Reviews from

in the past


While the story is pretty bad, I really enjoyed the gameplay of this entry. I feel like it did a great job of introducing me to the tactics that I'll need to know for the rest of the series but not without being challenging in its own right. Specifically toward the end of Eliwood's tale, I found every new chapter to be immensely satisfying to figure out. I do lament how unbalanced some units are, though.

The game drags in a lot of places but overall It's pretty fun. However, I managed to miss the support system entirely because it was never explained. Also, that final boss made me insane.

Feels like eating a slice of white bread and calling it a sandwich

The first Fire Emblem game released outside of Japan. The second produced without the series creator, Shouzou Kaga. The third Fire Emblem I’d ever played.

Blazing Blade is a good game. To prematurely summarize my feelings, I believe it is the most quintessential and “standard FE” in the series. Not Shadow Dragon, this game, feels like it exemplifies the very very core of Fire Emblem without a ton of extra flourishes for better and worse.

While I did say this was the third FE I played, it was the first I fully completed, I only made it to the Ghost Ship of Sacred Stones as a little kid, and not far into Mystery of the Emblem after. I bring this up because I think Lyn Mode is a fine enough tutorial and boosts up a new player’s confidence by giving them so many tools, even if you’re not a Fire Emblem master by the end of it, you feel like you learned a lot and completed a big story objective. It’s a great tutorial, even if too easy for veterans.

I like the variety of map objectives in this game, the general character balance, and the characters. It might be nostalgia talking on the last two but this game’s immense presence in online circles around unit discussion and character writing sticks with me.

The plot itself is just fine to me. It’s not my favorite, but it’s good enough. As I stated earlier, it’s very standard. The standouts are the trio of main characters, Eliwood, Lyn, and Hector. They’re always fun to see interact and their differences in personality are entertaining, Hector especially. To be honest I feel that way about the soundtrack too, there aren’t many standouts to me but I don’t dislike it, the whole OST is just “fine”.

However, a big comparison that doesn’t often come up, is how often this game rips straight out of Tear Ring Saga, you can find an analog to damn near every plot element from this game in Tear Ring Saga, except that game has better map design, more fun mechanics and units, and a more compelling story. I could list them all out but I don’t want to bloat this review too much, however if anyone’s interested I could list them in replies.

I do have a big soft spot for Fire Emblem The Blazing Blade. It is a very fun game, solidly designed. The biggest flaw this game shows is just, not being super standout. It’s good but not exceptional. Definitely worth a checkout and the one I always recommend as a perfect starting point for the series.


its that time of the year when i remember fire emblem exists and i play a new installment so im gonna be real with you binding blade left me with a sour taste in my mouth and i ended up dropping the series marathon for the time being that could actually give you a clue to what i generally think about fe6 without reading my review

since i actually am a madman and actually wanted to explore some more of the gba titles i ended up booting blazing blade and while it could be argued that this is by no means a masterpiece in the series (ive only played a few games so i cant really say much about this) its pretty interesting to see that they managed to fix some of the issues i had with binding blade

in the great scope of things this is a prequel to fe6 it takes place in the same land and stars most of the parents youre gonna see during your time in elibe and a new entry in the whole franchise and also ready to become the favorite girl of a lot of guys in the entire series lyn

i definitely enjoyed the characters in this one way more than the other game since they actually feel more fleshed out with some more understandable motives diving the game setting into 2 completely different campaigns where in the first one youre gonna play as fan favorite lyndis trying to save his grandfather which is actually a general tutorial to the entire game and fire emblem as a whole and the second part of the campaign stars eliwood whos the father of the other fan favorite roy from fe6 and hector whos the father of MY FAVORITE SWEET LITTLE CHILD lilina

this rooster of character is probably one of the strongest ive seen in the entire franchise till now lyn is as determined as she is brave but her story shines the light on a scarred and emotional woman who found in her independence a way to work through life

while i definitely think lyns story is the weakest one of the 2 this doesnt mean it didnt touch some high highs here and even though it just acts as a tutorial for the entire game that doesnt mean its gonna be devoid of any challenge or fun to play through and the idea of dividing the actual game into different parts made both of the stories more digestible since i usually just play one chapter of fire emblem then get stuck and replay it after like 3 months this is the usual praxis

