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This review contains spoilers

Wouldn't wish this game upon my worst enemy. The mindless head slashing is really fun but somehow the developers thought people would like it better if they introduced a horrible rpg quest design that no one even asked for and make it the main centre of focus for 80% of the game. The characters were so uninspired and boring that even ubisoft pales in comparison. The mission design is so bad, most of the missions you're just solving some bs conflicts between people and climbing up towers and hitting the button prompts, either that or an abysmally designed boss fight like the final fights with Waltz. The waltz fight is so godamn awful and broken, you also lose all your resources like medkit and weapon durability after dying to him, it's easily the worst boss fight ever put in a game, don't know if they fixed it via updates, since I played the pirated version of the game. The parkour also felt frustrating and janky almost all the time. The only few good things I can say about the game is the Veronika mission where you kinda sympathise with her and endlessly protect her during the entire mission but then the whole thing where you turn into a volatile like being they've been hyping about throughout the game comes into picture at a very inappropriate moment and you see her character die in the most horrible way. I think that was done really well, I kinda felt bad for the Veronika character and the game gets a bit bearable during and for a while, after the mission. For a moment I thought the game's latter half is kinda redeeming it but then the whole Waltz fight dropped and I had to just shelve the game. The graphics are good and the music is kinda decent as well but man does the game have horrible mission design and pacing. Game did feel very unpolished and the version I played was 1.14 which is pretty new. I feel like if they had a cheesy but bearable story like the first dying light and focused more on the combat and gameplay mechanics rather than introducing half baked rpg concepts and replicating some of the worse far cry games and still ending up doing injustice to those games, I feel the game wouldve easily won me over. This game in no way is comparable to the first dying light. Hopefully Techland learn from their mistakes and make a comeback with a better sequel.

Was excited to play a zombie parkour survival game but instead got a tutorial screen and crafting menu simulator with a story that NEVER EVER STOPS HAPPENING. Quick survey, you know the people you work with that casually game? Do they like this shit? Is just brutal time-wasting and barely functioning grab bags of mechanics really what they are into?

This game is trying so hard to be every game ever made that I can't actually discern what it does well. It looks amazing but it means nothing reads very well in this parkour game, and the parkour feels really messy and unwieldy, just generally cancelling itself out in every facet.

also can we do away with the protagonist commenting on every thing they see? At the beginning of the game when you find multiple dead bodies for an "end of the world" party, Aiden just will NOT stop explaining how sad and tragic this all is. I can discern with my own eyes if something is sad or not, I don't need Poindexter to explain how I should be feeling.

There is just so much from the first 3 hours that makes me realize just how much I'm not liking anything Dying Light 2 is doing. I really think games need to be simpler and get to the point quickly, because I genuinely don't know who I'd recommend this too. Yeah, this game has an absolutely bloated opening and turgid buildup to a plot you will be incapable of caring about. Fuck AAA.

Esse jogo se tornou um dos meus favoritos de apocalipse zumbi, eu realmente gostei bastante do início ao fim, principalmente da gameplay e do gráfico que são INCRÍVEIS

A história me prendeu também, muito emocionante e o final foi brabo demais

Zerei junto com o meu amigo Ricksson
Foi MUITO DIVERTIDO

Com certeza esse jogo é um dos melhores pra jogar com amigos, tiveram vários momentos engraçados, tensos, difíceis, tristes e emocionantes

E claro, os personagens são ótimos, gostei bastante de todos eles

Sem dúvidas o que eu mais gostei do jogo foi da gameplay (o combate e o parkour principalmente), era muito viciante ficar matando zumbis aleatórios e pulando em prédios kkkkkkkkkk

MUITO BOM!!!

Dying Light is my favorite game of all time and I was so unbelievably hyped for this... Then it released and I was promptly disappointed. The rpg elements are not nearly fleshed out enough to be fun and the story is uninteresting and ultimately has no consequences. Aiden isn't good because he lacks literally every quality that made Crane good in the first game, I'm not saying Aiden should've been a copy of Crane but he also shouldn't have been the exact opposite. Crane was a badass hero who could take on damn near any odds and would do so to protect his friends in Harran, but Aiden gets punched in every cutscene and goes through the story not giving a shit about anyone at first and just trying to use them to find his sister, which means literally nothing in the end.

That out of the way, it did manage to improve on the first game in a few ways, really only combat and parkour, the most important categories. For combat, human enemies are much less frustrating to fight and actually have decent ai, but the zombies are biggest non challenge ever, there's barely any volatiles at night, howlers are useless replacements for an actual interesting infected in the screamer, and the other special infected types just do not show up enough to even be slightly memorable. The parkour though, is greatly improved in every way. In the first game you had a pretty low to the ground area to parkour on, and while it was fun there it had much potential to evolve, which it did. The newly added skyscrapers in the Central Loop allow for much more vertically and variety in your parkour, and the revamped grappling hook, which is far better as it isn't a fast travel option, and the paraglider add even more traversal methods besides running. The addition to allow actual wall running now is also greatly appreciated. Overall the parkour is much more fun and the combat is slightly better but pretty much everything else is horrible, truly disappointing.

