Reviews from

in the past


Further refinements in addition to 2's small fixes make this probably the best of the trilogy on SNES. The ability to run and the expanded moveset really help this feel like a bigger upgrade than 2 was to the original. It also feels as though levels are less drawn out and enemy variety is improved upon, with at least one new enemy being introduced per level until the final stage.

It seems like it didn't sell well or see great reception though, probably because it was released as late as 1996 in Western regions. I could imagine by that point people would have rather seen a port of one of Capcom's other arcade beatemups, such as Cadillacs & Dinosaurs, Alien vs Predator, or Armored Warriors. Whatever the case, this remains a solid product in its own right. Definitely the best pick for Final Fight at home, but I can't help but continue to prefer the arcade original over it. I think that game sets a crazy high bar for 1989.

Man these final fight sequels would be totally solid if they were twice as short and made for something with more CPU power than the SNES

Apesar de ainda ter algumas limitações vindas do Super Nintendo, é facilmente o melhor Final Fight do SNES. Muito bem construído e satisfatório dentro do possível, mesmo que ainda sofra de alguns slow downs e a mecânica super otimizada o torne muito fácil. Talvez renderia mais se o SNES tivesse capacidade de suportar uma maior quantidade de inimigos na tela, mas do jeito que foi concebido já deve se configurar como um dos melhores do gênero no console. Ao menos conseguiram fazer vários caminhos alternativos e cenários diferentes, com um visual mais reforçado

A very nice brawler to play, I love the fast pace compared to the previous games in the series, it gives you several types of attacks and specials for each of the four characters and it is very satisfying to hit them on enemies, especially with Guy and Haggar who are my two favorite characters to play by far, the game is quite short, which is perfectly fine for the genre it is based on, but it gives you lots of alternative paths and the multiple different characters makes it very replayable, it's a game that I just can't get enough of even after replaying it for so many years.

The easiest Final Fight, but also the most fun to play. A diverse playing roster with new Supers to pull off, faster gameplay, and a much more generous Continue system, makes this a must-play for fans of the genre. Not a perfect brawler, but a darn good one!


Ah sim, o jogo do Haggar de mullets.

Incrível como esse jogo é bom. Ele é bem mais fácil que os anteriores; ao mesmo tempo, ele é tão acessível por essa facilidade a mais, aliado com algumas novidades na caixinha de ferramentas dos beat'em ups, que não tem como associar esse jogo a coisas como uma boa tarde de sábado no final dos anos 90 com uns amigos, quando a gente não tinha muitas pretensões nem as dificuldades da vida adulta.

Não é um briga de rua revolucionário, mas se segura como um dos melhores do Super Nintendo.

E a trilha sonora é uma delícia.

Mayor Mike Haggar, Guy, and some new friends face off against their deadliest foes yet: designs by Tom of Finland

basicamente minha review é a msm de @gabsofc

Underrated Final Fight entry overall. This game just feels right to me. The movement in this style of gameplay feels very smooth especially doing running attacks. Albeit pretty easy. But what can you do. The whole multiple paths also seem very innovative for the genre. But very few that do aren't even in the mainstream zeitgeist I feel. You can probably argue Final Fight 3 is the first "mainstream" one given the series its attached to. But yeah. Its up there as the best arcade... well.... "arcade" brawlers on the system.

Bom demais, um dos melhores desse gênero da época. A possibilidade de ir por caminhos diferentes e cada personagem ter uma habilidade única fez eu gostar bastante dele.

A significant upgrade of the first 2 games.


Lucia best girl

I finished Final Fight 3 in one sitting, which really surprised me.

What is even more interesting is the changes compared to 1 and 2, specifically the fact that Final Fight 3 is a whole lot of faster than the previous entries in the franchise.

This time the game offers 4 characters to choose from with different endings, which are pretty much the same with slight variations.

