Reviews from

in the past


I am a big fan of the phrase “If it ain’t broke, don’t fix it”, and having this mentality when it comes to making anything is usually the best to have, but at the same time, sometimes the product in question, like a sequel to a popular video game, needs to have a little kick in the ass, or one or two changes here or there, to really make it feel justified in its existence. This can directly be applied to Final Fight 2, which in all aspects was still a good game, and a decent follow-up to the original game, but it introduced pretty much nothing to change up the gameplay from the original game, which could be good for those that loved the original game to death, but for those that didn’t, it wouldn’t give them much of a reason to seek that, or any of the other FF games, out. But hey, the game still sold pretty well, so it was naturally gonna get a follow-up regardless, and we would get that follow-up just two years later with Final Fight 3.

I was actually pretty excited to come to this game, cause it has been quite a bit now since I last played one of these games, and I was curious to see how this one would turn out. I didn’t think it was necessarily gonna be too special, but I have been in a big beat-’em-up mood lately, and I was curious to see if they were actually gonna do more with this rather than just being “another Final Fight again”. So, I played through the thing, and as it turns out, it is just another Final Fight again!......... but only kinda. It does feel like somewhat of a proper follow-up to the previous games, since this one does actually offer some new additions compared to the previous game, but most of it is still your typical Final Fight beat-’em-up action, which is all good for me, yet it could be tiring for others.

The story is fairly straightforward, where after the defeat of the Mad Gear Gang in the previous game, the streets of Metro City have grown rampant with crime groups terrorizing the place, with the new Skull Cross Gang taking over as the dominant gang of the city, leading to a large riot being started in the prospect of taking over said city, so it is up to Mike Haggar and Guy, along with newcomers Lucia and Dean, to set out to defeat this new gang once and for all, and to save Metro City once again. Once again, it is a pretty straightforward story, one that we have seen plenty of times in beat-’em-up games, and like with most beat-’em-ups, you don’t need that complex of a plot to go out and start kicking ass all over again, so it is fine by me.

The graphics are good, looking almost identical to that from the previous two games, yet having just enough differences when it comes to the character sprites that you can at least tell something has changed….. barely, the music is also good, having plenty of decent tracks throughout, but nothing that is gonna get me raving and bobbing my head like the tracks you would hear from Streets of Rage 3 (random example, but it works, cause beat-’em-up), and the gameplay/control is pretty much what you think it is if you have played any of the previous Final Fight games, with there being some new additions sprinkled in to spice up your Final Fighting, but it is pretty much another Tuesday for fanatics of the genre.

The game is your typical beat-’em-up romp, where you take control of one of four characters, but if you know me at this point, you already know that I am gonna play as Mike Haggar, while refusing to play as anybody else for even a fraction of a second, go through six different levels through many different locations throughout Metro City, beat down a seemingly endless horde of thugs from the Skull Cross Gang using a plethora of moves at your disposal, gather plenty of weapons to help lay the smackdown on your foes while also gathering plenty of food and point items to assist you along the way, and take on plenty of big, beefy bosses that are relatively easy to defeat, just as long as you don’t mind the giant health bars that a lot of them have. You know the drill, ya punch people, they die, and you can have even more fun punching said people with a buddy, which is all well and good in my book, even if I wouldn’t be so quick to try to get anyone to play this with me, especially if they have already played any of the other Final Fights.

New to the series in this game is that now, instead of having the basic movesets that we have had, we now have additional moves that you can pull off while facing opponents, such as a dash manuver, a charging attack for that dash, throwing attacks, and unique techniques that can be performed for specific characters. This doesn’t change up the gameplay too much from what you are used to, but it is enough to make this game feel like the series is progressing forward, giving the player more to work with and making for a much more fun and versatile experience, so I can definitely appreciate that. Also new in this game is the addition of Super Moves, which pretty much work exactly how they would in a Street Fighter game: you go around, beat dudes up, and when it is charged, you enter a button combination and use it to absolutely ANNIHILATE an opponent. I didn’t really use these all too often, cause the difficulty wasn’t extreme enough to the point where I felt it was a necessity, but it did come in handy against plenty of boss fights, so it is definitely a much welcomed edition.

