Even though this game’s story was mediocre and boring, and the dialouge was wattpad levels of cringe, the gameplay more than made up for it. Really that’s what you should play this game for.
I never thought a first person, run and gun, platforming shooter would play so smoothly and fast and fun but here we are. Neon White promotes speed running so well.
The leaderboards, for one, really made me competitive and constantly drove me to finish a level with a better time than before to beat my PS friends. As I rewatch clips of some of my best runs, I realize “Oh shit, I probably could have beaten the level fast had I done this” and then I go back to the lab.
I constantly felt the need to get better, and I’d like to think I did. I found my self skipping entire portions of levels completely on accident sometimes. Not just that, you’re able to reset levels with the simple press of a button rather than going to the menu and selecting an option, which added even more haste when it came to subsequent runs of levels All the abilities were consistent with the level design, and something that I noticed as I played more was that every time a gun was left unused it was always to access a shortcut.
The vibes this game gave were also great. The environments ranged from an area like the final world from kh3 to majestic ruins to a complete hellscape. The geometry of this game was super well done. and man don’t even get me started on the music. I know nothing of machine girl but she went CRAZY for this game’s soundtrack.
All in all, play this game solely for it’s fun and fast gameplay. I guess you can try and fw the story but it’s nothing too special.
I never thought a first person, run and gun, platforming shooter would play so smoothly and fast and fun but here we are. Neon White promotes speed running so well.
The leaderboards, for one, really made me competitive and constantly drove me to finish a level with a better time than before to beat my PS friends. As I rewatch clips of some of my best runs, I realize “Oh shit, I probably could have beaten the level fast had I done this” and then I go back to the lab.
I constantly felt the need to get better, and I’d like to think I did. I found my self skipping entire portions of levels completely on accident sometimes. Not just that, you’re able to reset levels with the simple press of a button rather than going to the menu and selecting an option, which added even more haste when it came to subsequent runs of levels All the abilities were consistent with the level design, and something that I noticed as I played more was that every time a gun was left unused it was always to access a shortcut.
The vibes this game gave were also great. The environments ranged from an area like the final world from kh3 to majestic ruins to a complete hellscape. The geometry of this game was super well done. and man don’t even get me started on the music. I know nothing of machine girl but she went CRAZY for this game’s soundtrack.
All in all, play this game solely for it’s fun and fast gameplay. I guess you can try and fw the story but it’s nothing too special.
I like cringe. I like shitty puns and awkward characters and corny dialogue. I believe we are all a little cringe inside. I hardly ever use the word cringe to describe something in a negative light. That's why (unlike apparently many others) I initially went unphased when first playing Neon White.
The edgelord dubstep music that plays when Neon Green is present at any moment is extremely funny to me, and in general, I was pretty enamoured with the story at first, then Violet and Red appeared. Even just ignoring the over-sexualization inherent to their character's physical designs (which we shouldn't ignore) everything about how the way they are written to be the male fantasy counterpart to the straight main character (who, on at least two occasions makes a "no homo" joke to Yellow) is extremely infuriating. I must admit though, nothing prepared me for the optional beach scene with White, Violet, and Red. I mean christ the moment I heard the word “beach” I was already groaning and praying it wouldn’t happen, praying the developers might bear even an ounce of empathy in their hearts to decide not to carry out this extremely uncomfortable misogynistic sequence home to creepy sex jokes and genuinely cringe inducing character interactions.
As for the actual gameplay…
It’s fine. It’s a little floaty, but whatever. The guns feel great and the movement is pretty smooth and satisfying to master. It’s a little bit too repetitive for my taste, and truthfully I’ve never been a huge fan of those “get good and try again” games where you have to perfectly master a level to pass, but Neon White is pretty short and tight enough for me to give it a pass on that front.
The edgelord dubstep music that plays when Neon Green is present at any moment is extremely funny to me, and in general, I was pretty enamoured with the story at first, then Violet and Red appeared. Even just ignoring the over-sexualization inherent to their character's physical designs (which we shouldn't ignore) everything about how the way they are written to be the male fantasy counterpart to the straight main character (who, on at least two occasions makes a "no homo" joke to Yellow) is extremely infuriating. I must admit though, nothing prepared me for the optional beach scene with White, Violet, and Red. I mean christ the moment I heard the word “beach” I was already groaning and praying it wouldn’t happen, praying the developers might bear even an ounce of empathy in their hearts to decide not to carry out this extremely uncomfortable misogynistic sequence home to creepy sex jokes and genuinely cringe inducing character interactions.
