To preface, I'm not a huge fan of shumps. I don't think they're bad but I never was interested in them. However, when Pop'n Twinbee got added to the SNES online app, I thought I may as well try it...
This game really outdid itself when it comes to the presentation. The visuals are striking and amazed me at every turn, and the music is just bouncy and fun. When it comes to the actual gameplay, way the "options" ala Gradius work in this game are very interesting, especially if you choose one of the other two modes for them. Surround effectively makes you a bullet spraying menace and Engulf puts up to 4 more mini Twinbees that, as the name suggests, "engulf" the screen. These put a twist on the otherwise normal (though really fun) shump gameplay. Multiplayer is also very fun and if you can give it a try, you should.
This game really outdid itself when it comes to the presentation. The visuals are striking and amazed me at every turn, and the music is just bouncy and fun. When it comes to the actual gameplay, way the "options" ala Gradius work in this game are very interesting, especially if you choose one of the other two modes for them. Surround effectively makes you a bullet spraying menace and Engulf puts up to 4 more mini Twinbees that, as the name suggests, "engulf" the screen. These put a twist on the otherwise normal (though really fun) shump gameplay. Multiplayer is also very fun and if you can give it a try, you should.
Eh, not much to say here. I like the inclusion of a lifebar rather than having one-hit kills. Other than that, I've played so many better shooters. There's not a whole lot of diversity in power-ups, and you can see all the game offers in the first level. It also has the same problem as the first game where a lot of enemy shots blend into the background. There are less projectiles to dodge than in the average shooter, but that's offset by the fact that you can't see all too clearly. It's an uncomfortable design choice to say the least. The boss fights are actually a lot of fun though, so that's neat. 2/6
admittedly a lot of this game's design decisions are horrid: having a healthbar just feels like this game's excuse to pelt unpredictable and overly-aggressive bullet patterns at you, and the power-up system is obtusely bad. But the appeal of the characters and aesthetic are enough to make the trip worth it, and the weapons are fun when the game actually gives you a chance to use them