Reviews from

in the past


ÓTIMO JOGO. LUTEMOS PELO METRÔ, CAMARADA.

Em muitas reviews aqui eu falei de ambiência, atmosfera, imersão. E em todas eu comparo com Metro. Esse jogo é o mais imersivo e com a melhor experiência que já tive. Cada detalhe do jogo, cada interação, cada fala expressa e MUITO o universo sombrio do jogo. Gráficos bons para a época, o remaster ajudou um pouco. Trilha sonora simples mas memorável, gameplay boa. É o melhor dos 3.

I was a huge fan of the original book! So since I heard the announcement of the game, I've started to save money to upgrade my PC just to play this game! And I did! And I passed! And I was beaming with happiness!

A most interesting gameplay. Decent story.

Not too bad the ending was good, it dragged a little at the end, but the setting and characters made this game good, the main antagonist was alright I heard the series gets better

The Most Immersive, Tactile, Hardcore, Terrifying Experience In The World If You Think S.T.A.L.K.E.R. is a bit too Russian.


This is the first game of the Metro saga based off the books with (in this case) the same name and i simply cant explain how much i loved this game and all of the games that came after this.

I decided to play this one before the redux version due to the fact that i got this one on steam when they gave it for free and oh god what a surprise of a game.

From some of the people who made the stalker games we got this game with settled on a post apocaliptic moscow in the year 2033 where the world has been destroyed due to WW 3, as a consequence of this now the world is filled with monsters and the surface is so toxic and radioactive that the people had to go underground and make their lifes in the moscow metro system.

The first thing I want to talk about its his atmosphere which oh god how I loved it, every level tells you more about the world just by how it is done, the dirty and filthy metro tunnels where monster crawl and can attack you anytime, always told to maintain your guard up cuz you never know when you're going to get attacked by one of the monsters that walk around those same tunnels. How in every station you visit you can see the state people have to live and survive in, how in many occasions throughout the games we celebrate with our friends after surviving a trip through those tunnels and the surface cuz the fact that we're alive after facing those hazards is a real miracle..

[Spoilers] And moments like the mission where the kid we're rescuing is amazed by the sky, something he has never seen and talks about how he is going to tells his friends about it.

[Not more spoilers] The game is crafted in a way that you can inmerse yourself into his world in such an easy way that you're gonna find yourself cheering everytime you come alive of a trip in the surface, smilign with your commrades everytime you come out alive with them, feeling the death of some of them and feeling your heart beat faster everytime you're in a situation close to death. Fr the game is really helpfull with the autosaves, saving everytime you enter a new zone but still you dont feel fear cuz you're gonna have to go back and do everything again, you're gonna feel pain cuz you're going to be so inmerse that you're gonna do anything to survive like if that was the only life you had..

This is game is just awesome and deserves its rating...

Además de cumplir con los checks básicos de un buen FPS, la interfaz de usuario diegética es una maravilla. Me dejó con ganas de jugar los demás juegos de la franquicia.

The atmosphere & music were really good but I had a difficult time understanding the story.

Metro 2033 is a first-person shooter survival horror game, whose story is based on the novel of the same name. Released by 4A Games in 2010. on Xbox360 and PC. Later in 2014. this game got its remastered version or "Redux" in its name, which was released on multiple platforms.

We are taking role of Artyom into his journey to find a way to save his station "Exhibition" from a new mutant threat. The story is set in post-apocalyptic Moscow, 20 years after the nuclear holocaust. All that's left from humankind had to start living in the Moscow Metro, while other creatures had appeared on the surface.
"Fear the light. Fear the dark. Fear the future".
This is what you're greeted with when entering the game and you will soon find out why. The biggest threat are the mutants, which couldn't be solely found on surface, but also underground, and well, the future of many depends of will Artyom succeed or not.
In this game, all resources you have are very limited, especially ammo, so make every bullet count. Since many places on both surface and underground are still irradiated, you'll have to also make sure to have a non-heavy damaged mask, and to have enough filters for it, since they don't last long. All those resources can be found in stashes and fallen humans, but also bought with ammo, not any ammo, but a special ammo that was made before the nuclear holocaust, that ammo can be found and can be used for your primary weapon, but if you don't need to use it, rather don't , save it for new weapons and the final chapter of the game, where after being away from any station for some time, you'll likely end up without ammo near the end.
While almost every game has some issues, this also has some. The AI is not perfect, in one encounter with humans enemies, I found them doing the same movement from cover to cover even though I was shooting them, they didn't shoot back. The allies AI are also not the best, but they are good at shooting enemies.
Some missions were pretty scary, I have to admit, but some were in my opinion a little bit too hard for the difficulty that has been chosen.
The story isn't groundbreaking in any way, you will probably find reading the novel more interesting, but what the game nailed, was the atmosphere and immersion of the post-apocalyptic Moscow and this apart from the survival parts of the game, is where it shines.

All in all, a great, not perfect game, but acceptable if it takes into account that this game was released in 2010. and that this is the first Metro game in the series.

It has a very interesting story to it and I do love the look of the sequel where they have improved on the gameplay. One thing that had driven me mad in the game was the difficulty spike and how you shake all around when attacked making it almost impossible to shoot them when the get close.

The story is set in Russia after the 3rd world war. So long after that no one remembers what the war was about, not if anyone else outside of the metro is even alive. Certain a lot of terror set in the dark as anything can come out after you and it could be me, but the gun firing doesn't seem to hit very well. That or they just shrug off my shotgun shells at time.

Edit: I plan to giving this game a much better attempt later and even stream it, uploading the videos to YouTube afterwards, but for the moment this is a game that's at the back of my mind, however, I have a huge backlog of other games to go through at the moment, but once some IRL stuff is out of the way and I have things set up, I'll be returning to give this a real good go or maybe even the remake which I also own.

