Reviews from

in the past


Lonely Rolling Star still has me crying almost every time. I can't quite explain why. Might gather my thoughts and write more at some point, try to pinpoint what it is about this funny little game that just oozes love and complex emotion. I fucking love Katamari, dude

A classic and simple concept that you'll want to replay; roll your Katamari ball around, starting from a meagre 5cm in some levels to up to 300m in the final level, collecting larger and larger objects as you yourself grow. It's addictive and doesn't outstay its welcome. Coupled with a quirky aesthetic and an eclectic soundtrack, the game expands into a sort-of collectathon near the end as you try to discover and roll up every type of object in the game to complete your collection. My only gripe is despite having about 20 levels, there's only three environments in the game, so you'll feel a little bit of repetition, even if different levels in the same area have different goals and object layouts, and eventually will end at a different size level. I highly recommend this game, highly worth playing. The Steam version is incredibly faithful to the PS2 version so you can't go wrong with which platform you play on.

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A nearly perfect game, the only sour spots are 2 kind of annoying levels that you can mostly bypass anyway. Katamari Damacy is easily one of the most unique and fun games I've played, and while it is undeniably weird, I think there's something beautiful about the game.

Katamari Damacy is all about mashing together disparate elements and enjoying the chaos that ensues. The crazy characters, weird music, and unique gameplay are all rolled up into a charming, surreal experience.


Really comfy game, a little jank and sometimes frustrating, but mostly a lovely experience.

Life would be better if we let the Prince roll us up.

Katamari Damacy reminds us of how boring life is. If only we, the collective human species, had a smidgen of the laughter, joy, and childlike optimism emanating from this video game world, then maybe our world would be in a better place.

Tragically, Katamari Damacy envisions our world as something to be cherished and collected. The Prince lovingly rolls his ball, collecting everything in its path. Small critters, soft toys, gardening equipment, road signage, people, and buildings. These are some of the things that are rolled up like a tightly packed cigarette. You will roll your ball until you cannot collect any more, creating an all encompassing ball of everything ever, all thanks to the Prince.

Sadly, this is not felt in reality. Life is mostly boring, often cruel, and sometimes joyless, with very little katamaries or Princes rolling around. While our lives are utterly boring, no matter how hard we excite ourselves, Katamari Damacy tells us that there is an alternative way of living. If we manifest the Prince to life and let the lovely little man roll us up, and everything we have ever known, existence would serve a greater purpose. We would be allowed to dream of better things. To surrender to the katamari would grant us the ultimate answer to the meaning of life, infinite bliss.

To be a single, atomised part of a beautiful star in the night sky would be an absolute privilege.

Katamari Damacy is Katamari Damacy.

oh! I feel it. I feel the cosmos! what a weird fun little game. first off the soundtrack to this game is insane. some of the best tracks i've heard in a long while. the artstyle is very unique and fits the humor of the game perfectly. most of the stages are fun but there is nothing like the last few when you start to roll up buildings and even whole islands. i wasn't a huge fan of the levels where you could only roll up 1 of a certain item, meaning if you accidentally picked one up the game would end and you have to start over. I much prefer the main goal of rolling up as much as possible. most of the difficulty in the game comes from the controls, and even after beating the game I still dont think I have a total grasp on them. They are obtuse on purpose otherwise the game would be far too easy. its part of the design philosophy and i think it adds a lot to the game, but there are instances, like rolling up a small ledge, where it can be finicky and annoying. the humor of the game is really good too. the king of all cosmos acting as a somewhat neglegent parent leads to some pretty funny moments. it's pretty rare these days to get a game that is this eccentric and weird. i think it's a good embodiment of what makes the PS2/Gamecube era so special.

the first time i played this game i was in a really sad mood, but rolling on the ps3 made me happy again. the first katamari game i booted up was me & my katamari on the vita, but halfway through the first level i instantly realized this franchise was important enough to start from the first game. a game of true love and the best ever made.

You hear that? That's the main themesong spontaneously playing in your head.

what a treat. katamari damacy is a lovely break from the stressful nature of most video games, while still being challenging and fun.

An all-timer for me. But the blaring timer and the sudden, blunt crashes when you're not big enough serve as some rough edges that harsh an otherwise joyful experience

Katamari Damacy é um jogo simples, charmoso, com uma OST incrível, gameplay divertida, história simples mas incrivelmente linda, tem poucos momentos estressantes, mas não é absolutamente nada demais. A última fase é algo especial, e a seção dos créditos é muito muito linda, não tem o que odiar nesse jogo

Truly special game that has only grown more important to me as time goes on. It's simultaneously stressful as fuck and also a comfort game, it feels good to play while also feeling like absolute bullshit when you make a mistake.

azimle sıçan taşı deler

Just a wonderful game, unique, weird, an acid trip with soul. Gameplay loop is simple but addictive, and it really does leaving you wishing for more. Thankfully there are sequels

My mom bought me this game unprompted one day. Said she got suggested this by the store clerk.

Whoever you are, you managed to make a kid very happy.

Katamari Damacy is such a unique game. Uniqueness is Keita's middle name but this game goes beyond it all: Unique controls, unique artstyle, unique story, unique music, everything about this screams creativity and, to this day, no game has been as positively quirky as this one.

A gameloop as simple as "roll over objects, become bigger" becomes this journey to find all the funny gags around the world as you make your next stellar object. Everything about the direction of this game just blends so well with its core, that I might as well call it a miracle that it works so well. A few little problems here and there (controls are great, but not the tightest) thankfully do not hamper the experience at all. If you want to check it out, there's also the steam version that works very well.

It's never too late to play Katamari Damacy.

heavily biased as it's my childhood game, but tbh damacy is a special little game, there aren't many like this one. the controls feel gimmicky at first but they end up being pretty solid and fun and mastering them feels pretty good. also it's just the right size of a game. it doesn't elaborate too much on everything, it doesn't need to. it feels simple and good

soundtrack wise this is to this day the best soundtrack for a game i've ever listened to. nothing beats this one. could be nostalgia though

in general this game doesn't feel like something namco would ever release. makes sense they never did it again. this is the closest we ever got to an indie game without it being actually indie

i love it, but we love katamari just about beats it i think

There's little that is as whimsical and fun on planet earth. Reminds me of the classic I Spy books in its creative framing of every day objects. I love that it works as both a artsy vibes game and a score play game.

Huge fan of rolling a massive ball over pencils and kids and stuff.

the greatest video game ever made


Nana, nanana nanananana, Nana, nanana nanananana

Go on prince, roll me into the katamari, I've accepted my fate.