I hated this game, couldn’t even force myself through it, same with the person I played it with. I don’t understand how it was worse than the first game in basically every aspect. Extremely disappointing.


no começo achei que estava mto repetitivo e sem sal depois melhorou mto tanto o enredo como a gameplay

Dying Light 2 is just... painfully mid.
Maybe it's me just being unhappy at the moment but the gameplay just isn't that fun until after you finish the story (which sucks btw). The characters and story are still painfully bad, and there's no amount of updates that can fix that. The store is frankly really stupid and the new(ish) bounties and mission systems are super grindy and tedious. They finally added guns! Hooray, right? Unfortunately not. All the guns besides the basic pistol are locked behind incredibly grindy bounty missions and it might have been the absolute worst way to implement them. It's also still super buggy (on PS4, at least). All I can say is that the graphics look a lot better and the Tolga & Fatin mission is kinda cool.

Overall, really fucking disappointing.

Superou as minhas expectativas! Esse jogo me fez gostar muito mais da franquia! Adorei a forma como a história foi se desenrolando. Peguei um final bem emocionante, gostei dos personagens e também das músicas do jogo!

Observação: Gráficos sensacionais kkkk

Yep, they didn't know what they were doing. This is basically the first game but worse. It does have cute graphics but even these are like, not necessarily a step up. They're different enough to not be comparable tho. It's a lot more bright and flashy this time around, for better or worse. Ok actually there's one thing this game has going for it, and it's the parkour music. I had a ton of fun running around just to activate the music. Maybe it even made parkour feel better in this game in the end? But if parkour feels better, combat certainly does not and uh... Idk I mean even if parkour is more fun, that's really it. Nights are flawed, monsters are way more boring, you really gotta force yourself to run around in circles for a long time if you want any intensity and yeah idk this game definitely did not capture the essence of it's prequel... Playing with no hud was at least fun for a bit. And it's not all bad I still managed to find ways to enjoy the game, but it's definitely not expertly crafted at all. Oh yeah the story is a joke

I hated this, I forced myself through it. The first was so good, why did this have to be so bad? Thinking about this makes me angry :(

My second playthrough of Dying Light 2 cemented how I feel about this game,
It's good, it's enjoyable, but it could do a lot more.

It just feels like it's missing... something?

I'm also rarely-never a fan of level scaling with enemies, let me level up, reach the maximum and just plow through everyone. Why do I still feel 'under levelled' when I've got no other skills I could possibly get?

I'm also not a huuuuge fan of the weapon damage system in this, it seems weapons break way too fast and unlike other games where they have this, there's nothing else to 'experiment' with in terms of weaponry as an alternative.

Besides that, the story is alright, the world is somewhat detailed and filled with things to do and the traversal is great.

Après avoir joué à dying ligth 1 j'attendais avec impatience la sorti du 2 et je l'ai même précommandé. Cependant le jeu avait énormément de bug à sa sorti à tel point que ça ma sortit du jeu avec mes amis. On s'attendait réellement à mieux en terme d'histoire (surtout après le 1 qui était vraiment cool) et de gameplay. J'avais l'impression que le jeu n'était pas fini quand il est sorti. Bref déçu du jeu et si un jour ils décident de sortir un 3 alors j'espère qu'il ne saura pas aussi baclé que ce dernier

This game was a massive disappointment. Not only was it plagued with performance issues but it was a step down in almost everyway from the first game. The combat feels so much less impactful and the parkour is fun but becomes pointless once you acquire some upgrades for your wingsuit and grappling hook. The story is also soooo poorly paced and written it felt like such a slog to sit through characters who I couldn't care less about just vomit exposition and nonsense at me when all I wanted to do was jump around and bash zombies. What a letdown.

I dislike it. Dying Light 2 has all of the ambition and none of the execution required to pull it off. Even after 2 years of retooling to make the game systems more like the original, the quest design and map are still dull and needlessly complex. I am also begging the writers to read a book, any book!

Enjoyers of the original Dying Light should be wary of claims that this benighted product has been "fixed" by Techland's dedication to the sunk-cost fallacy. Lipstick has been liberally applied to this pig and no amount of flowery sophistry from Aiden Caldwell should convince you otherwise. We should have all been more bullish on Dead Island 2.

This game suffers compared to its predecessor for investing too much into its narrative. Tragically, it wouldn't have been so big a problem if the story was any good. For all the mystery it builds up, you get one of the most unfulfilling narrative climaxes in gaming - while in the meantime you engage in lengthy dialogue trees with an entirely bland and forgettable cast of survivors.

