Reviews from

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En el papel este juego no debería haberme gustado. Estoy algo cansado de los juegos que se sienten "sobre rieles" todo el rato con puzzles que no son verdaderamente puzzles y sin mayor mecánica que esconderse. Pero la ambientación es original y está muy bien lograda, los personajes, aunque no se llega a interactuar mucho con ellos, llegan a ser memorables y la historia tiene puntos que pegan muy fuerte, por mucho que se vean venir.

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On paper this game should not have appealed to me. I'm kind of tired of games that feel "on rails" all the time with puzzles that aren't really puzzles and no mechanics other than hiding. But the setting is original and very well done, the characters, though you don't get to interact with them much, become memorable and the story has points that hit very hard, as much as you can see coming.

Still Wakes the Deep has a great premise: an oil rig drills into a cthulhu monster, chaos ensues, and you have to survive. Unfortunately, this premise is held back by the fact that the game is developed by The Chinese Room, the studio that popularized the walking simulator genre with Dear Esther. Now walking simulators aren't inherently bad, but they are handicapped by the fact that there main method of player interaction is walking. While you'll find yourself sprinting, jumping, crouching, and flipping switches in Still Wakes the Deep, a bulk of the run time is still unfortunately walking from place to place. No different and no more exciting than it was in Dear Esther 12 years ago.

The game is pretty I will give it that. Looking at the paint bubbles on the rigs many yellow ladders and the grotesque details of the horror monsters definitely adds to the immersive, horror atmosphere the game strives for. But the gameplay comes right back with rubberband-like whiplash as the tired horror game trope of hiding under tables and lockers while waiting for the enemy to pass by serves as the main gameplay hook for the game's action sequences. There are a few chase sequences that involve sprinting down linear hallways and sometimes even crouching through linear vents to spice things up though. The linearity and lack of player choice in these interactions saps all the tension and potential horror out of them

It could have all been saved by the story as it is the focus of the game and the developer as a whole. The focus on Scottish actors and languages gives the voice acting and writing a unique flair on the surface like the oil rig does for the level design. Unfortunately, characters are given too little screen time for you to care about them before they meet gruesome ends. And that's kind of the problem with the game as a whole. It doesn't really make me feel anything. Save for the interesting setting and level of environmental detail, there isn't much worth noting about Still Wakes the Deep.

Bust down, bust down, bust down, bust down, bust down, bitch I'm drowning

I was really looking forward to this one, and luckily, I wasn’t disappointed. It's a short, but extremely atmospheric horror title with a decent story (with obvious inspirations taken from Dead Space and John Carpenter’s The Thing, among others), great graphics (it’s not amazing, but still very pleasing visually in my opinion) and excellent voice acting. Also, you’ve got to appreciate the unique and extremely realistic setting: an oil rig in the 1970s in the middle of nowhere. When all hell breaks loose, you just want to escape from this place, and let me tell you, it won’t be easy!

If you hate jumpscares, don’t worry, there are hardly any here, but even so, this is definitely horror through and through, with lots of suspense, gore, death, mysterious creatures, and an underlying feeling of unease and tension all the time. Surprisingly, there are lots of platforming elements mixed in the gameplay, too, as some sections include crawling, jumping, balancing etc. As far as I’m concerned, I loved these parts, and found that they were a nice change of pace between two stealth and/or chase sequences. It’s cool how basically everything can kill you, not just the monsters: fire hazards, electrical cables, heights, tight spaces, flooded corridors… Nowhere is safe, and in my opinion, this is how a true survival horror should be.

Don’t expect any fights, you can only run and hide, and there are no weapons, either. We get a few light puzzles, nothing too difficult, and the whole game is extremely linear, with hardly any replay value (unless you want to get all the achievements). Even so, I think this is a solid horror experience, I enjoyed every second of it.

My time with The Chinese Room started with Dear Esther, followed closely by Everybody's Gone to the Rapture. After that, nothing. Compared to those games, which are good in their own way, Still Wakes the Deep is a huge leap forward for them.

Still Wakes the Deep is a psychological horror/character drama, and a brilliant one at that. The whole game reminded me of a good action horror from the 80's, The Thing is a clear inspiration, and they nailed the scares, atmosphere, and horrifying visuals so well. Not to mention it's a gorgeous game from the attention to detail to the world, down to the facial models of the characters.

Soma is another clear inspiration I think, another deeply psychological game, though quite a bit scarier than this one. In terms of gameplay, Still Wakes the Deep is pretty simple, I hardly ever felt stumped, and it really felt too easy to be scared. Any feelings of fear or tension was due to the incredible atmosphere and monster designs.

