Reviews from

in the past


You ever start playing a game to see how it runs on a different platform and then accidentally find yourself on chapter 20 and fully invested in the narrative again? Thats me right now. I’m on an extreme fire emblem kick and this one is so charming and solid all around. It also makes me want to do some randomizer runs soon.

The first Fire Emblem game released outside of Japan. The second produced without the series creator, Shouzou Kaga. The third Fire Emblem I’d ever played.

Blazing Blade is a good game. To prematurely summarize my feelings, I believe it is the most quintessential and “standard FE” in the series. Not Shadow Dragon, this game, feels like it exemplifies the very very core of Fire Emblem without a ton of extra flourishes for better and worse.

While I did say this was the third FE I played, it was the first I fully completed, I only made it to the Ghost Ship of Sacred Stones as a little kid, and not far into Mystery of the Emblem after. I bring this up because I think Lyn Mode is a fine enough tutorial and boosts up a new player’s confidence by giving them so many tools, even if you’re not a Fire Emblem master by the end of it, you feel like you learned a lot and completed a big story objective. It’s a great tutorial, even if too easy for veterans.

I like the variety of map objectives in this game, the general character balance, and the characters. It might be nostalgia talking on the last two but this game’s immense presence in online circles around unit discussion and character writing sticks with me.

The plot itself is just fine to me. It’s not my favorite, but it’s good enough. As I stated earlier, it’s very standard. The standouts are the trio of main characters, Eliwood, Lyn, and Hector. They’re always fun to see interact and their differences in personality are entertaining, Hector especially. To be honest I feel that way about the soundtrack too, there aren’t many standouts to me but I don’t dislike it, the whole OST is just “fine”.

However, a big comparison that doesn’t often come up, is how often this game rips straight out of Tear Ring Saga, you can find an analog to damn near every plot element from this game in Tear Ring Saga, except that game has better map design, more fun mechanics and units, and a more compelling story. I could list them all out but I don’t want to bloat this review too much, however if anyone’s interested I could list them in replies.

I do have a big soft spot for Fire Emblem The Blazing Blade. It is a very fun game, solidly designed. The biggest flaw this game shows is just, not being super standout. It’s good but not exceptional. Definitely worth a checkout and the one I always recommend as a perfect starting point for the series.

After a long break from the series since binding blade being extremely difficult for me, blazing blade was a much better introduction to the series as it teaches you the various mechanics well through "Lyn mode" where you start off the story with one of the main lords of the series. The levels in this game are more fun to go through as they are less brutal than the ones in binding blade. It was introduced in binding blade, but I really did supports starting off with this game and it really gives more depth to the 3 lords and characters with the only downside being that a character can only A rank with one character so you will end up not seeing most of the supports. I thought the story is great and especially if you completed a certain support it would blend in well with the storyline.

The first Fire Emblem game to be localized in the West, it's the seventh installment but better late than never.
This one is a great introduction too because the first campaign doesn't require any previous knowledge and serves as a tutorial for the rest of the game. I should probably mention The Blazing Blade is a prequel to Fire Emblem 6, but it's not necessary to play that in order to understand the plot.
Overall, I really liked Fire Emblem 7. I don't think it's necessary to explain any further since the game speaks for itself and this isn't a particularly obscure series. I'd say it's even good for SRPG beginners.

Canas is so broken; he's the true MVP of this game. Might try the Hector route sometime later, but after almost 35 hours with this runthrough, I need a break.


After taking a break from the overwhelmingly expansive, planning-heavy maps of Genealogy of the Holy war and the labyrinthian branching story paths that make up Three Houses, I was really in the mood of a more stripped back Fire Emblem experience. Once in a while, I don't want to worry about who is being reclassed to what, which skills I need to pick up at what levels, or which romantic pairings I need to build up enough rapport with to make the best "children" in the next phase of the game. I just want to hang out with memorable characters and enjoy the ride.

Thankfully, that's exactly what this game gave me. Eliwood, Hector and Lyn are already some of my favorite lords in the series, and I'm sure my opinion of them would be even higher if gaining support conversations weren't so bafflingly difficult to attain in this one. You have to put in WORK and waste many, many turns making sure two units end up next to each other again and again if you want a shot at even seeing the "C" level supports, which is a shame considering how likeable the cast is. Regardless, it's hard not to root for Eliwood and his crew throughout the 40 hour story. Even if the tale isn't anything revolutionary and has certain tropes that we'd continue to see echoes of in future installments, I think it hits all of those beats so well that they stand out on their own anyway. I genuinely got emotional towards the end knowing that my trio of multicolored-hair friends would be at the end of their journey once the big bad was vanquished, and Roy will certainly have big shoes to fill when I eventually start Binding Blade (I know it came before this one, but I'm playing in story order!).

