Reviews from

in the past


A worthy, direct successor to og DOOM and DOOM 2 with generally better level design than the latter. Really like how it goes all in on having grimier visuals and a more horror focused atmosphere while sticking very closely to its roots.
Nightdive’s The Lost Levels is also pretty good not gonna lie, not much to say there though, it’s more DOOM 64 which is always welcome and as far as i’m concerned it doesn’t feel out of place relative to the original levels

It plays like classic Doom but with horror ambience that Doom 3 couldn't replicate. The Lost Levels aren't really that special but I guess it's nice that Doom 64 has extra levels.

The last of the classic Doom games, this one is just as fun as it's predecessors and doesn't require any untangling or source porting, just plug and play like the good old days.

Just more of the Doom we all know and love.

Quisiera que este juegazo viniera con buena música


It's baffling how out of the classic Doom games, only 1 is good. 2 Is too big for its own good, with a scale that does not fit the gameplay, and this one either falls into the same trap (it even just reuses some Doom 2 levels) or shoots itself in its own foot with new design approaches.
The shotguns have worse and lifeless reload animations, the overall redesign of a lot makes it feel like a cheap knockoff more than anything else and the atmosphere does not mesh with the game.
Levels are more confusing than ever, and they decided to adapt something from Quake - where you have to shoot buttons sometimes in respect to a 3D environment. Only you cannot look up and down like in Quake, so the game may ask you to find a spot where you match the height of the button and then shoot it. Good luck even figuring that out after wandering the empty halls in confusion for a while.
Rounded up with a final boss that is either ridiculously difficult or easy depending on if you found some secret levels. Seems like it is only a balanced fight when doing one or two of the three secrets, as otherwise you are either both overwhelmed and weak or underwhelmed and overpowered.

Still a fun game, but probably my least favorite Doom so far.
Level design was very hit or miss, with a bunch of backtracking, random switches, and "gotcha" moments, but other then that it was pretty good

DOOM 64 is a good reminder of why the boomer shooter genre continues to be a thing. There's something just so enthralling about speeding around primitive 3D levels (selling them short here, there's actually a lot of depth in how they're all arranged to provide the most visual and gameplay depth using a shoestring amount of resources) mowing down animated sprites. As someone who has only played the OG, 3, and 2016, this one presents as a solid in-between for the first two.

Better than II, worse than 1993

Esses demonios me fazem sentir superior diferentemente do que eu sou na vida

Yeah, I agree, this should've been called Doom 3 instead of the actual Doom 3.

Meh, joguei após zerar duke mukem, não tive uma boa experiência pois esse jogo é bem mais limitado em relação a gameplay. Não consegui gostar e só platinei pois vi que era fácil e isso foi mais recompensador que jogar o próprio jogo. Já joguei o primeiro doom e achei suas músicas bem mais marcantes. Infelizmente não gostei desse e quase dropei.

suffers a pretty large amount from having doom 2 demon numbers but missing two enemies present in doom 2 (revenant/chaingunner), causing the levels to be stuffed full of barons/hell knights which becomes repetitive extremely quickly.

even on the highest difficulty which is the equivalent to UV in doom 1/2 (which i of course played on, ultra-violence is the only way to play doom), the game is far too generous with pick-ups, including the normally RARE invulnerability. this game will just toss you invulns in plain sight as if to say "hey, we realize a lot of these encounters are tedious or otherwise annoying! here's a free win button!"

pain elementals are back with a vengeance. i think this is the most egregious incarnation of them in ANY doom game. they spit out lost souls almost every second, and lost souls in this game are far more aggressive and quick than in previous games, and do more damage to boot. it doesn't really matter that they take less damage to kill when it seems as if pain elementals spawn one every second. one lost soul charge will do about 20-30 damage on Watch Me Die! and they will do it over and over and over. lost souls are BY FAR the most dangerous enemy in this game and it isn't particularly close.

many of the puzzles in these levels aren't immediately obvious, i.e. not at fucking all, and there were times where i would spend 10 minutes doing all the classic doom shit you do when you're not sure how to progress in the level to no avail. however i'll chalk that up to my own incompetence over it being the fault of the level designers.

i realize i've spent a fairly large chunk of this review tearing into this game, but honestly i did love it quite a lot. MANY of the levels are annoying but they don't feel like straight up shit to play unlike a lot of the levels in doom 2, which is my favorite of the bunch. everyone and their mother knows that this game has a brilliant atmosphere and art direction, with a much moodier look than in the other games. this can be observed in the default brightness being almost pitch-black in the original north american n64 release.

overall i would pretty strongly recommend this game to classic doom fans, just not on the highest difficulty. i found the experience more annoying than difficult, largely.

