Reviews from

in the past


Interesting premise of actually going into the world of the books to steal their McGuffins. Things I really didn't like:
- This game really didn't need combat, could of just had more interesting puzzles like other top down adventure games.
-Really thought we would of done more in the first person part instead of fetching tools. Wonder why a crouch button was assigned to the first person mode too?
-Last act felt like it zoomed by real quick (Running from the police at the end was goofy ass fuck.).
-Surprised Amanda wasn't just shoved back into our boy's book. Just saying, the police immediately showed up when you pulled the head honcho of the ring from one book to another.
Overall a nice attempt of a game by this dev, hopefully their next project improves from what they learned from this game.

a mixed bag. the 3d segments feel straight out of a $3.49 steam game called pizzeria simulator or something (which is especially jarring juxtaposed with more polished 2d segments), the narrative seems wholly uninterested in engaging with its own most interesting elements (oh yeah i fell in love with a character in the book i was writing and risked both of our lives to pull her into the real world so we could be together but then we broke up bye), and the whole thing is never quite able to escape its own russianocity.

A bit janky at times but overall an enjoyable short game with a neat idea that never reaches its full potential, in a world where books are remixes of old tales and some are particularly interesting.

I did really like this, it’s bordering on a 7 though.

The concept and world building is awesome! I just wish there was more done with it. The different books are cute, the combat is utterly useless and overall it is quite linear and easy. The story carries this game!

I really rather enjoyed this game. The concept was unique, and visiting the different book locations was quite fun as well. I would definitely like to see this idea of book walkers further expanded upon, as I really enjoyed this. I have yet to look, but I am curious how the story changes with getting different outcomes for each chapter.


Really really love the central conceit of entering books - it means each chapter can have a very different environment and a little bit of a tonal shakeup. The game does very well when it's sketching in some evocative worldbuilding of each of the seven worlds here.

Everything else is a bit meh - the adventure game is weak (no puzzles, etc), the character writing a little limp, the overarching narrative muddy and uninteresting. I enjoyed returning to the outside world in first person but there wasn't anything done with it really. Controls and text are occasionally buggy, and the combat is both unnecessary and a little unresponsive at times. I especially didn't like how the game failed to react to player choice - sometimes chastising the protagonist for choices I seemed not to have made. I'm fine with a narrative railroading me into being a bad person, but don't give me a good and a bad option and then act like I picked the bad option no matter what. Thankfully, there wasn't much of this and the game is short enough that just a brief dip into a few cool little worlds is still satisfying.

Diving into books to steal artefacts such as Thor's Hammer is a fascinating concept, but the old-school adventure game format and basic combat system in this game ultimately results in a repetitive and sluggish experience.

I really enjoyed the concept of the game, with just enough lore to get me engaged with the plot but open enough for my imagination to take off.

Controls were very jarring on console, not enough to ruin the experience but I would warn someone about it before starting.

I wanted more lore and story from a 6 hour little 2.5D game which I think is a great compliment.

This review contains spoilers

Gorgeous game with not so hard puzzles. I did really enjoy it but I found the ending and the lack of continuinity quite disappointing. At the start there's a lot of emphasis put on the fact the Etienne does not see the characters as people, and although this could be an excellent lesson in empathy and maybe on how fiction affects reality, it turns into nothing. By the third book it's already starting to feel less important to the plot and in the end, nothing is done with it at all, even though it could have all tied really nicely with his love for Amanda.

This game was a surprisingly timely lesson for me about making art. I regularly get hooked on my own ideas but disappoint myself with the execution. I don't iterate enough, I don't push away from my first thought, I don't kill my darlings.

