Reviews from

in the past



Zerei e deixei de lado, não quis rejogar pra aprender outras coisas igual fiz com outros games da franquia. Foi mais pra conhecer esse clássico, não tem muito o que comentar, deve ter sido incrível pra época, mas pra mim esse jogo é um Resident Evil com espada, ao menos eu achei os cenários bem mais criativos que o do Dmc 3!

Not a bad action game and a start to a great series. Controls feel a little dated and fixed camera angles are present but the game isn’t as bad as dmc 2. A hot 7/10

If you want to resolve puzzles in a mansion go play RE, if you want a nice action game go play DMC 3 onwards. DMC 1 falls in between and I feel like it's not really good in either aspects. But besides this, it's still fun and worth playing. It has a historic value and I don't have to say anything about it's influence. It's corny and beautiful, frustrating but not totally unfair.
For a father of a genre this game hit more than miss and it has a memorable cast of characters, bosses and corny quotes. But you still have to play with the mindset that "it's a game from the 2000's and they weren't really sure what they're doing".
And to hell with that sewer scissor boss.

Still sooo good on the 2nd and 3rd playthroughs! It's so simple yet utterly addicting to play when you get the combos and kills just right.


I can cut it some slack for being the first of its kind, but DMC 1 has some really rough edges that thankfully got smoothed over in later games. The camera sucks, most of the bosses do too, especially the final boss which is just awful. The gameplay in general is fun though.

Mi Dante favorito de la trilogía original, menos arrogante mas badass, como juego se nota el pazo del tiempo en algunas mecánicas, pero aun así no se puede desmerecer como este juego marco precedente para el hack and slash en 3D

The beginning of such an awesome series of action games, Devil May Cry has a few problems tied to age (largely with the camera), but it's a nevertheless compelling game with a sick gothic aesthetic and smooth combat. I can see some having a bit of trouble adapting to it, but all in all, this is really fun stuff.

This game has some of the best atmosphere of any video game from the time, thanks to being an original build for Resident Evil 4. None of the future titles have been able to replicate the amount of life & personality that these environments & enemies hold. With that being said, there are a lot of growing pains with this being a pioneer hack & slash title. While the camera does add a lot to the atmosphere, it does get in the way of combat many times which can be devestating on harder difficulties. The gameplay itself is pretty strong by todays standards, but there is a fair bit of jank you have to deal with beyond your actual skill.

Me after beating the final boss: "Wait, why is it called Devil May Cry anyway? What does that even mean?"

When Dante proceeded to say "Devil's never cry." my jaw was on the floor.

Mastapeece.

It’s very interesting to play this after falling in love with the Bayonetta games because, while it’s fascinating to see a lot of the ground work and inspiration for everyone’s favorite Umbra Witch, it’s incredibly hard to go back in time with a genre like this. The story is barebones and nonsensical at times, the camera angles screwed me over more than in Resident Evil, and modern games have spoiled me with their tight and responsive gameplay. And yet, there’s something undeniable about Devil May Cry. The B-Movie sensibilities are endearing, it’s fast-paced mission structure kept things moving, and once the combat’s rhythm clicked for me I was blowing through demons like they were nothing. I probably won’t come back to the origins of this storied franchise again, but it’s a game that I felt was important to experience for the cultural significance and my continued education on the “character action” genre.

Still a really enjoyable time despite showing it’s age and the camera feeling like it’s out to get you. It’s easy to see why the game is so influential to its genre and it sets a solid foundation for the series moving forward.

Apesar de ser um jogo de duas décadas atrás, ainda diverte, na medida do possível.

Entrega uma história que não se arrisca tanto e não inova, mas que funciona, além de introduzir muito bem seu protagonista, o estilosíssimo Dante, que junto ao sistema de combate, tomam os holofotes na experiência.

O saldo é de um bom jogo e um bom início pra franquia, mas que se torna frustrante em alguns momentos, principalmente por conta de problemas na câmera.

Um bom começo para a franquia mas nada expecional. Um pouco cansativo e as lutas não tão interessantes.

