Reviews from

in the past


A great opening to this series. Beat this in one sitting. Great gameplay while not being crazy complicated.

A great action game, even though it didn't age that well in some regards like the camera, it is still a very fun game to play through.

like if resident evil was even dumber and every puzzle amounted to “kill 100 guys and then a boss.” so much to love about this; the gonzo gothic horror aesthetic is imaginative and engrossing and when it’s working, the combat feels fantastic. varied and dynamic enough to allow for some real creativity in your load out and play style. hack and slash isn’t really my genre and i was kinda expecting to slice through everybody without much friction, but no, this is often very challenging. boss encounters especially bear a striking resemblance to souls games, in their structure and level of difficulty. the lack of coherent narrative information (really had no idea why dante was on this island or what he was trying to do for most of it) in combination with the macabre fantasy environments gave me a distinct souls feeling, too; idk if miyazaki’s ever mentioned it but this feels like a clear precursor to those game to me. shame that there are some significant…limitations cause this could have been something truly great. biggest thing is the camera. most of the time it’s serviceable and keeps the field of view open enough that you’re able to keep track of things in combat. but then sometimes it doesn’t at all lol. some really egregious moments here. boss fights start on an angle where you can’t see what you’re supposed to be fighting. you’ll frequently dodge attacks only to land in some corner of the room where you can’t see anything. several times throughout the game i found myself standing still for minutes at a time firing grenades toward the screen having absolutely no clue what i’m aiming at. it’s absurd. this isn’t like the early resident evil games, either, where the fixed angles serve a real aesthetic and affective purpose and are essential to the whole project; this would clearly be a much better game with a modern camera system. platforming is also just a fucking chore my god. like i said it’s relatively serviceable most of the time but the unsuccessful moments really drag it down a ton. i don’t think the staccato level structure is to the game’s benefit, either. the castle is an amazing locale and it would have been cool to experience it as a cohesive, ever expanding structure a la the mansion in re1 but, while it is basically that, the constant breaks in the action don’t allow for that same feeling. wish there had been some sort of diegetic save system, so it wouldn’t need to be broken up quite so much. that’s not too big a deal tho i’m kinda asking for the game to be something that it’s not. the camera tho…that is a big deal. holds up remarkably well beyond this one aspect but it’s a very important one!

The DMC franchise has always been considered by many as one of the top action games of all time, and this first outing, while a bit rough around the edges, certainly delivers on high octane action.

The combat is both flashy and satisfying. Stringing together many combos to achieve an S rank is ever so addicting, and the same goes for the game's missions.

I wouldn't be lying if I said that this game managed to creep me out. The game just has this incredible atmosphere made even better by its gothic setting and creepy enemy designs. As for Dante, he's a really cool protagonist though he's not reached yet the same level of "coolness" as his newer iterations.

The game does stumble a bit during its latter half as it recycles many bosses and locations. The platforming is also a futile inclusion that highly clashes with the fixed camera angles.


Score: 80/100
I think Dante acts cool but I got lost a lot.

It definitely has some jank to it, but for a first entry it certainly isn't bad. It originally being Resi 4 definitely shows, especially in the camera and how disorienting it can be (although personally I've heard mixed things from others in that regard,) all around though it's very enjoyable for a first entry. also, I enjoyed the underwater levels. B>3

I completely see why DMC1 has its place in the hearts of many but to me its always been a clunkfest with a lot of charm and laid the base for the rest of the series.

Walked so DMC 3 and 5 could run. The game is a bit clunky feeling nowadays. The charm of the world and Dante's personality are enjoyable. One of the most PS2 games ever.
Final score: 7/10

really respect and admire it but dunno if i liked it
funny that it ends the same way as resident evil 4

Com toda a certeza um dos jogos já feitos.

DMC 1 tem uma importância tão grande que se não fosse por ele, com certeza jogos como Darksiders, God Of War, Dante's Inferno e muitos outros hack n' slash não teriam sido feitos, porque afinal, ele é o pai desse gênero.

Deixando a importância de lado, o jogo tem uma história muito boa, mas que perde um certo valor dela por conta da péssima dublagem do jogo, além disso, a gameplay é bem datada, a jogabilidade é meio lenta e isso pode incomodar certas pessoas.

