Reviews from

in the past


It's Castlevania 64, expanded!

Legacy of Darkness isn't exactly a new game, just the original N64 title with extra features, and they absolutely make this the better version.

Better lock on, higher resolution with the expansion pack, faster climbing, upgradeable subweapons, actual camera controls, new levels, new layouts for the original levels, and two new characters: Cornell and Hunk-- I mean, Henry.

Cornell is the star of the show. He's in the box art, and is the only playable character at first. This game takes place years before CV64, detailing how that game's Dracula came to be.
Completing the campaign as Cornell will unlock Henry, WHO HAS A GUN!
Henry's mode is pretty straightforward: Rescue the kidnapped children from 6 levels before time runs out. Not nearly as much puzzle solving or time-card using, just blast through the hordes of evil while looking for the missing kids. Finishing his mode while rescuing everyone will unlock Reinhardt and Carrie, Hard mode, and everyone's alt costumes.

I didn't replay the game with Reinhardt and Carrie but from what I looked up, their campaigns are largely the same, with some new layouts.

Legacy of Darkness is simply a better Castlevania 64. Play both if you're a nerd, or stick to LoD if you only have time for one.

Sitting somewhere between a new game built on Castlevania 64 and a director's cut, Legacy of Darkness is a truly bizarre release. The fact that I'm rating it separately should indicate where I stand on its distinctiveness, but there's a good chunk that is shockingly similar. This déjà vu doesn't last too long however, and all the differences here are to the game's benefit. Relative to Castlevania 64, it's more polished, features set-pieces that are better fleshed out and less finnicky, and manages to keep the action-adventure vibe going into its late-game rather than reverting to pure platforming. It's honestly a pretty good game, rough edges and all. Awesome ending too. Glad they got a second chance with this one, it was worth it.

i would play the Reinhardt route to get the full story but dawg i am not playing that villa level again

A really solid 3d castlevania game, (big plus of having Skeleton riding motorcycles and revolver wielding knights) but seriously fixed alot of issues I had with the OG C64. It has its jank and camera issues but what game of this time period didn't. You play as a werewolf too and can transform, got all the the classic sub weapons and that classic castlevania music. It's got this puzzle aspect of using night and day cycle which was really cool.

If your a castlevania fan try it out. Not the greatest game in the series but a pretty decent one when it comes to the 3d ones

Where's the Castlevania 64 collection or adding to Switch Online? As janky as the two games are they still deserve some play.


joguinho bem meia boca ngl
o começo é muito bom, atmosférico e interessante mas depois tudo decai com fases estressantes, platforming chato e estágios longos e arrastados.

uma pena porque esse tinha o potencial de ser um dos melhores da franquia, mas foi renegado a "bacana" mesmo.

Nowhere near as bad as 64, but certainly not good either.

I know the N64 titles get a lot of flak, but I genuinely think they're pretty good. Legacy of Darkness especially, it feels like a reworked, more fleshed out version of the original game. I love the atmosphere and slower tempo, and a lot of the frustrating sections of the original game were altered or removed. This is not your average Castlevania. It's almost more of a survival horror title, at least in pacing and atmosphere. Give it a go, but don't expect it to play like other games in the series. This one, and its predecessor, are very different.

Although it is better than its predecessor in almost every way, it is still far from what I might consider a satisfactory experience. Basically because I still find it impossible to get used to the sloppy controls when it comes to the platform sections. Not an awful game tho, but at this point one would expect a more refined gameplay.

(Zerado com o Cornell e Henry) Uma evolução absurda de seu antecessor. A apresentação do jogo é muito impressionante e as boss fights e fases ficaram menos frustrantes e bem mais interessantes.

Ao contrário do que eu disse de seu antecessor, até quem não é fã de Castlevania não pode deixar passar esse jogo, as qualidades mascaram e muito seus defeitos. Vale a pena!

As most people have already said, this game is just CV64 but better. Henry's mode feels a bit tacked on but Cornell is pretty good and the two from the previous game are the same with some updates to make them a bit better. This game gives you all that delicious atmosphere and music from 64 in a context that actually controls well and has a decent camera.

This game is insanely underrated, wish it was a Metroidvania but it's so vibey I genuinely love it. Really need to pick it up again to play as the other characters.

Insertar meme de Marcelino diciendo "somos más malos que mi puta madre"

They took everything simple and fun with the mechanics of the series, removed the flow, and made them extremely janky

https://www.youtube.com/watch?v=Va5_rn3vG3A

I mean, if the game had continues it would have been really good, but yeah, for the most part my brain was fried and on autopilot mode.

I don't get, WHY PEOPLE SAYS THIS GAME IS AWFUL? THIS GAME IS INCREDIBLE.
I think people compare this game with more recent games or with their homonimus Metroidvania games, when in reality, this is a 3D take ON CLASSIC CASTLEVANIAS.
The game is segmented in stages, LIKE CLASSIC CASTLEVANIAS, it's more methodical LIKE CLASSIC CASTLEVANIAS and it's levels are more focused on plataforming and it's secrets on power ups LIKE CLASSIC CASTLEVANIAS.

Strong points:

1) Excellent level design
2) Superd controls, yes, don't pay attention to anyone who says otherwise, you have to rate the controls based on the game age, and it has better control and enemy lock on than Occarina of Time and Majora's Mask. It fixes the problems that Castlevania 64 gameplay had.
3) This is not a precuel of Castlevania 64, it's a REMAKE. Cornell's story is the precuel, once you beated the game you unlock a second character, Henry, and if you play through Henry's campaing completing his objectives you unlock Reinhard and Carrie, the protagonist of Castlevania 64 and with them THE ACTUAL CASTLEVANIA 64.
4) Picking up with what I said, 4 playable characters, each of them has some unique bosses, different gameplays and secrets.
5) A good bunch of secrets in various areas including secret bosses.

