Reviews from

in the past


Disco Elysium fans be like: "Oh, damn! Good thing I stocked up on healing items and quicksaved earlier! There's a really tough paragraph ahead!"
It's me. I'm Disco Elysium fans.

It's hard for me to try to properly put into words how much I adore everything about this game. Every little detail, every single aspect, each and every one of those 1.2 million words in the script combine to grab you by the hand and wisp you away into its world.

This game's writing is seriously just something else. It's beautiful when it needs to be. Disturbing and haunting at times. Its comedic timing is perfect when it wants to. It's utterly heartbreaking when the time comes. The characters are all memorable, with even the seemingly insignificant side characters carrying with them bottomless depth. The amnesiac we play as oozes personality out of every alcohol-stained crevice, and carries himself through no matter which path you decide to take. Your inner monologue with your "stats" talking to you was a stroke of genius, and it does so much to inject life into every little thing you do. From hyping you up to sing karaoke, to telling you to lick spilled spirits on a table, to composing yourself to take a vital shot at an adversary, to trying to convince an old war vet to surrender their sandwich. Every little thing you do is painted before your very eyes, and you get to appreciate all of its stunning writing even more with the whole experience being fully voice-acted. Seriously, the prose in here is insane. Really inspires an idiot hobbyist like me.

And haha yeah I really enjoyed playing through this book alright, but I really must stress that Disco Elysium makes FULL use out of the game portion of "Computer Role Playing Game". The gameplay elements do an amazing job of bringing everything together. Your skills dictate which ones influence you the most, and which ones you're gonna hear from, further influenced by whatever ridiculous outfit you end up wearing. Not only is the skill system a great way to illustrate to the player their skills returning to them after the whole amnesia thing, but this does a lot to separate each playthrough from the last. One playthrough you'll have Encyclopedia inform you on some awesome fun facts about the chair you're sitting on, as you make use of Drama to crack open the man you're interviewing like a can. In the very next, you'll have Half-Light tell you to sucker punch a child who called you a homophobic slur. You experience the lives of almost entirely different men every time you hit "NEW GAME", despite most of the major points of the story remaining the same. But the biggest strength of the gameplay is how expertly it weaves everything together. It feels like even the smallest, most insignificant of checks will come back later to influence your next course of action. Lifted some weights in front of your partner to maybe show off a little earlier? Now you get a +2 advantage on your roll if you want to do a 360 spin kick on the head of a beefed-up racist guard. Messed up a pickup line really badly on a girl you met just after waking up? Ah, that's gonna be a -2 when you're trying to keep yourself composed when her name happens to get thrown in during an interrogation. The game will remember everything you say and do, no matter how insignificant it may seem at first. Even your check fails can open up new paths for you to take. I found myself not save-scumming as often as I thought I would, simply because messing things up would sometimes give me much funnier results than if I just succeeded as normal. I didn't find myself doing what I did for some arbitrary good or bad ending to aim for, I found myself doing what I felt like *I would do. No, I found myself doing everything based on what I felt like my character* would do, which might be the ultimate win for any RPG.

Most of all, Disco Elysium is a deeply human experience. This isn't a power fantasy where you play some untouchable god amongst men, you play as a broken, alcoholic man who drank so hard he can't remember what money is. Even with your physical skills as high as you can make them, the game makes it abundantly clear that you're still out of shape. Even if you're playing the whole thing sober, its characters still point out that you've downed barrels before and that you could probably break at a moment's notice. Even with Composure and Volition in your corner, keeping you up and letting you open your eyes every morning, you'll still get your heart broken again and again as memories start to resurface. And I love how the side cases never feel like lower-effort detours, but rather supplement your character and like you're living. At one moment you'll be talking to your distractingly gaudy tie, and the next you'll try to talk a guy who yells "HARD-CORE!" at the top of his lungs whenever you approach him into becoming a communist. One second you'll repeat the same sentence over and over in front of an important ambassador like a broken record as your skills try to get you working normally again, and the next you'll try your best to tell a woman her husband's been found dead. And this game isn't afraid to get ugly: there are some downright horrific things showcased in its plot.
But after all of it, you get back up again. Your partner extends a hand to you. You put the bottle down and stretch your arms. Despite everything that's been thrown at you, every thought that's raced through your head, every rock thrown at your body, you keep living. It's a new day, and you've got a damn case to solve.

