Reviews from

in the past


(This is the English translation of my Spanish review of this game)

AT THE VERGE OF TEARS is how this Final Fantasy entry left me. This has been the first in the series where I feel the cumulative effort of the previous works being manifested. It's a solid best of all worlds and it shows in every aspect. Whenever I play a game with a very high rating, it's really hard for me to say something meaningful about it. I feel such euphoria that it's tough to relay my train of thought coherently, but well, here goes:

For a game that took me 24 hours to finish, the amount of dialogue and super memorable characters is impressive. Finally (after playing I, II, and III), the characters are attributed with tremendous charisma, and this is where, in my opinion, Final Fantasy acquires that larger-than-life aspect that we all love fervently. Gone are the days when the story felt like a crooked labyrinth of clichéd dialogue. You remember the characters' names (which I find very difficult in movies and games alike), and I think what I like most is that you start as the bad guy haha.

Here comes Cecil, the main character. I don't want to give too many spoilers, but for the first time, we experience one of our most beloved storytelling devices - the revered character arc. I know it sounds weird (although I'm not sure if it was more common in those years (1991)), but being able to live the story of a character who actually changes and grows through the events of a game was a treat. Cecil starts as a simple pawn under the orders of a bloodthirsty king who forces him to carry out his nefarious deeds and, through many tragedies, character deaths, and literal trials and tribulations, he ends up working his way up to being a (sort of) warrior of light (like in the other games!). The game touches on many serious themes like the love of a couple and the imminent loss of it, sacrifice, and redemption. All the writing feels more mature and nourishing. You can feel the upgrade and the writers’ evolving skill in communicating many things with little dialogue.

This time the game breaks with the conventions of its predecessors and lets you use five (5!!!) characters in your party instead of the classic four characters. I feel this move greatly encourages the inner child power fantasies that lie dormant in all our our subconsciousness because it feels very gratifying - and well, despite theoretically having much more (wo)manpower, this is definitely one of the hardest entries I've played. Who would have thought that you can't use auto-battle to beat 98% of the game's bosses? In this case, not all battling strategies are valid - but part of the appeal is using the changing party members' specialties to beat the fights (a shoutout to my favorite foursome of evil Italian mages in the game: Barbariccia, Cagnazzo (lol), Rubicante, and Scarmiglione)

The game takes very crazy and interesting turns. You start on the classic generic planet with seas, deserts, mountains, etc., but eventually, you end up in unconventional places like hell or the moon. I feel they achieved a very cool balance between using monsters from old games (hello Malboro <3) and bringing o life original monsters (although it really annoyed me that there was a big number of monsters that made me want to tear my hair out).

In short, a GREAT step forward for the entire Final Fantasy franchise. A game that proudly bears the medal of undeservingly underachieving underdog that goes head to head with the best entries in the series. A big shoutout to the overworld theme (and the overall OST) of this game, which doesn't shy away from using a lot of modal interchange and odd time signatures to give us several epic bops to enjoy the game to its fullest.

tl;dr, 5 pale blue dots out of 5 🌎🌎🌎🌎🌎

Final Fantasy IV is a game that has been revisited and re-released a bajillion times over the years; I'm pretty sure it's the one that's gotten this treatment the most out of any Final Fantasy? Maybe VII's got it beat in terms of being an actual franchise, perhaps because uhhh TAY didn't. quite. do it for a lot of people. Maybe I'll visit that someday.

And yeah, sure, compared to future games it doesn't go quite as hard as it could. The melodrama is high, everyone's getting brainwashed all the dang time, your party is a revolving door of fakeout deaths... it's kinda silly. Like there's a particular instance in the storyline involving Edge's parents that's supposed to be fucked up and shocking but GOD the musical sting and the dialogue are so fucking funny.

But at the same time, I feel like I kind of get it, you know? It's charming as all hell. Much like FFIII before it, there's a cheeky playfulness to a lot of it that I feel has been present in pretty much all the Final Fantasies I've played. (Yes, even II, there were at least two goofy bits amidst all the grim insanity.) With perhaps one exception, every town has at least one NPC you can talk to in order to watch a goofy little dance sequence where the programmers did their damnedest to get the limited animation to do all it could. This isn't just limited to optional content, either; despite the High Drama of the main storyline, there's a bunch of out of battle story cutscenes where Palom and Porom squabble, Cid drags Edge around to make him help with the airship building, Edge pretends he's not crushing on Rydia... those kinds of things. It's really cute! Like, the way the story is conveyed through the gameplay is probably the star of the show, like the way Tellah's stats work or Cecil's battle against himself to become a paladin and so on, but I think they do a lot with a little in that regard.