Now, for this next new feature, I have to ask those Final Fight 3 experts a question real quick….. am I a fucking idiot? Cause I didn’t notice this shit at all when I was playing the game. Apparently, according to what I have read online, there are multiple pathways that you can take in the game, to reach new areas and potentially hidden goodies, but I for the life of me didn’t see that at all in the main game. Yeah, I know there are hidden bonus stages that you can find in order to get more points, but most of the game seems like a clear straight shot from beginning to end, just like with the first two games, so either these branching paths are really well hidden, or I am just incredibly stupid. I will let you all in the comment section decide for yourself why it is the latter option rather than the former.

With all that out of the way though, most of the game is still your basic beat-’em-up through and through at the end of the day, meaning there isn’t really that much here for you to be excited about or want to try out if you weren’t too big into the previous two games. Yeah, the new moves and branching paths do make the game more fun and replayable, but in an era were there were already so many different beat-’em-ups out there, this one doesn’t do anything to make itself stand out from the crowd other than being “another Final Fight”, which is fine for me, but it probably wouldn’t be for others. Also, in terms of actual problems with the game, the dialogue that shows up in the cutscenes in this game is TERRIBLE, holy shit! Like, I am well aware that plenty of games back in the day had mistranslations up the whazoo, which is fine, but I don’t remember this ever being an issue for Final Fight before, yet it is plain as day here. Seriously, it even goes as far as being Mega Man and SNK levels of bad, it is hilarious. Look up the cutscenes at some point later, and you’ll see exactly what I mean.

Overall, despite its lack of major change and some horrible translations for the dialogue, Final Fight 3 is still a decent beat-’em-up and entry in this series all around, with plenty of stages to go through with a buddy, while also not feeling like they last forever (cough, Final Fight 2, cough), plenty of new moves to try out, and just that overall energy and sense of fun that these games haven’t failed to deliver on just yet. I would recommend it for those who were big fans of the previous two games, as well as those who are big beat-’em-up fans in general, because while it isn’t too revolutionary or unique, it can still provide a decent hour of entertainment, especially with a buddy along for the ride. After all that though, I’m just wondering what the next game in the series is gonna- AAAAAAAND it’s a fighting game, GODDAMMIT, CAPCOM! Look, I get it, the games take place in the Street Fighter universe, so it makes sense, but not everything needs to be a fighting game! There’s only so much punching and kicking and killing one can do before they grow completely numb to it, I swear….

Game #597

Se o 1 e o 2 foram uma bosta, pode ir nesse aqui sem medo que é SUCESSO

Eu fiquei muito incomodado com o Final Fight 1 e 2 porque achei eles muito seco muito sem graça sabe, mas como to no hype de finalizar os beat em up do SNES eu não podia deixar faltar uma franquia que é clássica e amada por muita gente.

Eu tava desanimado DEMAIS com os anteriores mas o Final Fight 3 fez nascer todo aquele amor pelo jogo, esse jogo aqui é beirando ao perfeito, seja nos cenários, na trilha sonora, na gameplay, nos gráficos, em tudo que você pode imaginar esse jogo AMASSA.

Ah.. e o problema da dificuldade injusta, bom.. aqui ele foi resolvido, ainda é bem difícil em alguns bosses mas o jogo deu uma amaciada gostosa na carne pra que você possa aproveitar com todo sabor e é claro, com aquele uso maroto de save states pra não virar saudade, né segredo.

Pra quem quer jogar Final Fight mesmo atoa pra se divertir, recomendo muito jogar esse aqui e ignorar a existência dos anteriores no console da nintendo. Ao menos claro, se você quiser pegar as referências da história, saber a amizade entre os personagens ai sim eu sugiro que você jogue os outros, mas se não, se quiser só se divertir, vai na fé com esse que é só alegria

(Lucia é a melhor personagem, mas eles não querem que você saiba disso.)