Sunrise, Parabellum.

YAAAAAAWN too much words when can i kill people with a golden ak47 and play soccer

Might genuinely be the funniest and deepest game I’ve ever played.

What a beautiful game. I'm glad it has voice-acting now, as it would feel a bit flat without.

I love the red vs white roll system to force players like myself to just play the game. I'm normally I 'complete every dialogue tree and found everyone before making a choice' player but Disco Elysium's design really helps to let go of that and just experience the role-playing story that unfurls before you.

riot could never make a game as good as this


Gave up on trying to get all the achievements. Maybe later.

De los mejores juegos que he jugado.
Aunque su jugabilidad no es asombrosa y podría ser considerado aburrido por mucha gente, la historia es de lo mejor que he experimentado. Este juego me parece un libro gigante en el que tú decides que páginas leer.
Cuenta con personajes interesantes, sobre todo tu compañero Kim, que te acompañará a lo largo de la historia y el desarrollo de la relación es genial mientras avanzas junto a él.
No le veo nada malo al juego, gran arte, grandes personajes, gran historia, GRAN FINAL, gran soundtrack. Lo único malo es lo que le pasó a la compañía que lo desarrolló.

Deberían jugarlo sí o sí.

Life changing-game for those that will it. A LOT of reading, so stay away if you don't like to read. If you've ever wondered, how can video games be a medium for art? Then you need to play this game.

Disco Elysium seamlessly integrates a D&D type RPG into a detective-like game. Instead of upgrading strength and intelligence, you upgrade certain parts of your mental psyche which allow you to perceive things for better or worse. The story isn't a grandeur journey, but more of a struggle. Despite this, I caught myself only more invested because of how the game is written. I literally think this game has the best writing and dialogue of any game ever made. Whether it be small quips from your psyche or a racist remark from a random character, everything fits into this world beautifully and contributes to the main message the devs and writers are trying to get across.

There's a LOT of political commentary in this game, and this game will call you out for choosing a side or not choosing a side at all. While not every character is perfect, it's obvious that a LOT of care was taken into the writing and story of this game and it shows. It shows because I WANT the best outcomes for everybody despite everyone being a piece of shit, I WANT to see the outcomes of this horrible situation, and despite these horrible people that have caused this situation, I think that we can make it out alright in the end. And at at the end of the day, that's what all we can ask for, for video games and in life.

Одна из лучших игр вообще. Абсолютно уникальна, выдающийся нарратив, я очень рад жить в мире где вышла эта игра

It's hard to talk about this game without spoiling it, so I won't try - all I can say is "if you look at this game and think you'll like it, try it - stop postponing it".
Beautiful game with well written characters, amazing worldbuilding and tons of lore. The only reason I'm deducting a point is because I personally found it hard to stay with the game in the first ~3 hours, almost giving up on it. Glad I didn't. After that it opened up a bit more and I started to enjoy it.

Disco Elysium is a masterpiece in every sense of the word. This perfectly crafted experience has incredible writing that makes for creating sensational characters with top-class world building that houses these intricate beings. The game play, while yes is mostly a glorified visual novel, still employs systems and mechanics that expertly blend into the background that makes you not think about it, but still know you're having a fun time using them. You can truly shape whoever you want the protagonist to be. They can be someone that runs from their mistakes and hides behind a drunken state of denial, or someone who aims to fix their past and move on to the world beyond their bubble of sins. All of this takes place in a truly incredible story that shows how even regulated capitalism is inherently destructive. I didn't even know what the hell capitalism was before I played this.