I think they tried to do a lot with a little in terms of the Big Themes, as well. It maybe aims a little higher than it manages to convey, in that I feel like the Big Theme of the game as a whole is atonement and redemption. It does feel like the big themes of Cecil's arc comprise the bulk of the beginning of the game and kind of... finish with him becoming a paladin, but I gotta say, I do like that shit. I think it's pretty good, even if it feels like it goes a little fast. The way his relationship with Rydia, the child who he inadvertently orphaned, develops is pretty strong, and his return to Mysidia is good as hell. I love the way Cecil's interactions with the townspeople go in that segment! You get poisoned, you get turned into a frog, and you kind of deserve it, honestly. And Cecil is entirely aware he deserves it.

Of course, you can see it in other characters, as well, from Edward's guilt over his uselessness to Kain getting brainwashed all the time to the dang antagonist. I do feel like Brainwashing All the Way Down is a bit of a cop-out, but at the same time, it does feel like it's aiming at a metaphor. I think it ultimately ends up juggling too much to do any one thing justice as it hurdles to the end, but I kind of appreciate the ambition? I know the DS remake expands on the characterization more, so I look forward to that eventually.

The gameplay itself is kind of an interesting departure from the previous games in terms of giving you set parties with set roles rather than giving you the freedom to experiment. It's less "figure out which tools to use" and more "figure out how to win with the tools you're given." I still feel like there's a range of stuff to experiment with, though. When I played the game as a kid I got stuck at a very specific point (FUCK BAIGAN ALL MY HOMIES HATE BAIGAN) because I didn't really understand how to use the tools I was given, but now I have a better idea of how to deal with, uh, a party with one tank, one punch man, and three squishy mages, one of whom has a pretty bad MP stat because he's old. I didn't actually find myself that frustrated with Tellah on this go around because I discovered the wonders of Osmose, which was a helpful way to compensate for his shitty MP without using Ethers! Just steal it from enemies for free!

It's a little bit of a shame that the game pretty much tells you how to beat its puzzle fights right off the bat instead of giving you some time to experiment, though. There's some spicy fights before the endgame (rubicante... your hot leg distracted me into failure...) but the endgame yanks your training floaties off and tosses you right into the deep end. I was kind of tempted to ragequit on the final boss before I figured out the pro strats to beat him just because it was such a wild shift from what had been going on before and I'd already beaten Zeromus in a different game in a fight that was actually FUN even though I spent most of the fight dead on the floor because my internet died. I'm glad I pushed through, though, the ending was a lot cuter in motion than it was in screencaps.

Anyway, uh. Final thoughts. I wish they actually managed to capture the insane Beard Elemental energy of FuSoYa's Amano art because he actually looks like a weird alien and that's sick. I did like that his eyes flash red and green when he's casting, though, and his KO sprite is cute. Also I love that there's just a part where a robot bigger than a fucking castle starts stomping around and blowing shit up and it's extremely apocalyptic? I'm truly disappointed that's the one thing FFXIV didn't reference in its FFIV expac. Maybe they're saving it for later so they don't blow their whole FFIV Reference load in Endwalker...

Oh yeah and I think we should've been able to let Yang's wife join the party. She would have soloed Zeromus with her frying pan. She is the most powerful person in the game.

There’s nothing I love more than playing an entry in a series where it feels like they finally found their footing. Much like The Legend of Zelda: A Link to the Past felt like the instant standard for that series, Final Fantasy IV feels like the entry where the formula got fully realized. Granted, I skipped FFII and FFIII so I’m not fully aware which additions are brand new to FFIV and which are from the previous two installments but what I know for sure is that by this game, they have figured it out.

There’s a dramatic story with twists, betrayals, love triangles, self-sacrifices, and identity in FFIV that feels akin to what I expect from a Final Fantasy story nowadays. Alongside a ragtag group of unique characters with different roles in the party, I was just gripped from beginning to end. The cast of characters is pretty iconic too.

