Reviews from

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Re buen juego puzzle, es muy original

This review contains spoilers

The niche sub-genre of games where you explore fake operating systems is something I have a pretty big soft spot for. When they also eventually break the fourth wall it's easy for me to love them. Pony Island does that almost flawlessly.

In Pony Island you find yourself exploring a glitch-ridden arcade machine and as you delve deeper into the files and the actual game itself you uncover more and more sinister elements behind the purposefully cutesy title. The mix of exploring a fake OS with clever hacking puzzles and simple but tricky platforming segments makes for pretty varied gameplay experience. The game keeps coming up with very clever surprises to keep you engaged and you never quite know what's coming next. Eventually, it may even overcome the border between the fake arcade machine and your own PC.
Even though I expected this to be a game of that kind it still got me pretty good at points. There was one particular moment that honestly kinda blew my mind in how effective it was: One of the antagonists challenges you to pay attention to what he says and act accordingly. It's very simple. However, it uses very clever ways to mess with you and get you distracted. At one point it asks you to answer a simple question. No problem. I type in my answer and hit enter. Shortly after I suddenly get Steam messages from a friend of mine. He mocks my answer and starts joking. I'm confused because I didn't know he was watching me play. When I finally realize it's just the game messing with me I already missed the next question from the in-game character. I was impressed by how seamless it was. It looked and sounded absolutely real and the fact that they managed to pull in a real-life friend of mine to trick me is just genius.

I finished the story in about two hours but this seems to be one of those games that have a lot of secrets hidden around so there is a lot of potentials to explore and really go deep. However thorough you want to be, you'll gonna have a pretty unique time, I think. It's successfully bringing the power of Psycho Mantis onto modern technology while telling a pretty captivating story.
This is one of those games that really make me wanna look up the developer and see what other projects they worked on.

Great game. I love ponies!

Seriously though, this is such a fun adventure. The soundtrack is killer and the puzzles are superb. Asmodeus.exe is my favorite video game boss. This is one of the few linear games I've come back to, not to complete bonus content (which, by the way, is great in this game), but just to play it again for fun.

I got annoyed with it during a certain section, but I like what it's going for. Someday I'll get around to finishing it.

gameplay may get a bit boring at the second half of the game but it's worth it somehow, I loved the atmosphere and puzzles


certamente contra-iniciático. VADE.

tnc n entendi nada mas mt loco

Played the first act and that was pretty fun but then I closed the game and when I restarted it, my enter key, escape key, and backspace key weren't working anymore so I couldn't play

I wanted to "get ready" for Inscryption and finally tackled Pony Island, which had been sitting on my backlog for years. This is 100% my shit. It has the perfect balance between light and disturbing, and the most meta twists (you probably know what I mean) made a lot of impact on me.

In a game about hiding facades, it does a pretty bad job of making it's game anything more than just that - a front.

There's really a lack of gameplay, story and even ideas to get into as the game begins a loop that doesn't explore outside of a few interesting ideas.

Games breaking the fourth wall is not new at this point, we've seen it in a handful of wonderful games... it just feels like this didn't go far enough with that idea.

It didn't go too far outside of its comfort zone, it felt almost too tame with the overall design of the puzzle game.

Molto bellino, seppur sembri più che altro un esperimento vista l'accozzaglia di mini-giochi e di interfacce, neanche troppo approfonditi, a gettare le basi di una storia non proprio interessante

It's...okay. The big twist of Pony Island is that it's not about ponies or an island at all, and it's instead something else entirely. It's very good about building on the bits of knowledge it's already given you in order to tutorialize throughout the whole experience without shoving any abrupt explanations in your face about some new game element, so you feel clever when you solve a problem, like you figured it out entirely on your own even though your thought process was probably exactly what the developer wanted you to go through. Presentation-wise, it's kind of clever, a little bit irreverant about its subject matter at times, which comes across as odd when a lot of the hints at the "lore" seem to suggest it's meant to be taken more seriously. It's one of those games that works far better if you play it yourself rather than watch someone else play it, and there are several points where the narrative/game design tricks they pull honestly made me laugh. But overal, I disagree with the overwhelmingly positive rating the title is being given right now, and I don't think I'd recommend it. It's not awful, it's just that your money is just better spent elsewhere.

