Reviews from

in the past


I mained Ike in this one! But then it turned out Sami, who I didn't know as well at the time, turned out to also main Ike and I was weird about it!

I'm very weird in fighting games, or in games with distinct classes. I'm extremely rigid about who plays who, like, not just me but everyone needs to have a main they're associated with. Otherwise we're not unique people; it'd be like two characters in a shonen anime having the exact same attacks. Rubbish.

I don't like being like this and I'm deeply ashamed that I still haven't gotten over it. Subspace Emissary is fun

funni trip. subspace is great but god is everything else piss poor. the graphics are realistic and drab, the combat is floaty and lame but it still has that sakurai charm.

Worst fighting mechanics out of any smash game, but most of what people will be playing this game for in 2023 is sub space emissary and project + (both of which rock)

I love Super Smash Bros. Brawl, but I think I do so because I happened to be there from the beginning. There has been no game, before or after, that I've been as excited for as I was Brawl. I remember waking up and learning about the announcement in 2006. Super Smash Bros. Melee being one of my favorite games as a kid, I was instantly hooked. Helped to that every Nintendo-centric fansite I frequented was swept away by the excitement, too. The Smash Bros. DOJO!!, thegame's development blog, was far and away one of the coolest things for me in middle/high school, and its updates (every weekday morning!) made up many of my memories during the long, long road from May 11th, 2006 to March 8th, 2008. My friends at Designing For and I sometimes engage in a thought exercise where we talk about the DOJO as one of video gaming's greatest "levels". It doesn't really hit the same these days, but you sorta had to be there for it back then.

This isn't a write-up on the DOJO, but it's necessary to mention it to articulate why the game never hit the same way. The consequence of a two-year hype cycle was that Brawl could never live up to my dreams for it. The game had to be MORE MELEE in my head - since that's what it was for two years. I hardly have anything new to introduce to the "Melee vs Brawl" conversation, but that the conversation exists says that more folks than me thought like that. Personally I like Melee more for reasons I'll get into in that review (hint - it has nothing to do with competitive), but Brawl being not-Melee isn't necessarily a bad thing. Brawl wasn't trying to be Melee, and I don't think it HAD to be Melee. I will say the more serious art style belies this fact, and I'm glad later games went for a more stylized look, but it certainly didn't help matters.

These days, if you're going to play Brawl, the big draw is Subspace Emissary, the most robust story mode the series has seen to date. SSE has a lot of fans, and people these days tend to wonder why Smash Bros. hasn't really attempted something of its scope since. Part of that is that SSE was basically developed as a second game within Brawl, receiving just as much developmental focus as the entire rest of the game. But I also think that part of it is that SSE... isn't.. very good. Don't get me wrong, I generally have a good time with SSE, but I think I do so because I like the idea of it more than the execution. The cutscenes of characters interacting are fun, but there's shockingly little focus on series crossover within the mechanics and setting of SSE. It would've been cool to see the worlds of these different properties coming together, but we don't really get that. Look at all the crossover elements that show up in SSE besides cutscenes and playable and boss characters. Concretely, you have the Koopa Troop from Mario, the Halberd and Castle Dedede from Kirby, and the R.O.B.s. Expanding it to broad strokes nods, you of course have the general gameplay pulled from Kirby Super Star, a barrel cannon segment from Donkey Kong Country, Red acquiring Ivysaur and Charizard over the course of his adventure, an ice climbing bit reminiscent of Ice Climber, and (of all things) a run through a devastated zoo as in EarthBound Beginnings. That's basically it. Bosses help give more of a sense of crossover, but even they're a mixed bag. Ridley and Porky are nice surprise inclusions, while Petey Piranha and Rayquaza feel off (what's the governor of the heavens doing chilling in a lake and using Dig?). I guess it's all serviceable, if pretty repetitive (up until the Great Maze, which gets REALLY repetitive), but I dunno, I honestly think Smash Ultimate's World of Light is better as a crossover piece, even without all the cutscenes.

As for the rest of the experience, Brawl's... fine. I was never one for competitive play, so I'm all right with the slower cadence of fights and the higher emphasis placed on items, like with Assist Trophies and Smash Balls (I don't like the Dragoon Parts blocking Smash Balls here, glad that was changed in later games). Random tripping sux, but you hardly need me to say that. Most of the content lifted from Melee's still good, like Trophies and Event Matches, though character-specific Target Tests are sorely missed, as much of a logistical nightmare as they would be in a game of this expanding scope. We're at the point in the series where the roster and stage pulls are a lot more deliberate than previous games, but I think the inclusions here are strong enough. Stage Builder is a really cool inclusion, though it's still pretty limited in this game - Ultimate's finally around the point where custom stages start getting really interesting.

