Reviews from

in the past


I played this like 10 times and eventually ended up almost dying of gay pining at the north pole. What more can you want from a video game? Awesome game. If you like narrative first experiences and don't mind them being obtuse/punishing (i'm a fallen london player lol) this is one of the great classics.

Played it for a game design class! Super interesting to look at from a narrative design POV. Not really my style of game though.

My playthrough took exactly 81 days, I want to die

"We are all connected by a hundred untaken journeys." To oč se neúspěšně snažil v našich luzích a hájích Ondřej Neff s jeho sérií „aktualizací verneovek pro dnešního čtenáře“. Akorát ve zdařilé podobě, nápaditě využitém steampunkovém hávu a s přímou účastí čtenáře… Ehm, hráče. Videoherní gamebook, který krom častých a zcela zásadních možností volby doslova na každém kroku přidává i jiné herní prvky (práce s inventářem, obchodování, time management, neustálá dilemata s hledáním nejrychlejší/nejlevnější/nejméně únavné cesty, RPG, adventuření apod.) čili to není pouze o pasivním čtení a klikání na možnosti, které v důsledku nemají valný dopad na průběh. V důsledku čehož je to sympatický počin vhodný skutečně pro každého a ne jen pro úzký okruh hráčů tohoto typu her.

Alfou i omegou veškerých podobných titulů je především to, jak je to napsáno. A nešlo to pro účely hry napsat lépe. Veškeré texty jdou vždy přímo k jádru pudla čili zahlcení stěnami textu nehrozí, ale zároveň to nepůsobí jen jako strohý soupis situace. Naopak, text překypuje atmosférou, budováním napětí, nadsázkou, "šestákovostí" i očividnou láskou k předloze (samozřejmě dojde i na vtípek s "nepřetočenými" hodinkami). K tomu sedne i výtvarný styl, který atmosféru skvostně dotváří, ale prim za všech okolností i tak hraje především představivost podněcovaná oním výtečným textem.

Že jde „pouze“ o port z přenosných zařízení lze poznat jedině z toho, že je to přeci jen titul, který je i navzdory chytlavosti určen spíše k častému hraní po krátkých úsecích než na nějaké souvislé hraní na jeden zátah. Jinak je to bezchybný port šitý na míru PC a nikoli narychlo spíchnutý hybrid.

Každopádně titul s větší „znovuhratelností/znovučitelností“ nenaleznete. Jedna cesta kolem světa zabere nějaké dvě až tři hodiny a navštívíte při ní méně než desetinu lokací v nichž díky svým rozhodnutím, neustálému časovému presu a nejrůznějším proměnným zažijete sotva zlomek toho, co se v každé z nich dá vidět. Dle autorů co průchod hrou, to nějaká tři procenta textu z celkových několika set tisíc slov. Ostatně pro představu - předloha má cca 60 000 slov. Garantuji vám, že se nenajde mnoho gentlemanů, kteří by zůstali pouze u jedné cesty kolem světa, protože vždy je co objevovat a navíc jsou tu díky achievementům mnohé tuhé výzvy, které je radost pokořovat (zkuste to ne za osmdesát, ale čtyřicet dní, byť jádro tkví v cestě samotné a nikoli její rychlosti). Ve výsledku tedy není žádná náhoda, že se tento titul stal loni mnohonásobnou hrou roku nejen v rámci her určených pro mobilních zařízení. A myslím, že letos bude černým koněm na titul roku i pro mnoho PC hráčů… Ehm, čtenářů.

Lots of endings, lots of routes!

Fun little VN with a twist.


Fun little Visual Novel with tons of replay ability as you choose different paths to travel around the world. There's also some strategy as quicker journeys to travel longer distances can cost more money and you can also carry items to trade for more cash as you go round. All in all, highly recommended.

+ A lot of replayability
+ Beautiful art
+ Branching and interesting story

Completed.

One of my favourite narrative games so much re playability and the concept is just so cool (As we’ll as the original book) really underrated imo, I love it so much.

Really fun narrative game, lots of interesting writing that grips you despite the simple overall nature of the mechanics.

Exceptionally written. A choose your own adventure has never been this engaging. I way very addicted to this, back in the day. The only issue is replaying the beginning sections again in subsequent playthroughs can feel tedious.

A Visual novel with more gamification than most and TONNES of agency. I have completed the main objective, but only scratched the surface of the stories they have hidden in this game.

Hope to go back to it eventually.

A fun take on Jules Verne's "Around the World in 80 Days" through a visual novel.

A charming retelling of a Jules Verne classic, with the sort of branching decisions that only games can do. Doesn't grab you enough after multiple go-arounds.

Un viaje por el mundo en el que el turismo adopta fórmulas artísticas. Como viajeres, nos dejamos llevar por las eventualidades de cada lugar, recogemos las anécdotas y conformamos nuestra historia. Como exploradores, nos animamos a indagar los recovecos de cada nación. Y como testigues, nos involucramos (o nos involucran) en las historias de los demás. Inkle consigue traer el espíritu optimista y en no pocas ocasiones crítico de Julio Verne al presente, y lo hace a través de la promesa de un mundo mejor.

Habiendo dicho eso, esta obra es el tipo que se disfruta mejor cuando se lee a ratos, dejándola respirar, y no intentando agotarla desde el principio. Donde Sorcery! ofrece libertad total de exploración, 80 Days impone ritmos. Y si no te acostumbras a ellos, corres el riesgo de que la obra te agote a tí.

