Reviews from

in the past


I prefer the specter of communism but this was pretty good too

The American people deserve a they/them president.
Oh this game is good too wrong app.

I really enjoyed this, but it didn't stay with me as strong as the other two I played. I think things leaning this far into "serious" took me out of things. Still great and satisfying as ever.

holy fucking shit this is awesome

Unironically one of the greatest platformers of all time. The controls feel great, the level design and gimmicks are fucking phenomenal(YOU RIDE RAILS LIKE ITS PRO SKATER), the remixes are immaculate, and the story is extremely well told. This is an incredible game let alone a DLC from an already existing game.


This review contains spoilers

After having been disappointed by how close Plague of Shadows is to Shovel of Hope, man am I glad to have a DLC campaign that feels truly unique. Specter of Torment is great, starring a very fun to control character, fun level design that takes advantage of said character's enjoyable mechanics, and a surprising amount of expansion into the lore and characters of the game. I'm thinking Specter of Torment is better than the base game, honestly, but we'll see if I still think its the best out of them all once I beat King of Cards and wrap up this Shovel Knight marathon I'm on.

The gameplay is better than Plague of Shadows by default just by actually having level design of its own. I was so glad I didn't have to go through what's basically the exact same levels again, lemme tell ya. The titular character, Specter Knight, has a really fun play style that seems to be speedier than both Plague Knight and Shovel Knight. He's not as weird to play as Plague Knight, but also not quite as simple as Shovel Knight, and his movement feels less floaty than both in my opinion. The main things that set Specter Knight apart are three unique abilities he has: he can position himself through slashing enemies or obstacles (when you're in the air there's a little slash that appears on enemies to indicate when you can propel yourself to cut through that enemy), grind on rails, and very briefly run up walls before falling off if you don't reach the top. The rail grinding is very situational since some levels don't have them at all, but you will need to familiarize yourself with his weak wall-run and positional slashing for every level since a lot of it is built around those mechanics. This contributes to Specter Knight generally feeling like a speedier character who gets a lot of use out of his movement options. Of course, he also gets a wide variety of Curios with spooky undead themed effects from giving red skulls to Red in the hub. They're basically just like Arcana from Plague of Shadows, except the meter used to use these spells is instead called Darkness. You get more Darkness and Will (health) from finding containers located in every level that have either Will or Darkness spirits that Specter Knight absorbs, and I found these weren't very difficult to find. If you miss any, you can just buy them from Missy in the hub; I only had to do that for two of the spirits. Speaking of the hub, I didn't talk about it much in my previous review, but it is worth noting that Specter of Torment ditches the whole Super Mario Bros. 3 overworld map system that both Shovel of Hope and Plague of Shadows had; instead, this campaign goes full Mega Man by letting you pick directly which level + boss you wanna fight in any order you want (except for the Tower of Fate levels at the very end). Instead of having to go to Zelda II style villages to get upgrades, everything is just right there in the hub for you to grab before you set out to fight the next knight. The mode generally feels much cleaner and more streamlined as a result in my opinion, there's no need to fumble with an overworld or anything of the sort and you can just go straight to the next stage. Overall, the gameplay is significantly better than Plague of Shadows, and, although its a tough pick, I think I would say Specter of Torment is also better than Shovel of Hope, the base game.