The gameplay also feels refined, with each party member being designed around their role in the party. The characters are pretty much on a set path in terms of the abilities they unlock which makes things simpler and tighter from a gameplay standpoint. Also, I’d like to say hello to the ATB system, which would be a series staple for a long time. It’s to good to see that they got it right the first time. The introduction to the ATB system is the biggest thing that made me instantly say “okay this is Final Fantasy!” It’s what makes these game have a more unique gameplay loop compared to traditional turn-based RPGs.

Overall, I am very pleased and impressed with FFIV and how gracefully it aged. The systems are so streamlined and tight that I would honestly call it the best entry-point to 2D Final Fantasy.

I love having my party being dissolved every 5 seconds!

kinda goes hard

introduces ATB, suddenly some fights are strategy game affairs, im holding my controller to my chin like im in an ad for a bargain bin dreamcast game or in a textbook as the image next to the subheading 'video game addiction'.

the plot's more developed than the 3 previous entries, they've defaulted to straight-forward, you're a guy, you kill enemies, you level up (thank god). it's simple, its fast, its fun, it kicks ass


Yup, still kino. (played it with classic font + ost mods)

For some reason IV was the only classic Final Fantasy I hadn't finish once in my lifetime yet despite numerous attempt at doing so over the last few decades.

I'm both impressed and underwhelmed by it.
The former because the narrative is as Final Fantasy as it gets, with a lot of unique setpieces that are impressive for a SNES RPG. Especially how every single character's personality shines through their body language. A lot of cutscenes contains absolutely no line of dialog whatsoever, yet you FEEL what's going on so clearly just by seeing these sprites eccentrically spin around, emote and jump.
The later because the game is so short and the pacing is so fast that the most pivotal moments in the story doesn't really hit you like it should. You really have to fill in the blank in your mind and assume these characters have been traveling together for weeks and got to know each other between every location you visit, otherwise it doesn't really make sense why they develop such a sense of camaraderie in the span of 30 minutes.

Despite the game being really short, including the extra optional content, I find it pretty insane that the final boss isn't really doable before reaching lvl 70. I was barely level 50 when I reached the final dungeon, and if it wasn't for the Pixel Remaster 4x exp boost option I would have been stuck mindlessly grinding for hours before I could see the end of it.

Out of all the Final Fantasy games, I think IV is the one that deserve a proper remake the most. It's a shame all the attention goes to VII when the original was already an amazing experience through and through. IV really needs more padding so you have time to build up a meaningful relationship with these characters and feel the weight of every sacrifice made along the way.

Also, I think that games that takes inspiration from Divine Comedy are awesome and we need more of them.

This game is so cool. it takes everything good from II and III while mixing it with new ideas like the ATB system. It's a bit easy but doesn't really matter and it's not janky at all. I can't really find anything negative with it.

The story is great and the main characters feel like people, not like III. This game makes the ATB system first appearance, it was weird for my brain but once i got used with it, all went smooth and fine. Great game, all around.


avoid this game like the plague it is not fun at all 5 and 3 are astronomically better

Great game. You can see clearly the "Final Fantasy formula" that Square will improve in his future games.

Despite, one thing that I dislike from this Pixel remaster is that doesn't include the extra content from previous remaster.

This is the perfect expression of everything they seemed to be trying to do with FF 1 through 3. As usual for a Pixel Remaster, the art is great and the music is phenomenal. The story is very good. FF4 continues to mix "normal" knights and wizards type fantasy with more fantastic characters, vehicles, and even locations so that things stay fresh and interesting all the way through. Completely solid game.

My time played is 21 hours, but that goes down quite a bit if you cut out the achievement hunting side stuff. At a guess, it might be more like 15h just to beat? Assuming you do use the boosts and such like I did.

I guess the one other thing to say about FF4 is that it'd be pretty cool if the FF16 voice cast did a run through of FF4 as well. Ben Starr as Cecil? Sign me up in an instant.

Um marco pra saga Final Fantasy.

Mesmo jogando pelos Pixel Remaster e não vendo o salto gráfico e de hardware do Nintendinho pro Super Nintendo, é IMPOSSÍVEL de não se notar as melhorias que esse jogo apresentou em relação a todos os seus predecessores, em basicamente todos os seus aspectos.

