Reviews from

in the past


Shadow Warrior 2 to pełna akcji i nieokiełznanej zabawy kontynuacja, która łączy dynamiczną rozgrywkę z elementami RPG oferując zróżnicowane środowiska, ogromny arsenał broni oraz specyficzny humor, który nie każdemu przypadnie do gustu. Choć nie jest wolna od wad, zapewnia godziny radosnej, szybkiej rozgrywki.

Gracze wcielają się w Lo Wanga, niepoprawnego i sarkastycznego wojownika, którego głównym zadaniem jest ratowanie Kamiko - wnuczki mafijnej liderki. Kiedy jej dusza zostaje uwięziona w głowie Wanga, rozpoczyna się szalona przygoda pełna wulgarnych dowcipów i niepoprawnych dialogów. Niestety, humor opierający się na żartach o męskich genitaliach szybko się wyczerpuje i staje się przewidywalny. Mimo to, dynamiczny duet bohaterów podczas przygody dostarczy kilka zabawnych momentów.

Rozgrywka to największa zaleta Shadow Warrior 2. Szybka akcja oparta na płynnych ruchach i dynamicznym przełączaniu między broniami sprawia, że wiele potyczek to prawdziwa przyjemność. Lo Wang ma do dyspozycji zarówno broń palną, jak i białą, a także różne magiczne zdolności. Gracz może swobodnie przemieszczać się po mapach dzięki podwójnemu skokowi i błyskawicznym unikom, co umożliwia unikanie przeciwników jak i zadawanie im bolesnych ciosów z różnych stron. Arsenał broni jest szeroki, od katany po ciężkie miotacze ognia, oferując mnóstwo opcji do eksperymentowania.

W Shadow Warrior 2 twórcy dodali system zdobywania łupów oraz ulepszania umiejętności. Trzeba przyznać, że czerpaine inspiracje z gier takich jak Diablo w looter-shooterze to było dosyć odważne zagranie. Gracz zbiera różnorodne przedmioty i ulepszenia, które mogą być wyposażone, aby zwiększyć skuteczność broni lub zmienić ich właściwości, np. dodając obrażenia od ognia. To jednak wprowadza element zarządzania ekwipunkiem, który może być przytłaczający, szczególnie dla graczy nieprzyzwyczajonych do skomplikowanych systemów.
W niektórych momentach, tych ulepszeń mogą być setki, a w 2/3 historii możemy mieć około 20 różnych broni co daje kosmiczne możliwości konfiguracji.

Gra oferuje zarówno kampanię fabularną, jak i zadania poboczne, które są generowane proceduralnie, co sprawia, że każda rozgrywka jest nieco inna. Wprowadza to jednak również pewne powtarzalne elementy, ponieważ pewne fragmenty map szybko zaczynają wyglądać znajomo. Shadow Warrior 2 wspiera również tryb kooperacji, w którym można walczyć z przyjaciółmi przeciwko coraz trudniejszym wrogom.

Wizualnie gra prezentuje się bardzo dobrze, oferując różnorodne lokacje, od cyberpunkowych miast po górskie wioski. Wrogowie są szczegółowo zaprojektowani, a efekty wizualne - zwłaszcza podczas walki - są widowiskowe. System proceduralnej destrukcji przeciwników zapewnia satysfakcję przy każdym uderzeniu mieczem czy wystrzale z broni palnej. Ścieżka dźwiękowa, stworzona przez Stana Busha, dodaje dynamiki rozgrywce, a głos Wanga i innych postaci dostarcza wielu humorystycznych momentów.
Mamy do dyspozycji tryb fotograficzny i ogromną bibliotekę nagrać i opisów rozbudowujacych lore gry. Pełna biblioteka broni, zdolności, ogrom stworów i kart ulepszeń - zawartość jest naprawdę ogromna lecz po kilku godzinach gry czuć schematyczność i monotonię. O ile sam główny wątek fabularny jest ciekawy i oferuje sasysfakcjonujące zwroty akcji tak czasami jesteśmy zmuszeni ogarnąć kilka misji pobocznych aby ruszyć do przodu.