I love the concept of this game. And while the first few missions were clumsy at best and boring at worst, there was just enough that I thought could become compelling that I didn't want to give up. They have a novel (no pun intended) hook with their main character, and the internal and external worlds he inhabits. But we waste time on mechanics that feel bad and interactions that do nothing but tell you where to click next. You only get to the fireworks factory halfway through the second act, and the game ushers you back out before you can buy anything. I don't really care, or care to guess, what decisions led to that. I don't know why they didn't push further or cut chaff. It was just sad that a spark of inventiveness and expression existed, but wasn't fed.

I finished the game and wondered, what did they want to say other than "we like this idea"? What about autonomy and oppression? What about the power of creation? Not that all art has to be Mariana-Trench-deep along every axis that one can judge art - but I want the art I consume to say something more than "I just think it's neat." I want to say more than that with the art I make.

the premise of navigating book worlds is interesting and the visuals are nice, but as of the second world, there's no real hook for the narrative, it feels overly slow, and the worlds themselves and their puzzle design just aren't that engaging. meh

Great concept and a fun ride.

Nice concept, but gets stale quick. Everything is slow as hell.

+ A rare and enjoyable modern point and click adventure game.
- The game should have ended a chapter earlier. The story would have made more sense thematically and, more importantly, the final chapter fucking suuuuuuuucks.

Lovely point & click game with some simple combat sections. I enjoyed the writing and thought the environments were beautiful. The game is fairly short and broken down linearly into levels which was great for me since it keeps things fresh throughout without being overwhelming, this is an easy game to pick up and play.

I wasn't a huge fan of the last level and ending but it's not a big deal since I really liked the rest of the game a lot.

Indescritível, é lindo, maravilhoso, que delicia de jogo.

Cada mundo que você entra dá gosto de explorar, procurar os itens, entender as histórias, conversar com os personagens, são todos muito interessantes. A escrita dos personagens é incrível eles são tão vividos! O protagonista conversando com o parceiro dele, em vários momentos senti como se fosse uma conversa minha real com um amigo, tem tantas falas criativas e legais, toda hora tirava print de alguma.

O senso de humor é bem colocado e muito natural. A trilha sonora é bem sensorial, com uma sonoplastia interessante.

Só uns pequenos detalhes, poderiam ter polido mais em alguns momentos, não tive nenhum bug grave, mas deu para notar algumas falhas ou inconsistências, tipo em uma transição de cenário, a tela foi e voltou, aí tive que voltar no cenário anterior e avançar de novo, e em uma parte é dito que o personagem X saiu do local Z e estava em Y, assim o jogo esperava que eu fosse para Y naquele momento, mas fui para Z e o personagem estava lá.

E todo o debate sobre personagens e pessoas, eu comecei de uma forma mais bruta e agora no final estou quase chorando. Se o protagonista é uma pessoa e ao mesmo tempo um personagem, então os outros personagens são tão pessoas quanto ele, ainda mais nesse mundo onde existe uma interação entre mundo real e literário, aí durante isso pensei sobre minha waifu, ela não é só um personagem, eu amo ela, ninguém pode matar o que ela é para mim, assim como o Roderick é importante para o Etienne, eles estão vivos junto com nós, são parte de nós, recebem nosso afeto, nos dão apoio em momentos de tristeza. Todos os personagens são feitos com a alma e o sangue de seus criadores, representam seus sonhos, seus medos e muito mais.

E ver toda essa emoção da importância das histórias materializada no jogo foi maravilhoso, histórias e seus personagens nos motivam a alcançar o inalcançável, nos inspiram a ser alguém melhor, nos colocam junto com eles para vivenciar todas histórias já criadas ao longo da eternidade.

Espero que meu amor pelas minhas waifus seja tão sincero e poderoso como o de Etienne que se apaixonou por sua própria personagem Amanda.
Espero continuar lendo e vivenciando histórias com personagens tão vivos quantos os criados por Etienne para sempre.