Começando pelo óbvio ponto mais alto e de mais destaque que é a história, Final Fantasy IV introduziu pra franquia a narrativa com foco em seus personagens e em seus desenvolvimentos, o que acabou se tornando o padrão pra saga hoje em dia. Eles pegaram o diamante bruto que era Final Fantasy II e o refinaram criando uma história bem construída e divertida, que reconhece os seus limites e nunca tenta os ultrapassar, sendo muito centralizada nos seus personagens carismáticos e que conseguem te cativar à primeira vista. Eles conseguiram trabalhar muito bem na construção da história desse jogo visto que ele foi tecnicamente o primeiro Final Fantasy a ter uma história de verdade, já que a do 2 era bem simples e vazia, e entregaram uma experiência muito cativante e animada que é muito difícil de não te prender e fazer você adorar acompanhar cada momento dela.

Falando nos personagens, eu adorei o modo que cada um deles foi introduzido e como eles se encaixaram na história cada um do seu próprio jeito. O personagem do Cecil tem uma construção muito boa no início do jogo e por mais que depois de certo tempo ele seja meio jogado pra segundo plano, ainda da pra ver como ele se desenvolve ao desenrolar da história e como o personagem dele cresce do início ao fim. Todos os protagonistas são muito carismáticos e alguns tem até mesmo sua própria sub-trama e um desenvolvimento durante o jogo, como o Kain e a Rydia, o que acaba acrescentando e muito pro mundo do jogo e pros seus personagens. Aliás, gostei bastante do Golbez e como ele é basicamente um vilão de Power Rangers/Super Sentai e a conclusão dele no final é legal e bem feita.

A gameplay introduz o que acabou se tornando uma característica fundamental da franquia, que é o combate em tempo real, que eu pessoalmente gostei bastante e acho que cria uma certa necessidade de estratégia em cada combate e em como você usa o seu tempo corretamente nele para não acabar deixando o seu inimigo agir muito antes de você. A exploração de mundo que no Final Fantasy III já havia sido bem expandida, aqui é ainda mais, com 3 mapas pra serem explorados cada um com seu próprio ambiente, dungeons e locais opcionais que novamente, acrescentam muita coisa pro mundo do jogo e o tornam em algo muito mais do que apenas um local vazio feito pra progredir a sua história, até porque diversos povos residem ali e é legal ver como as diferentes civilizações desse mundo são compostas e se encaixam nele.

E o final desse jogo foi algo magnífico, desde o boss final até os créditos rolarem. Foi o primeiro Final Fantasy em que o último boss me fez ter a sensação de que aquilo era de fato a batalha final, diferente dos últimos que acabaram sendo bem decepcionantes e fáceis, e ver o fim da história do Cecil e dos seus companheiros finalmente tendo um momento de paz foi bem reconfortante.

Obviamente nem tudo são flores e eu tive alguns problemas pequenos com a história durante o jogo, mas o maior problema de fato é o jeito que alguns personagens foram usados e tratados e em como isso acabou tirando certo impacto da história. Não é um problema tão significante assim ao ponto de estragar o jogo mas é meio chato ver como certas cenas acabam perdendo o peso por conta disso.

Enfim, ADOREI jogar Final Fantasy IV e foi uma experiência magnífica sair dos 3 primeiros jogos pra esse, tudo aqui é muito bem feito e carismático e não teve um único segundo que eu me senti entediado ou achei o jogo chato. Esse jogo marcou a virada da franquia pra algo muito mais baseado em história e texto e eu adorei isso, os primeiros Final Fantasy são interessantes de se jogar pra saber de onde a franquia surgiu e como ela evoluiu, mas a partir de Final Fantasy IV é onde eles REALMENTE começaram a valer a pena de serem jogados, e eu recomendo muito que todo fã de Final Fantasy ou de JRPGs em geral jogue Final Fantasy IV.

a milestone in puppet theatre with a bunch of cool narrative design flourishes. the battle screen is just another stage for storytelling, and i know that tellah is a knowledgeable but frail old man because he knows all the spells but only has 90mp. unfortunately, while the storytelling is quite good, the story itself is not. the pacing is too brisk for its own good, characters sprint from beat to beat with few moments to breathe, and any tragedy or conflict is quickly defused and forgotten.

i initially had a lot of trouble adjusting to atb, partially due to the early game giving you weak and fiddly characters for narrative reasons. i slowly learned to appreciate the value of a well-organized inventory that's easy to navigate under pressure and the pleasure of recovering from suboptimal decisions. but in the second half when the party is more stable, i realized that most enemies don't require much moment-to-moment tactical adjustments, you can just learn their pattern and set an appropriate autobattle loop. combined with the game's linearity and set party composition, ff4 really feels like a precursor to ff13, which is a game that i love. at the very least it does the concept of "trick fights" a lot more elegantly than ff3, and the dungeons are well-designed to drain your resources between checkpoints.

i totally understand why the smooth fusion of narrative and gameplay makes this an all-time classic for many people. it makes me feel like an actor in a play, but that just means the weak script drags it down harder.

