Reviews from

in the past


I really love this game, puzzle solving with a philosophical mystery. One of my favourite games and developers, I hope Garage Heathen produces more games in the future.

- Weird, Interesting, and actually intriguing to play.
- Hard to actually understand what the game wants from you at the start but gets more clear as you play.
- The style was unique but got hard for me to look at the more i played, i had to take breaks to play this.

This review contains spoilers

oughhhhh i love games with immense and incomprehensible lore. this game is so fun and as per i looove a game w tons of endings!!!! esp when theres a completionist ending... had to edit my save file to get both hierophant endings and 100% the game which is frustrating but i didnt mind that much! i love the stuff it does w ur computer such as needing to corrupt the save file, needing to check tanyas twitter, looking at the carrd... very arg-ish, its super cool!! i have so many theories and questions and i cant decide whether i want to KNOW the answer or not. im also generally really good with horror but this game genuinwely frightened me - not because of either jumpscare, or the murder, or anything, quite simply Just the unsettling atmosphere had me shaken and looking over my shoulder. really impressive!!!! i HAATED the scenes where u used wasd (/pos) the break in point-and-click felt really offputting and made it all the more scary. altogether really great and underrated game!!! only part i didnt enjoy was trying to escape strepnov, i found it rlly hard and got stuck for ages, but thats prob more user error LOL

Juego curioso. Mola ir descifrando el misterio poco a poco pero la mecánica de hacer manualmente los gestos de la cara (el principal atractivo del juego) aunque es original se podría haber aprovechado MUCHO más.

Ignorando eso, como juego de terror está chulo. Por momentos se siente casi como un escape room.


Redefined for me what horror can be. I only wish the mystery had unravelled more slowly and the face modification mechanic had been more core to the gameplay

seriously the coolest shit ever. i do wish the game gave you some sort of pointers so that discovering all the endings wasn't something that either requires a guide or takes way too long but everything else is so fantastic that i can forgive it

This review contains spoilers

Esse é o tipo de jogo que te prende cada vez mais, pois cada resposta gera mais e mais perguntas sobre sua narrativa, universo e conceitos.

Tenho que dizer que seu final me deixou um pouco decepcionado, mas ele FAZ SENTIDO com o que foi construido narrativamente.

Belo jogo, Lila.

i got into this game not knowing it was an ARG, and it delivered one of the most interesting stories i've seen in an horror game.

Very very weird meta ARG horror game. Something primally unsettling about the way that you can contort faces and such which made me want to push through and get all the endings even though I wasn't really scared by the end. Interesting story and characters, wish I understood it a bit better. Is Lila just a tulpa? Who are the Worms of Lawrence? etc. Still, very interesting and above all very weird. Thanks Jacob Geller! Did have to resort to a walkthrough because I have no idea how you would figure out some of those endings without one, though. Kind of insane some of them, intentionally corrupting a save and loading it and heading to a very specific set of coordinates. Like what?

O jogo mais macabro que já joguei, tanto pela história quanto pela manipulação das emoções do personagem, onde você luta contra a vontade de mostrar a real intenção dele. Tem mecânicas muito legais que engajam em muito no jogo e que são de cair o queixo do quão criativas são.

I recommend using a guide if you get stuck, like i did, because it was still satisfying to go through all the main endings. Better than leaving the game unfinished. I recommend it if you like mystery games!

archétypes jungiens, tarot et discussions pseudo-philosophiques : j'en ai mis partout

This review contains spoilers

Truly accurate weird guy high school experience. This is what it's like folks

I really enjoyed this! I have some problems with it but I'll get into those in a bit. This is actually my second time posting this- I initially felt a little embarrassed posting this because it's pretty personal wrt how I connected with the game but fuck it. First, I wanna say why I really love Who's Lila, and felt weirdly seen by it. and in that it's just really aesthetically lovely.

