Reviews from

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In Progress
An hour in and already I can see the combat getting stale. I also don't particularly like the way the run upgrades are so limited right out of the gate; I'm already needing to make minute build swap decisions that don't feel very impactful.

The combat and build interplay has clicked a little better for me, and I am enjoying each run quite a bit more now. I think the difficulty curve is still pretty steep within each run, but time will tell if the permanent upgrades that have not been unlocked yet will change that.

The map & game path was confusing. Not sure where I was going or why.

Jogo bem bacana, um visual bonito e trilha sonora muito boa também! Dificuldade média pra difícil, jogabilidade gostosa de jogar e fácil de entender, recomendo

Esse jogo é muito fraco, a estória até que é boa mas a jogabilidade é muito dificil, pelo menos para mim.


Although it begins strongly, it regrettably loses its appeal because half of the forms are not enjoyable to use, there is too much grinding even for rogue-lite standards, and the boss battles lack excitement. The world is intriguing, and I appreciate the idea of playing as the villain to defeat the heroes, but the story itself lacks the charm to keep me engaged.

I didn't find it painful at all, and I actually had some fun with it. However, I couldn't bring myself to complete a run for this one compared to Dead Cells or Hades. It's an okay game.


A ideia e boa mas parece que falta algo acabei enjoando

It's a simple platformer with one-button combat, where, instead of advancing to new levels and finding new enemies, you repeat same few levels and fight same dudes over and over again because it's also a roguelike. It's a roguelike, like too many low budget indie games these days, probably because that's the cheapest way to make a game. I just don't understand the appeal of this kind of product, sorry.

Skul: The Hero Slayer offers an intriguing twist on rogue-like mechanics with its unique skull-switching ability, but falls short due to repetitive gameplay and uneven difficulty, making it a less engaging experience.

Yeah... I've tried a few times now and, while this isn't a bad game by any means, I'm just not really vibing with it at all. The base combat is kinda boring and simplistic, as the diversity and depth is supposed to come from the various skulls you can obtain, but I've only found a few really fun skulls and a bunch of boring ones. Items seem overcomplicated and and pretty boring too, and this is one of those slow dripfeed games where metaprogression takes an eternity because it's +4% this and +6% that. On top of all that, I'm not really feeling the aesthetics and find especially the environment graphics to be quite dull and uninspiring. I will now accept that this game is not for me even though some love it, stop trying to find enjoyment in it and uninstall it once and for all.

I actually liked this game way more then I thought I would wtf😭😭😭

This review contains spoilers

I am thankful that this game was a free monthly game through PlayStation as I had never heard of this game and assuming I had heard of it, I would never have paid money for it. I’m not the biggest roguelike fan so I almost didn’t play this even though it was free. The only roguelike I’ve ever loved was Hades and outside of that I liked Dead Cells and Enter the Gungeon. I needed something to play after finishing Final Fantasy 7 Rebirth and Personal 3 back to back and as much as I absolutely loved those games I needed a game that wouldn’t take me 70-100 hours to beat. So the timing of this being a free game was perfect. I just randomly said “whatever it’s free I’ll try it out” and I’m so glad I did.

This game is more wonderful than I ever dreamed it could have been. The gameplay is simple but the difficulty is demanding making the game addictive and leaving you wanting one more run because you know you can do better. The moment it clicks and you go from a dying scrub to an unstoppable force is so satisfying as you continually get slightly better each run. With around 100 different skulls (playable character types) the game play never gets dull even though it doesn’t massively change between skulls. It’s so fun to try completely different builds once you get comfortable enough with the gameplay loop. You can tell they took a lot of ideas from Dead Cells in the levels and leveling of your character as well as from Hollow Knight in the boss department. You can tell they love video games as there are so many Easter Eggs to other games and pop culture. For instance the warrior skull looks like Kratos, the prisoner/king is Dead Cells main character, Biker is Ghost Rider, Genie is the Genie for Aladdin, one’s boss screams Leeroy Jenkins when charging to attack you, the Nun bosses when healing says Hero’s never die from Overwatch, and there are many more instances of these sorts of things that I appreciated.

The story is surprisingly decent as well though I would hardly call it great. Much like the gameplay I would say it’s at the base level simple, but has layers. The pixel art is pretty good and easy on the eyes. The music has some pretty good tracks throughout the game.

I’m so glad I randomly decided to give this great game a try and I strongly recommend you give it a shot as well. Even after beating it now I just want to compete it with all the skulls. This will be a game I play for a long time.



My 2024 game rankings:

https://www.backloggd.com/u/DVince89/list/games-i-played-in-2024-ranked-1/

It barely snuck in to my top 100

https://www.backloggd.com/u/DVince89/list/my-favorite-100-video-game-of-all-time/

5/5 talvez seja demais, mas é o único jogo que platinei na vida e quase 200h pra um roguelite tmb é um sinal.
O jogo é um plataformer 2D pixelado com trocentas builds possíveis boa parte por conta do sistema de várias caveiras que cada um atua como um personagem com estilo de jogo totalmente diferente carrega muito a rejogabilidade.
Outros motivo para a nota foi a infinidade de conteúdo que os devs deram de graça (apenas 1 DLC de 10 reais e bem no fim meio que pra fechar o projeto), patch pra caralho melhorando um monte de coisa, reworks, boss adicional, enfim, fiquem de olho neles.

As far as metroid roguelikes go, it isn’t bad at all but there’s just better games out there. Like Dead Cells