The gameplay is extremely solid too. It's standard Fire Emblem--literally--but the progression of leveling up your units and skills just feels so good, and it's especially satisfying when you find new items and weapons to use via exploring towns or straight up stealing them from the enemy with thieves. The final map is the perfect blend of grueling and rewarding, using everything in your arsenal to survive a final boss that's almost impossible to kill, but not quite. Up until that point, the difficulty can certainly fluctuate more than some would like--I went from having to reset several times on a map where a magic user kept sniping me from the shadows to feeling overpowered and breezing through one laden with ballistae that didn't hit me a single time---but I see that kind of relief as being rewarded for slugging through the harder moments to find a feeling of empowerment on the other side. At the very least it's not as consistently easy to be over-leveled as it is in Sacred Stones.

With so many other supports to see, characters to try using, and a hard mode starring Hector, I'll definitely be coming back to this one in the future. Still a solid point to start in the series if you're curious.

I can really appreciate a game series as dense as Fire Emblem finding a comfortable home on Nintendo’s premiere handheld platform, giving players an opportunity for more intensive experiences between the more bite-sized games most conducive to portable play. There was actually a number of RPGs which flourished on the Gameboy Advance, so it seems only natural now that Fire Emblem would see similar success, despite not yet having been tested in the west. Hindsight has demonstrated now that the series has actually performed best on handheld systems over here, between the still-treasured reputations of the two localized GBA titles, the series’ resurrection from imminent death in Awakening, and now two smash hits on the Switch. But Fire Emblem 7 (or, the Blazing Blade) really started it all, in the west anyway. The earlier entry on the system remains a Japan exclusive title, but it may have been for the best that way, as it left room for Intelligent Systems to learn first how to make the series work on a handheld platform, which then allowed for refinement and a more structured introduction to the series to be produced with a follow up prequel title consciously geared towards introducing new players to the series.

FE 7 is especially strong in this way, without hampering the experience for veteran players in the process. All the mechanical developments and evolutions the series has thus far introduced remain here, and are methodically tutorialized through a prologue section of the game (which can be skipped in subsequent playthroughs on harder difficulties). There isn’t a great deal of challenge in these early chapters, and it comes with a distinct lack of consequence for shoddy positioning as the permanent death feature the series is known for doesn’t occur in earnest until after these initial ten chapters have been completed. For new players this is a great way to slowly learn the mechanics and stakes of the series without getting overwhelmed or overly punished out the gate, and for experienced players it’s a mostly harmless easy mode to start with. This lengthy segment of the game might have ended up feeling tedious if the story and characters weren’t strong enough to compensate for the very basic gameplay and difficulty early on, but thankfully FE7 grabs you quickly with an eclectic cast of endearing character archetypes and stunning design work radiating with personality. The animation and character portrait work are perhaps FE7’s most astonishing feature. Battle animations especially stand out as dynamically exciting and impactful expressions of the skirmishes playing out on the battlefield. When they’re not shaking the screen to simulate an earth-shattering blow they’re often humorous and cheeky, building off a character’s established personality and further distinguishing them from other tactics games’ generic infantry analogue.

Where FE7 falls short is less in its overt flaws and more in its lack of outstanding strengths measured against its peers. Solely from a gameplay perspective, FE7 doesn’t bring anything especially of note that other entries in the series had not already or did not go on to provide in equal measure. The main element that sets it apart from other Fire Emblem games is its role as an introductory game for the franchise, which it accomplishes quite admirably. It never sacrifices vital components of the series’ identity in doing this, including the famed difficulty often associated with the games. After the cakewalk tutorial section the gloves come off and the player is forced to be a lot more methodical in their unit deployment and placement. There’s a touch of mechanical difficulty for players used to later titles in which enemy ranges can be turned on and off to view throughout the battle, as that particularly useful function has yet to be implemented here. It’s advised, then, to be extra cautious in one’s consideration of enemy movements, as it’s much easier here to make a tragic mistake, and without the rewind features of more recent entries, these costly errors can be especially devastating. Although the difficulty of the series remains a fixture of FE7, it is disseminated rather sporadically. There’s a pretty natural spike in challenge about five or six chapters before the endgame, but then the difficulty mellows out again right up until the last chapter, where the game ratchets up to an astronomical degree. It’s not so imposing as to be insurmountable, however, and in a way it felt properly epic to have my strategic skills tested to the limit as the ultimate obstacle to completing the game.

