Reviews from

in the past


If you take showers this is by far the best Smash game.

most unique of any of the smash games to me. efforts to make the game more casual result in a much slower game with bizarre mechanics and some of the worst character balancing in any game ever, but def still fun in a casual setting. the bells and whistles are the best in the franchise, i remember spending hours as a kid playing the trophy shooter game.

also snake sliding is the greatest tech in any smash game 1000% them removing it is fucking cringe

I know most folks regard Brawl as the worst Smash but I legit love it. Part of that is thanks to Subspace Emissary which kicks ass. Every other Smash game since then has had a lame campaign and I wish Nintendo would do something cool like this again. As a casual player, I thought this game itself played just fine.

Subspace is still leagues better than world of light. Character additions were awesome but some of the gameplay needs to be tweaked a bit to reach that 10/10 score.


Sakurai owns the child groomers with facts and logic

While the core fighting mechanics are slow and tripping is baffling, the new characters and robust single player options are very impressive. Subspace emissary is a great experience, despite its more tedious moments.

This iteration of Smash Bros is to slow and clunky to play by todays standards. As for multiplayer the only game in the series this is worth playing over is the original. However I bumped this up a full star due to the Subspace Emissary single player mode. While the game lacks in multiplayer the Subspace Emissary is easily my favorite single player story by far in the Smash games. All in all it’s still 4th in my book of the 5 Smash games.

This is the best Smash Bros. game, I don't care about people's takes of "unbalanced", yadda yadda. As someone who ISN'T married to the "Tourney Scene", I absolutely loved it. Especially because out of the entire series, it had the MOST single player content, in my view. And what put it over the top, was the "Subspace Emissary" adventure mode.

I was outright gutted when it turned out the (lazily subtitleless) Wii U game featured NO kind of adventure mode whatsoever. Not even a bare-bones one like Melee had. Nothing. With one of the lamest excuses from a developer as to why, that I've ever heard, "Oh some people spoiled the cut-scenes for themselves online". Like, what? WHO THE FUCK CARES?

But back to Brawl, as stated, I love it. I put a TON of time into it, trying to unlock all the songs and various things. No, the online wasn't SUPER great, which was Nintendo's fault. But the game in general, as far as total package and sheer amount of content, is the best of the bunch, to me. Even WITH consideration to characters added on Wii U and Switch that I wish had been in this one.

And for the record, I LIKE how Meta Knight plays in this. Just saying.

first in the brawl series. i think it has the best humor of the series. i played it in the senior lounge at my school. there was a hole in the wall where my friends put gross stuff like mayonnaise and dip spit. it didn't smell very good but we had a good time playing with our friends. except when the dirty marth pickers came to the party. or those olimar losers.

My personal favorite Smash game, even if I hate tripping. The single-player content is the best it's ever been and multiplayer was always a great time with my buddies.

This is the singleplayer peak of the franchise. Add on the second most exciting newcomer lineup, and lots of fanfare for all the franchises involved and this game is really good. Yeah, bad as a fighting game, but it succeeds otherwise. Plus, I'm very nostalgia biased!

It has no rights to be called peak but I'll do it anyways, and I'll do one more and say Ultimate not having trophies, subspace and target smash... well, I'd hardly call a game like this Ultimate. Also only game in the series with no straight up clones, next Smash should try to differentiate its characters more.

Game's such a vibe. Story mode is iconic to this day and has more heart-wrenching moments than most of Sony's 3rd person cinematic AAA releases. I think picking Peach at the start makes the most sense but you can see when they quickly realized they would go over budget fast if they let you pick who to keep and discard too often. Still fascinated by the final boss... such a Sakurai concept. Yknow it's art when I still ponder on what he represents.

