The art: beautiful. Soundtrack: stunning. Gameplay: fucking amazing. Story: genuinely don't remember it. Absolutely amazing game worth playing for the combinatorial explosion of possible builds and tactics, but the story was pretty mid. Still deserves five stars despite that because of how well done everything else is.
Possibly the best game ever made. An unbelievable triumph, perfection from every perspective. This is the best example of fitting all pieces together while still being experimental. The subversion of classic futuristic aesthetics is astounding. The chamber play aesthetics of the cast with depressing voices telling a grandeur story is also my favorite game narrative to date. The aesthetics, the aesthetics, the aesthetics are what makes it so great. And Red. You wouldn't believe how big of an effect the simple humming feature has.
All of this is done within the framework of a fairly normal game - if you're looking for something this good in a more avant-garde form, NaissanceE is what you're looking for.
On a more personal level, I love its themes of a city, its inhabitants and change. I love this game to death.
All of this is done within the framework of a fairly normal game - if you're looking for something this good in a more avant-garde form, NaissanceE is what you're looking for.
On a more personal level, I love its themes of a city, its inhabitants and change. I love this game to death.
Transistor is one of the unique games that Supergiant Games excels at creating. Unique in being a mix between a turn-based and action RPG. The turn-based nature is an excellent way to learn your enemies, The Process, and plan your attacks. The action nature is also really smooth; which I am not surprised by coming from Supergiant Games.
The story of the game is really intriguing. Especially when it comes to its end. The story closes in a grand, and for me, unexpected way. The main characters well constructed too in the way you get to know them through optional notes.
You gain special moves going through the story, but all of them were people at one point which is a very interesting concept. But what makes it more interesting is when you lose your health, you lose one of these slots for a certain amount of time. So you switch between various moves, which sort of gives you more of a connection to each person. Especially when you read their optional notes too.
The story of the game is really intriguing. Especially when it comes to its end. The story closes in a grand, and for me, unexpected way. The main characters well constructed too in the way you get to know them through optional notes.
You gain special moves going through the story, but all of them were people at one point which is a very interesting concept. But what makes it more interesting is when you lose your health, you lose one of these slots for a certain amount of time. So you switch between various moves, which sort of gives you more of a connection to each person. Especially when you read their optional notes too.
Transistor is great concept that has a few major flaws which unfortunately brings it down. The graphics, music and story are all fantastic. The gameplay is solid and I enjoyed mixing functions to get different effects a lot. However, some of the enemies are very poorly designed. The worst issue though, is when you lose all your health. Instead of dying you lose a function randomly. It can become a major problem if you lose your main attack function to the point it can ruin the game.
BOOOORRRINNNGGG OH MY GOD. I don't know what I missed that everyone sees with this game. I love SuperGiant's works but this one? The gameplay is so jarring and slow, Red's anonymous boyfriend comes off as a mysterious fedora wearing edgelord, and the big bads are so boring and pose the same amount of a threat as regular enemies except for the final boss. Left a bad taste in my mouth trying to keep my perfect trophy streak on my PSN account.
I love the dreamy aesthetic of Cloudbank, and the excellent soundtrack extends that feeling. The story is engaging and the characters are all interesting. I like how you are offered a lot of customization with your moveset. I didn't love the combat, the real-time/turn-based mix is interesting conceptually but just doesn't quite work here.
With the hype for Hades II, I felt like revisiting this jewel of a game from Supergiant.
I’m a fan of the battle system; the planning mode is a great mechanic!
This time I also appreciated how the game forces you to try new builds by temporarily removing abilities when your health goes to zero.
A short, tight experience wrapped in amazing music by Darren Korb (Paper Boats is a favourite of mine!).
I’m a fan of the battle system; the planning mode is a great mechanic!
This time I also appreciated how the game forces you to try new builds by temporarily removing abilities when your health goes to zero.
A short, tight experience wrapped in amazing music by Darren Korb (Paper Boats is a favourite of mine!).
Nessa altura do campeonato, onde a Supergiant já é uma supergigante de verdade e todos estão jogando o early access do Hades II, eu fui experienciar um dos jogos abandonados da minha biblioteca e cai nessa obra de arte. E que bom(!) que eu fiz isso.
Uma história de amor em um mundo futurista, com um combate estratégico e uma trilha sonora absurda de boa, que dá arrepio só de ouvir. Isso é Transistor. E eu sou uma pessoa melhor por ter vivido dentro dessa história.
Uma história de amor em um mundo futurista, com um combate estratégico e uma trilha sonora absurda de boa, que dá arrepio só de ouvir. Isso é Transistor. E eu sou uma pessoa melhor por ter vivido dentro dessa história.
Neat little game about a woman with no voice.
I found the game very enjoyable due to how much stuff you can do in the beach and the way you can customize your loadout of abilities.
The music is good in every Supergiant game, but in this game there's a particular focus on it because of the fact that the protagonist is a singer.
I haven't tried replaying the game, but I probably would.
I found the game very enjoyable due to how much stuff you can do in the beach and the way you can customize your loadout of abilities.
The music is good in every Supergiant game, but in this game there's a particular focus on it because of the fact that the protagonist is a singer.
I haven't tried replaying the game, but I probably would.
I had this game on my backlog list for a couple of years, i played the intro when it came the game came out and it immediately huck me but i had other games that i wanted to play that i just put it on hold, came today when i wanted to give it a try, the intro still huck me to this day but i wasnt able to get into the game post that, the game mechanics are fun but couldnt get invested in the story and the "Transistor" sword talking all the time didnt mad things better, i gave it an hour but yeah want my cup of tea, have to shelve it...