Look, I mean, it's fine. It's not genius but it's not terrible either. The story is just a rehash of FF2 but somehow with less depth. Zero customization to speak of in party composition or strategy. It would be fine if it was framed as an RPG for beginners, but it's not. It's framed as an RPG for fans of the genre.

Uma boa evolução em comparação aos 3 primeiros jogos, principalmente no desenvolvimento dos personagens.

Moon Fantasy IV is a sizable step up from Final Fantasy III in regards to narrative and character ambition. Giving each playable character you come across a name, class, and history in part of a larger story outside of simply collecting the crystals to save the world is what the series needed to keep itself fresh in the early 1990's. While the story pails in comparison to what the series would later have in FFVI/VII and beyond, I was shocked at the amount of effort put into making this piece of antiquity a memorable experience. Cecil as a protagonist was actually pretty alright, having a simple hero's journey from dark to light and a responsibility to protect those around him that he held so dear. Kaine's evolution as his sidekick was well done, Rosa as Cecil's effectively betrothed was a good inclusion for overall character depth, Rydia having a background of her own with the summoners is a great way to give a character out of the initial limelight some depth, and Edward despite not being playable for much of the latter half acted as a great voice of valor and motive. For a game that came out when it did, this was a much better plot experience than I initially thought after knocking out the Pixel Remaster of FFIII however many years ago. The overall story isn't too in depth, there is a big bad that has a sinister motive that uses other big bads to do his bidding, but it was enough to keep me going from one destination to the other. Outside of the improvement to the story, the music (as per usual with FF) was top notch and the pixel remastering of the sprites and world was again well done.

Where the experience waned for me occurred in a few places. One major issue being that the frequent party switches interrupted a lot of ryhthm and preferential party makeups throughout the game. There were times where I felt like I didn't have enough melee options, then not enough magic options, and had to constantly equip and re-equip party members that would be leaving and coming back. While I liked this story more than FFIII, I felt like the ability to level in III towards the end game made more sense and was overall easier. I got my jobs in III all to the level I needed and pretty much waltzed through to the final boss. In FFIV I spent a decent bit grinding just to be at an acceptable level for the game's final dungeon, which was adequate but made me sweat a little more than I'd like. Outside of those slightly minute detractions, the world was pretty bland across the main map, underworld, and moon. I know this is partially evidence of the system and time, but man it's hard to run around these towns and areas and have any sense of belonging or want to spend any extra time in this fantasy world. FFVI came out just three years later and greatly improved upon making these areas mildly enjoyable. The world in FFIV was devoid of flavour and greatly bland. In relation to that, making it from point a to point b in dungeons and on the overworld was a grand chore because of the annoyingly high random encounter rate.

Overall I'd recommend Final Fantasy IV as a necessary stepping stone for fans of the Final Fantasy series. It's a good time generally speaking and has some memorable moments, sounds, and characters held within.

AT THE VERGE OF TEARS me dejó este Final Fantasy entry. Este ha sido el primero en la serie donde siento que se manifiesta el esfuerzo cumulativo de las previas obras. Es un sólido best of all worlds y se ve en todos los aspectos. Siempre que le doy un game que tiene un rating muy alto me cuesta mucho escribir a cerca de ello. Siento tanta euforia y tanto buen ride, que se me desbordan las palabras de las manos, pero bueno, ojo:

Para un juego que me tomó 24 horas terminar, la cantidad de dialogo y personajes super memorables que hay es impresionante. Finalmente (despues de darle el I, el II y el III), a los personajes se les atribuye un carísma grandisimo y es donde en mi opinion Final Fantasy adquiere ese larger than life aspect que todos amamos con fervor. Gone are the days donde la historia se siente como un laberinto chueco de dialogo trillado. Uno se acuerda de los nombres de los personajes (cosa que me cuesta mucho en pelis y juegos por igual) y creo que lo que más me gusta es que uno empieza como el mae malo hahah.