Much like the refined, exemplary, yet undistinguished gameplay, the story of FE7 is servicably terrific. One of the foundational appeals of the series since its inception has always been the medieval setting and design of its world and characters, with just a sprinkling of fantasy elements thrown in for a sense of spectacle. FE7 executes this philosophy flawlessly, presenting a cast and conflict that is distinctly appealing but which falls short of being especially memorable. The continent of Elibe isn’t sketched in quite enough detail for me to properly envision it as an interconnected world with a rich history as other Fire Emblem games have achieved, but the primary characters of the narrative and their complementary dynamics fill in some of the blanks left by the bigger picture storytelling going on in the grand scheme. The central villains of the game being a dark cult seeking to harness an all-powerful magic is a nice, relatively grounded conflict compared to where the series has gone since this entry, and a reminder of how a simple story can remain engaging by means of deft execution and strong presentation. Those dual facets are ultimately the indefatigable ethos of FE7: a strong iteration of the iconic and unparalleled tactical RPG franchise that makes up for its lack of innovation through sleek refinement and winning personality. It’s easy to see how it became a fan favorite, as even beyond being the first game for many in the western hemisphere, its qualities have stood the test of time and revealed but a few flaws the series has continued to refine away since this quintessential title was first placed into our hands.

Still love this game, even after all of these years. It's just such a fun journey with a gameplay system that's infinitely replayable. Having three main characters is honestly a very welcome idea, with more main characters meaning more characters that can actually consistently have dialogue over the course of the story. Lyn, Eliwood, and Hector all bounce off one another well and the rest of the cast is easily one of my favorites in the series. While the story as a whole isn't perfect, there's a lot of great moments throughout that keep it enjoyable and exciting. I especially appreciate that even though there's a lot of neat connections in the cast, this game didn't shackle itself to just being "the prequel to The Binding Blade" and told a completely original, smaller scale story. The GBA games are also in my opinion, still the best looking games in the series and Blazing Blade might be the best, as I prefer its brighter palette over Sacred Stones. Some things I did start to notice on this playthrough is that a lot of the early maps can be really tedious. Pretty much the first half of the game is just flooded with forest tiles, rain, or other movement slowing design that makes moving your army a chore. Aside from that though, this is definitely a comfort game for me that I can come back to any day and just have a great time with.

My first Fire Emblem game, enjoyed it but not my cup of tea.

As the first Fire Emblem game we got in America, I think it does a great job of getting you into the series. It can be tough but the characters are great and the story is well done. It's a fun one to revisit

Don't let the contrarian movement against this game in recent years fool you. This game is an incredible entry in the series and is the second best place for beginners to start, second only to Sacred Stones. It has some of the most heartfelt writing and excellent chapter design. It's pretty easy but it keeps you on your feet. Anyone who wants to appreciate and experience the quintessential classic Fire Emblem gameplay should have played this yesterday!

we really added that many fire emblem characters to smash but we never added Lyn??? unforgiveable

Decent game. Id recommend this to people who are just getting into the series.

mid game but a fun game for casuals

Hector and Rebecca best waifus

Peak of the GBA. Great characters, great maps (except for the last one), all you really need in Fire Emblem. Just wish there were a traditional convoy instead of whatever they did with Merlinus.

This is a message from Lord Nergal. I await you on Dread Isle.

This was my first Fire Emblem game I ever played, and personally I would also recommend this game as someone's first Fire Emblem game. It's the most standard Fire Emblem game, good and simple gameplay, a simple story, and a great cast of characters to get attached to that not only extends to the main characters and villains but to the side characters as well. Along with being a GBA Fire Emblem game which always have some pretty awesome battle animations and spritework.

A lot of people in the Fire Emblem community will call this game "mid" with an awful story that has a lot of holes. And yeah the story does have some plot holes but that doesn't take away from how good of a story it can be without it being a worldwide conflict full of intrigue or complexity like the story of the Tellius or Jugdral games. There's still a fair share of tragedy, mystery, and twists that make this story at least worthwhile to see.
Plus for a game that's on the GBA it offers a lot of story content, having three separate story lines for you to play.