The combat is a bit more fleshed out, but I did not like the fast nature of it, which I felt ruined the heavier feel of the previous entries. The sounds of combat are also felt less powerful, rendering each punch into just a "necessary element" of the combat loop, instead of a satisfying reward for beating the enemies.

Sound has a lot to do with game design, especially when it comes to rewarding the player for doing something, and Final Fight 3 just fails at it.

Despite the sound issues, the game itself is still really enjoyable and entertaining and the shortcomings are just a minor annoyance.

¡Joder! ¡Hay motion inputs! ¡Y supers!

Straddles the line between being a legitimately great beat ‘em up and a Kusoge: You’re overequipped to fight enemies that can already be easily corralled offscreen with your most basic moves, you can skip half the game and avoid fighting the toughest bosses by destroying some background elements to change what route you’ll take, and you can stunlock the final boss by tossing him into the right side of the screen (turns out wake-up attacks are important). Needless to say, I had a blast with this.

Really like the way the Final Fight games let you toss enemies at the end of a combo, so there’s always a feeling that there’s a decision to make, even as you’re tossing out your most simplistic attacks. With *3 specifically, movement feels great, with Guy and Lucia able to dash into an extended combo- always fun to catch a cluster of enemies with it. This isn’t even mentioning the backdash, the special moves, and each character's super (which always seems to be available), meaning you have a ton of options for how you approach each fight- while the overall design of the game can be lacking, it nails that innate satisfaction of trying to get the most value out of your full moveset.

Most of the shortcomings I can handle, though: dumb bosses and the undercooked structure ended up adding to the busted charm of the experience. No, what really bothered me was the lack of atmosphere during the whole thing. Don’t know if it's a technical limitation or a matter of implementation- but most of the bosses don’t have their own theme, so you're in what should be these big climatic fights, only to have them set to the pleasant stage music. Sounds minor, but there’s not much heat in these encounters as a result, none of the drama that something like the Abadede fight in
Streets of Rage 2* has. If there isn’t already, there’s probably a paper to be written about how psychologically disarming the effect is, not sure if you’re fighting a miniboss or actually at the end of the stage.

It’s a weird one, to be sure. All my metrics for gauging a game are screaming at me that this a complete wreck, a title with a great moveset and a complete absence of design- whatever, this a game where throws have the same visceral impact of what would be a screen clear in any other game. Play it.

I was playing a lot of Final Fight games this year so why did it take me a while to get to this one? Well I just forgot somehow, last night I was like "Oh right I still have Final Fight Tough." So now I've finally played and it to see if maybe if this is the peak of the series.

Final Fight Tough continues to improve on what Final Fight 2 did and it's better for it. There's a lot of new moves here and even a couple that require inputs. It makes the game a lot more fun then the previous two Super Famicom games. I played as Lucia for the whole game but there's another new character named Dean and even Guy makes a return (which I honestly forgot until I started playing). Sadly Maki is gone so I will wallow wishing for her to return.

Now while this game starts off pretty promising it does eventually get tiring after a while which is a shame because I almost wanted to give it a high 7/10 but it is what it is. The bosses also suck still, they aren't as bad as they could be but still not a fan.

There's some nice tunes in here, my favorite gotta be the one in the final stage. The game sadly has slow down and flicker especially when you're doing 2 player which btw you can do with a CPU but it's very flawed. The game at least looks nice and is mostly on par with the 2nd game for me.

Final Fight Tough may not be the game I was expecting it to be but it's still one of the better games in the series. It's worth a playthrough if you haven't experienced it yet. There are a couple of games I still have left but I have no means to play them so I'm sorry if anyone wanted my opinions on the other two. There's also a couple of ports of the first game I could play but I'll save that for next year. I still miss Maki :<

This is the definitive beat em up experience for final fight especially coming off of the 2nd game. gameplay introduces refined comboing options and supers alongside dashes and sprints to truly give the player control and freedom from cheap shots.