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A journey around the world in which tourism and sightseeing become performance art. As travelers, we carry ourselves away by the stories, anecdotes and shapings of each place. As explorers, we unravel the literal nooks and crannies of every nation. And as witnesses, we inmerse ourselves (or get inmersed) in the stories of others. Inkle manages to bring the optimistic and often critical spirit of Jules Verne into the present, and does so through the promise of a better world.

Having said that, this game is the kind that is best enjoyed when played sporadically and not trying to exhaust it from the beginning. Where Sorcery! offers total freedom, 80 Days imposes rhythms. And if you don't get used to them, you run the risk of it exhausting you.

It took me a few attempts over many real world years to get into this game but I was lucky enough to complete the trip when I finally did.

I have a conflicting thing with 'steam punk' and adjacent things. While I like a 1800's romance or even plenty of games that would be considered so, something about it just never hooks me. I find a lot of it incredibly offputting. And that's how 80 Days felt for me the first few attempts. I couldn't get into the story. From the two leads to the first few cities I visited I wasn't feeling it. The choose your own adventure with incredibly obtuse, obscure, or flat out nonexistent clues and seemingly random results was a turn off as well. I'd get two or three stops in, have a wild or anti-climatic end to a conversation and forget to ever load the game up again.

While my tastes haven't changed drastically and these problems certainly didn't magically disappear over the years; I did finally play long enough for the game to shine. The writing branches gets better the deeper and longer you play. Every three to five stops on your journey you get a rich and worthwhile short tale. You get a feel for what the game expects of you. And by the halfway point of your journey you feel confident and can appreciate what 80 Days is offering. I enjoyed it on the Steam Deck this time too. That admittedly has helped average games get over the hump for me, but I'm comfortable saying I would've given it a thumbs up if I was at my desktop. It's a fun, throw back adventure.

I have my qualms about the theme/universe. I found it impossible to make my character likable. Some of the characters you meet along the way range from the aforementioned obtuse down to groan worthy predictability. But I genuinely laughed at least twice. I genuinely wanted to know how a strong handful of interactions turned out. And I most definitely genuinely wanted to complete the journey. A really worthwhile adventure once you let the hooks grow. Probably has some decent replayability as well, but I have my own journey of a Steam backlog to tend to.

A gentlemanly light recommendation.

[copied from my Steam review]

I guess your geometry needs to be excellent enough to play this game. I'd say that I do not quite remember the names of each city. Therefore, it's a pain to proceed with the dialogue and ask about the correct route to where I want to go. (But I made it back within 80 days anyway.)

The second half of the dialogue and story is exceptionally well written, and I love the little fantasy about transportation. At the same time, all the economic systems are still stuck in reality and have not gone far.

Se eu tivesse que descrever 80 Days em uma palavra, a palavra seria "subversivo". Felizmente não sou limitado a usar apenas uma palavra para descrevê-lo!

80 Days subverte Jules Verne de duas formas. Primeiro, e de forma mais óbvia, há a pegada steampunk que o estúdio inkle dá a história. Esses elementos steampunk se integram perfeitamente à obra original, que tem um grande foco nas movas formas de transporte da época e o alcance global do império britânico. Se coisas como ferrovias e barcos à vapor não impressionam tanto os leitores modernos como faziam em para os do século XIX, com a abordagem steampunk a sensação de deslumbramento é resgatada — descobrir que formas intrigantes de transporte vamos encontrar pela frente, sejam camelos mecânicos ou cidades flutuantes, é uma das partes mais prazerosas do game.

A segunda forma de subversão é como o texto colonialista e imperialista do original ganha aqui um subtexto anti-colonial. Essa subversão é profunda, já que não se limita ao autor. É uma desconstrução do próprio gênero de literatura de viagens do original e do steampunk da nova obra. Esses dois gêneros são quase que inerentemente coloniais e imperialistas: o primeiro fruto da era das Grandes Navegações e apresentando ao público europeu um mundo novo selvagem e exótico; e o segundo fundando-se numa extensão fantástica da primeira revolução industrial. Mas esses gêneros não precisam ser assim, e a roteirista Meg Jayanth consegue brilhantemente inverter essa epistemologia. Viajar é uma forma de conhecer novos lugares, aprender sobre novas culturas e, ao final da jornada, mudar a si mesmo. E nesse mundo steampunk em que você viaja e descobre, a fantasia é usada não para repetir no imaginário as estruturas de dominação da realidade, mas para imaginar caminhos não seguidos por aqueles que bravamente resistiram a dominação. Isso sim é botar o punk em steampunk.

Det her er et digitalt story-board game! Kan og bør spilles af folk, der ikke er største fans af spil generelt men er vild med interaktive fortællinger. Det er indbegrebet af "interaktiv tekst" og done right. (At vi kalder det spil er blot en dækkende medieteknologi-betegnelse, I think. "Spillet" bliver trods alt solgt i digitale spilbutikker på lige fod med spil-spil.)

Du kan gennemføre det på en aften. Du kan genspille det og plotte en ny vej omkring jorden, hvilket leder til nye fortællinger undervejs. Hvis du gennemfører spillet én, så åbner du op for nye passager rundt om jorden.

Virkelig, virkelig imponerende og fint spil. Referencen er jo til en anden bog fra en anden tid. Men spillet leger med sin verden og dens teknologiske fremskridt og momentum og gør det til sit eget. Find ud af hvem Passerpartout og Monsieur Fogg kan være!

En af de bedste gennemspilninger så mig forsøge at krydse Nordpolen. I did not anticipate what happened next!

Skrev også mindre opgave om den her på Uni. Spillet fremstiller "tid" på en ret interessant narratologisk måde, idet det både forsøger at være tekst (altså rumliggjort tidsfremstilling) og virtuel verden (faktisk kvantificeret tid med ur der tikker) på forskellige tidspunkter.