Cursed to golf is a game that won't appeal to everyone. It's a 2d golf roguelike, that's weird. But even if you think you will like it the game has a bunch of frustraiting bugs and even I can admit that the gameplay is not sublime.
However if you get past all of that you can see a game with a ton of charm and love put into it. The powerups are really fun to use when trying to optimize your run to use minimum shots or to go as fast as possibe. The pin update kinda ruined the balance but I also love it since it allows for crazy speedrun potential.
But the best aspect by far is the music. If you don't plan to play this game at least listen to some of these tracks, they are incredible! O, the bosses are great too.
Overall, I love this game, and I'm glad that out of all the inidie hidden gems I could have found, I picked this one to try.
However if you get past all of that you can see a game with a ton of charm and love put into it. The powerups are really fun to use when trying to optimize your run to use minimum shots or to go as fast as possibe. The pin update kinda ruined the balance but I also love it since it allows for crazy speedrun potential.
But the best aspect by far is the music. If you don't plan to play this game at least listen to some of these tracks, they are incredible! O, the bosses are great too.
Overall, I love this game, and I'm glad that out of all the inidie hidden gems I could have found, I picked this one to try.
I found the UI to be overly complex re: zooming and overviewing the levels.
For a game where you are penalised for flubbing shots it is surprisingly ready to trick you into flubbing shots.
There is very little way to know where your ball is going when taking a long shot.
The ball arc just moves too fast..if the whole game followed a one-button design sure; but it doesn't.
It's a fun concept but the shortcomings just made it annoying way before I started having fun.
For a game where you are penalised for flubbing shots it is surprisingly ready to trick you into flubbing shots.
There is very little way to know where your ball is going when taking a long shot.
The ball arc just moves too fast..if the whole game followed a one-button design sure; but it doesn't.
It's a fun concept but the shortcomings just made it annoying way before I started having fun.
I'm a complete sucker for roguelikes, and I had a great time with this. Sure, the balancing is a little iffy, and the tutorial is a little slow, but it has been one of the most satisfying games to master the mechanics of. I beat it pretty quickly (~4 hours), but I see myself replaying it a lot, especially with self-imposed challenges.
I'm not leaving a score as the game is pretty much the opposite of what I could enjoy. It's very long and difficult arcade game. On the game over you start from the very beginning, which already makes it not my kind on game (I don't like repeating the easy part in order to get to actual meat). Add the fact that game is long for an arcade title and difficult and you get exactly what I don't want from my games.
Fun pixel art and cute vibe, but I could tell right away I could only play one run of this. It was fun, but for me personally I don't see myself trying to master all the minute aspects that I would have to master in order to escape the underworld. I also lost my run, which was going into hole 14 with like 30 shots left, due to a glitch so... that didn't feel great.
It’s a fun play with cute ideas! The golfing mechanics were a good challenge and was good for problem solving on the fly. However, the game gives too much power to the player w cards. Once you figure out card management, how to plan ahead, and ways to cheese levels, it becomes more of a chore to play through sometimes unfair level design.
Would recommend for someone looking to have some fun figuring out new mechanics, but its more to a box of pizza than a sirloin steak.
Would recommend for someone looking to have some fun figuring out new mechanics, but its more to a box of pizza than a sirloin steak.
Simplesmente era tudo oque eu procurava em um jogo 2D de golf e muito mais, cursed to golf é extremamente divertido e desafiador com uma dificuldade na medida certa em que seus erros são seus e isso faz querer melhorar sempre nesse jogo, a jogabilidade é muito satisfatória você realmente sente a intensidade de cada uma, a mecânica ainda que seja simples demora um pouco para dominar como por exemplo como dominar cada poder ou saber como posicionar a bola quando cair, e os mapas são sempre muito divertidos nenhum ate agora deixou a desejar alem de que cada um possui um desafio nele seja as rotas mais rápidas ate o buraco com mais riscos ou os cursos com as maldições que realmente te testam com uma maldição nova sempre e acho que nem vi todas ainda, ainda estou no terceiro mundo e todos os personagens ate agora são muito carismáticos sem falar das skins que o protagonista usa que apesar de só serem mudança de palheta cada uma é mais fofa que outra.
