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Giocato un po' su Windows e un po' streammato su iOS

Minivueltitas en la cabeza. Juego god

Before Inscryption, there was Pony Island.
Though I unfortunately haven't had the chance to play the former yet, it's impossible not to draw some comparisons. I'm sure PI is much smaller in scale, and it's definitely not as widely-known. But don't let those details deter you. PI is a creative triumph in its own right; and it's one that deserves more acknowledgement.
This is unlike anything I've ever played - and it's better off for it. There are moments within that are truly exceptional, solely because of that eccentricity and boldness. Not since Undertale has a game left me in awe with its meta narrative and ideas. Furthermore, the presentation, humor, interface, and story beats make it an overall unforgettable experience. I really, highly recommend it.


SHORT REVIEW

Visuals: 4/5
Sound: 4.5/5
Story: 5/5
Gameplay: 3/5
Worldbuilding: 4/5
Overall score: 4/5 [4.1/5]


IN-DEPTH REVIEW

Visuals:
Reminiscent of antique arcade cabinets, PI's simple pixel graphics certainly aren't anything fancy. Instead, PI uses bold, techno-feeling red and blue outlines to make the pony and enemies pop from the gray backgrounds. It's a testament to how one unique little twist can make your art design special.
The computer desktop you explore while outside of Pony Island harbors a sinister, ancient-feeling UI. These old-school menus match the arcade game in their dated feel, with pop-up windows and boxy program shortcuts. I mean that in the best possible way, of course; they're nostalgic, while still being creepy and unique too.
[SPOILERS] I must also specifically commend the visual storytelling. Pony Island evolves drastically after your 331 year nap; the previously unsettling models and landscape become childishly cute, colorful, and happy. The change is easy to understand, but still jarring on a visceral level. It makes the gameplay - which would have otherwise gotten stale - stay fresh for a bit longer. [SPOILER ENDING]
At the end of the day, Pony Island's art direction is not something that I will champion as extraordinary down the line, but it's still really good and serves its purpose well. Simple, but effective. Sometimes that's what really counts.
Overall, 4/5.

Sound:
PI has a surprisingly fantastic soundtrack. I only say it's surprising because many other small games totally neglect this design aspect, either adding in half-baked tracks or taking the easy route with royalty-free music. Fortunately, that's not the case here.
The electronic style is a perfect fit for a game that takes inspiration from classic titles. And while many of the tunes are ominous to add to the chilling atmosphere, they're simultaneously energetic and blood-pumping, all to spur you in your journey of gate-jumping and laser-shooting. They're intense, pure fun, and just amazing all around. I think everyone should give this soundtrack a listen on their own time, just to fully appreciate it.
Overall, 4.5/5.

Story:
PI's story is a creepypasta waiting to be written. AKA, it's not exactly the most original idea in the horror community - but the near-flawless game-ifying execution of it here is what makes it special.
I have a fascination with screen simulators, and I'm honestly surprised that I haven't seen this 'trapped soul' idea utilized before. The fact that you are a prisoner in the machine which you're exploring raises the stakes dramatically. It makes every single thing you do feel like it genuinely matters. After all, you're not just navigating a desktop or a phone. You're trying to save yourself, too. What you're doing affects your protagonist directly.
Probably the best part of PI, though, is its ridiculous levels of meta awareness. There are some truly jaw-dropping 4th-wall breaking moments, especially in the later acts. I won't go into further detail, because I really don't want to spoil anything, but I will say that it makes for a constantly enthralling and ever-evolving experience.
The last thing I'll address is the character of Satan. You'd expect, with PI's creepy presentation, that he'd be an equally creepy protagonist. But on the contrary. He's basically just a normal guy, who also happens to be evil incarnate. He likes ponies, game design, and taking souls!
PI does have a great sense of humor in general, but it especially does towards this depiction of Lucifer. It's to the point that he's never actually that mean or punishing towards you. Really, he just gets frustrated when you won't play his game the way he intended. He even has a tendency to give you positive reinforcement when you DO obey him.
His dialogue adds so much absurdity; it gives it a new level of personality to PI that it would sorely lack otherwise. I don't think PI would not be nearly as good without him in it.
Overall, 5/5.

Gameplay:
Making a good puzzle game is a tricky thing. You have to balance design, UI, difficulty, and pacing. And while PI's puzzles aren't downright BAD, they do have glaring flaws that make them a bit of a bore.
The idea behind them is a pretty cool one, to be fair. The hacker feel they have is neat, and the helpful coded phrases plastered across them are interesting. I unfortunately just didn't find them very engaging or rewarding otherwise. This is largely because of their lack of visual engrossment - all there is to look at is words on a screen, with some boxes to drag around.
Speaking of, having to click and drag those boxes around prolong these segments to an annoying degree. This is a problem that could've easily been fixed with a little more time, I think; some sort of UI that allows you to switch out the pieces quickly would have done wonders.
I think the biggest positive that the puzzles have to offer is their pacing. Some of the later ones are pretty damn difficult, but it's nothing that I couldn't figure out on my own. I enjoyed the challenge and the addition of new pieces as time went on.
As for the in-game Pony Island's mechanics, they're very simple - you jump, shoot, and occasionally glide. It's not exactly the most breathtaking loop in the world. But, that being said, it's not terrible either. Later additions (such as the glitched butterflies you must avoid, and the strong floating enemies) keep things fresh, as well as the aforementioned visual updates.
What really makes the gameplay decent is how the meta narrative uses mechanics. The desktop puzzles you must complete are easily the most fun part of PI. They're not as tedious or slow as the hacking puzzles, nor as repetitive as the in-game Pony Island. They're much more creative and fun - navigating menus to find the options you need, finding glitches and system weaknesses to exploit.
The optional ticket collectibles are great, too. Many are rewarded by discovering tiny details or solving hidden puzzles. While a lot of them are probably impossible to get without a guide, I won't let that take away from my enjoyment too much - that tends to be the case with collectibles, after all.
Overall, 3/5.

