Reviews from

in the past


It’s pretty good. The game looks and plays better than the previous games. The narrative is quite good. The performances and the lip syncing do leave a bit to be desired though.

This game feels like they/them pussy

This review contains spoilers

They say blondes have more fun which I’m told is true.

I’ve played both the PS2 and HDC version.

PS2 is obviously the superior version to play on but I won’t stop anyone from trying HDC since it can be obtained on the Xbox store through Backwards compatibility.

If you do end up playing the HDC version let me warn you that the game will tend to crash in sections after the hospital - the end game It’s not too common tho. This is only on the Xbox version as I haven’t played the PS3 version as much.

BEST GAME EVER BEST VAME EVER BEST GAME EVER I LOVE HEATHER MASON

O começo desse jogo é tenebroso de ruim, não sei mas o jogo parece que começa na metade, o level design das áreas até a casa da Heather é muito ruim pqp, mas depois de um acontecimento chave na história pra mim o jogo mudou completamente, ficou muito melhor e realmente parecia um Silent Hill.

Eu amo demais essa franquia e como ela faz eu me sentir imerso na própria historia, acho que Silent Hill acabou virando até uma obra de "conforto" pra mim, fico tão imerso dentro do próprio universo do jogo que parece que faço parte, não sei como conseguem continuar mantendo esse sentimento até aqui mas por favor espero muito que continue.

A Heather é uma ótima protagonista, gosto muito dela e de como ela vai amadurecendo ao longo do jogo, os puzzle são muito competentes e trazem um ótimo desafio, tava com saudade desse sentimento de jogar um Silent Hill.


Compared to Silent Hill 2, Silent Hill 3 is more of a journey of finding who you are rather than a search of acceptance, in both the gameplay and narrative sense. Just as much of a horror masterpiece as Silent Hill 2. Only caveats are that I'm not a fan of the reused location from Silent Hill 2 as well as the enemies being much more annoying in this game. This is also a direct sequel to Silent Hill 1 so I recommend playing that first.

This review contains spoilers

Rewatched some scenes from the game and I think I’d be good to expound on some of my previous thoughts:

I was thinking about how there was a dissonance between SH3’s direct narrative with an extremely aggressive and blunt metaphor and the (overlooked) richness of the text and how the key is within the design and approach to Silent Hill as an entity.

I think what is vital and why it’s so important it comes after Silent Hill 2 is that it is a direct inversion of what Silent Hill means in its predecessor. In SH2, SH is more of a pure psychological liminal space that operates more on a Freudian dream symbolism/logic and is more concerned on the extent of the realness (and thus instability) of Jame’s environments. Silent Hill 3’s SH still operates as psychological liminal space but makes itself aware as pure malevolent entity that seeks to both give concrete form to fear and trauma and how it is something that is perpetuated through the shortcomings/evils of its inhabitants.

Thus what Heather sees is NOT her guilt and shame manifested but instead her own fears and reckonings with the transition to adulthood. The insane cancer for instance takes form as a greasy, deformed naked man that seems to be a play more on creeps than just some background monster. The level design is inherently labyrinth, filled with winding hallways with far too many locked doors, due to how it functions as a way to communicate Heather’s own in-world disorientation at being thrust into Silent Hill but also a psychological construct of her own confusion surrounding the changes of her body and pure loss of her own autonomy.

It is especially kind of surprising especially to see people comment that Harry’s death was mishandled if the abruptness and sudden nature of his death is the primary point of it. Silent Hill in this game is vindictive towards any innocent (and women as etc nurses in particular seem to be a particular subject of torture by Valtiel) and is pure oppression, what could be more cruel than killing Heather’s father before she has the chance to tell him how happy it made her feel?

But that’s the power of SH3, I think it’s through the pure assertiveness of its theme and its hybrid fusion of SH1 and the psychological horror of SH2 while finding completely separate ground!

While I think this and Silent Hill 2 are more or less equals, I have to give the edge to 3.

Compared to its predecessor, the horror here takes on a less subdue aesthetic. Silent Hill 2 feels as though you are in the rotting heart of a grief stricken man. This game instead feels like a journey through a church of the profane. The monsters are more visceral, far more disturbing imagery and viscera can be found throughout, overall it appeals more to my tastes in this respect.

But what I think really gives it an advantage over the previous entries in the series is its unique story. In such a male dominated medium as video games, it is surprising and encouraging to see a game place such emphasis on the female perspective. Feminine horror is not unique to this game, but it is one of the best, most concise implementations of the sub genres themes to be found.