It's a walking sim horror through and through, with very simple puzzle solving. But what it lacks in simplistic gameplay, it more than makes up for as a cinematic horror piece.

I'd totally watch a movie of this, but it's already pretty close to a film. Not to mention the voice acting was very well done, and aggressively Scottish.


This review contains spoilers

This is a amazing game, from the story to the OST, i love everything... Really, everyone that loves horror games, need to play this piece of art.
The end still hurting here... In my meow meow🥲💔
Poor Caz... It gave me the same feelings of "Soma" ending.

Fantastic, go play it. Voice cast has actual Scottish actors and not Americans doing fucking caricatures for a change (Matthew Mercer get to fuck challenge).

SCOHTLUND FUHREVAR

The Chinese Room actually made a good game.

This review contains spoilers

A game that I found myself enjoying more and more as I got further. Never got frustrating, but was still engaging nonetheless. The gameplay wasn't anything to write home about, but the writing and performances were really stellar! A lot of the death scenes actually got me a little emotional, despite knowing these characters for such a short while.

There's a lot to like about this one. Starting with the Beira D itself, which ended up being an incredibly great setting for a horror game. The outside sections were gorgeous and grand in scale, while the indoor sections were claustrophobic and appropriately dark.
While I honestly didn't really find the game particularly scary, it did have a lot of cool Lovecraftian imagery and a few tense moments.
It's also really elevated by its characters, who all had a lot of charm. This game had some of the most natural-feeling conversation I've seen in a while, it really allowed me to buy in to the story because the characters felt real and they felt afraid, and that's a credit to the voice acting - especially the main character, Caz, who was voice acted exceptionally well. I would have liked to see a little more depth to the actual story in some places, though. The ending left me just a tad unsatisfied, but for the most part the pacing and script kept me engaged.
Overall this is a sick game, and though it's a bit on the short side, it being on GamePass makes it a no-brainer. It might not be mind-blowing necessarily, but it is super atmospheric and filled with intrigue and character

English | Español

A superb atmosphere and setting, impressive acting work and a story that delivers are enough to make this a resounding game. There's not much to do other than walk and jump, nor does it need it. Highly recommended.

Una atmósfera y ambientación magníficas, un trabajo actoral impresionante y una historia que cumple son suficientes para hacer de este un juego rotundo. No hay mucho que hacer más que andar y saltar, tampoco lo necesita. Muy recomendable.

I found this game to be deeply affecting. It's worth noting up front that, mechanically, it's very simple. In fact, I expect that many people will find it dull! It's basically just a walking simulator with some simple platforming and equally simple stealth sequences. However, if that's what you WANT (like I did), you might find it well suited for exploring this game's gorgeous environments and unfolding its beautiful, tragic story.

The biggest part of the story revolves, naturally, around the lovecraftian horrors that have taken over the oil rig. It's a survival story in which you and your crewmates try to survive -- or perish and become another danger to be faced. This ties well with the personal conflict of the story, one that I keep spoiling as I try to review. Whoops! Suffice to say: I found it affecting and well executed.

Still Wakes the Deep is a game I wish I loved a lot more than I did. I'm a huge fan of both SOMA and the film Underwater, so I'm a big fan of otherworldly horrors from the bottom of the ocean. However, the way Still Wakes the Deep is structured feels like the game is so heavily at odds with itself.

The gameplay is perhaps the worst offender here, being almost entirely on rails with one set path you need to follow. This is fine since more than enough games are linear, but it's so on rails that the game often feels like it's holding your hand. You get constant button hint messages (with Hints disabled), and the level design makes you feel like you're on a train more than an actual world. Puzzles and stealth are also mind-numbingly basic, scared to challenge the player at all and even including some mechanics that may as well be wasted.

Meanwhile the story, a point many people seem to be giving praise, didn't work for me. Part of that came down to not relating heavily to the struggles of marriage, but there's a lot more to it than that. The entire experience feels very haphazardly paced, with flashbacks and dialogue sections randomly dropped in between spending 80% of the game fixing parts of the oil rig. So many things also feel unresolved. I can't go into it too much as to avoid spoilers, but questions such as the origins or nature of the enemy you're dealing with are left unexplained.

It's a real shame because I'll admit that the story started to captivate me later on, though it wasn't until about 20 minutes before the credits rolled. The game's ending is pretty solid with a nice portion of emotional moments, but these are too little too late.

