Reviews from

in the past


A big regression in everything but presentation. Once again, it's an awkward blend of Horror and Shooter. While gunplay is more finely tuned, it's feel more like a generic corridor shooter from the times of CoD's big boom.

foda-se, é um call of duty com fantasmas

jesus how many game series did i just blindly jump into the sequels of

Weirdly this is the only F.E.A.R. game I've ever played, and I can't really explain how I ended up with this game at the time. None the less, F.E.A.R. 2 is a fantastic game, and does more than enough world building and catch-up dialogue that I never felt left behind for not having played the first game.

Unfortunately though, the ending sequence is fairly problematic by modern standards and makes the game very hard to recommend now.

The quality of the overall experience can't be ignored though, and I had a blast with it at the time.

Less of a step down, more of a stumble down the elevator shaft straight to hell.


Such a catastrophic drop in quality that it almost defies logic. Reviewing this game is like being Kurt Russell in the Thing walking through the Norwegian base, trying to figure out exactly what went wrong. It seems almost inconceivable that a game as electric as F.E.A.R could produce a sequel that is so middling, preposterous, and a complete fucking bore but the same geniuses at Monolith who produced Blood II cracked their knuckles and got hard at work. I would love to just write "game stinks" and move on, but there is just too much wrong under the hood that we have to make repairs or this car is going to lock up on the highway and get someone killed.

The tragedy is how much effort clearly went into this game. It looked amazing to me back in 2009 and the graphics still produce a post-apocalypse city in some pretty fantastic detail. Weapon animations and enemy animations are still top-notch and there is more variety in levels here than before, but that in itself is a bit of a downgrade. It feels like they missed the forest for the trees in terms of what made F.E.A.R so good. In a way it's almost what made F.E.A.R really not NEED a sequel. It ended in such a perfect J-horror style: Nobody escapes the curse. It's all-consuming. As is the problem with the sequels to Ju-On and Ring, we have to walk back SOME of the curse to ensure this thing keeps printing money.

As much has been said about how incredible the combat in F.E.A.R is, I think an equal amount has been said for how calamitously they fucked up everything in F.E.A.R 2: the jam-like blood, environments get less blown the hell out in firefights, the actual slow-mo has so many bells and whistles on it it makes you kind of sick to use it. In their effort to shoot for the moon they ended up tunneling into the fucking Earth.

Also the ending. oh my GOD the fucking ending. It's SO stupid it defies belief. You almost kind of need to play it just to witness galaxy brained writing like this, even in 2009 as a sweaty teenager I had to replay the final level a couple times to truly grasp what had just happened, it's fucking baffling. It's SUCH a bad idea executed terribly, a legit AVGN "What were they thinking?!" moment. 2 stars.

mech battle in horror-action game? wtf?

Criminally underrated, loses a star for the mech battle.

It's alright. I don't like all of the changes it made to the world of the series because it makes the first game feel as if that didn't matter. But, I tend to care less about story in video games, and so we go to the gameplay. Things I liked the most: making health more scarce and having to plan appropriately for it, the atmosphere, and the feel of the weapons. The things I did not like the most: the weapon design, the world layout, and the fact we have bullet-time again. That last part is important to note because it isn't any better than the first game and shows how much the people making this game couldn't have thought of anything new or creative for this game. It genuinely just feels like worse rehash of the first game.

This bullshit doesn't even deserve any intellectual thought. This shit is just offensively bad!

A totally fine shooter that doesn't really do anything that made the first one good.
The level design very rarely creates exciting encounters, the enemies don't feel "smart" any more.
The melee moves very rarely have a chance to shine.
The story, and particularly the ending, are dreadful.
It's decidedly not scary at any point.

But, for the most part, shooting stuff is fun.

Super mid, definitely inferior to the first game, but I find it hard to hate this game as it is quite competently made.

somehow they took everything good in F.E.A.R and made it worse.

Mediocre at best. Everything that made the first F.E.A.R. unique is watered down.
On a positive note, it's still better than the garbage F.E.A.R. 3.

A solid sequel with more of the same as the original, tweaked to almost perfection.