This review contains spoilers

🧀

Played in 2016 and got a trophy but hated the controls and gave up on it pretty quickly. It’s been annoying me in my backlog since then that I didn’t give it a fair chance given its status as a classic of the hack and slash genre. Well I finally beat it today and it was just pretty whelming. It was motivating enough just to complete it for trophies to move it out of my E rank list on PSNProfiles. Definitely not fun enough to endure the hard mode or DMD mode for the platinum.

+ combos are pretty rewarding especially when you get a good “juggle” between weapon and gun
+ weapons felt unique and purposeful (though some seemed completely useless)
+ I didn’t mind the story especially viewed through the lens of its release date and platform. Definitely campy.

- camera is seriously a boss fight. The amount of times it switches angles therefore switching directions of your thumb stick press was too high.
- bad platforming in the sense that it’s unfun and not rewarding. Felt tedious and presented as a meaningless obstacle.
- horrific controls underwater and aerial combat. I tried both thumb stick and dpad and just couldn’t get the hang of it for some reason.

For such a cult classic this was a very humble beginning. The move-set is limited but that's alright, there's not much story here and the level design was inconsistent and messy.

Fatal issues like horrible bosses, abysmal camera angles - that also affect the combos because of direction - and inverted y axis tear down what was being conceived.

I copied so hard on mission 20, there’s NO WAY I could be that bad at this game! However, I persevered, I drank, I stylishly execute those combos, and after an hour and a half, I won. One of the rawest achievements in my gaming journey, and worth a playthrough.

Despite being very dated in some points, it's a fucking fun game with a good difficulty and story, Dante is a really cool guy and now I'm looking forward to playing all the others, I fucking loved it.

A very fun game where it even makes the jank of being an old PS2 game feels charming in a way, even though it feels like the camera is out to kill you as much as any demon is in this game.
The ending came off as very corny though.

El DMC original es difícil como un demonio (un poco injusto en ocasiones), está un pelín viejo y la cámara es malísima pero está divertido, es cortito y engancha bastante.

Plenty of atmosphere and a decent soundtrack but as an action game it feels weird and the camera angles, while making the game unique, hinder this game somewhat. It's definitely a decent start to the series but it's very weird to play in the modern day.

Also fuck Nightmare, one of the worst bosses I've ever faced in a game

This review contains spoilers

Fantastic blend of horror, comedy and SSStylish Action!

Devil May Cry is one of those hack and slash franchises I keep going back to, originally starting as an Alpha version of Resident Evil 4; capcom realized they had made something worthy of its own franchise which brought us here to Devil May Cry 1, which is probably the most unique one in the franchise. If you’ve never played DMC this is a good place to start.

Gameplay: DMC is a hack and slash, horror comedy game with over-the-top action both 3rd person and fixed camera angle perspectives. Like many hack and slash games you swipe at enemies with your sword or melee weapon to build up combos and can switch between swords to guns seamlessly to help juggle enemies with infinite ammo. There is a wide variety of weapons and move sets to really change up your fighting style, killing enemies gives you red orbs you can use to upgrade items and abilities in the stores around the game which are these divinity statues. You can also buy items to help you though out the game. Another core combat feature is your devil trigger ability, killing enemies in combat builds up your gauge that then allows you to turn into a demon and do much more damage, while restoring health. This game also has a wide variety of enemies from bugs to demons. There are enemies that pose a huge challenge while others are much easier, sub bosses and full-on multilayered boss fights can prove very difficult especially on higher difficulties. Most of the combat will come off as clunky compared to today’s games but for its time this game was a lot of fun. This version of DMC1 has somewhat improved controls and is visually better than the previous version. The weirdest part of this game’s combat is the underwater segment where you briefly fight enemies underwater with an underwater gun, though it’s a unique part of the game it’s also probably the clunkiest part. Aside from strange segments like this there are a few areas that involve platforming and prove to be quite frustrating due to the bad camera angles. Of course, all of this stuff gets better with time and sequels and considering this game came out in 2001 I won’t go too hard on it.

Graphics, Voice Acting & Music: The graphics are obviously outdated but for their time they weren’t too bad at all. I think the Music and environment still captures a spooky atmosphere anyone would enjoy exploring and killing demons in it. Speaking of the music, DMC is known for having sick combat themes while you kill demons, and this game is no different. The main theme of this game is one of my favorites in the franchise and invokes an unsettling spooky feeling that really fits the environment, fun fact it also shows up remixed in Resident Evil 4 as the save room theme. The voice acting however, goes from being Epic to painful as hell or just downright hilarious (since this was in the area where all games had bad voice acting).