I feel that Specter of Torment was the first of these campaigns to really try to focus on the story and characters. Perhaps that's because this is a prequel that sets up the events before both Shovel of Hope and Plague of Shadows, although seemingly not King of Cards since, from what I've heard, that one takes place before all the others. Nonetheless, I think it did excellently, showcasing Specter Knight's tragic and interesting story as well as fleshing out a surprising amount of characters, like Black Knight and Reize (I never mentioned the latter in my reviews so far because he's just a random traveling boss who was completely irrelevant before this game). You can kinda already guess what Black Knight's true motivations were by the end of Shovel of Hope, for example, but here you see them get expanded upon through Black Knight's connections to Specter Knight and the dialogue they have throughout the story; Black Knight serves the Enchantress as a front because he hopes he, or someone else, can get through to her and turn her back into Shield Knight (of course Shovel Knight ends up being the one to do that in Shovel of Hope). As for the actual plot, it gets pieced together mostly through flashbacks that Specter Knight has throughout the game. As it turns out, he was a thief named Donovan in life. He had a close connection to another thief named Luan (he's also the father of Reize), and the two went to the Tower of Fate to steal a magic amulet because they believed it would keep Reize safe from the perilous adventures he would try to go on some day. That amulet is actually the Phase Locket, the infamous invincibility Relic from Shovel of Hope and the same Relic that Specter Knight is guarding in that game. When Donovan and Luan raided the Tower of Fate and successfully reached the Phase Locket, Shield Knight stopped them, warning that it was too dangerous to be used. Luan hesitates, but Donovan assumes that she's only saying this because she wants to take it for herself. Boss fight happens, then the tower starts to crumble, and in a very rash decision he would soon regret, Donovan takes the locket and attacks Luan for trying to stop him. The ground gives way and Donovan falls, nearly dying. That's when the Enchantress arrives and persuades him to join her in his dying breath; she stabs him with a scythe to raise him as an undead. As the newly created Specter Knight who wields the same scythe used to kill him, Donovan's goal is now to find eight knights across the land to recruit to create the Order of No Quarter, for which his reward will be an amulet that grants life, presumably so he can bring himself back to life. After a bit of progress in the game, Reize appears, much to Specter Knight's horror. The Enchantress easily defeats Reize and corrupts him with dark power, and now he barks orders at Specter Knight under the Enchantress's authority. Near the end of the game, Specter Knight seizes the opportunity to fight back against the Enchantress after Black Knight appears and reveals that the Enchantress is actually Shield Knight. That was the last straw for him to break free from her control, since Donovan blames Shield Knight for everything and loathes her. In the end, Donovan fights a monster version of Reize created by the Enchantress, and Donovan ultimately gives up his freedom in servitude to the Enchantress after using the amulet to restore Reize back to life. He finally fulfilled his promise to protect Reize, but at what cost? The end credits scene shows him leaving the Phase Locket in a chest, hoping Reize will find it...though, as we all know, Shovel Knight goes and steals it after defeating Specter Knight.

So, yea, I'd say Specter of Torment is excellent. I'm kinda flip-flopping on if I think its better than Shovel of Hope, but I think I would ultimately give it to Specter of Torment. A great expansion to this game. Earns 5 stars from me.

This campaign is excellent. Specter knight is extremely fun to play as and the story is great. Huge recommendation from me.

This is definitely my favorite of the Shovel Knight campaigns. Specter Knight feels great to play as, the revamped levels are great, I love the change in structure, and the story's really good! Also, there are grind rails. Every game is better with grind rails.

my favorite of the shovel knight expansions. the story and lore is really interesting in this one and the amount of new level gimmicks and obstacles they added is incredible. the new hub is awesome with heaps of new characters to interact with. its just an incredible expansion and was a great addition to my collection of switch launch titles at the time

this game is like a pack of hot chips- it doesnt last long but it has a really spicy edge that keeps me coming back. the best out of the shovel knight saga for sure, and specter knight's design appeals to me probably way too much

Dissapointing. After playing through Vanilla Shovel Knight and Plague of Shadows, I had high hopes for the second free character pack. Unfortunately this character overall pales in comparison to the other modes. Specter Knight is a slow character that can climb walls and slice airborne items from afar. The feels heavy and by the end of the game I felt like 80% of my deaths were due to it being buggy. Maps are remade entirely for specter knight and the gimmick feels forced within the map design. Music is remixed but nearly every track is worse, just making me long for the original. The story tries to be tragic which I don't think fits into the world of Shovel Knight particularly well so I never felt for the characters. The hub this time around is in the castle and is a lot more confined, especially given the lack of map screen.

Honestly it is a step down in every way from plague of shadows, and this seems to be with the choice of specter knight as the character (thanks to a kickstarter vote) and honestly I feel like he would be one of the worst mechanically other than polar knight.