Even visuals were a bit of a mixed bag. Some locations in the game's latter half were stunningly beautiful, showing the terrifying beauty of this mysterious beast you're dealing with. However, many of the environments are in service to the level design, making the world a little less believable than I'd like. I don't expect an oil rig to be clean and tidy, but I don't imagine it looks like an arbitrary maze.

I genuinely believe Still Wakes the Deep would've been a much better game if they opened up the levels and let go of your hand once in a while. The player is not a lost child needing to follow its mom, they're a person wanting to experience a game. If you don't let them actually experience it and feel engaged with the world, it's more like a movie. If you want to make an interactive movie that's fine, but going halfway with basic stealth and puzzle mechanics feels like trying a little then giving up partway through.

If you have a deep connection with interpersonal conflicts found within marriage then you might get more out of this than I did, but Still Wakes the Deep is too often lost within its own identity, and feels uneven in its execution. I'm notably less optimistic about VTM: Bloodlines 2 after playing this, but I welcome The Chinese Room to prove my doubts wrong.

Si eres fan de la literatura de H.P Lovecraft, te recomendaría probar Still Wakes the Deep. No esperes mecánicas complicadas, ya que es un walking simulator de manual. Aun así, explorar la plataforma petrolífera de Beira te sumergirá en un mundo de sonidos, efectos visuales, doblaje de personajes y una historia intrigante e inquietantes con elementos desconocidos que seguro te perturbarán y maravillarán al mismo tiempo.

‎| ‎Historia:‎★★★★✩ | Jugabilidad:★★✩✩✩ | Gráficos:★★★★✩ | Sonido:★★★★★ | RECOMENDADO

The developer released an alpha version of the game to "free" Xbox Game Pass without half the graphics settings, without DLSS and FSR support. GFE doesn't even recognize it as a game. Steam and EGS have a finalized version. This is nothing but a scam. Shame.

It's one of those extremely linear narrative focused titles with bits of tedious instant fail stealth sections where you have to dupe some super basic AI stalker enemy by hiding in lockers and under tables only it happens to feature some genuinely brilliant writing. The characters, plot and unique setting were good enough on their own to keep me invested until the very end, with some superb performances from the voice talent elevating all that stuff to something that is proper good.

If I was to throw one complaint at it, it is basically just a version of The Thing but doing a version of The Thing worked out pretty fucking well for John Carpenter, didn't it?

What a wonderful surprise this was. I haven't lived in Scotland for many years now, but with the weather in Australia currently, I was right at home. Being sat in my oh so cold room that never gets any sunlight definitely helped to immerse me, as if the disarming and familiar accents weren't enough. Genuinely some of the most authentic and lovely dialogue and banter I've heard in a game in some time. I can imagine some being a bit confused or put off by constant (very unique) cursing and slang, but for me I of course loved it.

As if that wasn't already great, it also doesn't hurt that this is one of the best settings for a horror game ever. As soon as I read that synopsis and saw 'oil rig in Scotland', I instantly downloaded the game. If the game was just a walking simulator (which I suppose it is) around this oil rig, I'd have probably still felt the same dread throughout. I can't recall many games being set or even including oil rigs in this way, it's an absolutely menacing and horrific almost megastructure to traverse. (Megastructures have been on the mind since Daryl Talks Games' most recent and excellent video on them, they bloody terrify me, so they do.)

Another small detail I loved is how realistically timed the phone calls were. That's very specific, but often times I'd already left a room when a phone would ring and I'd have to go back in to answer it, as opposed to a perfectly convenient phone ring mere seconds after a beat. It's also worth mentioning that I was concerned the game would eventually devolve into Amnesia/Outlast hide and seek style gameplay, but it really doesn't at all. There are lockers to hide in, but the moment-to-moment encounters are brief enough that it doesn't become frustrating at all. I'm pretty sure I only entered one locker and then just braved it from there on.

Good game, though I will say it doesn't have the lasting story and existentialism of a SOMA, but what does?

Fantastic vocal direction and performance in service of one of the most generic horror game stories possible. Still the setting and visuals are fantastic for the first half before everything kind of melts into a boring through-line to the predictable ending.

Of all the walking simulator horror games, this is probably my favorite ever. Great story and characters, truly awesome creature design, and haunting atmosphere. Greatly crafted horror game that doesn’t overstay its welcome.

This review contains spoilers

Still Wakes the Deep: Não me prometeu nada e sinceramente me entregou tudo.

