Reviews from

in the past


Visualmente interessante e mecanicamente muito criativo, mas eu acho a parte narrativa meio simples demais. Eu entendo esse jogo como um extra de "What Remains of Edith Finch" do que uma peça separada. Vale a pena jogar, muito prq foi um dos primeiros indies a se popularizar e tentar criar algo mais narrativo, mas fora isso não me encheu tanto os olhos.

Narrative: 4.5 - Gameplay: 3 - Visuals: 5 - Soundtrack: 5 - Time: 1
Stars: 3.5

A very brief and minimal indie game where you are asked to "paint" your way through the map and solve a few environmental puzzles. I wish the gameplay was more challenging, but I enjoyed the unique storytelling. The plot is nothing complex but I have to confess that its final considerations brought me close to tears (I guess I am getting old).

Interesante concepto, pero muy mal aplicado a nivel de gameplay.


Loved this game when I was a kid. Beautifully designed but I do think the paint aspect has aged a little poorly.

For a short game I found the story rather interesting and the gameplay in concept is intriguing; I particularly like how each level has a unique art style and gameplay idea. Unfortunately, the novelty of the idea wears off quickly and up throughout chapter 2 it gradually becomes an exhausting cookie clicker walking simulator. While chapter 3 brings some better ideas to the table, it ends too quickly to really expand on them.

Overall, a good game, but not on the same level as the later Edith Finch (which is fair, as this came out five years prior). It's difficult to say what genre it's trying to be, and even more difficult to dissect any real meaning from the story. It feels like there's a message here, but I can't figure it out.

The PC version has poor mouse controls that feel like there's strong, mandatory acceleration that makes it clear it was made for controllers.

The graphics, designs, and ideas here are all great. I wish they could take another crack at it.

Top 50 Favorites: #13

Like if that spark of wide-eyed childhood wonderment we're inevitably forced to stuff away somewhere deep was a video game - in which you are asked to see the world the way a child sees it, like a blank canvas where the possibilities of what you can do/create just seem so boundless. A world in which the ones who are older - the ones with power - don't take advantage of us, and instead gaze upon us in admiration as they ready our seats at their proverbial table. Though most importantly, a world in which a life rendered incomplete can still see through to its beautiful conclusion - where our fears of fading away forever are remedied. Feels like walking right inside of an artist's easel, with a lovely painted sketchbook palette, sweet fairytale vibes, and unforgettable music. Gives you so many neat gameplay mechanics one right after the other just to have fun with, what a treat. Never, ever fails to enchant and impress.

It's possible I just played this at the wrong time, but I was incredibly bored within minutes of booting it up. Neither the narrative nor the mechanics kept me interested. Although there were a couple neat ideas, I don't think they were executed in a way which is fun or satisfying to play.

Pleins de bonnes idées sympathiques. Un jeu ni trop long ni trop court pour ce qu'il propose et certains succès sont amusants à débloquer.

I remember getting it on ps+ back when I first got my ps4 many years ago. Finally finished it. Lovely little game. I wish sony did more of these smaller types of games, but ehh... c'est la vie.

The Unfinished Swan is a sort of first person shooter/story adventure game. You're going though a story and you have to use your paint gun to cover areas to see where you have to go or other ways to get through the levels. It was a fun experience but a bit short. It's a great game for kids and with playing if you can get it for a good price.

Way too short and incredibly unsatisfying in the gameplay department. I get that this must be aimed largely at children and is told in the form of a bedtime story but I have to imagine actual children would be far more engaged with mechanics that actually challenged them and made them work for something. As it is, it's such a barebones and unfulfilling experience and I'm not sure I can recommend it to anyone.

Jogo MUITO BONITO, da facilmente uns ÓTIMOS WALLPAPERS, além da mecânica diferenciada da bolinha. A história é bem simples, mas muito visual e funciona muito bem para o propósito do jogo e o tempo pra você zerar, mesmo sendo curto, é o certo pra aproveitar da mecânica e não enjoar dela

Beautiful gameplay and a rich story. This was indie before it was popularized in the gaming genre

The Unfinished Swan es un cuento interactivo. Juega un poco con las convenciones de los walking simulators para hacer algo distinto, un juego de puzzles en primera persona en esencia es un cuento sobre un cuadro sin terminar.
La parte más impactante de su gameplay es el principio, en el que nos encontramos en un mundo totalmente blanco en el que parece no haber nada. Pero enseguida descubrimos que podemos lanzar tinta y, así, pintar el mundo para descubrir sus formas y relieves y movernos por él. El gameplay no se queda ahí, pronto abandona esta premisa para centrarse en otras distintas que casi siempre implican disparar, de una forma inusual y creativa, pero disparar, sea tinta, agua o puntos de referencia para vectores que luego serán plataformas.

La variedad mecánica está bien soportada temáticamente, va acompañando a su ambientación y el final puede presentar varias interpretaciones, como los cuentos tradicionales. Es posible hablar de la paternidad y la maternidad, de la muerte, del arte, de las aspiraciones y deseos vitales, aunque creo que el juego prefiere dejar su interpretación abierta porque, por encima de todo, es un cuento.

So lazy. Textures are completely absent and the swan's model has a bit missing. The developers clearly didn't care enough to playtest their game before releasing. Makes me wonder what the industry has come to.

A short, sweet title with not a huge amount of gameplay but still cozy and enjoyable.

- Fun little puzzle game
- Interesting paint mechanic
- Short enough that it is satisfying to complete

I definitely recommend it, particularly to designers and game creators, as it delivers a wealth of great creative ideas. Unfortunately this wealth of imagination is wrapped together in an average, and uneven game. It's well worth it's short time investment, but it feels like a let-down of a game given its exceptional ideas.

Прикольная задумка, короткая, не душная. Проходится на чиле и расслабоне.


It starts with some very interesting ideas but the effect wears out quickly. Also, it made me feel very dizzy for some reason.

A quaint little fairy tale with some clever ideas.

A pioneer in what weird games will become.
It's like a walking sim with less walking and more sim, i guess?

An excellent idea for a game that's entirely let down by its third act, which seems to completely run out of ideas and loses all the narrative momentum earned by the first two acts. A real shame.