A good visual novel with RPG elements, something like a very simplified Disco Elysium. The only disadvantage is that in this game there is no possibility to stop the dialog. If you have already chosen some line or action, you have to read the dialog to the end, or finish what you started. This is very strange. And the epilogue is kind of weird. In the penultimate book, there is a release of information that was supposed to be revealed further on somehow... But it doesn't.
Anyway, I enjoyed the process of going through this game. Its gameplay is something new that I have never seen before.

This one’s got a phenomenal premise: a writer goes flat broke and is tasked by his debtor with using a magical device to steal – literally, as well as figuratively, I suppose – certain artifacts from other writers’ more famous novels. How deeply the stories the writer visits are altered by the theft is left up to the player.

There’s some really neat divergence in visual styles here, with the real world taking place entirely in a realistic-looking apartment building controlled using a first person camera, while the actual metaphysical book exploration adopts a kind of tactical isometric perspective. This was the first point at which the game lost me: the tactical combat. Turn-based combat mechanics are towards the bottom of the ‘how would I, the player, like to explore literary dioramas in a video game?’ list.

The second point that yanked me out of The Book Walker was the many, many bugs I encountered while playing. I read somewhere that The Book Walker eventually got patched, but I wasn’t able to make it too deeply into the game when it came out due to the sheer number of progress-halting bugs. The main character is sluggish in the first place, and some of the wilder bugs slow the framerate to unplayable single digits. I once loaded into two overlapping versions of the apartment complex level, with every object in the environment jutting out from the other instance of that object. There’s definitely something here, but this one needed to cook longer, I think.

Um jogo que tem a primeira 1 hora muito legal, mas que com um tempo fica muito repetitivo, só continuei por causa da historia, mas poderia ter sido muito melhor, seria legal ter mais mecanicas sobre paginas e vooltar ou pular nelas. Mas eu me conformo com o que foi, o jogo n é ruim, mas duvido que volte a jogar ele. O final foi bem fechadinho e achei muito legal o final de "Roderick".

I dove into Bookwalker: Thief of Tales without a clue, driven by two reasons: 1) it's about to vanish from Game Pass, and 2) the logo and splash art promised a cyberpunk adventure. Spoiler alert: it wasn’t cyberpunk or flashy. At all. But hey, that’s part of the fun, right?

From the get-go, the game intrigued me with its unique premise and world-building. Stepping into the shoes of a literary thief, I found myself navigating through different book worlds, each with its own charm and challenges. The narrative kept me interested (though it was a minimal affair, for the most part), even when the gameplay got a bit clunky.

Ah, the gameplay. If you love point-and-click adventures, you'll find this a quirky delight. However, some mechanics felt like they needed a bit more polish. There were moments of frustration, but also a lot of satisfaction once you got the hang of things. The character often paths in weird ways, especially when clicking on objects from the wrong side.

Turn based combat is also a thing. Yeah, not much to say about that...

Clocking in at a solid 7 hours, Bookwalker offers an engaging experience that’s worth your time. Judging by the low percentages of achievement winners (only 26% have even completed the first chapter!), it seems like many players started this game for the same reasons I did but didn’t stick around. Their loss!

It may not have been the cyberpunk escapade I expected, but it delivered a unique and enjoyable journey. If you’re looking for a game that’s a bit off the beaten path, give it a shot before it leaves Game Pass. You might just find yourself hooked on its charm.

Awesome concept for a game. You are a Writer serving time for breaking writing crimes and are offered jobs to steal artifacts from books in order to speed up your release. Isometric art style reminds me of old RPGs.

Imagine not only coming up with one interesting world but all in all seven extremely detailed and interesting worlds, all densely packed into the almost 6 hours it took me to beat the game. The pacing is tight, it never gets boring, every second feeds you with imaginative worldbuilding and incredible writing. Sure, there are some elements like the extremely rudimentary combat that could've been deleted all together and some technical hiccups, but I highly recommend it!