I would not say this game is bad by any means, it just sort of felt unremarkable to me. I will give it credit in a few areas such as enemy design, weapon design, and atmosphere. T‎‎‎he new, unsettling look of the enemies was a step up compared to how they looked in the original Doom games. All of the original weapons make a return in this game, along with a new powerful energy weapon called the "Unmaker." While I was really disappointed that there was no cool soundtrack, the droning sounds of the UAC facility and unnerving ambience of the Hell levels (which even sampled a crying baby at one point) formed a sufficiently creepy atmosphere. Some of the things I really didn't enjoy was what I considered to be bland, repetitive, and maze-like level design, and especially the final boss. Overall, completion of this game took way less time when compared to other games in the series, so I am thankful for that.‎

Арт-дизайн улучшили, но игра стала скучнее.

Doom 64 es un juego que busca centrarse en la ambientación sombría de la saga, presente en algunas secciones de los primeros juegos, sin dejar de lado el gameplay tan divertido que la caracteriza; el resultado: uno de los juegos más hermosos y controversiales de la franquicia.
Midway aprovecha bastante bien las capacidades técnicas de la N64 para dotar a sus niveles de animaciones y visuales más imaginativas que en títulos anteriores, desde los tenebrosos pasillos de la estación marciana a los paisajes oníricos del infierno. Logrando muy bien la ambientación que se propone en todo momento, siendo imposible no quedarse con las visuales de algún mapa en la mente.
Lamentablemente serían las mismas capacidades de la N64 que limitarían el gameplay del juego; debido a la escasa memoria que poseían los cartuchos de la consola se realizaron diversos recortes al título de Midway.
El peor de estos fueron los enemigos recortados, limitando bastante la variedad de encuentros en comparación al anterior juego. Llega a hacerse demasiado cansado que la mayoría de encuentros "difíciles" del juego, más que nada por la mitad de este, recurran a usar los mismos grupos de barones infernales que solo tanquean y pegan muy fuerte usando los mismos proyectiles simplistas que sus hermanos menores. Y escribo "difíciles" porque este juego es el más fácil de los clásicos, el carecer estos enemigos más complejos hace que el gameplay se vuelva menos dinámico y más repetitivo, junta esto con el backtracking que llegan a tener ciertos niveles por la mitad del juego y la experiencia pasa de ser "acción frenética con descansos en medio" a "acción frenética con momentos aburridos en medio".



Las animaciones no me satisfacen. Es como "ah, se murieron...". Pero en los dos primeros Doom sentías que los bichos eran flancitos, daba gusto matarlos y quedarte viendo la animación de cuando mueren. Acá no pasa eso. Es notable la mejora de los gráficos. Por momentos pensé que Doom se había convertido en un metroidvania porque hay que ir y volver mucho; cosa que encuentro molesta. Un poco está bien, pero ya que la esencia sea ir y venir, ir y venir... a mí, no.

Is Doom 64 truly 'the real Doom 3'? I mean, maybe. It's a different Doom, but still Doom as far as I'm concerned.

The map designs and frequency of key/switch based objectives therein make me think of Metroid progression. These levels are slower, with little to no flexibility with which to take varying routes through. They don't feel as much like they invite speedrunning like the DOS classics.

Combat is still unmistakably Doom, if way too reliant this time on Hell Knights. Variety is the spice of life in Doom combat scenarios, and this game would've done well to remember that more often. I don't mourn for the loss of the Chaingunner or Arch-vile though lmao. Lost Souls were remarkably annoying here, somehow even more so than in either of the originals (perhaps to make up for the enemy types that didn't make the cut.)

