Totally and predictably up my alley, loved it.
Except for the actiony parts (the titular Pony Island game-within-game) which are... perfectly workable for how short the game is. But maybe not good enough to keep me around digging for secrets and 'true endings' and other such things I'd normally be interested in. I'll probably just look them up.
Except for the actiony parts (the titular Pony Island game-within-game) which are... perfectly workable for how short the game is. But maybe not good enough to keep me around digging for secrets and 'true endings' and other such things I'd normally be interested in. I'll probably just look them up.
This game was a hell of a lot of fun to stream! I followed it right after the previous game and I have to admit, I wasn't sure what to think in regards to this game immediately apart from that it's pretty damn brilliant. It starts off innocently enough with playing a fun little game about being a pony and jumping over barriers, ect, but it soon begins to devolve into something absolutely insane!
My video for my first impressions of it
This is one of those games that attempting to explain it is difficult, but it's a hell of a experience that you won't soon forget.
My video for my first impressions of it
This is one of those games that attempting to explain it is difficult, but it's a hell of a experience that you won't soon forget.
It's basic as hell and for the most part with zero subtlety, but this is a game where it's immediately established that it's made by literally the Devil himself, who also turns out to be pretty shit at programming. A fun and creative ride from start to finish, even if with little reason to ever revisit it.
This review contains spoilers
my opinion is similar to that of a lot of other users on here; this game pulls many of the tricks that inscryption does with about half of the success. i feel a little sorry for the thing since it will live in inscryption's shadow forever, but it's pretty clear how it fails where inscryption succeeds.
first, the villain sort of flip-flops from being frightening to goofy, and once i realized that, a lot of the plot points lose their weight. i just... don't feel threatened by this guy, even if he is Lucifer. of course the silliness is on purpose, and the way his character sort of pokes fun at game designers is amusing. in inscryption, however (at least for a while) the man in the cabin is frightening. also, i don't think satan is really that scary. (am i going to hell for that?)
the next issue, which matters way more, is that the game(s) that underlie all of this haunted arcade cabinet meta wackiness is just not very good. (subjectively) playing a platformer with the left and right mouse buttons feels bad, and while mullins/lucifer throws in new mechanics at a steady rate, none of them make me WANT to play pony island. of course, the game being GOOD would make all of the "Lucifer is a shitty game designer" jokes not work, but like, if you purposely made this game bad on purpose for the plot.......idk man that's a can of worms.
the other game, which revolves around getting a key from one part of fake assembly code to another is more enjoyable. it's a strange puzzle game that feels a bit like a falling block puzzle and something like pipe dream injected with a little bit of programming fun (breaks, if statements, incrementing variables). it's good, but not captivating.
the meta stuff, which i suppose we're all here for, is up to par. there's one bit i like in particular *go to bottom for spoilers*, and prying into the lore with the Cave of Secrets (or whatever it's called) provides some interesting background on your character, but it really wasn't enough to win me over as a Pony Island fan.
my take is: play inscryption instead -- it's a perfect time of year for some creepypasta, and it's got better writing, better gameplay, and a whole lot more mind-blowing tricks.
spoilers *where they fake a steam message
first, the villain sort of flip-flops from being frightening to goofy, and once i realized that, a lot of the plot points lose their weight. i just... don't feel threatened by this guy, even if he is Lucifer. of course the silliness is on purpose, and the way his character sort of pokes fun at game designers is amusing. in inscryption, however (at least for a while) the man in the cabin is frightening. also, i don't think satan is really that scary. (am i going to hell for that?)
the next issue, which matters way more, is that the game(s) that underlie all of this haunted arcade cabinet meta wackiness is just not very good. (subjectively) playing a platformer with the left and right mouse buttons feels bad, and while mullins/lucifer throws in new mechanics at a steady rate, none of them make me WANT to play pony island. of course, the game being GOOD would make all of the "Lucifer is a shitty game designer" jokes not work, but like, if you purposely made this game bad on purpose for the plot.......idk man that's a can of worms.
the other game, which revolves around getting a key from one part of fake assembly code to another is more enjoyable. it's a strange puzzle game that feels a bit like a falling block puzzle and something like pipe dream injected with a little bit of programming fun (breaks, if statements, incrementing variables). it's good, but not captivating.
the meta stuff, which i suppose we're all here for, is up to par. there's one bit i like in particular *go to bottom for spoilers*, and prying into the lore with the Cave of Secrets (or whatever it's called) provides some interesting background on your character, but it really wasn't enough to win me over as a Pony Island fan.
my take is: play inscryption instead -- it's a perfect time of year for some creepypasta, and it's got better writing, better gameplay, and a whole lot more mind-blowing tricks.
spoilers *where they fake a steam message
Juego meta que, sinceramente, solo jugué como antesala a Inscryption. No es mi estilo de juego para nada, pero reconozco que tiene sus toques originales y no se te hace pesado en ningún momento.
Solo dura dos horillas, por lo que de una buena sentada te lo puedes completar. No tiene mala narrativa, es bastante bueno dentro de su género, tiene algún detalle bastante curioso y no está mal, pero no lo recomendaría a alguien a quien no le hagan gracia "ese" tipo de juego que es Pony Island.
Además tiene una referencia a la canción de Malcolm in the Middle, que siempre suma.
Solo dura dos horillas, por lo que de una buena sentada te lo puedes completar. No tiene mala narrativa, es bastante bueno dentro de su género, tiene algún detalle bastante curioso y no está mal, pero no lo recomendaría a alguien a quien no le hagan gracia "ese" tipo de juego que es Pony Island.
Además tiene una referencia a la canción de Malcolm in the Middle, que siempre suma.
Tremendamente original y divertido. Si bien los juegos malditos, que rompen la cuarta pared, etc ya eran un concepto existente para cuando salió, Pony Island pone toda la carne en el asador, llevando su concepto más allá y sorprendiendo con una gran variedad de giros y trucos.
El gameplay es muy variado pero siempre sencillo y fácil de aprender. Hay algunas partes en las que capaz se llega a hacer repetitivo si te ponen varias pantallas con el gameplay endless runner, pero en general suele tener suficientes variaciones y giros de 180° como para que no llegue a ser molesto.
Toda la parte meta del juego me pareció muy bien lograda, y en algún momento hasta me agarraron desprevenido respecto a si lo que estaba pasando era real o parte del juego.
Es una experiencia muy corta pero también muy disfrutable, realmente me género mucho interés por ver qué más tienen para ofrecer los juegos de Daniel Mullins.
El gameplay es muy variado pero siempre sencillo y fácil de aprender. Hay algunas partes en las que capaz se llega a hacer repetitivo si te ponen varias pantallas con el gameplay endless runner, pero en general suele tener suficientes variaciones y giros de 180° como para que no llegue a ser molesto.
Toda la parte meta del juego me pareció muy bien lograda, y en algún momento hasta me agarraron desprevenido respecto a si lo que estaba pasando era real o parte del juego.
Es una experiencia muy corta pero también muy disfrutable, realmente me género mucho interés por ver qué más tienen para ofrecer los juegos de Daniel Mullins.