An utterly useless game. There were neither new weapons nor new gadgets. The checkpoints were awful, with some really annoying, unenjoyable segments. 95 percent of the game is a re-use of R&C TOD mechanics. The uninteresting pirate plot made me want to sleep. At the end, this really short game could have just been a small introduction in "A Crack in Time" without all the unnecessary pirate stuff.
NO ES UN JUEGO NUEVO
Sinceramente, no sé por qué vendieron este juego como un título nuevo principal cuando deberían haberlo vendido como una expansión del previo, porque es eso mismo.
Una continuación del epílogo de Armados Hasta los Dientes de duración corta que sirve como puente a la siguiente gran aventura principal de Ratchet.
Lo curioso es que es un juego más centrado en los puzzles que abandona la parte de acción casi totalmente salvo al final del mismo.
Cumple, pero no entiendo por qué venderlo como juego nuevo cuando es una expansión.
Sinceramente, no sé por qué vendieron este juego como un título nuevo principal cuando deberían haberlo vendido como una expansión del previo, porque es eso mismo.
Una continuación del epílogo de Armados Hasta los Dientes de duración corta que sirve como puente a la siguiente gran aventura principal de Ratchet.
Lo curioso es que es un juego más centrado en los puzzles que abandona la parte de acción casi totalmente salvo al final del mismo.
Cumple, pero no entiendo por qué venderlo como juego nuevo cuando es una expansión.
Not quite sure why this was a standalone game. It wasn't bad by any means, but it felt like a director's cut extension of Tools of Destruction. Is that a good thing? I don't really know. Weapons were fine, story was a little weird but nothing to knock. If you liked Tools of Destruction, you'll have fun. If you didn't you can probably skip.
Short and sweet. No filler, honestly not much killer either, but also nothing particularly bad to be seen here, and it's nice to play an R&C game with more focus on platforming and surprisingly clever level design than most games after Going Commando. There're no original weapons, which is understandable but kind of a bummer, but the selection is at least pretty good, and they feel a lot better to use here than in Tools of Destruction when almost every late game enemy had both way too much health and also didn't really react to taking damage, which isn't an issue here. Story is dumb, but it's not like these games were ever particularly well written.
Very short but sweet game with an entertaining and well written story as usual. I really like the experimentation here with the dialogue choices for Ratchet (even if most of them will halt your progression), and even the gameplay choices. I was shocked to find out you could actually skip out on certain things such, spoiler warning, as not saving Talwyn in the caves, and it creating direct gameplay impacts. I saved her of course but it was insane to know I could NOT do it.
Very fun and challenging boss at the end with good platforming challenges (though the tight rope walking is a bit lazy imo) and I found it interesting how the final upgrades/modifications for weapons were things you find in the overworld instead of buying in the shop with raritanium. Kinda sad the weapons and some assets were just flipped from Tools but it's to be expected here.
Now onto Crack in Time for my binge of this series.
Very fun and challenging boss at the end with good platforming challenges (though the tight rope walking is a bit lazy imo) and I found it interesting how the final upgrades/modifications for weapons were things you find in the overworld instead of buying in the shop with raritanium. Kinda sad the weapons and some assets were just flipped from Tools but it's to be expected here.
Now onto Crack in Time for my binge of this series.