Disco Elysium treats you with respect. And I have nothing but respect for it.

Bit of a talking simulator but it was a great experience. More RPG’s need the level of freedom Disco Elysium gives players. There was never a lack of learning or exploration. DnD Noir needs to be a sub genre of games

I LOOOOOVE YOU KIMM!!! ILL DO ANYTHING IN THE WORLD FOR KIM

This game changed my life. Play it.

I have that amazing feeling when the game you entered with zero expectations turns out to be one of the best games in history. I was going to play like that, but what a game this is. You know, some games are more than just games. You really feel like you're in that adventure, not like you're playing a game. You completely break away from the game and fall into that world. Disco Elysium is exactly such a game. I will probably never play detective in my life, but I had an incredible experience with this game. Moreover, it is not just a detective experience. I also became a partner. A man who was abandoned by his wife and feels the pain of this deeply. A man chasing insects that he is not sure whether they are imaginary or not. He is a man who becomes rude and gives different answers when asked about his political views on every issue. A man who sold his soul to one of the most important bosses of the city because he could not perform an autopsy. This is a man who spent hours thinking about extreme racist views to meet with the boss. A man who talks with his tie and trusts him no matter what he says, but then his trust is not in vain. In short, I didn't play Disco. I lived the game.

Disco is really such a game. The game is not just about detective work. More precisely, it is, but it is a game in which we can see how detective work actually consists of work other than detective work. We are not detectives in the game. Games generally enjoy such pure characters. You are a soldier, go kill, you are the chosen one, go do this. You are a detective, solve cases. In this game, we are people beyond being detectives. We want to drink and dance just like other people. Just like other people, we investigate other mysteries that catch our attention. Like a human being, because of our pain of separation, we become disco kings, dance, get drunk, crash our car and lose our guns. This game wants to give us a human experience before a detective. No human being is pure business, as in games. Moreover, we do this a lot in games that allow us to. I'm sure we all play Skyrim very differently. We always experience our humanity as much as the game allows us. Disco was one of the games that gave me this human experience the most. Yes, playing games is a really good job, being able to adapt the mechanics of the game to my mouse and keyboard and play it even better, but if I wanted to be a human in another universe, this would be the game I would play again. I've never felt like a game allowed me to be this human while playing it. I wasn't a detective, but I could do that too if I wanted to. In fact, people had already sent me a partner because I wasn't doing detective work.

Let's get into this partner parable here. 80% of the time we spend in the game is with our partner. Kim Kitsuragi. Giving a permanent partner to the player in a game is a very risky business. If this character of yours is annoying and unlikable, it can poison the entire game. Would you believe it? Kim is not like that at all. That is, at least according to the majority. Although he is a sweet person who abides by the procedures that make his job tough, but lives with the toughness of a police officer, he is not annoying at all. Kim is a great partner with whom you can generally talk freely, who you try to understand together after every event, who complement each other's characteristics, who always has his back and who always has your back. I wasn't bothered by him at any point in the game, in fact I felt uncomfortable when he wasn't around. I regretted that I had sent him later while traveling alone. Kim was more of a friend than a partner, and without her I was completely alone. However, Kim is your number one man in solving the murder and helps you tremendously with little information on every subject. He definitely helps you out at some points in the game where you get stuck, and no matter how you treat him, he never hesitates to get you out of trouble. Even though I didn't perform the "God, please" part, I was incredibly impressed after watching it. In short, who is the only thing that should be with us in such a game.