One being about a lost noble heiress of the plains reclaiming what's rightfully hers, not only for her title or noble status but rather to reclaim her own family that was taken away from her.
The second being about a just noble heir looking for his missing father but is thrust into a much deeper conspiracy.
And the third being of the heir's best friend coming to terms with his own image, secretly dealing with loss, and seeing the lengths he will go just to see his friends on the other side safely, even if it means putting the most heavy prices on himself.

But even then you see the stories of so many more characters, each unit has their own unique personality, their own desires, and their own backstories if you look deep enough for them. Prince Zephiel's arc in this game is especially good and in my opinion makes him a better character than before, adding depth to him and fixing some of his 1-dimensional traits in the previous game. The story of Nino and Jaffar are really well handled at being juggled alongside the main story of this game.

The Black Fang members are also all really brimming with personality, I could really only point out two villains that I would say lack any real charm or depth. Along with other members joining your army and having their own separate stories such as Legault.

Overall, the characters really make this game shine, and that's in big part to the Support System and Paired Endings. While it does suck that supports are limited to 5 conversations, just one of those conversations already offers a lot of personality from any character involved with them. And each of the recruitable characters you can get in this game will always be different and unique from each other.

Peak early 2000s anime aestethics and fire gameplay. I would recommend this as first FE over Awakening and Three Houses anyday, anytime.

While playing this game I was texting my friend questioning plot holes in it and always got the response of the game's box art. I've seen that image like 20 times. At least hand axes are cool I guess.

Green units ending my iron man sucks and the story doesn't make much sense....... but man it is fun to crush with Oswin.

This was my first Fire Emblem game that I played over a decade ago so I am biased but this will always be one of my favorite games of all time, it's story really isn't the best but I like it and Hector hard mode is peak

siempre le he tenido miedo jugar a los fire emblem por lo dificl que es y la sensacion de no dejar ningun personaje morir. Despues de muchos intentos de emularlo y no pasar de la campaña tutorial lo termine y debo decir que me encanto demasiado.
supongo que en su simpleza resalta lo profundo que puede ser un fire emblem.

This review contains spoilers

Loved Eliwood and Ninians story. haven't played through hector mode though. Suprising amount of memorable characters

I've been a known Fire Emblem hater, but was willing to give it a try once it hit NSO. Ended up having a great time with this wacky little game. The story is kind of whatever, there's just a generic bad guy who never really changes, but it is surprisingly dark and I liked the fantasy politics of it all.
Lyn's opening quest offered a sufficient tutorial, but for how blatant it was, still obscured certain mechanics like rescue ferrying, support convos in general, etc.
Glad I got an opportunity to enjoy the series before it went terminally anime. What a treat!

good but god is the replay value non-existent if you start from a new copy


Hector hard mode should have gotten more reinforcements if you ask me.

Story is easily the weakest of the franchise and given how FEs story quality isn't the best on average this is saying a lot. The reason for this mediocrity is largely due to its presentation: There barely happens anything for the first two thirds of the game, its just characters running around trying to accomplish their goal and being stopped by obstacles which then forces a battle to happen. Around the two third mark, a major event happens which causes the story to actually move and be somewhat interesting. By the time this happens its a little bit too late, as the game basically goes from 0 to 100 with how much it wants you to care about the story all out of a sudden. This is best examplified at emotional moments: the game really wants to make you feel emotional at certain points of its endgame. This fails however, due to the game not being able to make me invested in the story or characters enough to care about these scenes. Emotional scenes must be earned to feel impactful, and Blazing Blade sadly fails to give the foundation for that narrative impact to work.

Gameplay is decent. It is GBA FE and that foundation is solid enough so it cant go wrong even in its worst incarnation. Most of the infamous bullshit maps aren't THAT bad, with only one of them really deserving its infamy. The idea of dancers being able to buff their allies is really cool and I wish more games in the series did that.

Would of enjoyed it a lot more if I didn't get stuck with no way to repair my weapons on chapter 27 so killing all the enemies is seemingly impossible. The game is extremely cryptic on how to get certain people and not user-friendly at all. This was my first fire emblem and I don't think I will return any time soon. Obviously I could of stocked up earlier "planned ahead", but being the first ever playthrough of one of these games, how tf am i supposed to know that. Not impressed with this one.

Je pense pas que ça soit aussi bien que dans mes souvenirs mais c'est le premier Fire Emblem que j'ai pu faire car traduit en français et j'en garde encore aujourd'hui un souvenir assez vivace. Ca manque un poil de personnalité dans l'écriture des personnages, contrairement à ce que deviendra la série bien plus tard, mais les mécaniques de jeu addictives sont déjà présentes.