Reviews from

in the past


Remember when video games were hilariously cheeky and Hollywood wouldn't touch them with a 12 foot pole? XIII harkens back to those days with a smile. Goofy voice actors, not too overwhelming controls and stealth, and a rocking soundtrack.

The fan-made patch is a must, and the guide for enhanced graphics settings will help the visuals not stick out as much.

Oh, and remember to save your game. The autosave feature is notoriously unreliable.

Le bon vieux temps où un FPS était fun et marrant sans avoir a être une super production hollywoodienne

XIII is suprisingly good for a 2003 ubisoft stealth shooter.

The cast is lead by David Duchovny and Adam West. The comic book cel-shading is evocative and charming. The music is regularly entertaining.

But the game just doesn't come together.

Both West and Duchovny deliver lines in a bored monotone - there's a reason Actors and Voice Actors are often considered distinct categories. They're distinct skills!
The shooting is above-average for 2003, but clunky and irritating for 2022.
The checkpoint system is often infuriating.
The stealth is wonky and underdeveloped.
The narrative ends on a cliffhanger and a "To be continued" that has never been resolved.

There's a good game in here. It's just buried under mediocrity.

A poorly implemented save function and checkpoint system can ruin some of the enjoyment people who play for the first time may have.
The level design is pretty linear.
There are some technical issues and bugs but most of those can be fixed with unofficial patches.
Gameplay is fun and has variety. A lot of levels require trial and error to beat. The last few levels can be on the more grueling side.
The Graphics and story can be described as a comic book version of John Wick and James Bond.
An overall solid game with some unfortunate issues.

God I love how this game looks, and nothing else.


played the updated version just cba to search it

Gameplay - 9
Trilha Sonora - 8
Gráficos - 9
História - 9

Nota - 8.75

I saw a trailer for this on a PS2 demo disc and knew I had to play it. Very good game, didn't deserve that dreadful remake.

XIII Reasons Why This Game Needs A Sequel.

1. Cliffhanger...

My first PS2 game ever. It took me like a year to beat it as a kid because i sucked so fucking much. Good thing too because it was my only game for a looooooooooong time.
I remember getting stuck for an eternity in the snow level and the church.
The cliffhanger ending pissed me off so much back then. i spent so much time on it only for the game to end like that.

On replay like two years ago i beat it in two sittings it was easy as fuck lmao

Amazing artstyle with underwhelming gameplay.

A very special game and hidden gem for the PS2, which I spent many of my childhood years hoping they'd continue. The soundtrack is out of this world too.

This is the definition of a 7/10 game. Great comic book artstyle, souless voice acting and checkpoint based stealth. It's way too easy to be annoying though and the shooting is fun. I probably would have loved this if I had played it back in 2003,but NOLF is way better.

Fantastic game. The art style really holds up and makes it stand out among it's 6th gen shooter peers. The gun play all of the guns feel great to use, especially the crossbows and shot guns. The one exception I found to that, however, is the AR and Uzi stand in. both weapons sound and look great, just are not accurate in the slightest, pretty much having to be point blank to get any real damage in. The levels are also really fun; taking elements from the likes of Goldeneye/Time Splitters, albeit slightly more linear. The bosses are probably the worst parts of the game by far. The first is fine enough, it just asks you to avoid the doctors projectile syringes like that one Wolfenstein 3D boss. But the others are all just hitscan shoot em till they die, and are also somehow way more accurate than you with the same guns. The only other complaint I have is the lack of auto save; there are checkpoints throughout the levels, but the player has to manually save in the menu in order to save progress. Which is fine on paper, but unlike other games that use a similar method, the game never prompts you to save at the end of a level. So, if your game crashes once or twice like mine did, you're sent back to your last save like six missions back. Overall, though, XIII is a great game with fun gun play, an intriguing story, and an aesthetic that looks great even today.

The game where every level in the 2nd half of the game feels like the last level of a game

Really liked the shooting and the headshot cam, the game is gorgeous and the soundtrack is just mmmm chef's kiss. But the checkpoint placement just made me like the game much, much less, it's like hotline miami in a sense because you die, you go back a large chunk of the level, and you try again, this time with more knowledge of the level, but the thing is that in hotline miami it takes a minute max to get back where you died and the restart is lightning fast, this game does not have that, you're gonna have to walk the same boring path, listen to the same conversations again and again, you're not gonna be able to skip the real time cutscenes and you're gonna die again, and so the cycle continues. Oh yeah and the bosses are pretty bad too i guess, though the doctor was rather enjoyable.

XIII é um jogo bem divertido, suas missões extremamente lineares e personagens cativantes conseguem dar ainda mais brilho ao enredo que possui muita influência do estilo James Bond e No One Lives Forever.

Uma pena o sistema de save ser um completo fracasso. Você pode salvar quantas vezes quiser e o jogo sempre vai te levar para o início da fase ou para duas fases anteriores, o que se torna ainda pior quando morremos depois de matar um "chefe", pois é obrigatório voltar toda a batalha novamente.