Alright, there are three things I must mention my love for here. First, of course, are the third-party guest characters. Say what you will about this opening the floodgates to endless Smash Bros. discourse about random dudes showing up or whatever, this is what really started Smash down the road of being a celebration of gaming, not just Nintendo in specific. Second, I LOVE the expanded focus on music, and I'm glad the tradition of an all-star roster of industry composers becomes a series staple from this point. Finally, Pokémon Trainer is probably my favorite character inclusion in the series, and what really started expanding the way I thought about my then-favorite franchise (but for goodness' sakes, Smash Bros., call him "Red").

Final Destination Theme.

One of the greatest of all time.


kinda biased since this was made on my birthday but peak gaming easily best in the series for story and casual fun, melee and ult are objectively better overall but this is my favorite

Multiplayer gameplay is similar to in Melee but quite unbalanced, however the Subspace Emissary singeplayer mode is surprisingly well-made with an excellent story.

continues the tradition of poor balancing 🥹

This will always be one of my favorites on the wii, lot of good memories and it’s probably my favorite from the series

Subspace Emissary carried this game. Without it, I give it 2 stars, maybe 2.5.

Definitely a nostalgic game for me.

Despite the nostalgia, this game is pretty weird.

Compared to Smash 4 or Ultimate this game feels a bit sluggish mostly thanks to tripping. Tripping is single-handily the worst mechanic ever introduced in a smash game.

I know it was implemented to prevent wave-dashing but it negatively affects this game's movement as it can trigger even when walking. Also that fact that it triggers randomly makes this mechanic annoying for both casual and competitive players.

The realistic artstyle is a unique choice but I think it holds up somewhat well.

Subspace Emissary is a good single player campaign but I do think people oversell the mode. While the cutscenes are cool and the gameplay is solid, it gets repetitve after the novelty of the mode wears off.

I'm aware now that its one of the lesser titles. However, my kid brain didn't care back then. It was a blast.

when little 9-year-old me reached the Great Maze as a kid, i legitimately believe i beat the game and just unlocked a hard mode

wasnt expecting to have my mind blown with Sonic swooping in at the last second and actually being able to kick the final boss right in the face

Announer: "Ganondorf"
Crusty Wiimote Speaker: "oYACH"

Very Nostalgic. Great fun with friends. The story mode was very entertaining with great cutscenes. Controversially I prefer it to Melee

this is like optimal smash roster size for me, everything feels nice as a fun party game and it has a single player co op campaign which actually lets you see the characters in this crossover interact.

I know it has a lot of annoying mechanics to some but I perfer smash as a party game that has a competitive scene instead of them half assing making a party game for competitive people.

best intro to any game ever

i don't care if the gameplay doesn't hold up subspace emissary is one of the best pieces of modern storytelling. Ever

My brother use to bully me in this game before he went to the navy.

Really good -- maybe best-in-series? -- as a single-player and party game. Subequent games flattened Final Smashes and went overboard on the special effects.

This game is hilarious to me as I begged and pleaded my mom to buy it for me, but she wouldn't do it as I was 8 years old and this was a Teen game. I wouldn't end up playing it till I was like, 15, and by the time I did that Smash 4 was out and this game looked like chump shit.

Ultimately, this one is decent. It is the black sheep in the franchise but isn't garbage, just kinda mediocre where the other games are great fun.

Only play this if you are really interested in the Subspace Emissary or want to see what all the Smash games are like.

THE AURA THIS GAME HAD was seriously insane and its the one day I wish ultimate had from this game

also PLEASE bring back this story mode one day.. it was amazing seeing solid snake and a pokemon interacting with each other

My introduction into the Super Smash bros. series. Near and dear to my heart. I wouldn't be a fan of the series without this game and I wouldn't have heard of so many other great nintendo.


One of the games that made me a gamer, and one of my favorite childhood games.
The gameplay is very fun and addictive, so many mechanics to experiment with, albeit quite slow and heavy.

Subspace Emissary is one of the best additions to the game, and playing with other players makes it even better.

Last but not least, it's worth to mention that this game has the best original music in the series and the best remixes aswell.

Back then I didn't know many games, Brawl helped me discover so many new games and characters, and I'll always respect it for that.

Overall, I had the time of my life playing this game as a kid with my siblings, it's a one of a kind experience and I'll never forget the times we've spent together playing this game.

Final Rating: "Excellent" ~ 9.5/10.

Subspace was a wonderful adventure mode that only Sakurai could create. I would love to see something like it done again in a potential Smash 6. Honestly my only issue with Super Smash Bros. Brawl is that… well: ITS BRAWL!

This one, sir. This is my favorite Smash game. I know its unbalanced and has a lot of gimmicks people don't like. The aesthetic is really decisive and the online was (from what I heard, never played online) pretty bad. But, this game nails two big things for me. One, it is super fun to play this game with a group of people. Two, Subspace is peak.

"Captain Falcon!"

shitty wiimote speaker
"YE🔇EEAAA🔇AAAHHH🔇HHHHH"