a lot of talented Youtubers that focus on platformers really enjoyed this part of the game and how things changed between the time periods but for me if the game wasn't so short I absolutely would have just quit. Death pits can frequently look like paths.