Meu primeiro contato com Still Wakes the Deep foi assistindo o trailer no Xbox Games Showcase do ano passado (?) nem me lembro, só sei que depois disso eu nunca mais ouvi falar sobre o jogo, mas achei interessante ser um jogo de terror que se passa numa plataforma de petróleo, o que é uma ideia um tanto inovadora e original comparado a todos os jogos que eu já vi, o máximo que eu vi foi uma série, sla, da globo que se passa numa plataforma de petróleo, nunca um filme, e muito menos um jogo, não tô falando que não exista obviamente, mas eu nunca vi, então quando eu vi o trailer do jogo ele já chamou a minha atenção, porque, essa ideia não é bem explorada e eu acho que poderia sair muitas coisas boas dessa ideia, então porra, um jogo de TERROR numa plataforma de petróleo tinha tudo pra dar certo não é mesmo?

Bom.... Até que sim, eu acho, o jogo já começa até que interessante, e bem calmo como todo jogo de terror, mas sla, ele começa num ritmo lento, interessante, bonito, calmo aconchegante, ver as gotas de chuva pela janela de cada cabine, a luz do sol na janela, a interação com os npc's, os dialogos, tudo é muito natural, a dublagem é muito boa, algumas pequenas coisas relacionadas a gameplay me deixaram interessados, coisas bobas como a interação com os botões sempre que você faz algo como fechar um registro ou coisa do tipo, é tudo muito simples, muito básico também talvez, mas me interessa, ainda mais pra mim que sempre quando entra em alguma animação em algum jogo eu dou uma espiadinha no celular, acho que isso me ajudou a não fazer isso e prestar mais atenção no jogo kakakak, em relação a mecânicas é tudo realmente muito básico, nada que realmente se destaque na minha opinião, poderia ser muito melhor.

A qualidade gráfica do jogo é... Boa, é um jogo bonito, a ambientação eu diria que é espetacular, muito boa mesmo, ele consegue criar uma boa atmosfera de terror, por mais que ele não seja tão bom nesse quesito... as animações não são LÁ das melhores, tem algumas animações quebradas que chegam a ser engraçadas, poderiam sim ser melhores mas isso não me incomodou, em relação ao level design do jogo, ele existe? Porque tudo o que eu vi foi um jogo extremamente linear onde o objetivo fica na sua cara sempre a frente, sempre e sempre seguindo em frente até o objetivo, não muda em nenhum momento, momentos que deveriam ser assustadores, não são. "por que os bixos não dão medo? A ambientação é ruim e não dá medo?" Não, os bixos poderiam sim dar medo, a ambientação é sim boa e assustadora, mas o jogo não te coloca numa situação em que você realmente sinta medo, tem uma mecânica de se esconder no armário pro monstro não te ver, eu não usei essa mecânica UMA vez, por que? Porque é inútil, o jogo DÁ medo, ele só não te coloca em uma situação que você possa sentir o medo que o jogo poderia te proporcionar, ou seja, o jogo não da medo NENHUM em nenhum momento, essa é minha maior decepção sobre ele, se ele tivesse lugares um pouco mais abertos, e eles focassem no quesito terror do jogo seria mil vezes melhor.

A história do jogo foi o que mais me pegou, é uma história um tanto quanto simples, não é muito profunda, mas ela funciona MUITO bem com o jogo, ele te apresenta um pouco do background do protagonista, a esposa e as filhas, o que futuramente vai ser a única motivação que o nosso protagonista vai ter, personagens TAMBÉM não são aprofundados, mas que funcionam bem no jogo, por mais que seja um jogo curto, eu ainda me senti mal pela morte dos últimos 3 personagens, e a morte do... Roy? O padrinho das filhas do Caz, foi triste, a reação do Caz a morte dele foi muito natural, realista, e cheio de emoção, o sacrifício do protagonista no final do jogo, abandonando tudo o que mantinha ele vivo, pra justamente, proteger eles, eu gosto dessa ideia de que, eles lutaram e lutaram tanto pela vida, e no fim, foi em vão? Acho que numa situação dessas na vida real a gente não chegaria em um terço da gameplay do jogo, então explorar um lado mais "realista" desse tipo de jogo, onde mesmo com tanto esforço, o protagonista acaba não alcançado seu objetivo, ou com todos morrendo, mostra só, como a vida realmente é, analisando "realisticamente" o jogo, existiria sim chances do protagonista sair dali com vida e tudo mais, e talvez se ele não tivesse escolhido se sacrificar ele saíria sim com vida, mas ele teve que tomar uma escolha ali naquele momento, ele sacrificou sua chance de viver pra DAR chance pra família dele viver, pode parecer uma decisão fácil mas não conte tanto com isso, e eu confesso que, o jogo QUASE me fez chorar no final, eu achei realmente lindo, emocionante, e triste, enfim, Still Wakes the Deep é um jogo que PRA mim, não prometeu nada, e simplesmente entregou tudo.