If your not crazy about another playthrough, this is one to skip

This review contains spoilers

this is my favorite of the shovel knight games, the way specter knight's scythe is implemented makes the gameplay extremely smooth and rewarding for making high risk decisions throughout every level of the game (which already comes naturally, but moreso with this game). all the details in the bar getting more customers, the armor knight recognizing who he truly is, and the recruited knights bantering with you after your battles, make the game feel alive and i love it. specter knight's character arc as we learn more about his struggle with selfishness vs companionship is awesome to live through, ummm also idk what else to put the tower minigame is fun but god DAMN the achievements are so insanely hard to get, like you have to master and i mean MASTER this game to get some of them, but uh yeah cool game ive played it like [5] times total (might change) so uuuuuuuuuuh ummmmmm its 3:31 am i gotta sleep hoooly

The new focus on speed is appreciated and the new way the items are implemented makes this probably the better campaign over shovel of hope

genuinely fantastic platformer with a surprisingly emotional story. i don't think enough people have played this one. after the hype died down from the original shovel knight this game really has not been talked about enough nor given the attention it deserves. everything about this game is beautiful and it is full of personality, charm, and damn good level design.

People who exclusively play platformer slop finding out that tragedy as a genre of storytelling exists

the best out of all the shovel knights dlc, and in my opinion even better than the original game.
the gameplay is obviously the best part, having the best movement out of any other knight. the story is also very interesting, i hope the next dlc continues on that line.

certified fucking gas. improves on almost everything they got right in the original shovel knight - awesome music, a great story for its length, and mostly perfect level design (-1/2 star for the tinker knight autoscrollers though). i think my biggest problem with shovel knight was that he controlled like total shit sometimes, but DAMN is it satisfying to do absolutely ANYTHING with specter knight. this is nothing short of an immaculate platforming experience.

Best Shovel Knight game so far. Plague of Shadows disappointed me with it's lackluster changes to the original game and confusing focus on crafting and awkward movement. Specter of Torment takes a different approach and completely revamps the game with very slick movement and level design. It's a blast from start to finish.

Jogo incrível. Minha primeira experiência na franquia Shovel Knight, e achei sensacional.
A história é muito boa, acredito que os fãs da franquia devem gostar muito desse arco de origem.
A trilha sonora é um espetáculo.
Controles excelentes, desafio do jeito certo. Level Design intuitivo e inteligente, as batalhas contra chefes são muito divertidas.

Uma grande surpresa para min, não esperava tanto para uma variante do shovel knight, mas esse jogo consegue ter sua própria personalidade, apesar de se passar no mesmo universo e ter aquela característica do shovel knight, ele tem seu próprio modo de jogar, mas ainda mantém o nível de dificuldade, aqui com mais pulos precisos e uma movimentação muito fluida, o que torna as falhas e falhas não serem frustrantes, acompanhada de uma trilha sonora magnifica e ainda consegue aprofundar mais ainda o universo da obra, trazendo o contra ponto do outro lado e explicando mais os acontecimentos que levou o jogo principal, tão bom quanto o primeiro em alguns pontos até melhor.

a landmark successor to two landmark games, redefining the expectations of what continued support for a kickstarter title like this could even look like.

I am not crying you are....shut up

My friends said this was a step up from Shovel of Hope and Plague of Shadows but holy shit. A step up is an understatement. Sure the campaign is a lot easier than the others, but it makes up for it by having the sickest movement in a platformer to date. It's absolutely insane the shit that you can do in this game. Plus, every single level is completely redesigned from the ground up to accommodate Specter Knight, rather than running through the same game like Plague of Shadows. It's incredible and I think anyone that likes platformers should play this. Also NEW MUSIC!!!

I think its admirable that the devs went in trying to do something new, something a lil more original with the storytelling. I respect getting inventive - but arbitrary (unintuitive) restrictions on movement always have the worst gamefeel to me.


I liked this but I think it might just not be for me! I think it is very good but yeah, just not for me. I put the cheats on after about 3 levels and I got sick of getting knocked castlevania 1 style into bottomless pits and after I turned on mario mode I had a better time with it. I like that it exists I think it's just not my game, I have milk on my lips

The best shovel knight campaign.

A fantastic reimagining of shovel knight, with an alternate, rich narrative, and some overhauls to the gameplay that make it the most different. I love plague knight the most, but specter knight is a very very close second