I have to start this review by saying I'm completely biased with this game. I'm a girl. A trans girl to be exact, so this game meant a lot for me.

I promise I won't delve a lot on gender outside this paragraph.
This game is focused on cisgender womanhood and puberty. Regardless, it's still womanhood. Societal norms and views of the gender are the same.
That awkward phase of being alone and shifting into adulthood as a girl it's always... well.. awkward-- and scary. Specially if you don't fully know who or what you are.
Many people consider this a "weak" entry, but I genuinely feel like it's a thing about gender. Not mysoginy, just.. different childhoods and societal norms. Silent Hill 2 clicks with guys a lot, Silent Hill 3 clicks with girls a lot, and for trans people it's usually both.

I used to think Silent Hill games won't get better visually (in terms of horror) after Silent Hill 1 due to the PSX aesthetics, but Silent Hill managed to do that while also keeping the beautiful character models of the PS2.

The soundtrack, the ambiance, the monster and level design is unnerving as fuck and I will never grow tired of it.

wow...... so rusty.........

... Honestly, I think this game is as wonderful as 2.

I first played this game when I was around Heather's age. I had to struggle to get through it. I didn't go near any types of horror media back then but something about this game just compelled me to see it through. And I'm so glad I managed. It was such an important part of my formative years and has been the one game I've never stopped thinking about for my entire life. Nothing else has captured the inherent terror of womanhood in such a viceral and unflinching way.

I love Heather. I love her rage and I feel her pain. I love her idle commentary about everything she sees around her. She's so fucking funny. As a 34 year old woman I still aspire to be as brave as her one day...

This game was a hard act to follow after 2 and I think it tends to get maligned but it's easily my favourite game of the series. And it's not even close.

Well, I'll be damned. I might like this more than 2.

Silent Hill 2 has been a favorite of mine ever since I first played in 2020; and in some areas, 3 does not manage to live up to it. Levels feel more like mazes, enemies are bigger in number and harder to dispose of; the game just doesn't manage to strike as neat of a balance between heart-pounding anxiety and contemplative exploration as the 2nd game did.

With that being said though, Heather being the protagonist of this game imbued it with a sympathetic warmth that completely won me over frame one. While tackling many of the same miserable themes of the previous two, SH 3 manages to be a game that is ultimately about growing and accepting yourself despite the shitty odds you were given. And for that, I'll forever appreciate it.


Silent Hill 3 has an amazing story and some of the best characters, imagery, and symbolism in the series so far but to be honest I can't really talk about it without acknowledging how frustrated I was with the gameplay at times. The difficulty is much higher than the previous games, which is an improvement in itself since it feels a lot more like a survivor horror game where the other games didn't require so much resource management. I have to admit it got a little boring having to run past most enemies, and fighting with the limited camera controls in order to aim was frustrating. I also ran out of healing items for the final boss and after trying to beat it for the better part of two hours I caved and used beginner mode. I would definitely like to play it again and see if the game gets easier with more experience.

I hope that Silent Hill 3 gets an Enhanced Edition style mod someday because I experienced a lot of performance issues and certain areas ran essentially in slow motion. Even with all the stuttering this game is still great to look at; the graphics aged very well.

In terms of the story, I think Heather is a fantastic protagonist and I think the writers did a great job of writing a female character. The use of religious themes in the game was super interesting and better executed than the first game. My main issue with the story is pacing. The game doesn't have much story momentum until about the halfway point so I spent a good chunk of the game wondering when any of the major plot points would be introduced.

Overall I didn't enjoy this game as much as I'd hoped, but at the same time it did so many things so well that I can't justify a lower rating. It is a worthwhile addition to the series and a great followup to the first game.

While I'm definitely more of a 2 person, I can see why so many love this one as much as they do.
The atmosphere is on point and the story still has a lot of great moments, I liked how this expended on the first game, even if I prefer 2's smaller scope.

had an absolutely wonderful time with it, heather is definitely a fun character to play as, and the story linking back to the events of the first game really made this a treat to play them back to back.