Apesar de ainda ter algumas limitações vindas do Super Nintendo, é facilmente o melhor Final Fight do SNES. Muito bem construído e satisfatório dentro do possível, mesmo que ainda sofra de alguns slow downs e a mecânica super otimizada o torne muito fácil. Talvez renderia mais se o SNES tivesse capacidade de suportar uma maior quantidade de inimigos na tela, mas do jeito que foi concebido já deve se configurar como um dos melhores do gênero no console. Ao menos conseguiram fazer vários caminhos alternativos e cenários diferentes, com um visual mais reforçado

This is the definitive beat em up experience for final fight especially coming off of the 2nd game. gameplay introduces refined comboing options and supers alongside dashes and sprints to truly give the player control and freedom from cheap shots.

Far better than the second, dynamic with real gameplay ideas, a few short but very good.


Ah sim, o jogo do Haggar de mullets.

Incrível como esse jogo é bom. Ele é bem mais fácil que os anteriores; ao mesmo tempo, ele é tão acessível por essa facilidade a mais, aliado com algumas novidades na caixinha de ferramentas dos beat'em ups, que não tem como associar esse jogo a coisas como uma boa tarde de sábado no final dos anos 90 com uns amigos, quando a gente não tinha muitas pretensões nem as dificuldades da vida adulta.

Não é um briga de rua revolucionário, mas se segura como um dos melhores do Super Nintendo.

E a trilha sonora é uma delícia.

Fire game. I forgot how many beat 'em ups i've played in my day.

Another great sequel in the trilogy, introducing ass kicking player ladies continue with Lucia this time, another great memorable babe. I quite dig Haggar's design here and return of Guy! Gee, why did the devs decide to make Cody get thrown into jail in SFA anyway? Oh well, either way, this is another good one, in some aspects I prefer its variety and how the game feels better, feels less bullshitty but I might be misremembering. But in some places FF2 felt better. Unlike SOR, I don't have a clear preference or fav in this trilogy but these are all fun in their own way.

Beat 'em-ups tend to be monotonous and can become quite boring if they go on too long. This game alleviates that issue by giving a short but fun experience. Final Fight is one of the best Beat 'em-up franchises and this installment continues to enhance the gameplay. Mike Haggar is one of the greatest Beat 'em-up characters of all time and is super fun to play with. Overall this is a fun game that does its job and doesn't stick around too long.

Rejogando essa obra prima agora com meu mano @orocher, tenho que citar que so agora pude notar que os gráficos melhoraram do segundo jogo para esse, além de algumas mecanicas e golpes que pra mim deram um grande upgrade.

Agora o ponto máximo do jogo vai pra trilha-sonora, a musica que toca no final do Dean é uma demonstração de qual f0da era a CAPCOM nos anos 90. TRUE GOAT 🐐

Jogando jogos que o Velberan não cala a boca sobre pra poder entender os papo #4

de novo melhor que o anterior, gameplay não é imediatamente tão mais interessante assim mas adicionaram boas funcionalidades que vão fazendo sentido conforme tu joga

as musicas tao mt fodas

haggar dnv, pq sim é o mais foda

she final on my fight 3!!!! Three fucking times!!!!

¡Joder! ¡Hay motion inputs! ¡Y supers!

Better than the other 2 because of Haggar's ponytail.

Further refinements in addition to 2's small fixes make this probably the best of the trilogy on SNES. The ability to run and the expanded moveset really help this feel like a bigger upgrade than 2 was to the original. It also feels as though levels are less drawn out and enemy variety is improved upon, with at least one new enemy being introduced per level until the final stage.

It seems like it didn't sell well or see great reception though, probably because it was released as late as 1996 in Western regions. I could imagine by that point people would have rather seen a port of one of Capcom's other arcade beatemups, such as Cadillacs & Dinosaurs, Alien vs Predator, or Armored Warriors. Whatever the case, this remains a solid product in its own right. Definitely the best pick for Final Fight at home, but I can't help but continue to prefer the arcade original over it. I think that game sets a crazy high bar for 1989.