so all in all lyns side of the story is pretty great if you ask me but the real meat of the game is eliwoods part of the story (i have no idea if hector hard mode is actually just the same story beats or an entire new storyline maybe with hectors POV because i havents played it since “hard mode” made me shit my pants as soon as i read it) and this is actually where the game stops handholding you and gets into unknown territory and a real trial to see if you actually learnt some shit from the tutorial

eliwoods tale sees him going in a search for his father but as youre gonna guess in fire emblems usual flair the plotline is gonna escalate into the whole dragon lore and shit like that but im not gonna say anything here because im not the most competent guy to actually talk about fire emblems story and in general the best stuff always comes at the end so youre advised what im gonna say though is that compared to fe6 both lyns side and this one actually have some tighter pacing and characters are usually more fleshed out than its sequels counterparts and eliwood and hector make for an intoxicatingly good pair and also as incredible lords for the entire party eliwood is more on the usual “shonen ish protagonist with a lot of empathy love for his land and people and a pacifist and charismatic leader” or some shit like that but its pretty evident that they gave him a lot more nuance compared to his son maybe also for his age and for how hot he is sorry uwu what REALLY makes it worth is though are his interactions with hector which not so different from him but definitely on the more aggressive and belligerent side of things (hot) hes more of an act first think later type of guy (hot) with some beefy arms and an axe bigger than a tree (hot) and the friendly rivalry they create (or better the homoerotic tension they create) actually steals the spotlight for any other character to actually shine i love these two with all my essence and being while i do agree that eliwood is the bestes boy hector is in the archetype of my fictional boyfriend type so im always gonna take his side and take his mmmmm i cant say this here moving on

this game continues the tradition of the other gba title to actually throw at you countless and countless playable characters so of course some of them are gonna shine above the others and it is no surprise that i fell in love at first sight with ninian and shes definitely one of the highlight of the games beside being an incredibly effective plot point throughout she has a design beaten for the gods and while she doesnt end up fucking XXX i can definitely be his husband i cook i clean i pay the taxes and watch the kids and before you say it no unfortunately i dont like nils i prefer his hot sister teehee sooooooorry yall

if you know me you know i had no other choice but love jaffar and what i was definitely not expecting is the fact that i would end up loving him not only because hes hot but also due to the fact that he has some of the thickest character development in the entire game compared to the other guys in the circus and also his relationship with nino made me absolutely tear my hair off i love those two like my own babies but unfortunately i wanted jaffar all by myself so i need nino to step right off right about NOW

you can also see that the quality of the character design actually made a huge jump because the usual green and red knight actually have some nuance to them in particular im in love with sain who acts as the usual womanizer type of guy and somehow always manage to get zero pussy in the process which makes kent even more endearing because being an asexual virgin completes the duo and makes for a great chemistry (read: theyre gay and have a lot of sex)

some other highlight are florina my sweet little baby with fear of men (shes right to do so) matthew is a conniving bitch and im gonna bet my life he makes for an endearing power bottom marcus is still a bull even in this game rebecca is ,,, CUTE ! i like her i think and raven is a damn good hunk of a man older brother type of character with a lot of meat in his part and i love those overprotective bro figure because i always wanted one im so sorry yall fiora and isadora are my lesbian mothers and i want them to walk me with a leash hawkeye has big tits heath has big hair harken has a big fucking cock no half words i can feel his might through the screen love that guy im free on saturday

so theres that also honorable mention lloyd is probably one of the hottest guy in all fire emblem i was DROOLING dont get me started

as i was saying in general this is probably the tightest narrative in the gba trilogy (havent played sacred stones i dont know if i actually want to rn because im growing tired of these games) and i can see a lot more care being put in the story and character side of things that i unfortunately didnt see when playing fe6 not that its a bad game but i can say that blazing blade pisses in his mouth ong