Apesar disso, valeu muito a pena aproveitar um pouquinho mais dos clássicos, uma pena não poder dizer o mesmo do horrível remake.

I think XIII definitely accomplishes what it sets out to do, and then some. I enjoy most, if not everything this game puts out, especially the bump ass soundtrack. I love how this game looks and feels for a PS2 game, and honestly, I can't come up with any complaints! Voice acting can be dull, but I didn't mind it somehow.

I cannot forget this game when I think about first-person games on PS2. I highly recommended stop playing the remake!

the tragedy of this ending on cliffhanger and never getting the deserved follow up 😭

Eu sempre tive um interesse nesse jogo, via umas fotos, o estilo e os vídeos sempre me chamavam atenção.
Esses dias finalmente tive a oportunidade de jogar e rodou bem no meu pc.
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O jogo em si gira em torno de um clone chamado "XIII (Thirteen; Treze), que era um agente especial que foi traído e morto em prol da dominação do país estabelecida pelo Número I, que é o personagem no qual nós vamos atrás tentando descobrir sua identidade desde o início do jogo.
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UM POUCO DE MECÂNICAS:
Passamos por diversos locais ao decorrer do jogo, desde montanhas com neve, até e principalmente bases secretas.
A gameplay é bem simples e direta, você consegue coletar "Documentos" onde você consegue relembrar suas habilidades e mais sobre a história do jogo, além do Stealth que é interessante, pois trabalha com o barulho dos passos, mas que é simples e até fácil de masterizar depois de algumas mortes.

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Opinião final:
É uma pena que não houve uma continuação pra esse jogo, principalmente por causa do final apresentado.
Mas deixando de lado, é um jogo bom e divertido, passei raiva com algumas partes, principalmente relacionado ao Stealth, se o jogo te disser para ESCONDER OS CORPOS, POR FAVOR, ESCONDA A PORCARIA DOS CORPOS, repeti a mesma maldita missão 6 vezes porquê eu não tinha reparado nos corpos.
No mais, vale a pena checar, não é nenhuma jogatina do tipo "obrigatória" ou "essencial", mas é boa e vale a pena ser checado.

7/10

Good presentation and core gameplay, but too many sections are just not fun, the mandatory stealth bits being the main culprit.

E' certamente un'avventura piacevole, ma la poco cura riposta nella IA e nel nascondere la struttura lineare del gioco non gli permettono di raggiungere lo status di capolavoro.

The artstyle was a good idea. It's still cool. Past that is an average shooter.


A competent shooter with some stealth mixed in and great visual style. Unfortunately it has various pain points which keep it from being great.

Positives:
- Great visual design inspired by comics. The illustrated sound effects are a nice touch.
- Jazzy soundtrack reminiscent of spy thrillers.
- Large level variety ranging from snowy mountains, desert, submarine, military base, etc.

Neutral
- Shooting gameplay is alright. There is a large variety of weapons. Guns don't feel very powerful possibly due to sound design and hit feedback. Enemy AI isn't that great and they usually just stay still and shoot.
- Stealth sections can be fun if they are your cup of tea. I enjoyed them but there can be a lot of trial and error. The AI also isn't great in this aspect. The limit of their vision and hearing can be inconsistent and hard to pinpoint.
- Cliffhanger ending which wouldn't be a problem if we actually got a proper sequel.
- Voice acting. Adam West is great but David Duchovny sounds like a robot.

Negative
- Bosses are terrible bullet sponges that just run around and shoot at you. It's also pretty jarring to go from mowing down soldiers to having to empty clips into some old dude.
- There is a save system but you will just load in the beginning of the level instead of where you saved. There is also no autosave.
- Few checkpoints with some being terribly placed. Had a few instances where I died after beating a boss after multiple attempts with no checkpoint in between. Dying 5 minutes into a level just to have to rewatch unskippable cutscenes, wait for characters to finish conversations and repeat all you just did is pure agony.

In the end I had a good time, but with just a few tweaks the game could have been great. It's very disappointing that the remake couldn't deliver on that.

I don't know if it's the "Ubisoft effect", but this game is actually very cheap in France because it seems a lot of people bought it at the time. Everytime I see a PS2 for sale, it has XIII as one of the 4/5 games accompaning it.

I never heard of XIII before buying it for 2€ and playing it. It was way better than I'd thought. The game's all in pace. You move fast, you shoot fast, and the art direction + sound design gives you clear feedbacks as for when an enemy dies.

The game loves diversity : infiltrations sequences, timed sequences, plateform sequances, tower defense sequences, light puzzles sequences... You never got bored with XIII. You might instead get frustrated during very few moments, when the game's a bit tough or when something isn't clearly indicated and your softlocked but these kind of moments are rare.

I must point out the quality of level design. The notable exception is the last infiltration sequence which is... Absolutely awful. This game moment aside, there are so much ideas in XIII's levels that you might want to replay it. Guns distribution through levels is great, challenges and objectives are diversified. I must specificaly point out the surgeons' lair, the canyon and the church as the best levels in the game.

P.S: The OST is certainly one of the best ever integrated gameplay-wise to an action game.