As for the actual gameplay…
It’s fine. It’s a little floaty, but whatever. The guns feel great and the movement is pretty smooth and satisfying to master. It’s a little bit too repetitive for my taste, and truthfully I’ve never been a huge fan of those “get good and try again” games where you have to perfectly master a level to pass, but Neon White is pretty short and tight enough for me to give it a pass on that front.
Having a whole game based around beating every level as fast as possible isn’t very fun to me, especially since for almost every level it just comes down to finding a one or two shortcuts that the game literally hands to you with hints. There’s really not that much substance other than going fast and resetting your run like 40 times each level so you can get it perfect. Also the dialogue is so awful I felt I embarrassed playing this game while I was literally alone in my room.
Gameplay is fire but man oh man I did not touch a single thing outside the campaign, the writing is just so uninteresting to painful. I wish that you couldn't accidentally go to the next mission if you don't ace the level first try, ends up in an awkward situation where I have to quit out then go back and replay that mission one more time to ace it then quit out again to continue the storyline.
FURTHERMORE, the game necessitates boring, braindead, repetitive activity to unlock the hell rushes (cringe !)
FURTHERMORE, the game necessitates boring, braindead, repetitive activity to unlock the hell rushes (cringe !)
Os diálogos desse jogo são bem cringe, não tem como negar, mas a história no meu ponto de vista é muito boa, e justamente por não te entregar tudo de mão beijada me faz gostar mais desse jogo.
As músicas e a gameplay andam juntas e são como um diamante bem lapidado para mim, porque eu não me enjoei se quer uma vez com esses elementos. O que mostra o trabalho do estúdio em cumprir o que o jogo promete e de forma muito bem feita.
As músicas e a gameplay andam juntas e são como um diamante bem lapidado para mim, porque eu não me enjoei se quer uma vez com esses elementos. O que mostra o trabalho do estúdio em cumprir o que o jogo promete e de forma muito bem feita.
a princípio é divertido, frenético, e até viciante. porém com o passar do tempo esse game enjoa muito, e não tem nada nele que te prenda além da gameplay. personagens bem fodase, diálogos bem fodase, a história n tem nada de cativante, eu não consigo me importar menos com os plots desse jogo. é só um game bem medíocre, com uma gameplay decente, repetitiva e exaustiva.
A psychedelic, high octane romp through a demon infested heaven has never felt so smooth. Neon White excels at almost everything it attempts to do. The gameplay is fastpaced, puzzling, and genuinely challenging in moments. Never does the game give you a break as new mechanic after new mechanic is hoisted on you with level design that teaches you how they work, but also challenges you to see how far you can take them. The addiction of shaving off just a few more seconds of your previous best time becomes a potently addicting gameplay loop that never seems to get old. Neon White constantly pushes you to become better and better as the mechanics from previous stages begin to layer and merge with one another to create interesting and compelling new movement combinations that you never thought possible before.
This is a game that shows your experience as you play it more. The second level becomes marginally faster simply by learning how to discard your weapon for a unique ability, creating a new route that is much faster than the first run. Backed by an amazing OST and simple but nonetheless charming visuals create an experience that appears simple on surface level, but hides a unique layer of complexity.
This is a game that shows your experience as you play it more. The second level becomes marginally faster simply by learning how to discard your weapon for a unique ability, creating a new route that is much faster than the first run. Backed by an amazing OST and simple but nonetheless charming visuals create an experience that appears simple on surface level, but hides a unique layer of complexity.
With Neon White, the developers definitely nailed the speedrunning time trial aspect
So many shortcuts and little improvements can be made in such simple levels, and paired with a tight, fast platforming it becomes addicting to play through!
If there's something to say about this game is that its dialogues are filled with reddit-like horny bullshit that really brings down the experience during the visual novels parts of the game (and there are a lot of them!)
So many shortcuts and little improvements can be made in such simple levels, and paired with a tight, fast platforming it becomes addicting to play through!
If there's something to say about this game is that its dialogues are filled with reddit-like horny bullshit that really brings down the experience during the visual novels parts of the game (and there are a lot of them!)