cant really add anything more in the art direction and music department because its basically the same as fe6 and i already praised it at that time but TLDR the sprite works and animations are probably my favorite in the entire franchise the pixelated artworks and oversaturated art style really add a lot to the general sense of style and makes for an unforgettable view the music is pretty much usual fire emblem fanfares or world themes which are by no means bad but definitely dont reach the highs or tracks found in awakening or echoes (and they dont even have to because this is neither awakening nor echoes)

if i gotta be nitpicking i also think the character portraits have something more compared to the ones in fe6 but i cant go on and hate on binding blade or else fans of the saga will come here and bust my ass open one time and for all

so what else to say if it wasnt clear enough this is my favorite one of the gba bunch till now and probably one of the favorite of some people out there maybe im playing this series wrong because after awakening and echoes everything here sucks because OF COURSE it would but im still pretty curious to see what else this series have to offer at this point i got so many different games to branch off now i dont have a clue what im gonna play next stay tuned so that you can listen to me complaining about fe6 some more and saying how much i want to fuck the characters in this series byeeeeeeeeeeeeeeeee have fun segues a message just for lloyd hi babe im douching my ass come over at 9 pm i will be waiting xoxo

Peak of the GBA. Great characters, great maps (except for the last one), all you really need in Fire Emblem. Just wish there were a traditional convoy instead of whatever they did with Merlinus.

Lyn, Ellwood and Hector stories complete, True Ending obtained.

it's good but tbh the most memorable thing about it is it is the absolute furthest i've progressed into a fire emblem before turning battle animations off

idk what it is about fire emblem but its always so fun

This game is like PaRappa the Rapper 2 of numbers go up gameplay to me. I know what is going to happen to a degree that I can plan and prepare in advance to the timing and requirements of the game that I can start to deviate in planned execution for imaginary stylish points on combos like "Used an Archer 4325 + A Healer got Mag on Level Up 1356 + Sent the Flier down mid 3693".

The plot is just as engaging as PaRappa the Rapper 2's plot as our lordlings do battle with an ancient evil in a medieval setting where once again a red haired boy must become a red haired man through watching those closest to him die. In some cases, this refers to the story, in all cases. I hate giving experience to Eliwood.

Let's talk about the logo and North American Box Art. Strong start as it shows us an axe, a sword but then, a staff? Not a Lance? What were they thinking??? Also we have some of our aforementioned characters, none of these characters matter unless your names are Hector and Lyn. They forgot to add Mark! These two hit on a good cadence of dialogue as Lyn is just constantly dunking on him for being a big slow guy. Well guess what Lyn, Hector gets the last laugh because they made a character that feels like playing as Sundowner with reactive tank armor shields, therefore, Axes (as a stat block of a weapon) are BACK BABYEEE.

Sadly, the only axe units you'd consider have to compete with Raven holding an axe. Doubly unfortunately for Axe stocks, the only woman that can use axes in this game is Isadora, which just doesn't hit the same as Echidna's hero sprite. Also, the number of cool special axes is lacking. High ranking Axe units now have the exciting options of: Hand Axe 2: We fit 6 Might in 2 Weight, Look Mom! Dorcas can Double! But wait there's more, connect your copy of Mario Kart Double Dash and we'll throw in these Emblem Weapons absolutely free! So it turns out axes aren't back, but Hand Axes are good and Hector having 20 Def with relative ease is good. Bust out the hammer for hard mode, or train any of the multiple viable magic units in the game oh thank god Pent showed up.

The support conversations in this game allude to various past events that while they hold no relation for the main plot, fill out the world with systems of power that make their moves in the shadows. You also get the strongest sense of character driven vignettes as they talk about their present on the battlefield, their pasts laden in conflict of one another or their circumstances, and the future which they hold within themselves or others It's really funny when Hector tells Serra she's annoying. It's really sad when she cries about having to hope she has a noble loving family looking for her, and Hector clumsily tells her she already found one. I originally thought to make a jokey joke in this text dump about the game not having voice acting, being outdone by Namco in August of the same year with that glorious GBA sound quality. But I held out, typed that part about the healer girl and realized that this game's script is being refreshingly sincere with relatively simple presentation of talking heads against a background. I'm glad the series got a period of this tone where a game for game boy advance audience could get a swords and sorcery setting adventure. So no, it doesn't need voice acting. Do the voices in your head you bitch.