There's a Jacob Geller video that some of this will probably sound a bit redundant next to, but I think for me Who's Lila's hit the "fear of losing control" mark a little differently and in a way that felt deeply cathartic. This game pokes at a LOT of my specific fears from growing up with some William-esque social deficits, and I think that's why it struck a chord with me- being misunderstood because of how I might express an emotion in a way that seems odd and of social interaction feeling like a game of delivering an "expected" response is kinda just what it's like when you've got that spectrum swag. Actively having to fight the way my brain wants me to talk and act, being worried that I'd offend someone with a strange noise or mannerism that was misread- these were the things that kept me awake and made life feel impossible when I was a little younger than William. It also can create a real sense of alienation when your school life feels like a social minigame- Will's intentional self-isolation and his need to construct a companion to keep him company feel like familiar concepts to me. I used to project thoughts onto my dog and guinea pig and have back-and-forths with them when I was too exhausted to actually talk to people, at least until I couldn't stop imagining them threatening me and had to stop. Coincidentally, Who's Lila has a scene that reminds me of this to a T when William and Lila are talking about the nature of the mind and she starts intentionally making him freak out.

Guess what I'm saying with all this is that Who's Lila feels like it taps into the fear of having a mind/thoughts that can work in ways you don't want them to very well. The autism/social anxiety parallels are pretty clear, but I also spent a lot of my early teenage years with overwhelming harm OCD- this fear that there was something inside me that would take control of my body and make me do some Martha's Apartment shit to my loved ones or peers. It got to the point where I would deliberately try not to be too physically close to people just so I wouldn't risk suddenly snapping someone's neck as I walked by. Who's Lila plays into that fear of hurting others and of being unable to do anything about it- to suddenly have something akin to Lila enter you, an intrusive thought that actually has power, and that's trying to replace you. I was in Will's position in some ways in High School, and these thoughts and images in my head felt like they were bleeding into me and were going to kill me. It's terrifying, and I think 14 year old me maybe would have benefited from seeing a game that captures that feeling so well, even if it wasn't the creator's intent.

"Yeah I constantly have uncontrollable, extremely distressing thoughts about murdering people in violent, horrific ways and perform rituals that I think are keeping me from acting on them" is not a feeling that's easy to talk to if you've never been told it's just the symptoms of a pretty common mental illness. I don't think Who's Lila is "about" OCD, much less the specific kind I have- but the way it dis-empowers the player and constantly reminds them that we are puppeteering a teenage boy's body and making it do horrible things really resonated with me and made for effective horror. The scenes with The Stranger feel particularly representative of this, especially the one in the Lovers ending. Just played out exactly how my nightmares from around that time of my life did. "You look very cute today. Don't scream." Being taken over by your own thoughts and made to do something horrible, presented nightmarishly. Genuinely gave me chills.

Moving away from why the game hit so hard for me and into some more general stuff; the dithering is both a really clever choice to mask the extremely low-detail models and to lend the game a ton of style- just gives it this hazy, dreamlike feeling that creates a constant alienation and that's backed up by the eerie, spacious soundscapes. The bizarre environments and characters you meet are immediately memorable and striking; shoutout to the Stranger. I love the Stranger. Captures the feeling of the Mystery Man without just ripping off Lost Highway entirely.

I do have some minor grievances with the game's writing- not problems with the themes or plot, but in the way it expresses them. GarageHeathen had, in my opinion, a pretty singular vision here, but I think there's occasionally an unfounded lack of confidence in the extremely effective mechanical and visual storytelling to get those themes across. There's a lot of expository text in Who's Lila, and there were a few times that it felt like characters were re-clarifying things that were hinted at in different endings. I don't think Who's Lila is pretentious or "fake deep", because it does have something to say and I think that thing is interesting- but it sometimes feels like the dialogue is actively trying to prove that to me- that yes, these symbols and concepts mean something! I don't think that's necessary. The storytelling here is strong but part of me wishes the visual/mechanical elements were able to speak for themselves just a tiny bit more. That said, I think Who's Lila is genuinely fascinating. It affected me and I think you should play it if it looks even vaguely interesting to you and you're down for a one-player ARG point'n'click

This review contains spoilers

Honestly, a little disappointed, which is really weird to say. This sort of meta-mystery would be RIGHT up my alley it feels, and while the ideas are really fun, idk why, but it just doesn't click that excitement in me. Which again seems crazy, because I'm SO for "Game is a commentary about the meaning of consciousness, tulpas, the birth of an idea", the meta-bullshit, the fact that Lila is simply the game, the thought of her, a creation made to be furthered and to live inside each of our minds. But it's like, I've seen this before. I've pursued games and movies and stuff like this to where I've seen all the tricks it pulls already, which is very much a ME issue. I think this will be a game that occasionally comes up and I go "oh yeah, I liked the first few hours, but getting some of the endings was a slog". Idk, weird that I'm saying this. I'm definitely happy that I played it, and I'm almost frustrated with myself for not liking it more. I think I may come around more on it later though