PLUSY
[+] dynamiczna i satysfakcjonująca walka okraszona czarnym humorem i wilgaryzmami
[+] szeroki wybór broni i możliwości ich modyfikacji
[+] proceduralne, zróżnicowane mapy
[+] piękna stylistyka łącząca klimat mitologii dalekiego wschodu i cyberpunku
[+] kooperacja dla maksymalnie czterech graczy

ELEMENTY DYSKUSYJNE
[?] ogrom różnorodnych przeciwników i rozbudowany ekwipunek

MINUSY
[-] humor szybko staje się powtarzalny
[-] zarządzanie ekwipunkiem może być zbyt skomplikowane
[-} proceduralne generowanie poziomów czasem sprawia, że lokacje wydają się bardzo znajome
[-] po kilku godzinach historia staje się chaotyczna i nieangażująca

PRZYJEMNOŚĆ ROZGRYWKI: 7,5/10
JAKOŚĆ PRODUKCJI: 7,7/10
SETTING/KLIMAT: 7,3/10
HISTORIA: 5,8/10
GRAFIKA: 7,1/10
ŚCIEŻKA DŹWIĘKOWA/MUZYKA: 6,8/10
VOICE ACTING/DUBBING/DIALOGI: 6,8/10

OCENA: 7,0/10

Shadow Warrior 2 to pełna akcji gra, która dostarcza niezapomnianych momentów, głównie dzięki dynamicznej mechanice walki i różnorodnemu arsenałowi broni. Mimo że fabuła i humor mogą nie przypaść każdemu do gustu, Shadow Warrior 2 oferuje satysfakcjonującą rozgrywkę, która zadowoli fanów zarówno strzelanek, jak i gier RPG.

i just remembered that this game existed and came back here ages later just to shit on it again. absolute fucking dog water of a game.

drinking the sewage slurry that is produced from your doordash driver putting 30 blocks of ice in your drink and then pissing in it is more enjoyable than this mistake of a video game. who allowed this to happen? fuck you

Прекрасный сиквел, стоящий потраченных денег. Отдельный плюс за кооператив

O jogo do tiroteio e da porradaria 2 me decepcionou comparado a sua continuação, porém pra um jogo de 2016 ele vai ok

São 6h que podem ou não compensar

Right off rip, it's a 2016 game and that is a large part of its identity. I played it for the first time in 2024. This meant that Harambe jokes and South Park swear humour didn't hit the same as it would when I was 12. In fact for me it doesn't hit at all.

Gunplay wise it's kinda mediocre. I never really had to think about it even though I played on the hardest difficulty and ended up just defaulting to whatever gets me through the enemy slop quickest.

Story wise, I'll be honest, I never even remotely paid attention to because I couldn't feel anything for any of the characters other than a mild annoyance.


This game turned my brain to sludge. I don't know if they were trying to make this a procedural Borderlands-like looter or what but it simply did not work for me. It worked so little for me I seriously struggle to remember the moment to moment gameplay of this, it all blends together in a terrible sludge smoothie. Nothing about this game makes sense in any way in connection to the Shadow Warrior reboot this is a sequel of, and I wasn't even the biggest fan of SW's story.

This shlock is all bloated "style" and ""funny joke"" to hide that it has nothing of interest within it. If it didn't have co-op (so I could force a friend to play it with me haha thanks buddy) I don't think I could have finished this, and that's some harsh critique considering I have a high tolerance for flawed games and garbage.

Simplesmente, me pegou no colo, disse deixa comigo neném e eu me apaixonei do nada por esse jogo

Shadow 2 Warrior. Start as da shadow, end as da WARRIOR!

um jogo divertido para jogar quando não tiver fazendo nada,porém se torna massante muito rapido,divertido.