This game's combat is the closest Smash got to a bar fight in remote Scotland. I've explored every mode this game has to offer... lots of time spent on the sound test and trophies... and making horrible stages to have 99 lives battles using Ike or just watching NPCs fight like I've got no life... I kinda did not I was a small lad with no prospect of his future

best in the series, love to go back to this one. will typical play with project m just for tighter gameplay but everything else about brawl (aside from tripping) is just a cut above the rest

this games great, screw the haters. I was super into the hype cycle of this game as it was coming out and I stalked that smash bros dojo pretty much daily to find the news as it came out. Finding out that sonic was going to be in smash was world-shattering at the time (even if he did just kinda suck in the actual game). The subspace story mode was also hella cool even if I still don't really know what was happening the whole time. The trophies, stickers, masterpieces, and game chronology carried on where melee left off at introducing me to the vast history of games and helped make me the weird gaming enthusiast I am today. For me to forsake all of those things and say this game sucks because meta knight is broken or because there's too much tripping would be entirely missing the point of this series and what ACTUALLY makes it special tbh.

Even with Smash 4 and Ultimate being released. This game feels like the most complete Smash has ever been. With an amazing roster, decent Adventure Mode, lots of trophies to collect, and even game demos, this game has it all. The game can be somewhat slow and tripping is annoying, but for non-competitive players this is only a very minor complaint. With everything I listed above, the many fond memories I have of this Smash, and the best version of Final Destination, Super Smash Bros Brawl is an absolute must-play!

now that we're a few years removed from the 'completion' of super smash bros. ultimate, a game i feel likely closes the book on a massive, overarching story of the evolution of this series under the direction of creator masahiro sakurai in an explosive final entry lavish in bombast and maximalist polish, it's interesting to look at the super smash bros. series as a complete works - five major entries all leading to bigger, bolder things, distinct in identity (even 4, more than it's given credit) and milestones of different aspects and fragments of my life. my "childhood smash game" was really two games, and i associate both with different aspects of that developmental period - melee was my personal smash title, the one i owned and poured dozens and dozens of hours into exploring and experimenting with... and brawl was the community game; my first major competitive outlet with my friends, my first exposure to a title with THIS much content under the hood, my first time being old enough to follow at least part of its release cycle... in a sense, melee and brawl formed two halves of a whole for me. i have easily 1,000+ hours between the two having played them both as long and as regularly as i did. and it's funny, thinking about how my tastes in videogames and art have evolved alongside these games - now, at the point where i value distinction, direction, and experimentation above objective quality, i see brawl in a similar forgiving and exciting light as i did at eight or nine years old - it's a wonderful, exciting experience and perhaps the team's best example of unbelievable scale with a hint of restraint.

a friend of mine brought up the point that brawl might've had the most "complete" feeling roster of any smash game upon its conclusion and logic at the time. thinking about 2007, 2008, and seeing who made it in, i might be inclined to agree. so many major hitters fill out the roster, with all characters feeling simple and comprehensive enough to control without getting into the complex, individualist-feeling dlc add-ons of smash 4 and ultimate. it's a roster full of characters who all feel like they're in the same game. 2 third party guests - the NECESSARY addition of sonic the hedgehog and the fan-favorite solid snake just feel... right, given the culture of the time, given the aesthetics brawl borrows from.

brawl is a defiant step away from the competitive aspects of melee's accidental execution and before the more intentional attempts with smash 4 and ultimate, and whether or not that's a good thing entirely depends on your approach. it's clearly meant to be a game enjoyed and huddled around by friends and soaked in for hundreds of hours - THE smash game for playing with items on, or messing around with the minimalist but just-open-enough stage editor (i liken this to the phenomenon of exploration that came with the limited simplicity of the wii's initial mii design constraints and the check mii out channel, or later the concept behind flipnote studio/hatena), or the plethora of events and an entire 2-player story mode in subspace emissary, which i honestly think BENEFITS from having two people as in a single-player vaccum its charm dips into monotony far too quickly in my eyes. point being, brawl was every bit the smash game the wii's audience probably needed, embracing the wii's blue-ocean market approach and creating something that felt less like a competitive fighting game, less like a multiplayer one-and-done experience, but a cultural event: a massive, overarching love letter to all that the wii, nintendo's history, and now the smash bros. canon itself stood for. there's just so MUCH to soak in with brawl; the masterpieces offered many players their first taste of retro titles to be picked up on virtual consoles, a digital release calendar and trophies painted a physical history of the brawl's referential pulp canon, contest and coin shooter modes allowed a break from the typical fighting gameplay, and a flush soundtest with hundreds upon hundreds of compositions and remixes allowed brawl to feel akin to a cultural sandbox, a playset not unlike the one depicted back in smash 64's opening cutscene.

if the original intent was to have smash bros. as a series aim for a party crowd, this was the home run of the bunch - it's a party and celebration in a way that perhaps no other entry in the series did with as much dedication, depth and intricacy. smash bros. brawl might be kusoge, but if that's the case, it's the best fucking kusoge of all time. a genuine masterpiece in the realm of casual party competition in gaming. from the first smash dojo! posts to the round of custom stage, items on, 3-stock i just played today, smash bros. brawl elevated this from a fantastic duology to a cultural phenomenon on a level encompassing the medium that no one could ever hope to achieve again.