Muito bom jogo com uma história e mistério interessantes!

Bom joguinho de survival horror para passar o tempo, realmente parece que você tá jogando um filme de terror dos anos 90 que achou na locadora. Curtinho e divertido.

This review contains spoilers

Still Wakes the Deep starts where it ends in a lot of ways. The first thing I noticed was its strong performances. For the most part, the acting is solid; even great for the medium and genre. Often, this sort of narrative and presentation first, everything else second, breed of games is overacted. Characters usually embellish too much and the directing fails to compensate for this. This trope disrupts the tone in most cases. Not so much here. The tone, however, is one of my biggest complaints. The characters throughout fail to really keep up with the intensity and incomprehensibility of the situation. I would attribute this more to the flimsy writing rather than to the performers. There's one scene, that has been building up throughout where the leading man, Caz McLeary, lets out an emotional yell and it is pretty laughable and takes me out of an otherwise earned moment. This comes, I think, from an all too common occurrence where the characters, especially the protagonist, talk too damn much. It's not so bad here as it is in say, Alan Wake 2, where they just keep having things to say rather than allowing the audience to think for themselves. This is the biggest flaw in the design and storytelling philosophy for Still Wakes the Deep and Chinese Room's entire catalog. They do not trust the player at all to think or do for themselves. This may be the most linear game I've played in some time. The exploration is non-existent. There is an attempt to make some areas more open but there is nothing to do or see when you wonder of the yellow marked path. This isn't a bad thing but you kill the tension when you wander off during a moment of levity and walk into a corner that could've housed literally anything to make peeking around worth it. The game does suffer from a general lack of tension. There are certainly moments where I leaned forward but I can count them on one hand with room to spare. The gameplay certainly offers zero in tension. Pulling levers, pushing buttons, and jumping to ledges you always clear gets worn out in the first hour. I was more so drawn in by the setting and characters but I was still left mostly disappointed by the uninspired nature of the conclusion. What I assumed would happen, happened and it did so suddenly and without much build-up at all. Throughout you assume you’re working to make it off and that’s what everyone acts in anticipation for. The final, we’re not going anywhere moment, is a dud. The game keeps you hopeful throughout until a two-minute segment where the rag-tag group of heroes just decides all is lost. If that had been building in a more tense way then that’d be fine but you find yourself being quite the competent survivor and always being successful in all that you try to do. There is something to say about the overall theme of confronting the inevitable given the hero's past but that’s only really explored in the fringe of the story. Again, given that the entire time things are just going impossibly well for the main man it just feels unearned for everything to be suddenly hopeless for the last three or four minutes of the game. Overall, Still Wakes the Deep is probably worth your time. It’s rather short and offers some fine characters that are acted in a way that keeps your attention. Not a legacy game from Chinese Room but probably their best work so far. Not seeing any growth in their execution or ideas leaves me not looking forward to what they have in store next.

The Hing

I cannae tell you how nice it is to hear actual Scottish folk voicing Scottish characters. I'm so used to it obviously being English actors, or Americans sounding more Irish than anything else. Never did I think I'd be playing a game where I heard "scunnert", or "cunt" used so correctly and not sounding forced.

It sounds silly to talk about R E P R E S E N T A T I O N when you're white and bald with a beard. I've been well catered to appearace-wise for many years, but I never knew I wanted Scottish stuff so badly until I got it. A single line in this near the end made me burst into tears, and I just don't know if it hits the same way if you're not from here.

SCOTLAND FOREVER

Still Wakes the Deep is the latest cinematic, narrative-focused effort by The Chinese Room, the studio behind Dear Esther, Amnesia: A Machine for Pigs, and Everybody's Gone to the Rapture. It trades the more abstract thematic stories of those games for a traditional survival horror tale set on an oil rig off the coast of Scotland in December 1975.

That decision pays off very well as Still Wakes the Deep is by far their best work yet.