Shadow Warrior 2 is a mess, but I just couldn't stop playing it! It's an extremely fun time, with some huge flaws that makes it difficult to stand out from its genre peers.

What made SW2 so addctive for me is the freedom of mobility! It's fast-paced, with a satisfying combat system and a nice variety of enemies and guns for you to run, loot and shoot your way through the campaign. It gives you room for improvisation and growth, killing repetition and keeping the challenge fair and entertaining. It's shooting and moving mechanics work so well that gets close to other games like Doom and Borderlands 2, in terms of enjoyment, but it's just not polished enough to stand besides them. One other thing that kept me going was the story. It's not great, but it's very funny! The writing cracked me up sometimes and characters were actually quite humorous and cool to pay attention to. My only gripe with the story is it's ending. It's abrupt and pointless.

But while I couldn't stop playing SW2, I also couldn't help but notice it's jarring defects. The entire game, while amusing, feels unpolished and underdeveloped. One of it's biggest problems is the fact that you'll simoutaneously face TOO MANY BULLET SPONGEY enemies, ALL THE TIME, CROWDING the screen and unecessarily WASTING your health, ammo, time and patience. It's a clusterfuck of a messy hostile party and it just gets worse towards the end. On top of that, the UI is downright ugly! It makes everything confusing. The looting system isn't user-friendly enough for you to understand and remember what is what. It's chaos! Upgrades can feel useless, the loot is redundant, ammo is somewhat scarce, objectives are dull, melee combat feels toothless and I've also experienced several bugs that forced me to restart the game.

I finished Shadow Warrior 2 in 10 hours and I had A LOT of fun with it, but its faults made it VERY hard for me to even think about going back to it or recommend the game. If you want mindless funny entertainement, you'll find it here, but you'll also experience plenty of set backs that might hinder your enjoyment.

As a big fan of the first game I cannot express how disappointed I was by this game. I usally give games a chance but 2 hours into this I still hated it so I have decided to not waste the little time I have to game on it.

This game manages to mess up everything that made the first game great. I went into this wanting to play a super fun and mindless fps but what I was met with was an overwhelming looter shooter. There is no form of progression as this game is just constantly throwing new weapons and several perks at you constantly. I very quickly stopped equipping the perks I was picking up otherwise I would be spending half of my playtime in the menus. It reminds me of how Forza Horizon 5 would throw new items and events at you every 5 seconds which was just overwhelming to the point I stopped playing, much like this game. Oh and on top of that I found the combat to be very boring as they decided to make the enemies more bullet spongey with health bars.

The dialogue is god awful and cringey. The only funny lines in this are ones reused from the first game. All the new characters are either bland or annoying and the story is not intersting whatsoever. Oh and the achievments are still as broken as the first games so it is good to see they didn't bother fixing that.

Overall, everything I love about the first game is utterly destroyed in the sequel hence my hatred for this game. The game does look nice and run really well but that is about all I can commend.

Eu caí de paraquedas nesse jogo, não havia jogado o primeiro e também não conhecia nada sobre, mas a jogabilidade frenética e as diferentes armas que você pode pegar durante o jogo e aprimorá-las, junto com um toque sútil de humor me fez gostar bastante desse jogo.

This game was so close to being good. It basically fixed all the gameplay issues from the previous game, polished it up and gunplay is smooth as fuck. But they really really had to drop the ball on this and make this a live servicey looter shooter with proceedurley generated maps, rather than the handcrafted design DOOM-like maps of the previous game making this game more of a chore to play.

I'm surprised I gave this game as much of a shot as I did, consider how lukewarm I was on the first game. The best I can say about 2 is how visually diverse it is, but the gameplay didn't really grab me.

this game was made by people who go "yeah of course i listen to rap!" and link you what they consider to be the best rap song ever and it's The Living Tombstone - Five Nights at Freddy's PURPLE GUY RAP (18+)

fuck this game for ever being created. even in the vast infinity of the noosphere where there is no such thing as "space" this game is still a criminal misuse of it

Este jogo, que um dia foi uma explosão de originalidade e ousadia, agora se afogou na mesmice dos RPGs genéricos, perdendo completamente sua personalidade única. Agora se tornou uma sombra pálida de si mesmo, perdido em um mar de missões repetitivas e mecânicas desgastadas. É uma tristeza ver um jogo tão vibrante sucumbir à tentação da conformidade, será que isso é o efeito "Witcher 3?".