If I look kinda out of it sometimes I'm fine I'm just thinking about the bit in Silent Hill 3 when End of Small Sanctuary plays after Heather wakes up from the nightmare

Man I can't remember the last time I felt this conflicted about a video game that I liked

There is a visceral coming-of-age story here about identity, defiance and actualization, the locales are some of the most lovingly crafted I've seen in the genre both in terms of feeling lived-in as well as absolutely grotesque when necessary, the gameplay feels simultaneously more intuitive as well as demanding what with the enemy variety and lack of resources, and Heather's demeanor is a constant treat that perfectly fits the story's themes

At the same time, a literal half the game is spent meandering around with almost zero motivation until the plot shows up and shovels itself into your face with no subtlety, the enhanced action focus punishes you for engaging with enemies by making later boss fights absolutely insufferable, all characters being connected to Heather in one way or another takes away from that signature uncomfortable feeling of finding another human in Silent Hill, and a good chunk of the game being a repeat dungeon from SH2 just exhausts me despite its Otherworld being spectacular

But, but, but then, so much of this plays in thematically with what they're going for!! It's turbulent, things feel overwhelming, everyone expects shit of you that you couldn't care less about, I don't wanna give birth to God I wanna listen to Blink-182!!! Every major opposition ends up getting actively mocked by the main character to the point that this often feels like an RE game in terms of tone, and as jarring as it can be after going through SH1&2, it makes perfect sense. Heather killing God with her own hands, cracking a quip like she always did, and then following it with a bout of such intense, sincere grief is an incredible way to tie together a character in a game that had a very limited time to tell its story. Acceptance of suffering as a fact of life followed up by a ditzy joke about blondes is the essence of Silent Hill 3 and I cannot think of a better way for it to end

I'm gonna be thinking about this one for a while. I hope subsequent playthroughs don't turn it into one of those games I'd rather reminisce about than actually replay

It's actually quite difficult to begin talking about this game. So much so that I put off writing the review for a few days after I had finished it. So much that I've scrapped a few intros to this review, wanting to talk about how I played this series very out of order, or how much I love Silent Hill 2, or how I was spoiled by very early scares way back in the day from a preview done in "The Official PLAYSTATION Magazine US" (Issue 66, March 2003). Though, why is it so difficult to start talking about? Is it because I have a lot to say about the game and don't know where to start? Is it because I'm at a loss for words in general? Is it because I'm just a mediocre intellectual, trying to sound smarter than I actually am? Maybe all of that, and maybe more. I guess I should just be frank, and just say one word that describes the game for me: Enigma.

Silent Hill 3 IS an enigma to me. I didn't really know what to expect. I mean, sure, many people have told me about the game, I've seen plenty of clips showing off either out of context scenes in the beginning or end, or key character moments I didn't quite understand at the time. I've heard of its reputation from peers and reviewers alike, and seen its boxart many, many times in my life and wondered "who is this girl, and why is she so important?"

What I ended up getting was both what I expected and what I didn't expect at all. Yes, it was a cult story. Yes, it's an introspective story. Yes, its packed to the brim with symbolic meaning and horror (this time around more visceral, even more than the first one). But what I didn't expect was a story about revenge, about self sacrifice, about memories both lost and repressed, or about the slow and painful death of innocence and how people move forward from it. It's a story about parents, good and bad, and how their children ultimately embody or reject them in their own ways. Sometimes both. Its a story about parenthood, expectation, and how the joy of others is not always your own.

Characters prattle on about what they expect of Heather Mason, age 17, as she starts her journey as a bid of survival against the encroaching darkness of her past and the hell that it tries to inflict on her, manifest through monsters and gory, fleshy, and impossible imagery. That is, only for it to transform into something more direct and focused, as she dives deeper and deeper into hell and the other players on the stage become increasingly more desperate and desiring to see their plans flourish.

But Heather, despite slowly losing everything, remains who she is to the bitter end, even in the wake of contemplating murder against those that wronged her.

It's such a... straightforward, frank, and unsubtle story, but it's earnest and just as real and harrowing as other installments. However, I can't say it's better than prior stories done. The first Silent Hill was a simple story told simply. Silent Hill 2 was a complicated story told simply. This game almost feels like it's a simple story TRYING to be told in a complex manner. I say trying, because Heather herself almost actively fights against it. Events, symbolic meaning, and even plot twists from the first game and from this one all try to muddy the waters, but Heather is quick to remind the player and all around her that she couldn't care less. It's almost admirable, but it does hurt the story told just a tad, despite being refreshing.