It's almost Christmas and Cameron 'Caz' McLeary is stuck working on Beira D, an oil rig in the middle of the North Sea, off the coast of Scotland. Estranged from his wife and children, Caz is dodging accountability, hiding from the police after assaulting a man while defending his wife's honor. He just wants this all to blow over and go home to spend Christmas with his family. That, however, will be easier said than done.

The inspirations behind this game and its story are clear, and I won't be spoiling the specifics here but suffice it to say that the visuals, performances, and sound design are more than worthy of being labeled as a horror classic in this medium. What will give many people pause in calling it the same, however, is its gameplay, or rather the lack thereof.

Make no mistake, much like their previous titles, Still Wakes the Deep could, charitably or otherwise, be called a "walking simulator". It's a linear, on-rails adventure with the only freeform gameplay throughout arriving in the form of its hide-and-seek mechanics, similar to Outlast. It's their most focused title yet, with the story playing out the same way for every person and every playthrough.

Now, as someone with a fondness for "walking simulators", the above isn't so much a mark against the game to me, however, there's no denying that more player input in the gameplay outside of its strict on-rails structure would have been welcome and appreciated. To this end, there's also a noticeable overabundance of yellow paint marking where you need to go. Now, the entire discussion surrounding these decisions, which most recently flared up around yellow paint being used in Final Fantasy VII Rebirth, is to me frankly ridiculous, and I'm most certainly not on the side of those who are against it. That said, for a game with only one golden path and no other diversions, the yellow paint is absolutely used in excess here. They have said that they're working on being able to disable it as an accessibility feature, but for the time being it is a bizarre creative choice on their part.

Regardless, Still Wakes the Deep is a fantastic story, despite its very minimal gameplay outside of platforming along the game's golden path. The performances, especially Alec Newman as lead Caz, along with its stunning visuals, immaculate sound design, and creature design, make this absolutely worth a play... if you can stand there not being very much to the actual gameplay at all.

8/10


não faço ideia do por que decidi jogar esse sendo que é terror e eu odeio jogos de terror mas ainda bem que joguei!! confesso que o jogo em si não é nada muito inovador, na verdade chega até ser chato algumas horas com chase scenes meio porcas e só ficar correndo de um lado pro outro. PORÉM, a história, a arte e o final especificamente são incríveis.. chorei muito com a sequencia final inteira! acredito que ela sozinha fez o jogo ganhar mais uma estrela aqui.

Still Wakes the Deep is a game of two halves. One is rote, with slow climbing and stealth sequences, dull monster encounters and "puzzles". The other half though is breathtaking – stellar voice performances and direction, juiced-up fidelity and set pieces, and an incredible sense of place aboard the oil rig. Despite my frustrations or boredom with that first half, the strength of the game's presentation and environmental design do a LOT of the OSHA-approved heavy lifting on this one.

I really wish the horror elements were explored just a bit more, as the monstrous element is kept fairly foregrounded through the story but it's not particularly frightening or scary beyond the initial "reveal". It's a bit like they thumbed through the rolodex of Horror Themes, stopped on "body horror", and decided to explore no further. There's distended flesh and viscera a-plenty here, but towards the end, it becomes a bit of a homogenous slurry and loses a lot of its staying power. Likewise, the encounters with the creatures themselves are repetitive from-the-jump, consisting of little more than throwing something to distract a monster and hiding in a vent, repeated ad nauseum.

So it should once again speak to the strength of the incredible voice performances, script, and visuals that I still came away really enjoying this. The story is well-crafted and presented wonderfully, with the protagonist in particular easily being the best performance I've heard this year. This is my first experience with The Chinese Room's ouvre, so it may not come as a surprise for others, but this feels far more of a game for fans of narrative and walking sims than for those fans of strictly horror games.

Spent a lot of time going back and forth on 3-stars or 4 for this one, but the strength of its ending sealed the deal for me (though I admit, games like this make me reconsider my no-half-stars scale).

Still Wakes the Deep (almost) swims perfectly when it comes to the first-person horror genre. The visuals, audio and voice acting are all top notch here and the Beira D rig is stunning, crammed with detail and character that makes for one of the most unsettling and claustrophobic atmospheres I've experienced in a horror game. All of this combined perfectly with a mysterious and captivating story that constantly keeps you wanting more!

Um jogo muito imersivo, contando uma história cativante, embora não tenha grandes aspectos de gameplay e não tenha uma dificuldade elevada, compensa pela história e pelos assuntos que, implicitamente, traz a tona, o ideal para curtir uma boa história que pode ser completada em um dia só, com certeza uma boa pedida para todos os públicos, mais que um jogo, uma experiência!