Dying Light 2 has gotten a year of patches, and is now surprisingly good. Well, if you consider Dying Light 1, but bigger and with a story that scrapes into average territory instead of awful to be good, then you're in luck.

This game is huge, and there's like 120 side quests, at least 40-50 of them are of decent quality (aka have plotlines). The combat is even better than the first, the graphics are gore are much better, and you generally get a lot of bang for your buck with this game. I would recommend it over any Ubisoft sandbox, and doing parkour tricks and dismembering zombies stayed legitimately fun for the almost 40 hours I spent playing.

The games main flaws are some atrocious sound design and most obnoxious completion requirements I've seen since the PS3 era. Zombies in this game love to scream. Low quality, bitcrushed screams that hurt my ears. And they don't fucking stop! The sound mixing is so bad in this game I played it mostly with the volume super low. The platinum trophy is also horrible, requiring 30 hours of controller rubber banded to move in a circle, farming 50 super rare random encounters, somehow grinding up 1 million dollars when top tier rare items might be worth 10K, and getting 200+ collectibles, many of which are permanently missable. I had every intention of doing this until I got to the endgame and realized how big of a waste of time it would be.

So play it, enjoy it for the fun combat and parkour, do lots of side quests and pack it up. A good live service game this is not, but it is a very decent open world adventure compared to nu-Ass Creed or Horizon. I don't mind a AAA sandbox if this gameplay is this fun.

Boring story, boring gameplay, bland world building. Completely lacks the atmosphere of the first game. Huge letdown.

Dying Light 2 is yet another example of feature creep ruining a promising sequel that could've outshone the original completely, but failed. It's not a complete faliure, of course: I just LOVED the improvements they've made to parkour, how they retooled some combat mechanics, and the way they tackled night gameplay. But with it's fuck-huge open world with icons constantly assaulting your senses, it's hard to just sit back and enjoy the good parts of this one, and the story is immensely dissapointing. The OG Dying Light didn't have the best story either, but at least there were memorable and fun characters supported by great cutscene direction and voice acting; now it's just cliche morons bumbling their way into an anti-climactic ending. Really dissapointing. If Techland intends on making a third game someday, I'd want them to narrow it's scope a little bit, or at least introduce some more sandbox elements and greater enemy variety, not double down on scripted idiocy or live-service elements most players won't even touch.

Pretty entertaining sequel to the first Dying Light. Just more of the same zombieslaying goodness. The added features like the paraglider and improved grapple hook are nice for traversal. And the weapons are all fun especially Lucille from The Walking Dead.

Also glad to see this game getting more updates. Feels way better to play now.

The only thing I guess I don't like about Dying Light 2 is the human combat. I don't find the parry system too engaging. But good news is they're easy to take out with a crossbow!

Loved 😍

-First cutscene (2-3 minutes)
anniversary event ad
dlc ad
uhhhh okay techland

A continuação legítima de Dying Light 1, tudo do primeiro jogo foi melhorado, mapa mais intuitivo, história muito direta e sem enrolação.

Gameplay pra min foi super satisfatória

when is the light gonna fucking die already i dont wanna play this game anymore

DL2 foi uma grande decepção para me em 2022 pois eu estava acompanhando seu desenvolvimento desde seu primeiro anúncio, e ele consegue ser 10x pior que o primeiro jogo que por outro lado é maravilhoso um dos melhores jogos de ação de zumbi já feito tudo que o primeiro game tinha de bom eles conseguiram piorar nesse game, começando pelo parkour que nesse game eles meteram um sistema de estamina que so fica aceitável lá pro final do game, o gancho que era super divertido no primeiro game se tornou uma corda chata que você quase não usa, os gráficos consegue ser pior que o primeiro game, a história é uma chatice as motivações do protagonista é um clichê do caralho, sem falar no sistema de missão que virou um FarCry da vida, você é literalmente um escravo de qualquer NPC que aparece na história, se você estava pensando em comprar esse jogo eu indico testar mas não espere um DL1 melhorado, Dead Island 2 ta a frente desse game

Whoever decided to put health bars over enemies in this game should be prohibited from ever designing a video game again.

Dying Light 2: Stay Human é um jogo de ação e terror em primeira pessoa, ambientado em um mundo pós-apocalíptico infestado de zumbis. O jogo é a sequência de Dying Light, lançado em 2015, e foi desenvolvido pela Techland e publicado pela Square Enix. O jogo foi lançado em 7 de dezembro de 2023, para PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S e PC.

