Me surpreendeu muito positivamente, não esperava nem um pouco acabar gostando tanto desse jogo.
Gungrave se sustenta inteiramente no seu estilo e na sua estética, e isso é de fato tudo que ele precisa pra ser um jogo incrível do início ao fim. Todos os elementos do jogo exalam esse estilo de uma maneira ou de outra, seja na gameplay com explosões o tempo todo e uma movimentação constante, ou nas cutscenes que parecem ter sido tiradas diretamente de um anime dos anos 2000. E por sinal, realmente grande parte do jogo parece ter sido inspirada diretamente em Hellsing e eu digo isso como o melhor dos elogios.
Gungrave não tem medo de se apoiar nessa estética exagerada e esse é o seu maior charme, a história é quase inexistente mas a ação é constante e frenética, e o jogo tem a duração perfeita pra que ele acabe antes de que tudo isso fique muito repetitivo.
Único defeito de fato é que ele destruiu o meu pulso de tanto apertar quadrado, mas fora isso, jogasso.
Gungrave se sustenta inteiramente no seu estilo e na sua estética, e isso é de fato tudo que ele precisa pra ser um jogo incrível do início ao fim. Todos os elementos do jogo exalam esse estilo de uma maneira ou de outra, seja na gameplay com explosões o tempo todo e uma movimentação constante, ou nas cutscenes que parecem ter sido tiradas diretamente de um anime dos anos 2000. E por sinal, realmente grande parte do jogo parece ter sido inspirada diretamente em Hellsing e eu digo isso como o melhor dos elogios.
Gungrave não tem medo de se apoiar nessa estética exagerada e esse é o seu maior charme, a história é quase inexistente mas a ação é constante e frenética, e o jogo tem a duração perfeita pra que ele acabe antes de que tudo isso fique muito repetitivo.
Único defeito de fato é que ele destruiu o meu pulso de tanto apertar quadrado, mas fora isso, jogasso.
Don't let the score fool you, this game was better than alright, BUT I know this shit was $50 when it came out and I would be pissed if I bought this since I finished it in less than 90 minutes.
Took a few stages for the game to click for me. It's a fun arcade game with 6 stages, the boss fights being the highlight. Half my playtime was on the last 3 bosses alone, tough but fun.
Loved the music, which is probably done by the Trigun guy? The whole game feels like it mutated from a Trigun project with the people involved. Just wish it had more meat to it for the price.
Took a few stages for the game to click for me. It's a fun arcade game with 6 stages, the boss fights being the highlight. Half my playtime was on the last 3 bosses alone, tough but fun.
Loved the music, which is probably done by the Trigun guy? The whole game feels like it mutated from a Trigun project with the people involved. Just wish it had more meat to it for the price.
A fun short arcade style romp with a ton of replay value. It's very forgiving and plays almost like a cross between Max Payne and God Hand. The aesthetics are peak mid ps2 era vibes. I wouldn't be surprised if someone made a handful of breakcore songs based off the soundtrack either.
I was surprised at how well they pulled off stylish third person shooting without copying Max Payne. The only complaint I have is the one healing boss and the absolutely atrocious camera angles, but ps2 games are required by law to have terrible camera angles.
I was surprised at how well they pulled off stylish third person shooting without copying Max Payne. The only complaint I have is the one healing boss and the absolutely atrocious camera angles, but ps2 games are required by law to have terrible camera angles.
the gnarliest video game. pure shonen schlock. style is substance type beat (shoutout maraganger). has the first 10 seconds of the final cutscene play in-engine so you can take the dramatic plot relevant killshot yourself. starts its kickassery when the intro cutscene plays and doesn't stop until the credits roll. a buttonmashy bad time for any bimbos that bumble in front of your boomstick. play it on hard mode, you scrawny fuck.
Короткая игра, которую трудно отнести к какому-то из жанров. Битемап? Вроде нет. Ранэнган? Тоже не сильно.
Ясно одно: игра аркадная, так как делается упор на перепрохождение и побитие собственных рекордов.
Проходится за час и повторяющийся геймплей не успевает надоесть. Думаю, что могу порекомендовать к прохождению.