Man these final fight sequels would be totally solid if they were twice as short and made for something with more CPU power than the SNES

A very nice brawler to play, I love the fast pace compared to the previous games in the series, it gives you several types of attacks and specials for each of the four characters and it is very satisfying to hit them on enemies, especially with Guy and Haggar who are my two favorite characters to play by far, the game is quite short, which is perfectly fine for the genre it is based on, but it gives you lots of alternative paths and the multiple different characters makes it very replayable, it's a game that I just can't get enough of even after replaying it for so many years.

The easiest Final Fight, but also the most fun to play. A diverse playing roster with new Supers to pull off, faster gameplay, and a much more generous Continue system, makes this a must-play for fans of the genre. Not a perfect brawler, but a darn good one!

I finished Final Fight 3 in one sitting, which really surprised me.

What is even more interesting is the changes compared to 1 and 2, specifically the fact that Final Fight 3 is a whole lot of faster than the previous entries in the franchise.

This time the game offers 4 characters to choose from with different endings, which are pretty much the same with slight variations.

The combat is a bit more fleshed out, but I did not like the fast nature of it, which I felt ruined the heavier feel of the previous entries. The sounds of combat are also felt less powerful, rendering each punch into just a "necessary element" of the combat loop, instead of a satisfying reward for beating the enemies.

Sound has a lot to do with game design, especially when it comes to rewarding the player for doing something, and Final Fight 3 just fails at it.

Despite the sound issues, the game itself is still really enjoyable and entertaining and the shortcomings are just a minor annoyance.

Gosto muito do elenco de personagens jogáveis na lore e da jogabilidade daqueles com que fechei o jogo, sendo eles o Dean e principalmente o Guy. Talvez avaliando como beat em up e considerando a natureza simples e repetitiva do gênero merecesse uma nota maior, mas é que depois da emoção de fechar o jogo nas primeiras vezes e revisitando outras vezes recentemente este ainda é muito divertido, mas um pouco curto e não me fez querer rejogar as mesmas fases seguido ainda que com outros personagens. Ainda assim gosto muito desse jogo e acho indispensável pra quem gosta de um bom briga de rua.

Woah nintendo, beating the shit out of women and midgets?! And in the sewers???! Fine game, but I am not sure if this is my family friendly console anymore. 😩

Really fun sequel that greatly expands the character mechanics, with dashes, dodges, special inputs that you can cancel your jabs and a super that will help you get rid of the most annoying enemies instantly. Each character has their own secret tech, such as Guy and Lucia's dash attack combos, Haggar's whole grappling play, and Dean's (my favorite) which has a very short throwing range but makes up for it with some strong frame traps to catch enemies in their wake up animation. It's great to master them all, but the game design is a bit lacking; enemies have become faster and always try to attack you from behind like mosquitoes, but they can barely keep up with the player's mechanics. This is most evident during the bosses, some of them don't fight with any grunts (like the final boss lol) so there's nothing stopping you from cornering them into a wall, and even then if you're using one of the slow characters , you only have to be aware of their wake up attack, really.
I still had more fun with this entry than the previous ones, but it's missing that claustrophobic feeling of the first game, where your muscle guy is only slightly stronger than the evil muscle guys you're fighting.

Do dash cancel infinites as a girl who pronounces it "Cawfee." Clearly the greatest game ever made.

basicamente minha review é a msm de @gabsofc


Dean saved us in one mini-game and then wandered off of a building at the end of the game and was never seen again.

A big step up from 2 but still not as good as 1. All 4 characters feel good and have a lot of unique moves. The enemy roster is some how more forgettable then 2 and by the end of it you will never want to see Dirk or Arby again in your life. Health drops also seem to hard to come by, but its okay cus the game is really easy with super lenient check points.

Comparado ao Final Fight 2, esse aqui trouxe muita evolução, como o dash e ataques especiais, o jogo bem mais rápido e fluido, além da volta do Guy. Não rejoguei o 1 ainda mas pelo que me lembro é o melhor dessa trilogia.