Je retire une demi-étoile juste pour l'histoire qui est incompréhensible.
Jeu parfait à part ça.

I love the Metro series, and as a first introduction, I was surprised by how well it was made !

I simply love shooting nazis

This review contains spoilers

shooting and moving are great most of the time, its worst moments are when it becomes a rail shooter, to the point of having scripted deaths if you move too far away from the pre selected path, 3rd act gets wonky precisely because of that, but it lasts maybe 20 minutes, artyoms quest to understand the world gets interrupted by artyoms quest to save the world, i really enjoyed being left alone in a level to fend for myself, got a few genuine scares on those parts, it shouldve had more faith in its medium.

Lifehack: Kütüphane bölümündeki o "hareketsiz kalma" taktiğinin aynısını, dilerseniz gerçek hayatta bir ayı üzerinde de deneyebilirsiniz.

Ha, işe yaramazsa da merak etmeyin: en azından bir şehir efsanesini çürütür ve sıyrılmış kemikleriniz ile insanlığa katkı sağlarsınız işte, daha ne.

(Specifically, this is based on my experience with Redux)

There is something most endearing about Metro 2033 that makes it stand out in the endless ocean of post-apocalyptic video games.

For starters it does have a rather unique take on the genre, at least when it comes to its setting and perspective. Instead of a post-apocalyptic New York or another American concrete wilderness, Metro is set under Russian soil, within the titular rail system. Even now it feels like a very inspired setting, at least for video games. Coming from the Ukrainian studio 4A Games, this also brings a rather refreshing perspective. Yes, metro 2033 is as bleak and dark as some you'd expect from a post-apocalyptic work, but there is still something very subdued and restrained about its approach that I can't quite put my finger on. So let's dig in to try and find out why's that.

Metro 2033 excels in creating a strong, oppressive atmosphere. The underground settlements are filled with ever-melancholic detail, dimly-lit, over-crowded, filled with coughing and shouting and arguing and despair. It's a sobering image, defied by solidifying the fall of man by his own hand. And in the times we see the outside world, it ain't better. The ruins of Moscow are consumed by eternal nuclear winter, bright and blinding as mutated lifeforms roam and roar and never let you feel safe.

Metro 2033 looks very good, but visuals aren't the only reason why its setting works so well. Sound design is phenomenal, from big devastating moments to the smaller, more frightening situations Artyom finds himself in. The way bunkers echo your footsteps as you walk, the way unchecked electricity zips in the silencing dark. Distant growls and movements from every direction. Artyom's breathing growing heavier as the oxygen in his mask runs out. There are a lot of things one can criticize Metro 2033 for, but sound design is absolutely not one of them.

The story is fine, the storytelling and themes Metro explores are more interesting than the actual plot. The game is great at depicting Artyom's physically- and mentally-demanding journey with all the stops and losses along the way, and it does show the horrible consequences of mankind's nuclear warfare in exquisite detail, but when zoomed a little back, it's a solid if unremarkable narrative. I will give it that, while the characters are not too complex, 4A Games really succeeded in making even some of the redshirts affable and human. And when some of them died, I couldn't help but feel a tad bit of sadness after the fact.

As far as gameplay goes, Metro is more than just serviceable. Guns feel mostly good to fire with, there is limited customization to them too which adds a bit of flavor to the combat. But it's the little touches added that make the experience all the more unnerving, like the need to watch your oxygen tank in radiated areas, or replace your mask if the glasses keeps getting cracked. Some gas-fueled guns require air-pumping to work, and you need to manually power-up your light if you want to see in darker regions. Your visor can also get dirty and you also have the chance to get night goggles. At the heat of combat and especially when Artyom is alone on the road, this can lead to some intense, terrific moments.

The level design is above-average. 4A Games wear its Half-Life inspirations on the sleeve and they do a commendable job for the most part. There is enough space to allow for organic storytelling as well as player agency for enemy-occupied arenas. Some areas can get a little confusing, though. Directions can get unclear despite the linearity of the campaign. Enemy AI can be a bit of hit-and-miss. There are some levels that produce infinite enemies, which is not an inherently bad idea but at some point it becomes more frustrating than terrifying. The final level is a tad disappointing and clunky. But it's nothing deal-breaking overall.

All in all, for a studio debut, Metro 2033 is pretty damn good. It's very rough around the edges, but there is a lot of love and detail poured into this package. I always appreciate a good FPS campaign, and Metro 2033 gave me just that.

Atmospheric and kinetic, this shit slaps.

Games I Dislike That Everybody Else Likes

Woeful, a prime example of the seventh generation's knack for mediocrity. Here we have yet another video game world from this era that's butt-ugly, not fun to traverse, and color-coded like puke. Nothing much is really that terrible here but I honestly didn't care about any of it - especially when its linear progression is played out in the most boring manner possible with a story that's impossible to be invested in (we were really obsessed with empty, cheap 'doom and gloom' storytelling at this time for some reason, and it really doesn't work here imo). There's some inventiveness in the weapon/currency system but not enough to justify spending an entire slog of a game with it, one with horrendous characters abound, no less. And the whole moral point system is stupidly cryptic. I liked the trippy stuff though, I guess. Really glad we moved past this kind of game design. Entirely generic.

Cool shooter game. Completed on hardest difficulty.

Ta bueno pero como que falta algo

This original version of Metro 2033 has some problems but is a great story

classic
dope atmosphere
solid gunplay
cyka blyat

A good story with a bad game attached. Slavjank minus the charm.

Le métro parisien est pire , c'est des petites nature les russes


Simply fantastic. It got me to read the books.

Russian man

(Played in English on Normal)

A very fun but short fps kind of buggy at times what can u except since it's a 2010 game