BIGIKEFAN7000 DIED FOR YOUR SINS

Possibly the best Super Smash Bros game in terms of the content it has to offer. there are so many modes and challenges and cool features offered in this game that somehow have not made their way into newer entries. the subspace story mode is one of the coolest things Nintendo has ever done. unfortunately though, the gameplay can feel a little bit clunky and slow at times.

It's still so wild to me that this game has a bunch of entire ROMs in it that you're only able to play for a few minutes at a time.

I like my Smash Bros manic and unpredictable, so I'm a big fan of Brawl. I also absolutely love Subspace Emissary. I love it so much that I 100%ed World of Light in Smash Ultimate just to try to feel something like Brawl's incredible story mode. I appreciated that this game still had specific means to unlock characters, and I wish we would get back to that instead of just getting a new one every 5 multiplayer matches.

While this may not be the best competitive Smash game (it's probably the worst for that), it is the best single-player or co-op Smash game.

In terms of content, holy shit, Brawl is just showing off at this point. Brawl's single-player, the oft-beloved and fondly-remembered Subspace Emissary, is not only a mastercraft of silent, slapsticky storytelling, but the perfect representation of what a kid sees in their head whenever they imagine their favorite characters fighting or teaming up against an all-encompassing force. It's also an incredibly thorough and finely-crafted single-player experience, absolutely loaded with unique and expansive levels of its own that imbue the single player with a sense of adventurous, dynamic gravitas that the other, more sinewy Smash single-player modes simply don't have. Outside of the Subspace Emissary, Brawl has a metric assload of stages compared to the paltry amount of arenas in Melee & 64, a dizzying amount of Stickers, CDs, and Trophies to collect (all of which can be viewed and listened to in separate rooms of their own), an Arcade-style boss rush mode, a weird pinball-Galaga fixed-shooter trophy-collection minigame, Classic Mode, All-Star Mode, Photo Mode, Tourney Mode, and an entire collection of fully-playable demos of retro games, ranging from Ice Climber to F-Zero to Ocarina of Time. You can also make you own custom stages! And there's online multiplayer, too! Like, yeah, the custom stages are pretty hilariously small and don't give you a whole lot to work with, and the Wii's online capabilities and connection rates were notoriously bullshit (especially when it came to Brawl's lobbies), but you have to consider the fact that these options even exist at all.

Brawl feels like a celebration of gaming itself. And it's not just Nintendo games, either - Sonic is finally in this game, a choice that not only shook the industry but compelled the nine-year-old me to buy this game and get into the Smash series as a whole (yes, Brawl was my first Smash games; I was barely learning how to walk and formulate words when Melee came out). Brawl is jam-packed with content and unlockables and reasons to keep coming back to the game, keep playing it. Brawl is a great time with friends and it's a great time on your own - Brawl holds a very special place in a lot of gamers' hearts, yours truly included, in spite of the controversial nature of Brawl to the fighting game community as a whole.