In addition to making me cry when Wil makes Rath laugh, something he's forgotten through a traumatic childhood of exile, the game is also fun to play. It's a decently sized campaign of resource macro and micromanagement. HP, Weapon Durability, War funds, turns before the thief escapes with the treasure. The game gives you a gratuitous numerical gap with which to slide between objectives to make your army stronger and thus make future encounters less daunting. It becomes a very engaging song and dance by which you are investing into your future success by weighing the benefit against the immediate risk of failure. And then you send Florina at the problem and win.

In summary. This series established a very strong title to warm up audiences to the idea of actually doing math in an rpg. As the series branches out in novel directions. This will always stand as "the one you start with if strategy games are not your wheelhouse". Give it a try if you haven't, but more important than seeing the ending is seeing the cool crit animations.

Este foi o meu primeiro jogo da franquia Fire Emblem, e nossa, pense num joguinho bom! Um rpg de turno e estratégia aonde você pode perder seus aliados de maneira definitiva me chamou muita atenção.
Cada personagem no jogo tem suas facetas e personalidades, fazendo com que você se afeiçoe com eles(ou não). As histórias de ambos os personagens principais são muito agradáveis, sem falar na trilha sonora que te pega. Teve alguns momentos que podem estressar, mas continua sendo um ótimo jogo.

Absolutely adore me some GBA Fire Emblem.

I think my first tactical game was either this or Advance Wars, i don't remember. Either way i started off good.

Hector :) I wish he was real and my best friend. Cool animations, especially Hectors.

This review contains spoilers

both times i've played this game, my combat decisions allowed me to form really cool narrative headcanons. as i've just beat my second run, i'd like to share those with you :)


first run:

(for context, florina had a support with fiora and b with lyn. she died in the prologue and then came back in eliwood's story. she dealt the final blow on nergal)

florina is a child fighting in a war to save the world. in support conversations with lyn, it is revealed that she has been a pegasus knight since she was a little girl. even during this war, she can't be more than a teenager. and this shows in her character. a support conversation with lyn reveals that they met when she was scared off her pegasus by a swarm of bees. she is a self-described "crybaby." her relationships with both lyn and her sister fiora have more mother-daughter vibes to them than that of equals, siblings, or friends. she relies heavily on these two, and they fill the rolls exceptionally.

however, florina's over-reliance on lyn to survive backfired; because, naturally, lyn can only fight so many battles at once. and when her head was turned, florina was gravely injured in the prologue. she was left unable to fight, and had to abandon lyn's journey to save her father while she healed.

much time passed. florina's injuries healed. but lyn's resolve to protect florina grew even stronger. she became very worried about florina's well being.

"Are you well? ... I was worried... Don't go out alone if you can. You never know where archers might be lurking. Are you carrying enough healing salve? Your weapons—are they all in order? ... Take your time. I'm here should anything happen."

florina's injuries seemed to even further infantilize her in lyn's eyes. and when fiora joined the party, it became clear that their relationship was just as codependent.

throughout early support conversations, it is clear that fiora wants florina by her side in ilia. two traveling mercenary sisters. and this, much like lyn's motherliness, is based much more in her desire to protect her sister. "Then I’ll be able to help you anytime you need it. I would feel much better that way."

both of these relationships, while well-meaning, weigh heavily on florina. she doesn't want to need to be protected. she wants to be the one doing the protecting. she takes her training seriously. she takes on enemies that earlier would have been nightmares for her. and all this time, she thinks on these invitations - to work with her sister, to travel with her friend. and neither of them sit quite right.

so, towards the end of the journey, she sits fiora down. and she explains to her:

"Well, you see. I really love you, Fiora. And it would be great to be with you, to have you to protect me always... But... But... That wouldn’t be good for me... You’re so kind, you would probably protect me for the rest of my life... That’s the problem... If I rely on you forever, I’ll never become my own person. So...I’ve decided not to return to Ilia yet. It’s because I do love you... You see, I don’t want to always be the crybaby Florina who needs you to protect her... I want to be more like my sister, a fine pegasus knight."

and she keeps training. and she keeps improving. and in the final confrontation, standing beside lyn and fiora this time as equals, she knows she made the right choice.


second run:

(this one's a lot less involved. though it is still fresh as i just finished it today, so i will probably develop on it as time goes on. not much context here. all you need to know is that heath romanced priscilla and died in the final battle against the dragon)

"I'm a soldier, but... I'm trying to be human, too."

heath is similar in a lot of ways to eliwood. his sense of justice is clear from the very first conversation he has. he seeks to do good above all else. what becomes evident later is his equally undying sense of honor. the interesting thing about this is, where these traits in eliwood are beloved by all, these traits in heath are the main source of his conflict. and ultimately, these attributes are what make me view his story as one of extreme sacrifice.

see, heath is born in bern, a country with a corrupt ruler. this ruler demanded he slaughter unarmed people thought to be behind an uprising. and when he refused to do so, he was labeled a traitor and sentenced to death. he was forced to flee the country he loves for refusing to murder innocent people.

knowing this backstory, reading through his support conversations with priscilla show us a massive contrast in tone that i really appreciate.

heath is immediately very open, informal and friendly with priscilla. "You! You our medic? ... Name’s Heath. I’m a wyvern knight, as you can see. My wyvern is Hyperion. He may look scary, but he’s all right. I trust you’ll be there if any of us get hurt." he wastes no time in treating her like a true friend. he wastes no time with formalities. he is in touch with people's feelings, humanizing his wyvern with a name to priscilla to dissuade any potential fear the animal might bring her.

this relationship is immediately refreshing to priscilla too. considering that priscilla is a princess hiding as a commoner, it is interesting that heath is the only one to talk so informally to her. there's immediately a really warm feeling between the two.

this relationship grows even more friendly as the two begin to rely on each other in their own ways. where she was at first timid around him, she opens up. she initiates their b support by asking if he's injured. she learns more of heath's upbringing, how his military captain used to say "If you can feel the pain, you’re not badly wounded.” She makes him promise to visit her, "even if [his] wounds are slight."

and then, sometime between b and a supports, he learns of her royalty...

priscilla, now very open with heath, immediately notices something is off. he is avoiding her. she begins to talk to him about it, but the openness in the conversation is gone now. he responds slowly and vaguely. in his head, he is retroactively trying to "correct" his behavior toward her. he apologizes for having "spoken too frankly." and it is everything priscilla feared would happen.

because, again, heath is a very honorable person. and, even if he acted out of justice, refusing to kill innocents, the country he loves views him as a criminal. and criminals aren't supposed to talk to princesses.

in the final battle against nergal, heath is going to sacrifice himself. heath will always choose to sacrifice everything to do good. he did it in bern, and he will do it again to save priscilla and all the friends he's made. in death, he tells himself, he will find redemption. "I fought with honor... I can ask nothing more..."

but for the moment, he is face to face with a now crying priscilla, realizing all at once that their relationship will never be the same again.

" Priscilla... I... can call you that, can’t I? If it’s so much that you are moved to tears, I will stay by your side. Even...for just this battle... I’ll be here."

"Heath... If only... If only... time... could stop."

"... Yes... If only..."


---

i would not call the story of the blazing blade good. i doubt anyone plays the game for its plot, myself included. both of these stories, while backed up from support dialogue in the game, were made into what they were through the actions i made in combat. these characters do not have any lines pertaining to the main story of this game.

and yet, this game allowed me to make these stories. i will always remember florina and heath and priscilla. i'll always remember my sweet sweet rath who i didn't even get to talk about, and the sweet, healing romance he and lyn shared in my game. i will always remember eliwood and hector, and the sad gay forbidden love story i made about them in my head ("You know, back then, I’m proud I took your hand." "Heh, I’ve got no plans to break my oath. Not now, not ever").

it is so cool how people personalize the stories they consume. how we're able to relate to them in a way the writers never intended us to.

i am really thankful to have art in my life

Es muy bueno, la historia da muchas vueltas, pero jugar es entretenido

A gameplay do jogo é algo que eu não tava muito acostumado. Nunca fui de jogar jogos de estratégia como esse e pelo que eu vejo Fire Emblem VII é um dos mais difíceis de sua época. Mas foi divertido jogar, tive uma experiência bem boa com a história e principalmente as animações de combate e os aprimoramentos de personagem foram o que me mantiveram jogando.