Then, there's the gameplay. It's as straightforward as you can get with Silent Hill gameplay, largely untouched and similar to the prior two games, but some minor tweaks to streamline item navigation, combat, and exploration. At the same time, in doing so, while it feels the same at first, it also ends up feeling... "arcadey", if that's the correct term. Not necessarily a bad thing, and kinda makes the journey a bit more fun than it is horrifying, but such a design almost contradicts the ethos and design philosophy of the series. This is felt even more when one realizes that the game is MUCH less open in its exploration, and much more linear as a whole, ultimately going from point A to B, with very little in between. Yes, this was a direct response to the town wandering that happened in SH1 and was massively expanded upon in SH2 (until the Historical Society). as it was criticized for being a bit too much of the gameplay in those games. That said, I think the decision to streamline that part of the game ended up being a bit too much of an over correction. However, once again, it does serve the game's "arcadey" feel.

Visuals are amazing and amazingly visceral, being far more overt in its red, sticky splendor, once again as a direct reaction to the more subtle, dingy, waterlogged visuals of the prior game. Once again, I feel it was a bit too over saturated, but strangely wasn't against it being over saturated in the first place. It definitely had this sense of wrongness that's paramount in most Silent Hill games (the better ones, at least), and still serves the idea that everyone's personal hell in the town is, well, personal. The sound, on the other hand, was pure top notch, industrial, foreboding joy, with a slightly more feminine feel that makes it a little softer and emotional, but no less unnerving and gross when it wants to freak you out.

What I'm trying to say is that every time I have a criticism for this game, it can easily be spun around to be a strength. There aren't very many true detriments to the game. Even the short length of it only really means it's easier to want to go for another playthrough for alternate endings (though, there are only two other endings) and a plethora of unlockables. My only real complaint would have to be that there really aren't more than three endings total to the game, and that I would have appreciated a bit more of the town of Silent Hill to be allowed to explore (especially since it was running off the same engine SH2 was on).

Still, this was quite the fun experience to be had, Heather is an easy contender for best character in the franchise, next to her dad and James, and despite the amount of money I had to drop for it (damn you game speculators), it was worth it now that I have it forever in my collection.

If you can, play this game.

I love how unbothered Heather is.

Horror in a very comfy way, its a mixed feeling that can only be felt once.

Game i would erase my memory just to play again.

não se compara com o 2 mas ainda é um jogasso pqp
me surpreendi com a forma que a heather é abordada no jogo, provavelmente é a melhor protagonista da franquia

This review contains spoilers

Silent Hill 3 is a layered tale covering many different but related subject matters, but its beating heart is the story of Heather, who starts her story as a young girl who must make her way through an oppressive and hellish landscape of rust, monsters, and men. Vincent is deceitful, manipulative, and pest-like in his annoying recurrence. Leonard is equally as deceitful but also helps shed light on Claudia’s traumatic childhood as the daughter of an abusive father with a cultish obsession. Douglas is a cop, who has knowingly killed people and willingly followed and pestered a 17-year-old girl through an abandoned mall until she is forced to hide in the women’s washroom. Harry’s murderer is indirectly Claudia, but the actual killing was done by her servant; by “him”. Claudia and Heather’s sisterly love for one another is implied to have lasted a short time, since they were both then forced into a cult they wanted nothing to do with, and in Heather’s case, she was forcibly impregnated under the guise of birthing a paradise for a bunch of lunatic child-abusers. This is the story of Heather fighting against her assaulters, reclaiming her identity and discovering who she really is. If this wasn’t a clear enough depiction of unwanted teenage pregnancy, Heather drops the line: “But a God born from hate can never create a perfect paradise!”, which tacitly disproves Claudia’s indoctrinated beliefs that pain must bring happiness. She then swallows a pearl of Agloaphotis, which aborts the God fetus from her body.

This is a game which shows a categorical understanding of the permeating patriarchal violence that is bred in modern-day society, and which expresses a staggering amount of empathy for almost all of its characterized women. There will never be another game as elegantly put together as this one.

Jesus this might be the scariest game I've ever played in my whole life, I might prefer 2 a bit more but man this comes close


Still incredible even if some of the later parts of the game are copied and pasted from 2.

Don't you think blondes have more fun?

Esse jogo é simplesmente maravilhoso.

Bom muitas pessoas não gostam pois simplesmente não faz sentido com Silent Hill e blababa.

Vou te contar uma coisa: ESSE JOGO NÃO É SILENT HILL 2-2.

Pronto: Não faz sentido o Harry morrer, não faz sentido essa " Heather", não faz sentido esse final do Harry não faz sentido esse fanservice e esses personagens.

Na moral tu tá querendo um filminho do Zack Sninter.