And yes, Brawl is controversial, in spite of all the glowing praise I just gave it, so let's address the elephant in the room. Brawl is a great party game, but Brawl is a terrible competitive fighting game, lmao. The funniest thing about Brawl is that HAL and Sakurai actively introduced elements into Smash to make it more of a casual experience. I mean... tripping! You can just... randomly trip now! Why else, other than to drag this game back into the party-game realm where it belongs, would they include such a jarring feature? But even if we completely ignore the infamous 'tripping' mechanic, Brawl is absolutely broken to its core. Chain-grabbing is so easy that some characters can just use the grab move as an infinite. Numerous characters can fly now, like Charizard, Meta Knight, and Pit. Smash Balls & Final Smashes - another fun new feature! - range from unbelievably busted to hilariously lame. Hitstun is virtually nonexistent and combo-building in this game is practically impossible, turning Brawl into an incredibly floaty experience. The high-tiers of Brawl are intimidating and the low-tiers are fucking pitiable. Olimar's menacing little Pikmin. Diddy Kong's terror-inducing bananas. Meta Knight. META KNIGHT. The entire meta of the game revolves a man with meta in his NAME. The previous games before Brawl were broken and buggy messes, sure, but Brawl is shameless about its fragility as a competitive game. You can almost hear Sakurai laugh every time some stupid new thing was discovered and promptly banned, like Fox's shine-stalling, Dedede's infinite, Meta Knight's scrooging, and hell, sometimes even Meta Knight as a playable character gets banned from tourneys.

But you know what? I don't care. Brawl wears its glitchy heart on its sleeve and I can't help but admire its shameless confidence. It's my secret favorite of the series, not just because of the fact that I actually enjoy how casual, lighthearted, and funny Brawl's mechanics are, but the fact that A.) Brawl's dysfunctional mechanics don't stop it from being an enjoyable casual fighting game in its own right, and B.) Brawl has so much fucking content that it almost felt I was robbing Nintendo for getting this game for only sixty bucks back in the day. Yes, Nintendo, a company notorious for overpricing pretty much all of their games (sixty dollars for EMULATIONS of three 2D Mario games). Brawl was a game with a hundred dollars' worth of content all for the bargain-bin price of sixty dollars, and it's all thanks to HAL ^ and Sakurai himself for their impeccable attention to detail and their love of the craft. As competitively garbage as Brawl actually is, well... Smash was never made to be competitive (at least not at this point in time). So, if anything, Brawl is the truest and purest form of Smash Bros on the market. Whether you like it or not, this is always how Sakurai intended for you to play Smash, and I for one still enjoy it just as much as I did as an impressionable and starry-eyed kid.

^ (Technically this was developed by "Sora LTD" and a few others, but Sora LTD is just a shell company of Sakurai's and HAL Labratory's, so...)

Brawl feels like the Smash game with the most complete package in terms of satisfying content. It has a wide variety of interesting game modes, including the Subspace Emissary, which replaces Melee's repetitive Adventure Mode. I know a lot of folks don't care for it, but I personally loved the Subspace Emissary. I cleared it on Intense difficulty multiple times and aside from maybe the Great Maze, which feels like a very long and drawn out way to conclude the game mode, I never really understood what people had against it.

I also think that second to Smash Ultimate, it has the best newcomers in the series, with a lot of varied and interesting picks from across many of Nintendo's franchises, as well as the first third party newcomers Solid Snake and Sonic the Hedgehog, two extremely memorable inclusions.

The gameplay is slower than Melee, but I still had a lot of great fun with it casually. However, the random tripping mechanic was never fun, and it was such a questionable decision adding that into the game.

I love Brawl. I'm very nostalgic for it, and it'll always be a huge part of my life.

modo historia e divertido, dito isso a hit box desse jogo é esquisita alem do jogo ser bem lento se comparado anterior.
curiosamente o anterior parece mais bonito???

I have a theory that if they kept the tripping mechanic in Smash 4, we'd have a barrage of 30 year old nintendo fans today saying how much better tripping was in Brawl.

Project M made this game leaps and bounds better for sure, but you cant deny its impact. Subspace Emissary was the greatest story mode in any of the Smash games


A tightly designed game in every sense except for being a strong competitive fighting game. Subspace's length can be a slog but it makes a fun co-op experience.

as a young lad, I played this on a bootleg disc whose art had link and zero suit samus holding each other as if they were lovers

It's funny how fast this game went from being underrated, because so many preferred Melee, to overrated, because so many preferred this to Smash 4 or Smash U.

To everyone apart from the weird smelly people that this series is infamous for, it's just Smash on Wii, no more or less. Comparing it to the others is pointless, and leads to you desperately trying to find a CRT television to play what the internet claims is 'the best' version of Smash instead of just using the new console that you already have set-up and waiting to go.

Anyway it gets 3 stars mostly because the story-mode is fun, but beyond that there's just no reason to play it over later versions, that are simply better in all the other ways.