Who is Lila é o mais próximo que posso descrever de um jogo pós moderno, que aborda tópicos existenciais e filosóficos de maneira fantástica. A minha única crítica ao jogo é que certas partes, como a de perseguição ou de procurar a sala da Martha, são chatas em segundas jogatinas mas fora isso nenhuma parte do jogo foi chata para mim. Alguns dos melhores momentos que eu já tive em um jogo estão atrelados a Who is lila, desde o final do hierofante inteiro até o segredo de quem é a Lila, esse jogo é uma obra de arte.
Porém, devo temperar esses elogios com uma crítica. Algumas das conquistas do jogo são extremamente obtusas, uma exigindo que você corrompa um arquivo e, pra platinar, você precisaria resetar seu save pois uma conquista é mutuamente exclusiva com outra. Sim, isso faz parte do estilo do jogo de certa forma, especificamente o aspecto de não platina e devido às conquistas “get tricked” e “Clever One”, porém o fato que eu estou criticando isso mostra o quão bom o jogo é em te fazer querer ver tudo que ele têm disponível.

No debería ser obligatorio tener que sacar todos los finales para el true ending porque pasa de ser un juego fresco y divertido a un tedio.

For years, I have had this gut feeling that at some point the other shoe is gonna drop and everyone is gonna realize I'm a total fucking fraud. Luckily no one has yet, but this game really spoke to me!

Super atmospheric. It's Lynchian but instead of being total nonsense Lynch schlock there's some halfway interesting things about tulpas and memes and personal identity.

The meta stuff kinda misses the mark for me and honestly I think the game would be better off without pulling you out of the game for any of it. Similarly, if the draw of continuing to play this game is getting every ending, you're probably not going to have much fun just trying every single branch in the narrative, but looking up a guide kills it a bit too... I'd definitely recommend just making a ton of saves at points you find interesting and trying different things from there.

Extremamente intrigante e filosófico, virei três noites jogando isso e penso no jogo até hoje. O único problema é que, para fazer alguns finais, você precisa de um guia porque é muito específico.

yeah okay, but who the hell is Lila?

Original gameplay mechanics that are well executed, strong concept and defined atmosphere, but sadly "Who's Lila?" ultimately lacks depth when it comes to the actual text. I was also negatively surprised when the credits rolled and saw that most of the faces had been AI generated. Immediately asked for a refund.


This review contains spoilers

Let me preface this review by saying if you believe in solipsism or tulpas, then you need to be boiled in shit.
"Ah, but you see. You can't say with 100% certainty that the mind-" - the girl reading this, right before being boiled in shit.
Honestly I'm not sure where this game could have gone if it didn't introduce the supernatural stuff. It could have been a comfy cozy neurodivergantpilled simulator. But not, it had to add ARG shit.
"B-but saying it has ARG is a spoiler!"
Shut up. I'm tired of buying games and having the rug pulled with tumblr mechanics. Its not even necessary. It could have been completely removed and we'd be missing like, a few endings at best. Half of them suck anyway. If anything the dev is risking Elon Musk fucking X.com up and having dead links in his game.
The only times I felt legitimate fear or discomfort were the 'normal' interactions at school. Everything else sucked.
I guess what I'm trying to say is if you like homestuck, then give it a go. Also if you like homestuck I have some space reserved in my cauldron of boiling shit specifically for you.

Some clumsy/awkward game design, ARG design, and David Lynch reference design gets in the way every now and then. Worth it for the rest of the dread.

ощущения, как после прохождения диско элизиума!

философская пойнт-энд-клик адвенчура с элементами ARG. очень понравился сюжет, поднятые темы, визуал и звук. местами очень пугающая!

геймплей немного подкачал, гиммик с выражением лица быстро надоедает, Вильям очень долго и медленно ходит, иногда не очень понятно куда можно и куда нельзя идти.

но сюжет супер!
3 геймплею 5 сюжету в среднем 4
или
8-/10

You smiled, it was convincing