Nothing to add here from my experience on the SNES Version. It's the same game , but with worse audio quality and some quality of life changes.
I like that now you have a list of levels where you can see collectibles , exits and teleport instantly to levels without slowly traversing the entire map.
Luigi is significantly worse to use compared to Mario and meìakes me feel like the game is in slow mode for some reason. I don't aunderstand this Super Mario Advance trend of putting Luigi as a playable character if it's so unfun to play.
So what's better , this or the SNES Version ? Personally i suggest to play the SNES Version since there aren't much changes or added content and Audio is just better.
I like that now you have a list of levels where you can see collectibles , exits and teleport instantly to levels without slowly traversing the entire map.
Luigi is significantly worse to use compared to Mario and meìakes me feel like the game is in slow mode for some reason. I don't aunderstand this Super Mario Advance trend of putting Luigi as a playable character if it's so unfun to play.
So what's better , this or the SNES Version ? Personally i suggest to play the SNES Version since there aren't much changes or added content and Audio is just better.
A fine version of the best 2D mario with some slight level changes and the addition of playing with luigi with his physics. The music is worse and the screensize is smaller and the colors are washed out, but thats what you get for being on the GBA. If you can play the original then stick with that, but this is a good alternative for its time.
The main additions to this compared to the SNES original are playable Luigi with similar physics to SMB2 with his trademark slippery run and higher jump.
As well as track-able collectables, now you can see what Yoshi Coins you have collected throughout each level, while Secret Exits had a tell in the original they’re also denoted on this screen.
There are cute little animated sequences when you hit each goal.
I think it’s a fine way to experience Super Mario World and many probably prefer it, sound and visuals have some compromise. Thinner sound and with some scrolling vertically due to the GBA aspect ratio.
There’s a fan hack of the original that adds in these systems to the SNES original.
The detail I never picked up on is the costumed bullet bills look like Kirby’s owl shaped friend or something. Very cute.
As well as track-able collectables, now you can see what Yoshi Coins you have collected throughout each level, while Secret Exits had a tell in the original they’re also denoted on this screen.
There are cute little animated sequences when you hit each goal.
I think it’s a fine way to experience Super Mario World and many probably prefer it, sound and visuals have some compromise. Thinner sound and with some scrolling vertically due to the GBA aspect ratio.
There’s a fan hack of the original that adds in these systems to the SNES original.
The detail I never picked up on is the costumed bullet bills look like Kirby’s owl shaped friend or something. Very cute.
Not sure how I feel about 2D Mario games - when you're in a groove, it feels great. When you're not, I want to throw the Game Boy across the room. Late game had a lot of secrets you needed to find in order to proceed, which I found pretty frustrating. I'm probably more of a 3D Mario fan than a 2D one, but based on historical context, this game fell way short of my expectations.
Confusing title aside, this is Super Mario World as you remember it..... mostly. I played a color restoration hack which improves the washed-out colors of the original GBA release. The OST also takes a hit, with less quality in the audio's fidelity and some songs sounding a little off, such as the Underground theme. The voice acting can also be a little grating at times, especially if a particular section is giving you trouble. All this aside, this is still Super Mario World, which is still an amazing game.