O jogo é extremamente divertido 100% vale a compra, o jogo já ta muito bom do jeito que esta mas eu adoraria ver nele um modo multiplayers mais ou menos como é batalha dos chefes sendo uma corrida ate o buraco e colocar umas regras como ter tempo, numero de jogadas limitadas ou ver quem faz menos pontos e também seria muito legal ter um editor de fases.
Obrigado pelo jogo era tudo que eu queria ver num jogo 2d de golf e eu nunca tinha visto isso sendo feito dessa maneria tão boa
O jogo é extremamente divertido 100% vale a compra, o jogo já ta muito bom do jeito que esta mas eu adoraria ver nele um modo multiplayers mais ou menos como é batalha dos chefes sendo uma corrida ate o buraco e colocar umas regras como ter tempo, numero de jogadas limitadas ou ver quem faz menos pontos e também seria muito legal ter um editor de fases.
Obrigado pelo jogo era tudo que eu queria ver num jogo 2d de golf e eu nunca tinha visto isso sendo feito dessa maneria tão boa
Neat little Golf rouge-like. Can be very punishing at times, but overall enjoyed my time with this game. Powerups are fun and can turn the tides in your favor if used wisely. Took me about 5 or 6 runs to really get the hang of how the game wanted me to play, and was able to finally clear it on run 8.
Cute concept but didn't do it for me.
The presentation style of Cursed to Golf borrowed a little too much from Celeste's commercial release. Which I didn't really like. But Celeste made up for it with 10 out of 10 gameplay so I could care less about the fluff. Here, the gameplay is a little too bare bones and a slog of a pace.
Golf is a genre of video games I enjoy immensely. So I'm admittedly a little tough on the ones that don't provide a good feel. From the multiple clicks and buttons holds it takes to pan the camera around to scope out a hole, to the bare minimum choice of clubs and trajectories; Cursed to Golf is more of the former than the latter. The card system is the interesting fold that kept me playing for the three hours I did. There's some interesting concepts there that bring some semblance of depth.
Ultimately I just never found the flow of the game fun and never felt rewards were worthwhile. When I got to the second world and the trees and bushes used an animation that resembled screen tearing I took the out. I finished the run I was on and returned my clubs. I was done.
Maybe the cutesy golf subgenre isn't my thing. I abandoned Golf Story on Switch as well. But on that note; if you DO like Golf Story, you should have fun here too. Wasn't for me but Cursed to Golf definitely isn't bad.
The presentation style of Cursed to Golf borrowed a little too much from Celeste's commercial release. Which I didn't really like. But Celeste made up for it with 10 out of 10 gameplay so I could care less about the fluff. Here, the gameplay is a little too bare bones and a slog of a pace.
Golf is a genre of video games I enjoy immensely. So I'm admittedly a little tough on the ones that don't provide a good feel. From the multiple clicks and buttons holds it takes to pan the camera around to scope out a hole, to the bare minimum choice of clubs and trajectories; Cursed to Golf is more of the former than the latter. The card system is the interesting fold that kept me playing for the three hours I did. There's some interesting concepts there that bring some semblance of depth.
Ultimately I just never found the flow of the game fun and never felt rewards were worthwhile. When I got to the second world and the trees and bushes used an animation that resembled screen tearing I took the out. I finished the run I was on and returned my clubs. I was done.
Maybe the cutesy golf subgenre isn't my thing. I abandoned Golf Story on Switch as well. But on that note; if you DO like Golf Story, you should have fun here too. Wasn't for me but Cursed to Golf definitely isn't bad.
Difícil de um jeito que não é pro meu bico. A câmera não é de grande ajuda e os mapas são aleatórios e sem graça. Com mais opções de tacos e técnicas, variações no terreno e no vento, Cursed to Golf daria mais sentido a sua dificuldade. Em vez de oferecer ao jogador um conjunto de habilidades que ele possa dominar, com a experiência, o game se fixou na ideia daqueles cards. Mas falando assim parece que não foi legal.