It's been so long since i started playing this game, I began almost immediately after finishing FEAR 1 and the expansions because I just love that game so damn much. While it's almost impossible to top the first game I found Project Origin very good, and I enjoyed it thoroughly while it did some things not to my liking. Some of the sound design for the guns were lackluster but overall, the story, characters, environment and gunplay was great. I think FEAR 2 deserves your attention if you want a badass action FPS with horror elements.

I mean, a nude woman trying to chase you, how scary it could be..... jokes aside it's pretty boring and so forgettable, at least first game had its own uniqueness, Fear 2 is trying to be like a call of duty however it has turned into generic fps games of 10s.

79/100

Falls short of the dizzying heights of the first F.E.A.R, but still a strong entry in the series and a truly enjoyable experience.

This review contains spoilers

When I make reviews, I usually aim to talk about games I love rather than ones I hate. Today, however, is an exception. F.E.A.R. 2 isn't just one of the worst sequels ever made, but it's one of the worst games ever made as well. It's honestly kind of comical how Monolith decided to pretty much abandon everything that made the first game good when making its sequel.

Those well designed levels that worked perfectly in conjunction with the AI? Gone. The raw presentation of the first game with its closed, atmospheric, and industrial environments? How gunfights would rip rooms apart with their sheer amount of chaos? The incredible lighting? Gone. Somehow they even made slow motion lame, something that I didn't even think was possible. Now it has an insane amount of VFX to the point where it just becomes nauseating.

The difficulty balancing is also a huge issue. With normal mode being too easy, and hard mode being too hard. This became insanely apparent to me in the mech section, where said mech jumps from being Death Megatron 9,000 to a fucking paperweight. The horror aspect doesn't fare much either, everything just turns orange and like every single post processing effect under the sun is overturned to an absurd degree.

When playing this game, I really can't help but think that Monolith tried to make the most boring and homogenized game to ever exist. It's almost as if they realized that they had a winning formula in the first game and shot themselves in the foot with a SPAS-12 by going completely backwards. I really could keep going on about stuff I hate here, but there's one last thing I wanted to talk about. If you've played the game, you probably already know what it is. If you haven't, don't worry, because I saved the worst for last. In order to keep their game from being completely forgettable, Monolith decided to include a scene where the player gets sexually assaulted for nothing other than sheer shock value. Not only that, but they had the gall to include what is one of the worst lines I've ever heard in reference to it.

"You're like free pizza at an anime convention. She can smell you. And she wants to consume you."

Misses the cold subdued atmosphere of the first game, gameplay has been streamlined to adhere to console trends at the time which makes the game less tactical

the scary lady rides u like a cruise at the end
????


half-baked sequel of an timeless FPS, Monolith absolutely butchered everything that made the first game and it's expansions so good notably the gunplay effects, physics, sound-design and many other features such as leaning on corners or even dual wielding pistols.

the horror segments can be a bit terrifying sequences like in the Wade Elementary chapter but the actual atmosphere is not as good like it was before.

the AI that made the first game notable at the time was not heavily downgraded though, they still display dynamic reactions with pulling out shelves for cover or jumping into windows to ambush you and they still make gunfight sequences fun for the most part.

the shooting is also not bad but certainly did not feel as GOOD like in the predecessor.

overall it's an okay game, the combat can be fun for console centered shooters standars, the AI behaviour is mostly intact and the enviroments are varied in comparison to F.E.A.R 1 but that's about it and in the end of the day it is an forgettable sequel that essentially throws away everything that made the predecessor so great, still worth an play if you are looking for an decent enough shooter or just playing through the series but do not expect the perfection of FPS combat like in the previous game.

um jogo de acão bem divertido com elemetos de terror

A heavily consolized sequel that loses most of the charm of the first, inevitable consequence of much of the original staff moving on to other things, most egregiously FPS legend Craig Hubbard, who left single player development almost entirely to try his luck on multiplayer-only games, and was only brought in to consult on F.E.A.R. 2 late in development when it was too late to rebuild it into something the fans would have liked more.

It's by no means a bad game, quite the contrary in fact, but most of what made F.E.A.R. special is lost along the way, like smart AI, spookiness, punchy weapons and moody lighting.

It's essentially the Deus Ex Invisible War of the F.E.A.R. franchise: a game you would have liked a lot more had belonged to a different IP. For maximized enjoyment, play while ignoring what it's a sequel to.

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