Story/ some spoilers: (I’m going to spoil some of the pre lore to the franchise here since its confusing for a lot of people, some of which is said throughout the games but also not really.) The story of this game is essentially, in ancient times demons ruled over man and enslaved them, under one demon king named Mundus. He ruled with a powerful demon knight by his side named Sparda, eventually Sparda saw the error in his ways and turned on the demons to free the humans and sealed off the demons behind hell gates with magic swords, also trapping most of his power there too. He lived as a human for thousands of years and eventually fell in love with a woman named Eva (who was a Witch) He then had 2 twin sons with her, Dante and Virgil. Eventually the parents were killed, and Dante decided to avenge his mother by killing demons while Virgil wanted more power and resented humans as weak. Before the events of this game Vergil was defeated and a 30ish year-old Dante is the main protagonist of this game. He owns a shop called Devil May Cry where people can hire him to kill demons or whatever for money. Think of him as a mercenary that’s half Human half demon, basically a mysterious woman named Trish shows up at his shop offering for him to find and kill Mundus who I guess is hanging out on an island in a castle. That’s a very brief explanation of the convoluted lore to the original DMC games. DMC: Devil May Cry is a different thing all together and I’ll eventually cover that game as well. I don’t want to give much more away about the story in this game as there are some interesting twists but I remember playing this one and being confused by the pre-lore so I figured breaking it down here may help if you’ve never played DMC before, DMC 3 also takes place before this one if you want to start there you can for sure. For an old game this one was pretty sweet! It is a harder game than most for sure and has a bit of a learning curve if you’ve never played hack and slash games before, but I think for its time it was great and a lot of fun. It has a great atmosphere, and this game specifically has a lot of resident evil vibes with themes and key finding. If you played the original resident evils, you can really see it comes out in this game and how it was almost RE4 instead. The story and lore of DMC is certainly interesting, and the characters are always bada** as hell. People love Dante and Virgil and I’m sure you will too, Dante being one of the most likable main characters out there in gaming. If you really find this DMC unbearable well 2 gets easier and 3,4 DMC and 5 are all amazing games to play with 2 being the least favorited of the franchise, also this one is kinda short and you won’t need to play it long (about 6 hours) unless you want to get everything done in the game then you will probably end up putting about 18 hours in.
Overall Fun game 8.5/10


A game that might as well go as a companion piece for any old school Resident Evil fan, Devil May Cry is a solid hack and slash that really digs its heels in that classic adventure throughout a mansion, and just like its sister series it manages to find a good balance of seriousness and humour.
Tight controls and smooth gameplay make point to point gameplay very fun but boss fights varying heavily in difficulty and quality leads to some moments of frustration.
Even if this lives in the shadow of its sequels excluding 2, it is still a must play for any fan of the series.

"Again I must face Sparda. Strange fate, isn't it?"
"Strange and ironic that it will end the same way."

Damn, wasn't expecting to enjoy this as much as I did. Such a great game for it's time and it has aged substantially well save for a few minor setbacks. Absolutely loved the atmosphere of this game, sometimes I spent a few minutes idling and taking in the retro aesthetic of the castle and the skybox + soundtrack, it was a one of a kind experience really only rivaled by the likes of the original Metal Gear Solid which, in some respects, I found to be a very similar experience here.

This doesn't go without saying that sometimes this game can feel like an absolute chore to get through, even though I only struggled a bit with 3 bosses (Nelo 3, Nightmare 2, Mundus 2), it was still incredibly satisfying clearing missions and proving my worth with some of the hardest bosses I've faced in video games. Amazing combat for it's time too, gave rise to the hack and slash genre as well as the ranking system which would go onto make an appearance in the RE franchise and Metal Gear Solid V respectively.

Definitely recommend this title, great starting point into the series too. Do not skip it, don't know where that narrative came from, but it is completely worth it and I'm sure it pays off at the end of the series.

Tying continues to a limited resource was a baffling design decision. The lack of camera control is really unfortunate. Quit early on out of frustration. I've played hard game before, but don't like repeating large segments of content at a time.