Mas chega um momento na vida de uma pessoa que é necessário aceitar as próprias limitações. Fire Emblem não é uma franquia com a qual eu me relaciono, e a sua gameplay, apesar de nova pra mim, não me agradou tanto. Em outras palavras: o jogo é muito difícil, e por mais que eu goste do estilo de arte, das animações, de planejar algumas batalhas, o final especificamente se provou um pouco demais pra mim. Eu reconheço que isso é um problema meu, mas eu me diverti nas incontáveis horas que joguei mesmo sem terminar.

Terminado em 2023. Fire Emblem foi uma grande surpresa para mim. A gameplay com o combate tático é divertida e difícil. A história é simples porém boa. Esse jogo ajuda muito a passar o tempo. Alguns aspectos como o jogo ser apenas ir avançando nos capítulos sem poder fazer outra coisa é algo chato mas entendível. Além disso fazer coisas como trocar de armas ou até comprar armas durante a batalha não é tão legal para mim.

Would of enjoyed it a lot more if I didn't get stuck with no way to repair my weapons on chapter 27 so killing all the enemies is seemingly impossible. The game is extremely cryptic on how to get certain people and not user-friendly at all. This was my first fire emblem and I don't think I will return any time soon. Obviously I could of stocked up earlier "planned ahead", but being the first ever playthrough of one of these games, how tf am i supposed to know that. Not impressed with this one.

I don't really have that much interesting to say about this one to be honest so I'll just dump my thoughts lol. It's not really surprising to me that the gameplay wasn't as interesting to me as it was in Thracia though it's perfectly fine still. I probably enjoyed all of the unit variety the most, though it was a real shame that there weren't that many early units that were fun to build up over time. A lot of my army ended up being the endgame pre-promotes they hand you which is fine but not super interesting. I actually think this game is a bit more difficult than people give it credit for but I think the way it does gamefeel makes it not really matter. Handing you OP pre-promotes is a good example of this effect, since it doesn't really feel earned at all, and also the way they start shoving good weapons and items on you towards the end. I guess it doesn't help that 2 of the 3 lords aren't good units either.

I also thought this game was fine story-wise but pretty dumb. Like the gameplay, there was nothing I particularly hated but nothing I was a big fan of either. Hate to make another comparison but going from the Jugdral games to this felt like a pretty noticeable step down. Like a large portion of the story being dedicated to this generic magical essence just gets really old fast, and they add some really funny story diversions to try and stretch out such generic ideas. At least 40% of the cutscenes in this game have to be the one note villains talking about the magical essence and how they will harvest more of it and it's just like... goddamn I get it lol. The best part of the story is probably just Hector. Hector is awesome.

Anyways the more I write this the more I think I might not have liked this game so much but it was fine overall I guess. I spent my playthrough thinking "Yup, this is a Fire Emblem game alright. It sure does those Fire Emblem things that are neat" and that's the most praise I can give it for now.

Buen Fire emblem hasta la recta final que los mapas se vuelven la mayoría insufribles. Me ha gustado en parte por el factor nostalgia, pero overall es bueno.

Immediately after playing fe8 I limewired the predecessor and enjoyed this badboy, I don't hold it on the same pedestal as other FE fans seem to hold it on however FE6/FE8 have better characters, plots, map design. Hector hard mode COG is still really funny when everyone has no resistance however


My first Fire Emblem game... but definitely not the last!

Love this game, very close to beating it but the maps just kept getting longer. May finish.

It’s your favorite Fire Emblem game until you play another Fire Emblem game.