I don't have too much to say here that wasn't already covered in my reviews for the first two Final Fights. I still don't care much for any of these games, but Final Fight 3 is easily the best of the bunch and does make some key improvements over Final Fight 2

More characters allows for more variety and moveset versatility, which is somewhat wasted on enemies that are too dumb to live. Still, it feels like you can do more here than you could in the last two games, one major innovation being the inclusion of dash attacks that add some much needed pep to Final Fight's otherwise sluggish gameplay. You can also perform supers like you would in a fighting game with its own dedicated meter, which is fun but I am also just terrible at executing them. That is, at least, a skill issue.

There are multiple routes to take through the game's six levels, which results in different boss fights and endings. This gives the game some good replay value and encourages you to try out other characters on subsequent playthroughs. More linear beat-em-ups can sometimes be hard for me to come back to, as a character with a different moveset can be fun enough to mess around with, but progression remains mostly the same. So hey, nice job, Final Fight! You finally have something good going for you other than Mike Haggar!

All that said, the improvements Final Fight 3 makes to the formula never quite feel fully baked, not even by 1995 standards, but it is nice that Capcom decided that they should make some attempt to innovate on these games. It could have just done with a little more polish, but perhaps I'm also just being a bit too harsh consider how much the first two games sold me off of Final Fight.

Far better than the second, dynamic with real gameplay ideas, a few short but very good.

Gosto muito do elenco de personagens jogáveis na lore e da jogabilidade daqueles com que fechei o jogo, sendo eles o Dean e principalmente o Guy. Talvez avaliando como beat em up e considerando a natureza simples e repetitiva do gênero merecesse uma nota maior, mas é que depois da emoção de fechar o jogo nas primeiras vezes e revisitando outras vezes recentemente este ainda é muito divertido, mas um pouco curto e não me fez querer rejogar as mesmas fases seguido ainda que com outros personagens. Ainda assim gosto muito desse jogo e acho indispensável pra quem gosta de um bom briga de rua.

Fire game. I forgot how many beat 'em ups i've played in my day.

Really fun sequel that greatly expands the character mechanics, with dashes, dodges, special inputs that you can cancel your jabs and a super that will help you get rid of the most annoying enemies instantly. Each character has their own secret tech, such as Guy and Lucia's dash attack combos, Haggar's whole grappling play, and Dean's (my favorite) which has a very short throwing range but makes up for it with some strong frame traps to catch enemies in their wake up animation. It's great to master them all, but the game design is a bit lacking; enemies have become faster and always try to attack you from behind like mosquitoes, but they can barely keep up with the player's mechanics. This is most evident during the bosses, some of them don't fight with any grunts (like the final boss lol) so there's nothing stopping you from cornering them into a wall, and even then if you're using one of the slow characters , you only have to be aware of their wake up attack, really.
I still had more fun with this entry than the previous ones, but it's missing that claustrophobic feeling of the first game, where your muscle guy is only slightly stronger than the evil muscle guys you're fighting.

The best of the original trilogy, too bad the series got into the trash after this game, anyway, play the Japan release, it's WAY easier than the input reading USA release.

Probably the best one. I really like how Guy controls in this game and the music is a lot better imo. I liked it more than I thought I would!


At least it has more animations and moves than Final Fight 2

Jogando jogos que o Velberan não cala a boca sobre pra poder entender os papo #4

de novo melhor que o anterior, gameplay não é imediatamente tão mais interessante assim mas adicionaram boas funcionalidades que vão fazendo sentido conforme tu joga

as musicas tao mt fodas

haggar dnv, pq sim é o mais foda

Comparado ao Final Fight 2, esse aqui trouxe muita evolução, como o dash e ataques especiais, o jogo bem mais rápido e fluido, além da volta do Guy. Não rejoguei o 1 ainda mas pelo que me lembro é o melhor dessa trilogia.

Woah nintendo, beating the shit out of women and midgets?! And in the sewers???! Fine game, but I am not sure if this is my family friendly console anymore. 😩