3/10

Los mismos problemas que el primero, aunque aquí hay más variedad al menos

The first part was funny, but the second broke all records for the laziness of the developers to come up with something new, creating just a worthless RPG component where it was not required, but for those who like to collect everything that is not nailed down and use it to soullessly kill enemies.

Первая часть была забавной, но вторая побила все рекорды по ленивости разработчиков придумать что-то новое, создав просто никчемную RPG составляющую там, где она не требовалось, но для любителей собирать все что не приколочено и использовать для бездушного убийства врагов сойдет.

some of the hardest hitting melee combat, slickest environments, and funnest guns to shooteth all in a certifiably awesome b-movie story, dragged to hell by an ever-pervasive and cumbersome looter shooter system (and if you try to half-ass it you get brickwalled cuz it's an action rpg). i am NOT the kind of person to shit on a game for being a little tedious or flawed, but man, this goes far beyond "a little". if i had 20 hours to spend relearning the ropes and getting my hands dirty with the grinding and item management it might be fine? as it stands, i basically have to start from scratch every time i go more than a few weeks without playing this. that's stupid. this is stupid. the gore is fantastic tho

I WANNA LOVE U BUT I CANT...

Shadow Warrior 2 gives some certain adrenaline in a lot of situations. I loved the story, the visuals, the gameplay, the variety of weapons, and Lo Wang's ninja-like mobility. Enjoy this frenetic game with lots of comedy, hunt rabbits, slice enemies or fill them with bullets! Get ready for bosses and their elemental weaknesses, and loot everything you can! Plus, the soundtrack is on point!

Thought I was going to get arthritis playing this.

Amazing swordplay and gunplay, fun levels, great movement, serviceable story. Having the levels be procedural and a focus on infinite quests was not the best direction and makes everything feel less tight as a result.

The Simon's Quest of the modern age. A misguided sequel that abandoned most of the things that made the previous game good in order to seek a different audience, without actually putting much effort into trying to cater to them.

before I start, I played on the hardest difficulty. the enemies are bullet sponges, the writing is bad, there is no story, the Dialogue is cringe. this is a lifeless game with no love put into it, the only good things about the game are the beautiful
levels and the movement


Why? This was a cool boomer shooter. I don't want stats, I don't want rare-coloured guns... WHY?

Combate sem peso, as habilidades com espadas são ruins, gráficos feios. As falas do personagem principal são engraçadas, tirando onda com as tradições de artes marciais, mas não foram o suficiente para me manter jogando em pouco tempo.

I want to start with the story. Honestly, I didn't expect much from the story, I didn't go in with that expectation, but it's not too bad, it's an average story. What embellishes the story is our character's temperament and his style is funny, the dialogues and references are very good.

The atmosphere is average, to be honest, most of the episode designs gave me a headache. Everything looks complicated and very fast. It's like at some point you lose your purpose and it turns into something where you're just hunting creatures and it repeats itself. To cover this feeling of repetition, they exaggerated the weapon variety, which is glaring.

Hitting, breaking and everything like that is fine, but as I said, it's so fast that you don't understand what you're doing, and the feeling that you're attacking like a monster is very strong.

Real quotes from real people in between add a different flavor. I think the game characters are also appropriate for the environment.

This diversity overwhelmed me a bit, this visual feast blinded me a bit, but I wanted to finish what I started and the story was long and I started to get bored.

In general, it's an average game, they tried to do something different in its genre, and it was different, but they missed the dose, the inconsistencies are all over the game like the character of the game.