Weak points:

1) The camera, like almost all the games of the N64 and PS1 era.
2) The story is somewhat cliché-

Overall, an EXCELLENT and injustified hated Castlevania game.
PLAY IT IF YOU LOVE THE FRANCHISE.

Nobody in this world loves you, but I am eternally on my knees for you.

Legacy of Darkness is kind of weird. We're currently living in a time where less-than-a-decade-old ps4 games are getting full on remakes, much to the chagrin of many, meanwhile this game sorta kinda did it back in 1999 and just under less than a year after the game it was based on released. It's a a finished game/remake/expansion/side-story/update/director's cut/companion piece to castlevania 64...which itself was also a weird 3d action platformer-metroidvania-survival horror mish-mash that I thought managed to make the jump to 3d pretty successfully and stand on its own as something incredibly unique, even by today's standards.

Its sister release, then, is a whole different beast, ending up as a game that I can genuinely and wholeheartedly say is one of the N64's best thanks to the abundance of additions and improvements it makes. Two entirely new campaigns, new and reworked levels, tweaked controls, n64 memory pak and high resolution support - hell, there's even a blinking indicator in a few boss fights that just says "USE LOCK ON TARGETTING", since that's a thing that was added. I honestly interpreted it as the devs being spiteful towards people who wrote the initial release off despite not properly reading the manual or engaging with its mechanics, and that's cool honestly, like they're saying "hey dipshit, we added this thing to make your life easier. use it. "

In short, I'm right and you're all wrong. Again. untrue, this is entirely subjective Unless you agree with me for whatever reason. I initially said that cv64 didn't really stand as any kind of genre pioneer but playing this game and further hindsight has me thinking that may not entirely be the case. Hear me out on this, but Legacy of Darkness cutting the fat and really accentuating what cv64 already excelled at may or may not show signs of something akin to an early proto-soulslike????

This is entirely based on what little experience I have with soulslikes in general so this is mostly just conjecture, but aside from listing the genres that I think this game encompasses, the best I could describe LoD is as "a difficult 3d action game with an emphasis on slow methodical platforming and combat, rich atmosphere, and minimal guidance". Maybe this game influenced fromsoft, maybe it didn't, I dunno. Either way, Legacy of Darkness is cool and is probably as good of a 3d adaption of what castlevania represented at the time as one could ask for.

This game is so fucking good I don't know how anyone ever thought this was bad. 99% of the complaints even by people who defend LoD are half baked at best. Only issue one could have is the n64 controller itself shafting this game a bit. Play it on a real controller and that issue is gone.
Here are my bindings for a PlayStation controller.
A=Circle=Jump
B=X=Attack 1
C Left=Square=Attack 2
C Right=Left Bumper=Collect Items
C Up=Dpad Up=Change camera
C Down=Triangle=Item Attack
L=Right Bumper=Werewolf Attack
R=Right thumbstick press=Lock on
Z=Left Trigger=Crouch
Map Dpad to right stick

Cornell so cool. We love Cornell.

Para nada el mejor Castlevania, tiene varios problemas notables pero definitivamente no es tan malo como muchos dicen.
Tiene muy buena ambientación, gráficos decentes y la música creo que va más en cada quien pero personalmente está buena.

Cornell & Henry story clear.

Better than its reputation but I would be lying if I said it wasn't at least little bit janky.

I also love how Dracula's evil plan is just causing some drama between siblings.

Solid upgrade to Castlevania 64. The remade levels are so much more fun, the controls are more intuitive, the bosses are way more interesting and challenging. Not a masterpiece or anything, but worth playing.

Ultimately fine but it's hard to find the inspiration to run around such convoluted mazes without any sort of map. Ambitious and solid as an early 3D platformer but its age makes it hard to push through.


"Beklediğimden daha az deforme olmuş, ancak günümüz oyunlarına da bir o kadar uzak."

Oyun hakkında çokça detaylı bir ton yazı yazmıştım zamanında, bu yüzden şimdi tekrardan tonla yazıyı yazabilecek gibi durmuyorum, ancak özet geçebilirim.

Karakterlerin hikayelerinin hepsi oynanabilir olduğundan ve ayrı bölüm dizaynları da yapılmamasıyla beraber, kendini inanılmaz tekrar ederek sıkıcı bir yapıya bürünüyor.

Mekan tasarımları, müzikler, her bir sanatsal dizaynı tasarlarken teknolojilerini o kadar iyi tanıyarak yapmışlar ki, teknolojinin sınırları yüzünden böyle bir dizayna gitmişler, ucuz olmuş demiyorsunuz.

Oyunu uzatabilmek için çok ucuz yollara başvurdukları da aşikar, o yüzden bu serinin hayranı değilseniz, bu oyunun yüzüne bakmamanızı tavsiye ediyorum.

I quite liked the greater focus on platforming in this one, but it just doesn't hit the same way Castlevania 64 did for me.

Melhor jogo 3d da série. Bons controles, gráficos charmosos, ambientação e trilha sonora marcantes, com uma história divertida de acompanhar, gosto muito da luta final.

É uma pena que seja ofuscado pela reputação do 64, dê uma chance.

Better than Castlevania 64 but not by much.