After talking about Kim, let's talk a little about ourselves. We, Harrier Du Bois, are a senior police officer. Even though we suffer from amnesia after prolonged alcohol use, we've solved a lot of murders before and are probably the smartest person in the office. Despite this, after an important event, we have devoted our lives to alcohol and disco, and as long as we are conscious throughout the game, we will face the consequences of this for a long time. There are 5-6 police types that the game gives us. The game chooses which of these police types we will be based on the answers we give to people while talking. There are options such as the constantly apologizing police, the boring police, the homeless police, and all of these return to us as thought bonuses, but they also affect our lifestyle. However, we can also determine our political views according to the political answers we give in speeches. These are ultraliberal, communist, centrist and fascist views. Towards the end of the game, I had plenty of them all. Don't be misunderstood when we say centrist here, do not think of it as being from the left and right and balancing each other, you can think of it as not directly engaging in any political issue. I, on the other hand, managed to become a real centrist by getting a lot of points from all of them, but my communist score was the highest. There is an incredible political atmosphere in the game and, as always, characters leave you hanging and wait for your answer. Your answers are important and help improve your relationship with them.

Another important structure related to the game is thoughts. Thoughts stay in your mind for a period of 5 hours (time in the game only progresses when you talk to someone) and then give you bonuses. These thoughts may be racist thoughts, you may be trying to remember the way home, they may be feminist thoughts, you may be trying to remember an old singer. In short, there is. I've thought about everything I've come across here, but I think you should approach it like an RPG and think about the things you really want to think about. Because the bonuses are adjusted exactly accordingly. If you think about getting a statistic, it usually goes to waste because you don't know which statistic will come. Instead, think about what you really want to think about and choose that way.

If we continue with the RPG features, there is a statistics system in the game. There are 24 features grouped in 4 main groups. These 4 groups are Intellect, that is, mental features and knowledge, Psyche, that is, understanding and psychology from the human soul, Physique, that is, the strength of your body and feelings, and Motorics, that is, motor skills. Indeed, the stadiums are incredibly well structured under this group. So much so that it is possible to truly learn about a person's character by scoring them on this scale. I played as a character who is smart and understands the human soul, but whose physique is weak and who has just enough motor skills to survive. However, when you think about it, the game is so open that you can pretend to be police officers like Behzat Ç and Jake Peralta and it would probably be incredibly fun. Another important feature of these statistics is conversations with you. Yes, there is a lot of self-talk in Disco. If your certain stat is sufficient and you roll the right dice, that stat can give you important information about the conversation. For example, if your Drama stat is high, when someone lies, Drama talks to you in the middle of the conversation and tells you that the other person is lying. While Authority is concerned with how much authority you have established over the other person, Perception allows you to capture sensory details in the other person and even in the rest of the game. These stadiums have important checks, and if you pass these checks, you can access clues that will help you solve the murder. You can try some checks after increasing the level of that stat, but some are red. You only get to try these red ones once, so you might want to consider leveling them up a bit until it's time to try them. It is possible to try the white ones one after another. This is one of the most important mechanics of the game.

You can also change clothes to pass the checks. The clothes in the game generally help you change your stats in relation to them. For example, if you wear a police uniform, your authority and intelligence will probably increase, but people will also start to disrespect you as much. I recommend that you do not forget to change these clothes before each check-up. Determine what you normally wear according to your own style. The point of the game is to play it somewhat realistically. So, I recommend that you play not to win the game, but to survive in the game. So, for example, even if a move you make seems like it won't take you further in the game, if it suits you, do it. As far as I've played, there isn't much distinction between good and bad in the game. In general, instead of doing or not doing something giving you a good or bad ending, he answered by thinking about what would happen if you actually did that. For example, when I saw something that was impossible, I pressed it because it was a stat that I had never pressed before. It turned out that I had to try anyway, and the rejection I received made me progress. So, there is no such thing as "I couldn't do it, I did it" in the game. Moreover, the game is not cruel in this regard, it is fun. You can die because of the worst choices you make in the game. I don't think that's a situation that would happen very often. For example, there is a low probability check at the beginning of the game. You are trying to flirt with a woman. You probably won't get it right, but you want to try. You say, oh, what will happen? I personally didn't do this because I imagined I had a dead wife and played it that way. However, friends who tried it generally failed the check. Guess what happens next? Instead of telling you "it's okay, if you can't do it, no flirting", the game now makes you act as if the words are already coming out of your mouth. In this case, unfortunately, you have to say something stupid like "you, me, sex" to the woman. Yes, this is stupid and can get on your nerves, but remember that there is no winning in this game and have fun. Indeed, if you try to flirt without any flirting skills, it is possible to encounter a situation close to this.