Fun cute game about cute ponies. Nothing spooky here.

This review contains spoilers

The fake steam messages during that one part was the best part of the game.

Um belo exercício em metalinguagem. Se você gosta de games como Doki-Doki Literature Club ou The Stanley Parable, é uma ótima pedida.

This game is a very fun narrative experience, with some really fantastic surprises. Don't go looking here for engaging gameplay, but the gameplay that is here isn't bad and is interestingly tied to the narrative of the story.

one little thing i liked about t he game is that it plays the old computer sounds like the fan or the cd spinning i really like these sounds

The Hex is more effective in its spooky 4th wall stuff, but this one is still good.

This one's a bit odd because on the one hand I wanted to see what the game was going to throw at me next, but on the other I didn't want to suffer through whatever I was currently doing because it all felt so uninteresting. The last quarter of the game was my favorite part and it saves it from going below average, but I wouldn't recommend Pony Island.

El Diablo atrapa las almas de los que comienzan determinado juego. Tu objetivo es ir descubriendo y probando varias rutas y opciones para poder escapar.

Lo mejor del juego es el primer tercio, mientras vas descubriendo las posibilidades que tienen sus pantallas y en lo que puedes influir. También en esa parte está la mejor serie de puzles, que son los que el enemigo y tu vais poniendo las piezas de las flechas en el orden que queráis y puedes quietarle las suyas y ponerlas donde quieras si eres más rápido que él. Es simple pero funciona.

Pero aunque te estés enfrentando al mismísimo diablo, parece ser que este tiene poca imaginación, pues todo el juego se vuelve repetitivo pasada la sorpresa inicial.

Mismos puzzles de ensayo y error a ver donde encajan las piezas. Mismo juego base donde controlas al poni con poquísimas variaciones.

Lo que era lo mejor del juego, que eran esas pantallas de ordenador donde podías hacer click en varias carpetas e ir investigando formas de hacer frente a la bestia, se vuelven meros trámites para el resto de elementos.

Wanted to give Pony Island a playthrough in preparation for Inscryption. I have heard in the past that Pony Island is an indie to play, but just never gave it the time. Good news, you don't need to give it a ton of time! I think it's a fun art game, but that in the last 5 years people have taken similar notes and expanded onto them in more interesting ways. Everything here is solid, and worth a recommend -- but it may not be as "woah dude" as it once was.

This review contains spoilers

Really fun little game! I legit got fooled by the fake Steam message gag in the Asmodeus encounter LMAO. It was funny as fuck it chose a person I never talk to on steam it was so funny.

Feel my only criticism that it was pretty barebones, but that was rly the point I know. I just loved all the computer puzzles. Azazel's presentation was by far my favorite, with the locks blocking the executable. Pretty cool!


Cool concept, but the meta indie aesthetic feels too pretentious due to the lack of proper exploration of the themes and puzzle design.

Daniel Mullins's meta-game may not extend itself into the masterpiece that its biggest champions praise it as, but Pony Island remains an undeniable success for its genuine blend of gaming mythology (through the likes of Polybius), repetitive gameplay one cannot put down, and the addicting allure of completionism through achievement/collectible hunting. The satire finds hilarious ground despite a sometimes infuriating search for a way forward or a difficult level that takes more time than it should. If Mullins had not made The Hex or Inscryption, I might consider this an unusual debut; but given the developer's awareness of gaming trends and history, Pony Island showcases a growing innovator in what the fuck is wrong with gaming today and how it can move forward despite its egregious flaws.

they should really make a sequel to this game but with cards instead of horses

Fun little diversion for a couple of hours. Goes some interesting places, isn't too difficult and it makes it clear when you've seen everything.