Bio
I like video games

I especially enjoy this pretty niche obscure video game called Final Fantasy VII
Personal Ratings
1★
5★

Badges


Liked

Gained 10+ total review likes

Popular

Gained 15+ followers

1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '23

Participated in the 2023 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Favorite Games

Octopath Traveler
Octopath Traveler
Final Fantasy VII
Final Fantasy VII
Chrono Trigger
Chrono Trigger
Persona 4 Golden
Persona 4 Golden
Xenoblade Chronicles: Definitive Edition
Xenoblade Chronicles: Definitive Edition

086

Total Games Played

006

Played in 2024

048

Games Backloggd


Recently Played See More

Neon White
Neon White

Apr 25

Final Fantasy VII Rebirth
Final Fantasy VII Rebirth

Mar 10

Final Fantasy VII Remake: Episode Intermission
Final Fantasy VII Remake: Episode Intermission

Mar 01

Shadow of the Colossus
Shadow of the Colossus

Feb 18

Persona 4 Golden
Persona 4 Golden

Feb 04

Recently Reviewed See More

Even though this game’s story was mediocre and boring, and the dialouge was wattpad levels of cringe, the gameplay more than made up for it. Really that’s what you should play this game for.
I never thought a first person, run and gun, platforming shooter would play so smoothly and fast and fun but here we are. Neon White promotes speed running so well.
The leaderboards, for one, really made me competitive and constantly drove me to finish a level with a better time than before to beat my PS friends. As I rewatch clips of some of my best runs, I realize “Oh shit, I probably could have beaten the level fast had I done this” and then I go back to the lab.
I constantly felt the need to get better, and I’d like to think I did. I found my self skipping entire portions of levels completely on accident sometimes. Not just that, you’re able to reset levels with the simple press of a button rather than going to the menu and selecting an option, which added even more haste when it came to subsequent runs of levels All the abilities were consistent with the level design, and something that I noticed as I played more was that every time a gun was left unused it was always to access a shortcut.
The vibes this game gave were also great. The environments ranged from an area like the final world from kh3 to majestic ruins to a complete hellscape. The geometry of this game was super well done. and man don’t even get me started on the music. I know nothing of machine girl but she went CRAZY for this game’s soundtrack.
All in all, play this game solely for it’s fun and fast gameplay. I guess you can try and fw the story but it’s nothing too special.


with that mediocre ass ending out of the way, this game was overall an incredibly wonderful and fun experience.

when it comes to faithfully recreating moments in the original, this game does a great job in that regard, barret’s arc in corel prison and cosmo canyon are great examples of well done recreations, not only that, the added moments that weren’t present in the original were also really well done (e.g gongaga and kalm which didn’t have much relevance in the original) this game really solidifies the main cast as one of my favorites in any jrpg. they’ve done almost everyone so much justice. i especially like how yuffie and vincent were implemented considering the fact that rhey were optional in the original game. rebirth has a lot of funny and wholesome moments which i was super happy about.

the open world, a new feature that i was initially worried about was surprisingly really well done. obviously it has its flaws such as the scattered collectables being annoying if youre doing side content and going for the platinum and there being some jank in some areas, in my playthrough i didn’t go all in for the 100% but as i do more exploring in the post game getting this game’s platinum im sure that i’ll enjoy the open world even more.

the combat remains the same and the added features like synergy, the parry materia from remake being the default dodge and new abilities were really well implemented, i was honestly playing the game like i was playing hard mode (in a sense that i was avoiding using items and cure materia) which was funny to me.

I picked this game back up a week ago after having started it and putting it off months ago. I really enjoyed it from where I ended off and I still really enjoyed the game to the end

I will say though my flaws lie mostly with both the camera and physics of the game. I thought this was a built from the ground up remake but remnants of its PS2 predecessor still preside. Though as time went on and I got more used to the controls it became less of a big deal

The boss rush structure that this game follows was super fun from beginning to end. Though some bosses were annoying to either fight or find, this game is still able to do a good job at consistently creating new and engaging colossi encounters, no two bosses felt the same.

I’m super in the middle when it comes to the game’s over-world. It felt like a huge double edge sword because on one side, these barren wastelands help create the tone that this game is going for as well as supplement it’s conflict, but on the other hand, I found myself getting frustrated over getting lost a lot, especially when a boss took place inside an area underground or in water areas. (By the way swimming is slow as shit even with the r2 button)

Now that I’ve played this game and now know what i need to do in order to progress as fast as I can, I really want to revisit this game. Even then, this first playthrough was still very fun