Of course, there is also the end of the game. Here, perhaps, it is possible to see a good or bad ending. I love endings like this. This is my favorite type of endgame. At the end of the game, everything you have done throughout the game is revealed to you. So, considering how much of an adventure the game is, it is really a nice thing to see what you have done throughout the game. How did you experience this adventure? What did you deserve? What bad things have you done? Frankly, it's a bit like an afterlife model and I really like this. How far can people escape the consequences of their actions? At some point, will an authority stand against them and reward and punish them for their actions? So what is good and bad? This confrontation, which revolves around difficult concepts like these, is the best finale I've seen in a game in a long time. It is so good that I can say that Disco has an ending as good as RDR2 and Undertale, which ended with the same concept.

There is one last point I want to mention. There is a scene in the game that says if you have broken up with a good relationship and are still playing this game while searching for your relationship, do not play this game. There is a scene in the play that is so heavy that such people can never bear it. So much so that it can make even people in relationships nervous and nervous about what will happen when their relationship ends.

And that's what Disco is all about. A very interesting game. Even how much of a game it is is debatable. But for now, this is the maximum game that such RPGs can turn into on the computer. A very different experience. While it's the strangest game I've ever played, it's also one of the best. Truly, I think Disco is a benchmark for games in its genre and a great experience that everyone should try.

Книжка качественная

First game I played on my Steam Deck! I don’t have experience with many CRPGs, but this is the first video game I’ve come across that’s genuinely challenged my moral compass. That alone makes it pretty monumental.

Well….. It’s my favourite game. Thanks!

One of the greatest games of all time idgaf

kim kitsuragi's portrait stands on the wall above my bed like jesus fucking christ

A brilliantly told narrative that will have a profound effect on the people that love it for the rest of their lives. My experience overall had a few minor pains that pale in comparison to its masterful writing and presentation. My appreciation for this game will grow overtime, I am sure.

Absolutely phenomenal, point and click adventure. Torment: Tides of Numenera / Planescape style gameplay in a neo-dystopic post-revoltionary inspired pseudo-France.

Very attractive watercolor backgrounds give imagery both drab like the world the game inhabits but also interesting and engaging. Novel storytelling techniques in which parts of your amnesiac brain actually speak as individual characters themselves.

A very unique, text-heavy, mustplay


Disco Elysium is phenomenally written and the world of Revachol introduced to the player is such a captivating setting. Harry Du Bois is such a disaster zone of a human, and yet if you choose to try and help him recover it makes for a really hopeful narrative. Kim is an excellent right-hand man, and the district of Martinaise is full of so many weirdos that make for wildly memorable encounters. Also, Sea Power's soundtrack elevates the whole thing to such a higher level. No matter how long it might have been since last I visited the Whirling-in-Rags, once I hear those horns, I'm there all over again.

Really fun and interesting, just not a 10 because i expected choices to have more impact

The best written game of all time... that's it... that's the review.

Well ok, a little more. An amazing cast of characters, genuinely funny comedy, a choice system that rewards you for roleplaying whichever way you want and even rewards your failures in interesting ways. Jam packed with moments that will live in your brain rent free for years.

I do have some very minor nitpicks with plot progression and how it boils down to some weird checks but 9.5 is not an option and I will not impart the smallest of frowns on Kim's face by giving it less than a 10.

DISCLAIMER: This is a reflection on the game, there is some shady dealings with the publisher that you may want to look up before purchasing.