Ясно одно: игра аркадная, так как делается упор на перепрохождение и побитие собственных рекордов.
Проходится за час и повторяющийся геймплей не успевает надоесть. Думаю, что могу порекомендовать к прохождению.
Monoton, kurzweillig und erzählerisch kein Überflieger, aber dafür stylisch, actiongeladen und eine tolle Form von "Easy to learn, Hard to master".
Gungrave hat neben seinen super stumpfen und einfachen Gameplay dennoch eine gute Form der Herausforderung, dank einfachen und kompakten Levels, guten Gegnerplacement und einige Bosse, die gutes Timing verlangen und erfordern. Manche Leute würden sagen, es wäre das "perfekte 7/10 Videospiel", doch für mich ist Gungrave weitaus mehr, als eine 7/10. Es mag sein, dass der Nachfolger das Gameplay sehr entschlackte und einige coole neue Ideen einfügte, doch finde ich das Feedback und das Pacing im ersten Teil weiterhin als die bessere Erfahrung. HIer mehrere Playthroughs zu machen, ist dank der Spielzeit von gerade mal 2 Stunden, leichter auszuführen und viele Workarounds bei kniffeligen Stellen, werden schneller erlernt. Mir gibt Gungrave eher das Gefühl, eines Arcade Titels der 2000er, welche eine simple Idee nimmt und alles damit macht, was möglich ist.
Bottom Line: Ein klassisches Eric-Spiel, welches möglicherweise nicht jeden gefallen wird, aber für Freunde von kurzweiliger und spaßiger Action, genau der perfekte Fang ist.
Und es ist besser, als der peinliche Versuch, welcher 2022 mit Gungrave Gore versucht wurde.
Gungrave hat neben seinen super stumpfen und einfachen Gameplay dennoch eine gute Form der Herausforderung, dank einfachen und kompakten Levels, guten Gegnerplacement und einige Bosse, die gutes Timing verlangen und erfordern. Manche Leute würden sagen, es wäre das "perfekte 7/10 Videospiel", doch für mich ist Gungrave weitaus mehr, als eine 7/10. Es mag sein, dass der Nachfolger das Gameplay sehr entschlackte und einige coole neue Ideen einfügte, doch finde ich das Feedback und das Pacing im ersten Teil weiterhin als die bessere Erfahrung. HIer mehrere Playthroughs zu machen, ist dank der Spielzeit von gerade mal 2 Stunden, leichter auszuführen und viele Workarounds bei kniffeligen Stellen, werden schneller erlernt. Mir gibt Gungrave eher das Gefühl, eines Arcade Titels der 2000er, welche eine simple Idee nimmt und alles damit macht, was möglich ist.
Bottom Line: Ein klassisches Eric-Spiel, welches möglicherweise nicht jeden gefallen wird, aber für Freunde von kurzweiliger und spaßiger Action, genau der perfekte Fang ist.
Und es ist besser, als der peinliche Versuch, welcher 2022 mit Gungrave Gore versucht wurde.
press square. press some more.
Simple and effective. This 3 hour 6 stage game is so much fun. I had recently bought a small CRT and I sat and played this in one full sitting on the PS2. While the game is dated in controls, it does still feel good to play and destroying hordes of enemies in such an arcade style is cathartic.
Simple and effective. This 3 hour 6 stage game is so much fun. I had recently bought a small CRT and I sat and played this in one full sitting on the PS2. While the game is dated in controls, it does still feel good to play and destroying hordes of enemies in such an arcade style is cathartic.
Gungrave introduces every level with the smash-header "Kick their asses." Gungrave is about one thing, kicking ass. Or more succinctly, shooting ass. You hardly aim, you don't reload, you hardly move. You mash a button and in response things either die or explode. Grave walks in a straight path, blazing everything in his way and taking every bullet wordlessly and painlessly as a combo builds in the corner of the screen. Get too close and he lifts a coffin from his back and swings it, insta-killing almost anything in its trajectory. The gunfire blows out the music and audio quality, and the gorgeous hard-black cel-shading lights up with muzzle flares as the screams gradient into the wailing jazz in the background. Gungrave is as primal as a video game can be without losing its status as pure, true art.