Outro ponto negativo é a reutilização excessiva de bosses, fazendo você lutar contra o mesmo boss diversas vezes, mas tirando isso de lado, um ótimo jogo que iniciou uma das melhores franquias de todos os tempo e se ignorar um pouco isso, ele vai se tornar bem divertidinho.

I liked the part where he said that he should've been the one to fill her dark soul with LIIIIIIIIGHT!!

Such a fun game, but the final boss sucks ass

A foundational game for an entire genre. Some of the best action games in the industry wouldn't exist without the influence of the DMC franchise. I cannot overstate how important Devil May Cry was for the history of gaming as a whole.

That being said, Devil May Cry 1 was a janky experimental game born from a Resident Evil 4 prototype and it shows. Camera angles change as you walk through the mansion, the mood is dark and gothic until the combat brings in the BANGER soundtrack, and much of the fluidity and fast style of character action games simply wasn't present yet. Targeting is inconsistent, especially on certain minibosses, and avoiding damage often boils down to either popping DT and getting your heal/free damage in, or hopping like a very red kangaroo all over the place to reposition. This game LOVES throwing dogshit fixed camera platforming sections at you too.

Despite the showings of its age, I still thoroughly enjoyed the grandaddy of one of my favorite genres. (Most of) the bosses are fun and challenging, exploration is rewarding, the swordplay is solid, and there is certainly some cooking to be done. Devil May Cry just wants some feedback on the seasoning and a little more time in the kitchen.

Trish, şeytanlar asla ağlamaz falan

Oynanış bok gibi
Bölüm tasarımı bok gibi
Hikaye bok gibi
Diyaloglar bok gibi

Müzikler ve Dante iyi
https://www.youtube.com/watch?v=H8qG4AlK1qk

Um jogo longe de ser ruim, tem seu certo nível de dificuldade, sua gameplay única e historia ok, eu diria que ele acerta em quase tudo, porem tem pela sua gameplay único, da a sensação de ser um pouco lento, mesmo sendo um hack'n'slash, mas é um ótimo jogo.

Honestly great game, although it has it flaws for instance camera problems, platforming wasn't good and dante auto locks on the wrong thing a lot, I loved In a lot of fights and bosses (except the griffin)I needed to use my sword and gun and perfect my patience, dodging and use of-melee weapons to win, it was fun, challenging with a great story and music.The thing thats great about the game it lets you utilize so much shit and mix it up however you want with the guns and close combat its so fun although its had few issues this game is clearly a masterpiece I HIGHLY RECOMMEND.

Had a fun time with this game, even through all the old-school jank.

In that book which is my memory, on the first page of the chapter that is the day when I first met you, appear the words ‘Here begins a new life.’
-Starship Voyager Emergency Medical Hologram, 2375 (paraphrased from Dante Alighieri, La Vita Nuova, 1294)

Is Devil May Cry the only game to combine innovative, balls-to-the-wall character action with laborious underwater first-person-shooting and a weak StarFox 3D shmup section? I’d be surprised if it wasn’t. I appreciate them cooking, but they took almost every ingredient off the shelf.

Despite my aforementioned gripes and repeated bosses (Nightmare is not fun to fight,) this is a soulful game if ever there was one: It opens on the hardest cutscene ever and never lets up. The menus are on crack, the combat is intensely satisfying, and the atmosphere is off the charts. The levels are short enough that they don’t overstay their welcome, and the challenge more than makes up for the overall length. It’s even worth a go for the Neil Breen style dialogue.

Where have you been all my life? I’m so in.

"I should have been the one to fill your dark soul with LIIIIGHT" 😭😭😭😭😭😭😭😭😭😭😭😭😭

мой заклятый враг - камера

nostalgia review

awesome stylish combat game, but i'd recommend the 3rd one

bayonetta's sluttier big brother makes his big debut in a game that you can definitely tell used to be resident evil 4 at some point. it's a bit clunky, but still fun and worth playing. bro filled my dark heart with light.

Choose Ifrit > L1 > hold R1 + forward + triangle > profit


An influential game, and one that's most definitely of its time, but the odd marriage of fixed camera angles and frustrating moments ultimately hold it back.

(Played though the HD Collection on PS3)

An absolute classic and pioneer of the character action game but playing it now, it really shows it's age, especially when compared to the successors (hence why it has a low rating).

Honestly, the ass camera is the only thing holding this game down

Juro por Deus q se eu tiver q lutar contra essa aranha denovo eu vou comer um tijolo