Una excelente idea donde desarrollas tu propia especie y la ves transformarse a lo largo de miles de años. Era extremadamente divertido el creador de criatura y 2 de los 5 estilos de juegos. Pero, justo eso fue lo desafortunado de este experimento, son 5 juegos en uno y pues algunos son más divertidos que otros. Una idea genial, que espero algún día retomen corrigiendo los problemas que tuvo en su inicio.
Raça: Replicants
Planeta: Zeon
Bem aleatório os nomes, mas essa raça que estabeleceu primordialmente nesse planeta, foi a raça que avançou e conquistou 1% de um dos braços da galáxia, fez aliança com outros 10 impérios e exterminou dezenas de outros. Aquele entrou em território Grox e saiu vivo, viajou entre buracos negros, alcançou o centro da galáxia. Uma nação empenhada em sempre ficar maior, enquanto célula: herbívoro, criatura: carnívoro, tribal: agressivo, civilização: Militar (sem alianças). E ao chegar no ápice de uma civilização hábeis diplomatas e quando necessário imperialistas, trazendo a vida á planetas do outro lado da galáxia. Tudo isso em 5,5 bilhões de anos de evolução
Planeta: Zeon
Bem aleatório os nomes, mas essa raça que estabeleceu primordialmente nesse planeta, foi a raça que avançou e conquistou 1% de um dos braços da galáxia, fez aliança com outros 10 impérios e exterminou dezenas de outros. Aquele entrou em território Grox e saiu vivo, viajou entre buracos negros, alcançou o centro da galáxia. Uma nação empenhada em sempre ficar maior, enquanto célula: herbívoro, criatura: carnívoro, tribal: agressivo, civilização: Militar (sem alianças). E ao chegar no ápice de uma civilização hábeis diplomatas e quando necessário imperialistas, trazendo a vida á planetas do outro lado da galáxia. Tudo isso em 5,5 bilhões de anos de evolução
I'm not sure I like this game. It has a strong smell of nostalgia as I remember waiting for it to release when I was 9. Now, it just seems to be way too...lukewarm?
I enjoy that there's a lot of variety in gameplay. You start in cell stage which is essentially agar.io - simple, fun and engaging. It doesn't last long enough to get boring and then you move to creature stage, which plays similar to any other third-person game, but the complexity doesn't really increase all that much and your only real actions are either charming or fighting. It gets boring after a single time, and the entire stage takes too long to be engaging because you will have to travel around to get to other nests, while avoiding aggressive gangs of carnivores. It's boring.
Then there's the tribal stage, which plays like a very barebones version of AoE or some simple RTS. Build buildings to get tools, gather food to build buildings, defeat or ally with other tribes. Simple, and for the most part fun, as you alternate between attacking and being attacked (I chose the aggressive path throughout the game).
Then there's the civilization stage which was really fun because I got to design a lot of different machines and buildings, but the gameplay is once again terribly simple - either unify or conquer other cities. This plays like a barebones RTS. It doesn't last too long (especially in aggresive playthroughs, as you soon get more powerful with higher-yield bombs and the last few cities can be essentially wiped off the face of the planet in a minute).
The space stage is clearly where the majority of the game needs to be played, but it is incredibly boring. There's some complexity, sure, you have various resources, you have a vast array of tools you can get, you have a relatively large galaxy to navigate through and explore, but I don't know...either it's the fact that I have seen procgen galaxies so many times (from NMS to Starfield), or maybe it's the fact that it is oddly similar to Stellaris, which I love but never manage to figure out for it to be engaging. It felt tedious to do this stage and I quit here after some time.
I enjoy that there's a lot of variety in gameplay. You start in cell stage which is essentially agar.io - simple, fun and engaging. It doesn't last long enough to get boring and then you move to creature stage, which plays similar to any other third-person game, but the complexity doesn't really increase all that much and your only real actions are either charming or fighting. It gets boring after a single time, and the entire stage takes too long to be engaging because you will have to travel around to get to other nests, while avoiding aggressive gangs of carnivores. It's boring.
Then there's the tribal stage, which plays like a very barebones version of AoE or some simple RTS. Build buildings to get tools, gather food to build buildings, defeat or ally with other tribes. Simple, and for the most part fun, as you alternate between attacking and being attacked (I chose the aggressive path throughout the game).
Then there's the civilization stage which was really fun because I got to design a lot of different machines and buildings, but the gameplay is once again terribly simple - either unify or conquer other cities. This plays like a barebones RTS. It doesn't last too long (especially in aggresive playthroughs, as you soon get more powerful with higher-yield bombs and the last few cities can be essentially wiped off the face of the planet in a minute).
The space stage is clearly where the majority of the game needs to be played, but it is incredibly boring. There's some complexity, sure, you have various resources, you have a vast array of tools you can get, you have a relatively large galaxy to navigate through and explore, but I don't know...either it's the fact that I have seen procgen galaxies so many times (from NMS to Starfield), or maybe it's the fact that it is oddly similar to Stellaris, which I love but never manage to figure out for it to be engaging. It felt tedious to do this stage and I quit here after some time.