Pontos positivos
O jogo oferece uma experiência imersiva de sobrevivência e exploração, com um sistema de parkour fluido e dinâmico, que permite ao jogador se locomover pelo cenário de forma ágil e criativa.
O jogo possui uma história envolvente e personagens carismáticos, que reagem às escolhas do jogador e influenciam o destino da cidade de Villedor, onde o jogo se passa. O jogo conta com a participação de atores renomados, como Troy Baker, Rosario Dawson e Giancarlo Esposito, que dão voz e personalidade aos personagens principais.
O jogo apresenta uma variedade de inimigos e desafios, que exigem do jogador estratégia e adaptação. O jogo possui um ciclo de dia e noite, que altera o comportamento dos zumbis e o nível de dificuldade. Durante o dia, os zumbis são mais lentos e vulneráveis, mas à noite, eles se tornam mais rápidos e agressivos, e podem perseguir o jogador pelos telhados. Além dos zumbis, o jogador também deve enfrentar outras ameaças, como facções humanas rivais, animais selvagens e mutantes.
O jogo possui um modo cooperativo para até quatro jogadores, que permite ao jogador se juntar a seus amigos para realizar missões, explorar a cidade e combater os inimigos. O jogo também possui um modo competitivo, que coloca os jogadores uns contra os outros em diferentes modos de jogo, como captura de bandeira, sobrevivência e caça ao zumbi.
Pontos negativos
O jogo possui alguns problemas técnicos, como bugs, quedas de framerate e travamentos, que podem prejudicar a experiência do jogador. O jogo também requer um hardware potente para rodar de forma satisfatória, especialmente nas versões de PC e consoles da nova geração.
O jogo possui uma curva de aprendizado um pouco alta, que pode frustrar os jogadores iniciantes ou menos habilidosos. O jogo não possui um tutorial detalhado, e o jogador deve aprender na prática as mecânicas de combate, parkour e sobrevivência. O jogo também possui um sistema de progressão um pouco lento, que requer do jogador muita dedicação e paciência para desbloquear novas habilidades, armas e equipamentos.
O jogo possui uma duração um pouco curta, se comparado a outros jogos do gênero. O jogo possui cerca de 20 horas de campanha principal, e cerca de 40 horas de conteúdo adicional, como missões secundárias, colecionáveis e atividades opcionais. O jogo também possui um fator replay um pouco baixo, pois as escolhas do jogador não afetam significativamente o desfecho da história, e o jogo não possui um modo new game plus, que permitiria ao jogador recomeçar o jogo com seus itens e habilidades anteriores.
Jogos semelhantes
Dying Light 2: Stay Human pode ser comparado a outros jogos de ação e terror em primeira pessoa, como Left 4 Dead, Dead Island, Resident Evil e The Last of Us. Esses jogos também possuem elementos de sobrevivência, exploração e cooperação, e se passam em cenários pós-apocalípticos infestados de zumbis ou criaturas similares.
Dying Light 2: Stay Human também pode ser comparado a outros jogos de mundo aberto e RPG, como Fallout, The Witcher, Cyberpunk 2077 e Horizon Zero Dawn. Esses jogos também possuem histórias ricas e complexas, personagens marcantes, escolhas morais e consequências, e um alto nível de customização e liberdade.
Vale a pena?
Dying Light 2: Stay Human é um jogo que vale a pena para os fãs do gênero e da franquia, pois oferece uma experiência única e divertida de ação e terror em primeira pessoa, com um sistema de parkour inovador e uma história envolvente. O jogo também possui um modo cooperativo e competitivo, que aumentam a diversão e a longevidade do jogo.
No entanto, o jogo também possui alguns pontos negativos, como problemas técnicos, curva de aprendizado alta, sistema de progressão lento, duração curta e fator replay baixo, que podem desagradar ou desanimar alguns jogadores. O jogo também requer um hardware potente para rodar de forma satisfatória, o que pode ser um empecilho para alguns jogadores.
Portanto, o jogo é recomendado para os jogadores que procuram um jogo de ação e terror em primeira pessoa, com um sistema de parkour fluido e dinâmico, uma história envolvente e personagens carismáticos, e um modo cooperativo e competitivo. O jogo não é recomendado para os jogadores que procuram um jogo de mundo aberto e RPG, com um sistema de progressão rápido e variado, uma duração longa e um fator replay alto, e um modo new game plus.


I will rate this as 4 stars, even though I feel like putting it to 3.5
I pre-ordered ultimate ed because I loved DL and was waiting for it sequel. Yet was disappointed at how developers released it as "early access" with many bugs. One of them made me abandon it for a time. Its recent updates make it look like a final product at last

The first one was pretty enjoyable zombie adventure and I was expecting more of that but somehow they totally blew it and turned it to another open-world game with nothing interesting to add to the genre. At times the movement can still shine through all the other systems but then you're forced to a another cutscene for one billionth time about a story that I did not find one bit interesting.

I'm disappointed tbh the amount of glitches in this game is just crazy, but ima give it another chance