Es aqui donde entra Cecil, el personaje principal. No quiero hacerles mucho spoiler, pero por primera vez vemos lo que vendria siendo y siempre será uno de nuestros queridos storytelling devices - el famoso character arc. Sé que suena raro (aunque en realidad no sé si ya era algo más comun en esos años (1991)), pero poder vivir la historia de un persona que actually si cambia y crece al pasar de los eventos del juego fue todo un treat. Cecil empieza como un simple peón a las ordenes de un rey sanguinario que lo obliga a llevar a cabo sus bloody deeds y a través de muchísimas tragedias, muertes de personajes y literal trials and tribulations, termina working his way up to being un (sort of) warrior of light (como en los otros juegos!). El juego toca muchos temas que pueden ser pesados como el amor de una pareja y la perdida inminente del mismo, el sacrificio y la redención. Todo el writing se siente más maduro y mas nutritivo. Se siente el upgrade y el colmillo de los escritores evolucionando su habilidad de poder comunicar muchas cosas con poco dialogo.

Esta vez el juego rompe con las convenciones de sus antecesores y lo deja usar cinco (5!!!) personajes en su party en vez de los clásicos cuatro personajes. Siento que este move alienta mucho a los inner child power fantasies que uno tiene dormido en el subconciente porque es algo que se siente bastante gratificante - Y bueno, a pesar de que uno en teoría tiene muchísimo más (wo)manpower, este de fijo es de los entries más dificiles que le he dado. Quien diría que ya no hay que poner las peleas en auto-battle para volarse a 98% de los bosses del juego. Aqui no todas las estrategias son válidas - pero parte del buen ride es usar las especialides de los personajes cambiantes del party para lograr ganar las peleas (un shoutout a mi foursome favorito de evil italian mages en el game: Barbariccia, Cagnazzo (lol), Rubicante y Scarmiglione).

El juego da vueltas muy locas e interesantes. Uno empieza en el clásico planeta generico con mares, desiertos montañas etc, pero eventualmente uno cae a lugares poco convencionales como el infierno o la luna. Siento que lograron un balance muy tuanis de jalar bichos de juegos viejos (hola malboro <3) y mostrarnos bichos originales (aunque si me pesa en los huevos que hubo una cantidad bien grande de bichos que me de dieron muchas ganas de arrancarme el pelo though.

En fin, un GRAN paso hacia adelante para toda la franquicia de Final Fantasy. Un juego que proudly bears la medalla de undeservingly underachieving but underrated underdog que se da muy duro con los grandes players de la serie. Un gran shoutout al overworld theme (y el overall OST) de este game que no le huye a usar mucho modal interchange y odd time signatures para darnos varios epic bops para matizar el juego en su máximo esplendor.

En fin 5 pale blue dots out of 5 🌎🌎🌎🌎🌎

Excellent game. It's interesting to see the series evolve from "gameplay first with a little bit of story as a treat" to "we treat gameplay and story with equal levels of seriousness." Obviously what you get here isn't on the same level or of the same depth as some of the narratives you get in later Final Fantasy titles but compared to what comes before it? It's practically War and Peace.

Also I love the ATB system. Thank you so much for gifting us that.

This review contains spoilers

The first of the SNES trilogy and proves to be a strong first entry in the collection. I believe I completed it (all bestiary, summon magic, etc.) with a total of 20 hours, but I thoroughly enjoyed this journey despite my few issues with it.

The beginning of the story seems to promise a dark story, as I loved the dark tone that Final Fantasy II offered, since Cecil’s former crew slay a bunch of innocent people to retrieve a crystal for the King of Baron. However, unknown to Cecil, Kain, and the rest of Baron, this isn’t actually the real king. Still, the recent actions lead Cecil to question given orders, which is super neat, and eventually makes the space between him and Baron farther away. He then becomes a Paladin, officially beginning a new chapter for the heroic character. What starts off as a really strong and interesting story, gets underwhelming in the middle with lots of fake out deaths, almost worthless temporary party members and loses its footing, but has a great ending. I do really love the “main”/“permanent” cast, though and want to say it’s one of my new favorites.