Worldbuilding:
There's only so much 'lore' you could give to a game like PI. Digging through files to learn more about Lucifer and his project's development history is about the extent of it. So instead, PI focuses on making its desktop and games interesting to explore.
Even within its limits, there are a lot of fun things to discover in terms of easter eggs and details. I never grew tired of searching around. The tickets add a lot of flavor here, too, for reasons I already discussed.
It also finds a really clever way to give its protagonist a backstory, without making it a central plot point. It's not the kind of character you'd expect to control here, either. But that makes it all the more compelling.
Overall, 4/5.

Overall game score: 4/5. I'm honestly shocked that Pony Island is not rated higher here. No, it's not perfect - not by a long shot. But it's so creative and captivating, especially for a game only 2 1/2 hours in length. The music is fantastic, the story is funny and entertaining, and the interactions you have with it are just amazing. This is definitely one of my most highly recommended screen simulators so far.


This review contains spoilers

No va de ponis.

Not necessarily a terrible game but it feels a bit average, maybe this was because Inscryption was the first Daniel Mullins game I played. It felt too much like a generic creepypasta and with the exception of one moment, most of the fourth wall breaks aren't very memorable.

Muy bien pensado y el final está guay, pero tiene 312342 puzzles y acabé cansadísimo del juego.

This review contains spoilers

Not what I was expecting getting readying for Inscryption

Daniel Mullins is a f'ing genius.

if you wanna play a game that has you saying "what the fuck" every second, play pony island. it's so, so good

This review contains spoilers

felt like it was leaning on undertale's brand of meta-ness too hard without really saying anything meaningful. it's okay though because without this game we probably wouldn't have gotten inscryption later down the line

This review contains spoilers

wow that third demon guy caught me off guard

ENG: Pony Island, as far as gameplay is concerned, is not much of a game. Half of the game is about making a pony jump and the other half is about solving simple puzzles. Which aren't bad, but they're no big deal. The fun of this game lies in its meta-narrative and its changing aesthetic. Things that Daniel Mullins will continue to do in his next games. In short, much more than a pony game.

ESP: Pony Island, si hablamos en lo que a jugabilidad respecta, no es la gran cosa. Mitad del juego es hacer saltar a un poni y la otra mitad es resolver puzzles simples. Qué no están mal, pero no son la gran cosa. La gracia de este juego radica en su metanarrativa y en su estética cambiante. Cosas que Daniel Mullins seguirá haciendo en sus próximos juegos. En definitiva, mucho más que un juego de ponis.

Even if it was bad it would've be worth it for a single joke I lauged out loud for

Un juego meta con sabor a creepypasta viejuno, no está mal para echar la tarde pero el gameplay cochambroso no le ayuda

This review contains spoilers

Impishly clever and brief enough that it can constantly keep shifting what the game is and stay fresh and hilarious. Mechanics are simple and engaging enough to stay fun on their own too, though the runner section definitely has some tough parts. Loved the ending that asked me to uninstall to release the trapped soul, without offering any followup closure after I did.

it's neat! too bad the narrative subversion keeps getting interrupted by "gameplay".

An interesting concept, but some of the gameplay ends up being monotonous. It's got some really neat art though, with a really cool style, and the music is great. There are some interesting puzzles to solve too. It's definitely worth playing.

This review contains spoilers

I've always been a man who is honest about the games he plays. No matter what and Pony Island is no different.

I don't understand why Pony Island is so beloved. It's a 2016 game, yet it feels like a game from 2010 that's only here to go with the meta concept and nothing more. The puzzles are boring and tedious, the gameplay is also boring and tedious. The story is simplistic and also very boring. For a game about an arcade machine from Lucifer, it somehow manages to be the most boring and frustrating game I've ever played. Perhaps that makes sense, but this game obviously wasn't made by the devil. It was made by Daniel Mullins.

Now, I don't hold ill will towards Daniel. Of course not. Sometimes good devs make bad games. Even Pixar has a few bad movies in their catalog. Solipsis from Dread X Collection 2 was a great short game from Daniel and I hear he's doing a lot of good things with Inscryption, yet this game feels it went home about the idea of it being meta and nothing else to bring the concept forward. It feels like Daniel had a great idea, yet had no idea how to execute it well compared to other games like Spec Ops: The Line or OneShot.

There's a scene in this game that takes your Steam friends list and uses it against you. It's actually a really cool scene, but then it's ruined by what I can assume to be a Skype notification sound. Playing this game in 2022 makes a scene like that hilarious given how Discord wiped Skype off the face of the Earth.

All in all, Pony Island was a miserable experience that I had the misfortune of playing. In the words of Masahiro Ito: "It's terrible so much."

cute format-screw game with a bunch of secrets and a fun perspective. that said, when it told me to uninstall it to save a character or whatever, i thought about going back in for the Collectibles and instead decided to just do as i was told.

oh wow haha the game knows its a game? that's crazy lmao


With the speed of one thousand ponies

No single event would occure if they would have just used open source software.