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me in a fighting game competition and my opponent is some idiotic teenager with unlimited resources and way too much free time

more or less just using this site to keep track of all the stuff i've played while also stopping to say "man i really really liked this game time to write a review" for some of them

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Portal 2
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Judgment
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The Legend of Zelda: Breath of the Wild
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Yakuza 3 Remastered
Yakuza 3 Remastered

Mar 05

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My friend recommended this game to me when it first came out, and I decided to buy it for myself as a graduation present. I haven't talked to him in 4 years

Yakuza 3’s become something of a black sheep within the community. It might be because of the jump from Kiwami 2 or the lack of a proper port of the original 2, but a part of the community seems to be so adamant about bashing 3, usually because of the combat, the story, or some mix of both. That being said, I’ve noticed that we’re kind of backtracking from that, as more and more people come to praise and appreciate 3, some even calling it one of the best. Personally, I do find myself liking Yakuza 3 quite a bit, though there are definitely a few missteps that hold it back from really sitting there with the other greats in RGG’s catalogue.

I just want to get one thing immediately out of the way as I get into the game’s combat: “Blockuza” is an overblown exaggeration. Kiryu has a lot of tools to get past something like that. With that being said though, Yakuza 3’s early game combat can feel a little miserable at times, especially with some egregiously bad boss fights like Tamashiro 1 and Rikiya. Once you grab the Komaki abilities though, it all really starts to open up for the player. Wall bounding with Kiryu’s moveset is fun, counterattacks like the Komaki Parry and Tiger Drop feel especially beefy in this entry, and 3’s engine allows for some neat off-the-ground tech if you know what you’re doing. While I don’t think it’s quite as satisfying as its predecessor Yakuza 2, Yakuza 3’s hits still feel hefty and impactful, with the aforementioned counterattacks being the big winners here. The sound design in the combat is still really solid, and I believe is something that usually goes underappreciated during discussions of this game’s combat (and in general, really). I also just wanna bring up the weird messed-up faces that appear after you use heat actions on the generic street goons. It’s very funny just how absolutely horrible they look after a fight, and it’s even funnier that this carries over to 4. One aspect that I do feel is a little lacking though is Kiryu’s damage in this entry. It’s weirdly lacking? And it’s not like bosses take too long, that’s not really my problem, but it makes heat actions feel oddly weightless despite the good animation work. Getting everything right for a heat action only for it to barely dent the poor soul you’re beating the snot out of just doesn’t feel the same. For comparison, Y4’s Kiryu feels like he does way more damage with his heat actions, and I think they feel better there because of it, which is interesting when you remember Y4 Kiryu is almost identical to his depiction in 3. Yakuza 3’s combat overall is pretty solid save for the early game. It’s far from the strongest this series has seen, but Kiryu’s moveset feels strong and is just pretty fun to mess around with. Props to Richardson for being the only actually enjoyable gun boss fight in the series. With that being said, please keep Lau Ka Long away from me.

Yakuza 3’s story arguably has Kiryu at his best. He finally gets to breathe in between constant Tojo feuds with some dad slice-of-life stuff at the orphanage, and all of it is just so, so cute. It’s a little slow, sure, and that might not be everyone’s cup of tea, but I found myself so charmed by it all. My heart melts seeing Kiryu, who’s gone through so much, get to be happy with his little scamps. The characters really come through here, the stars of course being the Ryudo family. Rikiya’s the brightest one, a fun companion throughout who both contrasts and bounces off of Kiryu well. Then there’s Nakahara and Saki, a sweet encapsulation of the game’s themes of fatherhood. And there’s the kids themselves, all distinct and fun to simply watch run around with their Uncle Kaz. My favorite one is Taichi because he’s awesome.
The rest of the plot though, I’m a little mixed on. There are some genuinely great stuff here: Mine’s an amazing antagonist despite his small amount of screentime, seeing the Tojo so broken down after Kiryu’s shenanigans in 1&2 was interesting (the Nishikiyama family having KANDA as its patriarch is my favorite example of this), Majima’s characterized shockingly well, this game marking the start of him being taken more seriously, and Joji’s honestly a cool ass character despite being an asspull and a half. Unfortunately, Yakuza 3 has a few egregious mistakes that impede it from being an all-timer story for this series. For one, 3 falls victim to a lot of early writing habits that this series eventually broke out of over time. A lot of characters unjustly die for no good reason, Mine and Kashiwagi being the biggest offenders. It also has the big ol’ “Kiryu forgets to disarm the bad guy and said bad guy kills a valued ally” schtick, and it’s as infuriating as ever. Then there’s the “giant exposition dump” chapter, with Yakuza 3 having by far the worst case of it ever with Chapter 9: The Plot, which is almost entirely dedicated to Kiryu and Date sitting down and listening to some politician explain what the hell is even going on. Despite all of this, Yakuza 3’s story is still very enjoyable, and I think it’s very much worth it to endure all of its little shortcomings to appreciate its amazing characters, both new and returning faces.

Side content is decently well-rounded for the most part in Y3. It introduced the series to Karaoke, for which we are all eternally grateful, of course. I really like the hostess songs in this entry, and it’s a shame that most of them don’t return for later games. 3 also has the hitman missions, which is a cool side-activity throughout. Additionally I hate Yakuza 3’s golf and everything it stands for
Yakuza 3’s substories consist of a lot of filler substories where not much really happens, but the ones that stand out REALLY stand out. You have a really unique substory that spans from Chapter 9 until the finale in Murder at Cafe Alps, you have some silly gag substories like Kiryu having to cross the street with 2 massive ice-cream cones. You have substories that flesh out characters from the main story, like the amazing Dotting the Eye with Rikiya, and the sweet Date’s Pride substory. You can also have Kiryu say “H e y , s w e e t c h e e k s” in English, if you so please. I love it! 1-4 all have substories that occasionally use full-on cutscenes, and you can tell how much care they put into them. Yeah, it still has that annoying thing from other early games where you can flat-out fail a substory and lock you out of them, but still. Quality selection of substories.

Lastly, 3’s soundtrack. I’m absolutely a sucker for this series’ soundtrack, so I’m not even going to pretend that I’m not biased. Yakuza 3’s music bridges the gap between the roughness and raw power of the original Yakuza 1 & 2’s almost grungelike style with the cleaner compositions of the later games, and I think it works out pretty well! You have your badass tracks like FM-Sound’s Storm, Bruise, and Hear this in the game. You have your intense, climactic songs like the fan-favorite Fly, the beautiful Lyricism Without Tears (which, as a bonus, gets one of the coolest track names this series has ever been graced with), and the underrated End Point. I find Yakuza 3’s OST isn’t really talked about all that much outside of the justified praise of Fly, which is a real shame, because there are some real quality tracks on display here.

Yakuza 3 stands as a very solid game in its own right, even with a few annoyances bogging it down. I don’t think it deserved all of the unending slander it seems to receive. I love my dad Kiryu, I love seeing him hang out with his kids, and, despite all the bad, I still love this game. Also, Albert Wesker’s in it, and I think that’s pretty funny.

Those who have dared to trudge through the horrors stored beneath the thin layer of cosmic beauty showcased in Peggle Deluxe Level 11-2 know that the idea of a merciful existence is one born out of the naive. The fools at PopCap were fueled exclusively by their hubris, and it blinded them to create an unholy construct, a Promethean endeavor with no other purpose than to burn the souls who thought to challenge it. Nothing but a gross zenith of man's stubbornness, carrying with it an unyielding hatred for everything humanity stands for.

7/10. The pumpkin power up's pretty cool.