Reviews from

in the past


gli altri giochi suoi sono molto più belli

Daniel Mullins is a very smart game developer and writer and this is one of his first exploits as a designer. You can definitely see the wear and tear of his initial attempt at this kind of game, it doesn't show the polish in gameplay and narrative that The Hex and Inscryption show, but it's definitely a fun and short little experience that I could see myself returning to again in the future.

The game is fun and the metanarrative is intriguing. Doesn't tread too far into new waters, but it does stay within an established formula well(in terms of meta, 4th-wall-breaking games).

I know it's part of the bit that the game is bad but the bit was not compelling enough for all that.


A veces molestaba volver a empezar los niveles pero chulo

Thank god the messages wern't real. I put some real bad shit down

I really enjoyed this game despite the pony gameplay being really dull. But the narrative was fun, the puzzles made me feel smart and there's a fourth wall break that made me momentarily think a friend I hadn't talked to in months was hitting me up on steam...so thanks for that? Totally not bummed. Maybe its a sign to initiate the conversation myself.

Game was short and sweet, played it all in one session. The final core challenge was easily the highlight for me, really really enjoyed it. Shame most of the game was side scrolling pony action with the same few enemies over and over. Really brought down the enjoyment. Good parts real good tho.

Where the fuck is pinkie pie

Excited to see what they do with the sequel, this was a good start and Inscription was great

Cute little experience, does some fun things with the fourth wall. Gameplay and puzzles became a bit annoying and repetitive but the game's quite short, so not too much of a problem.

This review contains spoilers

not killing jesus was unironically the hardest part

I mean it's okay, dan mullins other games are all awesome but this one feels a bit half baked, good effort for his first "popular" game for sure, definitely looking forward to pony island 2

there's 1 part of this game that goes really hard and maybe like 2 others that are kind of novel and the rest of it feels like a bog standard Game Jolt .exe fangame with higher production value

This review contains spoilers

Whoever thought the text only version of the game was a good idea needs to pack thier bags

Did myself a disservice by playing Inscription before this but really like what it's trying to do anyway.

This review contains spoilers

Pony Island's focused & aimed themeing at campy analog horror/SCP storytelling through fourth-walling breaking microgames left me feeling content with my experience. it's goal of building tension through chaotic visuals & imagery within a crumbling computer program built by satan is brilliantly executed and appropriately paired with simple puzzle & platforming sections outside of directly exploring the arcade machine's software. despite the game at times leaving me feeling a bit scatterbrained and lost as to where to go, most attributable to clunky UI & abrupt alterations, (acknowledging that this is a wonderful design choice to further develop the atmosphere) it still left me as a player a bit out of sorts. a solid game and experience throughout with a final sequence that creeps up on you as a deeply satisfying & exciting moment that leaves me excited to see where the sequel will go.

while it won't be a game that i revisit, it will remain the first game to ever make me feel actually worried that my friends actually were messaging me horrible things.

Very fun exploration of dishonest characters and objectives in a video game.

This is 3 tricks pony: a buggy “endless runner, a glitchy puzzle game and a meta adventure. More than just a 'meta' commentary on what a video game is, I feel like the game pays homage to the flash games of the early 2000s. It plays quickly, and even though some phases may feel a bit redundant (the puzzle part, in my opinion), the game doesn't lack charm or ideas.

Like an early Inscription build expect the core mechanics aren't fun.

It's a short experience that pulls a few neat tricks but doesn't carry enough emotional weight to feel like it worth the slog.

I'm pretty sick of meta games shutting down on me, few games are doing something clever with it. I hope the upcoming sequel has something new to say.

Pony Island
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Graphics: 2/5

Story: 2.6/5

Gameplay: 2/5

Soundtrack: 1.5/5

Bugs(0= None ; 5= Unplayable): 0

Fun factor: From the beginning to half way through the game 2.4/5, The end game 3/5 (asmodeus and ahead)

Characters: 1.7/5

Final thoughts: 2.3/5 (2.5 in backlogged), By no means this is a bad game, it is pretty short with only 2 hours on average to beat but can get a little boring, the puzzle's for the first 3 times were cool, but then they just became a pain in the ass, not that they were difficult, just that i wanted to see more of the story, the parts were you play as the pony are ok, nothing much to talk about it. I wouldnt say i'd drop this game since it is pretty short, but definitely the interaction with asmodeus made it all worth.

This review contains spoilers

Así es gente, el diablo sabe usar C#, me parece mejor obra que Inscryption hablando obvio de los juegos de Mullins, no se spbreextiende mucho y es una historia interesante que para mi hace bien lo único que hacia mal Inscyprtion y es la sutileza de no contarte todo, esta mrd de que controlamos un alma de mas de 3 siglos es tan woah con los momentos en 3d en definitiva ame el juego no le daré 10 de 10 porque quieras que no es un juego super repetitivo pero a nivel narrativo ufff jugarlo. pd: Desinstalad el juego (es parte de l experiencia)=


This review contains spoilers

The ticket ending was fking great

the game actually killed my dog but i didn't like that dog so its ok

So after finishing Inscyprtion, and not really wanting to start anything major until Final Fantasy Rebirth comes out, I figured this would be a nice little follow up game. Something I've had on my backlog forever, and with the freshness of how fantastic Inscrpytion was in my mind, this seemed like the perfect opportunity to play this.

What followed a pretty uneven experience, but definitely something that would lay the ground work for the brilliance that would be ahead.

First of all, lets start at the top. I finished this game on Steam Deck, and this was NOT an ideal place to play it. The game controls really poorly on that, which really isn't on the game, and it even warns you to not be stupid and attempt to do that. Some better control options would have been appreciated though.

The game itself is interesting. The puzzle segments were okay, though overused, and the arcade bits were fun. I wish there was a bit more playing around on the desktop, and using creative stuff like that in the game to do cool stuff t here.

The ending is pretty great, which I won't go into detail, suffice to say, I think Daniel's strength might be ending his games on a high point after two now.

Overall this was fun in spurts, frustrating in others, but the ending makes me overall positive on it. Cool to experience, once is good enough though.