Mechanically a step backwards compared to Melee, for some reason Nintendo wanted to fight the competitive scene by making the game randomly punish you for your skill. Subspace was an amazing addition though, and until Smash Ultimate, this was the definitive version for the vast majority of Smash players.
Definitely a nostalgic game for me.
Despite the nostalgia, this game is pretty weird.
Compared to Smash 4 or Ultimate this game feels a bit sluggish mostly thanks to tripping. Tripping is single-handily the worst mechanic ever introduced in a smash game.
I know it was implemented to prevent wave-dashing but it negatively affects this game's movement as it can trigger even when walking. Also that fact that it triggers randomly makes this mechanic annoying for both casual and competitive players.
The realistic artstyle is a unique choice but I think it holds up somewhat well.
Subspace Emissary is a good single player campaign but I do think people oversell the mode. While the cutscenes are cool and the gameplay is solid, it gets repetitve after the novelty of the mode wears off.
Despite the nostalgia, this game is pretty weird.
Compared to Smash 4 or Ultimate this game feels a bit sluggish mostly thanks to tripping. Tripping is single-handily the worst mechanic ever introduced in a smash game.
I know it was implemented to prevent wave-dashing but it negatively affects this game's movement as it can trigger even when walking. Also that fact that it triggers randomly makes this mechanic annoying for both casual and competitive players.
The realistic artstyle is a unique choice but I think it holds up somewhat well.
Subspace Emissary is a good single player campaign but I do think people oversell the mode. While the cutscenes are cool and the gameplay is solid, it gets repetitve after the novelty of the mode wears off.
This one, sir. This is my favorite Smash game. I know its unbalanced and has a lot of gimmicks people don't like. The aesthetic is really decisive and the online was (from what I heard, never played online) pretty bad. But, this game nails two big things for me. One, it is super fun to play this game with a group of people. Two, Subspace is peak.
Super Smash Bros. Brawl expands upon Melee's explosive formula with a massive roster, new stages, and the ambitious Subspace Emissary story mode. While the slower pace and random tripping mechanic caused controversy, Brawl remains a content-packed party fighter with tons of modes to explore. Its online play was innovative for its time, and the sheer volume of characters, stages, and trophies offered endless surprises for fans.
I used to play this game a LOT as a kid, it showed me so much about other Nintendo franchises, had so many characters and the story mode was soooo fun even though i did never beat it back then, i have sweet memories of bringing the game to my friend's houses and playing it. Everyone in my class loved the game back then haha.
Brawl is an overhated game and I find it to be a very fun time and a great game to play at a gathering or by oneself to an extent. One summer I hunkered down and played through all of Subspace Emissary because I wanted all of the characters unlocked for when I played against my family, I must have been 13 or 14 at the time. The story mode makes up for the bulk of my love of Brawl, but the gameplay itself is super fun, I love the stages and the music and the retro game trials, all of it, this game will always hold a special place in my heart. I will admit my score is probably inflated by nostalgia, I won't discount the influence Brawl had on me, instilling a love of fighting games when I couldn't have been older than 8 years old. The value of a long single player mode in a fighting game must not be overlooked!
My favorite smash game of all time. Such a unique entry with its amazing story mode, awesome character additions like snake and sonic, and a grittier art style that set it apart from the other entries. It's not perfect, far from it. The core gameplay is slow and coming back to it after ultimate can def be a struggle. But despite all of its flaws I still think it will always be my favorite smash.
WOW was I obsessed with this game. The huge initial reveal with Snake being added as a fighter got me extremely hyped in the middle of some computer class I had during my junior year in highschool. The Smash Bros website that updated every day or whatever detailing one new thing in the game was very exciting at the time.
The game has a lot of really nice touches in it. I like Subspace Emissary a lot, even if the levels are kind of annoying. I am not into pro Smash or anything, but even I think the addition of tripping as a mechanic was very dumb. A developer responding to a certain segment of their audience playing their previous game in a way they didn't approve of by adding in a mechanic to make their experience worse kind of sucks.
The game has a lot of really nice touches in it. I like Subspace Emissary a lot, even if the levels are kind of annoying. I am not into pro Smash or anything, but even I think the addition of tripping as a mechanic was very dumb. A developer responding to a certain segment of their audience playing their previous game in a way they didn't approve of by adding in a mechanic to make their experience worse kind of sucks.