I suppose the history of arguing whether or not Doom was intended to evoke fright and horror alongside a heavy metal power fantasy is rich enough that you can come to your own conclusions regarding the aesthetic change for this game. You might vibe with it, you might not. If you'd prefer a more consistent experience to the original forms of the first two games, 'Doom 64 For Doom II' is a mod that may be worth looking into.

What remains unique to this game though is secret levels serving real function beyond novelty. Eternal's Slayer Gates and the Unmaykr as the reward for their completion aren't subtle about being inspired by this game--and frankly don't live up to the legend either. The original Unmaker, especially when buffed by Demon Keys, is ridiculous, and makes a complete joke out of the final boss when all 3 keys are gathered. (The Demon Keys themselves also deactivate the demon spawners in the arena btw, isolating the boss for its absolute destruction even further. It's absurd.)

If nothing else, Doom 64 is definitely interesting and different, and worth giving a go for that reason alone. And who knows, maybe you'll even come away thinking of it as the real Doom 3. I'd say it earns it, all things considered.

uh, take it or leave it i guess. mostly carried by the new art and sound design that is way more cohesive and atmospheric than the original two. unfortunately the levels blend together around the middle of the game (64 really likes its six-layer switch hunts) and some of the balance changes are genuine head-scratchers. like why is the pain elemental SO strong lol

Got it off Steam because it was a dollar. Still prefer Doom 1 & 2 over this version. Still better than Doom 3, I beat it a long time ago, never obtained all the keys for the Unmaker.

Esse Doom é bom porém a decisão de desing dos inimigos ficou bem inferior em relação aos seus antecessores que me incomodou um pouco


Not a review just taking this out of rotation for now. I enjoyed what I played of it, so atmospheric and otherworldly in a way the original Doom games weren't. Enemy variety was kind of lacking. Some of the later levels got a little too heavy with the puzzles. Last one I remember playing had a Shell Game that would spawn in enemies if I picked the wrong one, and I just started quicksaving + quickloading and I still don't think I ever picked the right one so I have to wonder what I was doing wrong. Idk just not the kinda game I want to play at the moment but I love every other Doom game so I'll definitely pick this back up at some point and give a full writeup

افضل لعبة دووم
اكثر شيء حبيته هو الاجواء بسبب الاضاءة و الظلال

This will always be my second favorite Doom. It has the best atmosphere out of the classic series- the beautiful skyboxes and stages with lightning effects being real show stoppers for me. Then there's the unsettling OST which literally features crying babies and distorted groans to set the mood- you really get the sense that you're not wanted in this world. Then there's the demon keys/Unmaker. Going out of your way to complete the secret levels not only aids in upgrading this new weapon, but it'll also net you a trio of keys to seal off some monster gates at the very end and (ultimately) give you an easier time with the final boss. This was a really nice addition to reward exploration even further.

Map design is mostly great with more emphasis on puzzle solving, but the levels never get as massive or convoluted as the worst of Doom II's map. There are a few stinkers and instances of clunky first person platforming (with no jump button, because it's Doom), but I found myself enjoying these stages far more than anything in II.

If you can forgive the handful of overly cryptic puzzles (such as the yellow key in Final Outpost- there's no defending it) then Doom 64 will prove to be a good time.

Finally got around to playing through this in full. It's a really weird game to even exist, there were a lot of basic ports of Doom to various consoles, but it's pretty wild how fully new this is. Despite using a lot of the same weapons and enemies, they're all remade from scratch and feel a bit different, alongside an updated engine and a completely new set of levels, this feels more like an alternate reality's version of Doom. I think the feel of the movement and weapons isn't quite as good as the original, but it's certainly not bad (at least playing on pc, can't imagine it's great on an N64 controller). The level design is mostly pretty good, there's a couple I disliked but overall I'd probably put it over Doom 2's levels but below 1's. The updated lighting and different enemies definitely gives it its own style, which I don't think I'd say I like more but it's a nice change of pace. Doesn't really hold a candle to modern WADs but it would definitely be unfair to expect it to, and it's definitely worth playing overall if you're a fan of the series.