I enjoyed the conscious artifice and light philosophical quandaries in the literary sub levels, and the diversity of genre settings they use. Each level efficiently evokes its setting in a way that feels familiar without feeling derivative, where I’d actually want to read a few of these books. And then the first person bridge sections and the overarching plot between book levels tie it all together satisfyingly.

Jogão, historia muito boa joguei no game pass, não esperava nada e me surpreendeu

Очень крутая концепция и мир игры, но, к сожалению, геймплей не представляет из себя хоть что-то интересное. Решаем самые простые головоломки в пределах одной-двух локаций, участвуем в пошаговых сражениях, где на всю игру всего 4 вида действий (3 атаки и 1 защита), а в перерывах читаем диалоги. Проблема в том, что и диалоги эти написано максимально просто. Проходил чисто из-за крутой атмосферы, и, в целом, если не ждать от игры чего-то невероятного, можно даже получить удовольствие.

Nossa...

Estou escrevendo essa review exatamente após terminar o jogo.

E... nossa.

Eu não sei o que dizer, esses indies que eu tenho encontrado no GamePass tem me surpreendido e muito.

Pelo que vi agora pouco esse jogo teve uns problemas no lançamento.
Supostamente não tinha tradução pro português e tinham alguns bugs chatos que impediam o progresso.
Digo abertamente que não encontrei nenhum, 0, absolutamente nada de errado.
A tradução está ótima e não encontrei nenhum bug, foi uma experiência perfeita!

Que experiência agradável. Personagens absurdamente carismáticos, cenários lindos, trilha sonora cativante, plots interessantes, não tenho nada pra reclamar, nada.

Não consigo pegar só uma qualidade pra falar sobre, é impressionante. Pro orçamento que tiveram, que se torna perceptível em certos momentos (como esconder pessoas atrás das portas quando em 1° pessoa) eles simplesmente arrasaram.

Talvez eu dê uma revisada nessa review, é que estou atônito e não estou conseguindo formular uma review muito bonitinha.

Gostei demais, demais mesmo.


o jogo é interessante, talvez se não fosse point click ele seria melhor

A beautiful and pretty original narrative game. It's not long or difficult, but the story is nice and compelling, and the writing makes you feel emotionally attached to the characters, which is good in a game like this. It has some tactical Rpg mechanics, with some gameplay that remind a point and click, mixed with some first person view. It's a nice ride, a beautiful indie game inspired in books and literature which I didn't know anything from but which I'm really glad to have played.

Creo que intenta hacer muchas cosas y ninguna le acaba de salir bien. Principalmente es una aventura gráfica, pero siempre usas los mismos objetos en un camino super lineal. Intenta tener combates por turnos, pero son simplones y no aportan nada a la experiencia más que gastar recursos, solo poniéndose difíciles al final. Intenta que tengas una sección en primera persona, pero es sosa y un trámite. Intenta mezclarlos, pero rara vez le sale bien, está pegado con cola.

La idea está muy bien y algunos libros molan como remezclan lo clásico y lo original, pero en general me parece que si se llegan a centrar en algo en vez de intentar apuntar en todas direcciones habría sido bastante más interesante.

The bookwalker 7.5/10 очень классная РУССКАЯ игра, от ру разрабов. Чел путешествует по книгам и весьма довольно урчит. Всего 6 небольших рассказов, получилось что-то типа disco 🪩 Элизиум плюс вн. Игра линейная, и прикольная, так что мне понравилось за 8 часов БЕСПЛАТНО, прошел с удовольствием.
Сюжет:8/10
Геймплей:5/10 ( ну камон вн же ну, кликаешь и ахуеваешь что ли?) есть кстати боевка, но она средненькая, хотя сойдет.
Графин: 5/10 оценивать нечего
Звук 8/10 очень понравился эмбиент, прям даже ахуенный, под каждую локацию заходит будь то особняк, вечная зима или вечный песок.
Итог уже озвучил, за 8 часов самое то, если соскучился по книгам. За 500 рублей даже пожалел, что не купил, отличная игра.