I loved Final Fantasy III’s combat/job system and moving to IV’s differences, with no swappable classes, also which introduces the ATB system and grants new magic from leveling up instead of buying them from town’s shops. However, the gameplay felt fine and still offered variety for the game’s journey. Some dungeons were annoying to traverse to (mostly the ones you had to cast Float for every floor), but weren’t the worst in the franchise. Lastly, I will say that there were some challenging, but fair encounters, which felt rewarding when defeating them and moving forward.

The upgrades that stood out the most to me were the towns and the OST. While they were neat for what they were in the previous 3 entries, the new places you visit feel a lot more unique with their individual presentations. The OST though… Uematsu never fails and these Pixel Remaster arrangements are really neat, ranging from “Theme of Love,” “Rydia’s Theme,” and “Within the Giant.”

Overall, Final Fantasy IV offers an important role in the beginning of a new era for FF by contributing to helping establish the franchise’s identity. Accomplishing creating memorable characters that feel realistic in the game’s world and story, FFIV is a great entry in the franchise that deserves its place as the impressive SNES JRPG great that it is.

This game is just so special to me. I will always take a Final Fantasy that has a slew of fun characters with specific roles on the team than all that job system stuff, and this one really sets the standard for that. The plot is silly and cheesy, but it's a fable, it's what I expect. These Pixel Remasters are really great, polishing the classic games up while retaining the magic that made me love them.

The first Final Fantasy where I got attached the characters, I imagine this is the one that kind of kickstarted where the rest of the series would go. Active Time Battle a great addition to the combat, which I loved, some amazing boss fights in this game. Good dungeon design, and the optional sidequest to defeat the God of Summons and claim the power of Bahamut... whew. Anyways, I feel like I GET Final Fantasy now, so I am excited to keep going through the rest of the series.

Thank god they learned their lesson to never use 5 party members again 🙏

I love this game. It is very much a product of its time and the story is weak by today's standards, but this is a game that should be judged based on its era and the story was awesome for an 8-year-old boy back in 1991. This feels like putting on a comfortable pair of pants. The developers took everything that was good about the original version and polished it up here until it shined. The pixel remaster is a fantastic way to either revisit this game or experience it for the first time.

It's a mediocre jrpg. Not magical like VI, but memorable for its comically bad story. As others have noted, the plot is beyond satirical with the dying characters trope way overdone.

they were right. it's the best one. the game benefits from having a larger manuscript that has been condensed into bitingly precise dialogue. gameplay is great. music is great. perfection.

knocking this down a point because final fantasy iv 3d has existed for over a decade and this is definitely lesser than that version of the game. still phenomenal but if you have not played final fantasy iv before, the 3d version is the one to play. if you're just in the mood to play final fantasy iv again, enjoy!


Если к предыдущим трём частям у меня были претензии к слабо прописанным персонажам и среднему сюжету, то здесь никаких претензий вообще нет. Сюжет интересный, персонажи хорошо прописаны и интересны (у каждого имеется своя мотивация и драма, сделано это прям качественно) , геймплеем увы ни чем не отличается от предыдущих игр. Но 6 я поставил не потому что игра средняя, а потому что я не фанат такого геймплея, каждые 20 секунд ты должен сражаться в пошаговом режиме и нажимать на одни и те-же кнопочки. Честно это очень подбешивает, особенно когда перемещаешься по карте. Но любителям такого я уверен игра зайдёт.

One of the weakest versions of the game IMO. I get that with mods we can get the proper difficulty, but as the standard one it was really disappointing. We're talking about US FF II level.

It looks good as a remaster of the original SNES game. But why play this when there are the DS and PSP versions?

Also V-synch is screwed and make the game less enjoyable than already it isn't as expected (IMO. If you like an easier version similar to FF II US then you'll love this).

Possibly the first truly great game in the series thus far.

I'll admit, a certain party member almost ruined the first half of the game for me, but everything else in the second half more than makes up for it. I was genuinely hooked on the story and it has the best cast if characters at this point in the series. There are LOTS of fakeout non-deaths (is that a spoiler at this point?), but I get why they happen from a gameplay perspective (it's more an excuse to swap your party members around). Has the best final boss out of the first four games, I was almost maxed out on my party members and still had to play carefully, then the ending got me surprisingly emotional (even better is the PR soundtrack). And apparently the last two of the pixel games are even better.

8/10