This review contains spoilers
For personal reference more than anything else.
First full playthrough of this game after an attempt about 8 years ago.
This was alright, the main pony gameplay was kind of fun if a little repetitive at times. I quite liked the puzzles as well. The story wasn't particularly interesting and it felt a bit 'been there, done that', I saw a lot of the 'cute or child-friendly looking thing that's actually evil and scary' growing up and this one going the satanic route just feels one step further into generic territory. I did really like the section with Asmodeus though, the fake steam messages absolutely got me and made me check before I got to the ones that would have made the fact they were fake incredibly clear, it did kind of freak me out which was good. I was also surprised that Hopeless Soul wasn't evil as I really thought they would be, so that felt quite nice and subversive. In all honesty though I think that outside of the Asmodeus section, I was having the best time with the game when it was doing the happy and colourful bullshit with Louey which feels like it kind of defeats the point of the game. I think there may be more under the surface to this game in terms of its story and what its trying to say, but what I played felt messy, shallow and relying too hard on shock value. So I don't exactly care to look it up or whatever. The music was really good though and I was a fan of the general aesthetic of the game.
Its not a bad game and I don't regret my time with it, but I don't really have much to say about it either nor do I think it will really stay in my mind. Still though, it was an alright game.
First full playthrough of this game after an attempt about 8 years ago.
This was alright, the main pony gameplay was kind of fun if a little repetitive at times. I quite liked the puzzles as well. The story wasn't particularly interesting and it felt a bit 'been there, done that', I saw a lot of the 'cute or child-friendly looking thing that's actually evil and scary' growing up and this one going the satanic route just feels one step further into generic territory. I did really like the section with Asmodeus though, the fake steam messages absolutely got me and made me check before I got to the ones that would have made the fact they were fake incredibly clear, it did kind of freak me out which was good. I was also surprised that Hopeless Soul wasn't evil as I really thought they would be, so that felt quite nice and subversive. In all honesty though I think that outside of the Asmodeus section, I was having the best time with the game when it was doing the happy and colourful bullshit with Louey which feels like it kind of defeats the point of the game. I think there may be more under the surface to this game in terms of its story and what its trying to say, but what I played felt messy, shallow and relying too hard on shock value. So I don't exactly care to look it up or whatever. The music was really good though and I was a fan of the general aesthetic of the game.
Its not a bad game and I don't regret my time with it, but I don't really have much to say about it either nor do I think it will really stay in my mind. Still though, it was an alright game.
A game where the concept is better than the gameplay itself, I think. The puzzles were pretty interesting, though. Daniel Mullins would get better with this in Inscryption, but, even then, I think he needs to let up a bit on the postmodernist/metafictional elements and let them play out in a more subtle manner.
A fun experience that subverts expectations and messes with the player in some fun and unique ways. If you want to experience everything you'll really have to go out of your way to do so, and how to do so is not very obvious at times. Cool art, okay gameplay that serves its purpose well enough, and a pretty nice soundtrack.
This review contains spoilers
Pony Island's focused & aimed themeing at campy analog horror/SCP storytelling through fourth-walling breaking microgames left me feeling content with my experience. it's goal of building tension through chaotic visuals & imagery within a crumbling computer program built by satan is brilliantly executed and appropriately paired with simple puzzle & platforming sections outside of directly exploring the arcade machine's software. despite the game at times leaving me feeling a bit scatterbrained and lost as to where to go, most attributable to clunky UI & abrupt alterations, (acknowledging that this is a wonderful design choice to further develop the atmosphere) it still left me as a player a bit out of sorts. a solid game and experience throughout with a final sequence that creeps up on you as a deeply satisfying & exciting moment that leaves me excited to see where the sequel will go.
while it won't be a game that i revisit, it will remain the first game to ever make me feel actually worried that my friends actually were messaging me horrible things.
while it won't be a game that i revisit, it will remain the first game to ever make me feel actually worried that my friends actually were messaging me horrible things.
I'm a little bit tired of the gimmick of "ooh, we know we're a video game isn't that creeeeepyyyy" but as an earlier example of the subgenre, this game does decently well. There are plenty of fun or interesting puzzles to work with especially the late game battle against Asmodeus, but the actual pony island game part of the game is pretty much complete filler that the game seems convinced we are mainly there for especially considering the big finale is an extended portion of it. It doubles the length of a game that could easily be an hour and uncomplicatedly good. There is also the consistent issue of Daniel Mullins games using so many words and so many layers of secret arg stuff to simply say "it is a game that is scary and would like to take your soul". Ultimately though, if you catch it on sale and would like another hit of inscryption, it works a bit in the same way that the worst part of a watermelon tastes like the best part of a cucumber but both are satisfying to consume.
A game with many of the same clever ideas as its successors, though it sadly suffers from repetitive gameplay, and a story that's as in-your-face as it is silly to the point of stupidity. More asmodeus.exe and less hacking minigames would've done this game wonders. Would recommend to fans of Daniel Mullins's other works, though it's certainly a product of its developer's past inexperience.
Daniel Mullins is a very smart game developer and writer and this is one of his first exploits as a designer. You can definitely see the wear and tear of his initial attempt at this kind of game, it doesn't show the polish in gameplay and narrative that The Hex and Inscryption show, but it's definitely a fun and short little experience that I could see myself returning to again in the future.