Reviews from

in the past


This review contains spoilers

Well that was just pretty rad.

I can only imagine what it must have felt like being a young adult back when this game was released in the early PS2 days. Gothic goodness and awesome action aplenty, the perfect setting and ambience for a game structured like this. DMC wastes no time in throwing you straight into exactly what you came for.

The opening cutscene left a huge impression on me throughout my whole playthrough, Dante and Trish instantly became icons of “cool”, cheese and all. Their exchange had me pretty hyped for what was to come outside of the actual gameplay. Unfortunately, to my disappointment, we never really got close to that level throughout the rest of the game, even when faced against bosses, Dante didn’t really ever have too much to say and I was left a bit unfulfilled generally throughout, only because that intro set such a high bar.
It wasn’t until the end game where shit started to get a little bonkers again and really kind of reached that level again. Ahh yes, a final boss with great spectacle, return of cheesy dialogue, an unexpectedly interrupted metroid escape sequence, and for some reason, an ending with a plane that made me very reminiscent of Sonic… Quite the joyride of a finale I must say.

However, it’s not like this lack of what I wanted left a completely empty void, a compromise was certainly made. An island setting is a great way to give things a sense of eeriness, that things aren’t quite right, and the ambience made by the visuals and music accentuate this. It’s not scary per se, I mean in any normal circumstance it should be, but we’ve been put in the shoes of the legendary devil hunter, so when the devils come out to play, the rock kicks in and the tone shifts completely to let us know that we’re the ones in control. Dante came here to carry out his business and the devils eventually learn their place after an ass kicking or 3.

The whole map that encapsulates these fights makes for some rather neat level design as well. It’s maybe not quite to its full potential, but the rooms are pretty interconnected; you’ll often revisit the same areas but in a different order, with a different weapon, with different enemies waiting for you. It’s probably one of this game's biggest strengths that kept me compelled to play.

I will say though that the actual objectives of the missions, the main thing carrying me between each area, did not feel very compelling; take the ancient doohickey, infuse it with the sacred treasure, insert it into the magic thingamajig and you’ll be on your way. I promise it has actual significant meaning, kinda makes things feel a bit underwhelming.

OKAY I GUESS IT DOESN’T MATTER COS THE GAMEPLAY CARRIES ANYWAY. HELL YEA KILLING THINGS IS FUN AS FUCK IN THIS GAME. Whenever I play an action game I always ask myself why am I not playing more of them. This was what video games were originally made for, providing an exciting challenge, learning more as you play, and triumphing over what had absolutely destroyed you a couple attempts ago. Combat is simple on the surface, but moderately deep and challenging once things get moving. As indicated in the file section of the game, enemies have their strengths and weaknesses. I only played on normal mode, and I could pretty much use what I wanted for the most part, only having to check info / swap gear on a few enemies and bosses, although I imagine when you raise the difficulty you’ll have to make use of most of the information given to you. The bosses are also pretty AWESOME like that fucker griffon damn I found his last fight pretty tough. And the item and upgrades system is really fun! I’m kinda rambling here. Let's just move on by saying all in all the gameplay is <very good>!! and, as long as you are willing to engage with it, will stand the test of time.

Wait, that's basically everything I had to say.

Overall I would say DMC1 does feel a tad primitive and maybe is not the best game, or complete experience, but it certainly understands the essence of what a DMC game wants to be, and for that it was more than worth playing.

Plenty of atmosphere and a decent soundtrack but as an action game it feels weird and the camera angles, while making the game unique, hinder this game somewhat. It's definitely a decent start to the series but it's very weird to play in the modern day.

Also fuck Nightmare, one of the worst bosses I've ever faced in a game

I copied so hard on mission 20, there’s NO WAY I could be that bad at this game! However, I persevered, I drank, I stylishly execute those combos, and after an hour and a half, I won. One of the rawest achievements in my gaming journey, and worth a playthrough.

This review contains spoilers

So I got to the Virgil fight, which is where all of the game's issues finally come to a head. The weird direction dependent dodging clashes with the fixed camera perspective (something I like in non-high action games) transforms the Virgil boss fight into a complete shitshow. The worst part is that it wouldn't even be worth shelving the game over if it wasn't for a twenty-minute item fetch-quest beforehand since the game only saves at the beginning of a level.

Shame, cause I would have loved to finish this, but I value my time too much to try again for now. Maybe one day, as I really do appreciate the gameplay and tone, which are sick as hell.

Still a really enjoyable time despite showing it’s age and the camera feeling like it’s out to get you. It’s easy to see why the game is so influential to its genre and it sets a solid foundation for the series moving forward.


Me after beating the final boss: "Wait, why is it called Devil May Cry anyway? What does that even mean?"

When Dante proceeded to say "Devil's never cry." my jaw was on the floor.

Mastapeece.

Half way through fighting the last boss i fumbled my controller out of my hands and it landed directly on my laptop screen and broke it and i had to beat the rest of the boss on my external monitor

games good though LOL

like if resident evil was even dumber and every puzzle amounted to “kill 100 guys and then a boss.” so much to love about this; the gonzo gothic horror aesthetic is imaginative and engrossing and when it’s working, the combat feels fantastic. varied and dynamic enough to allow for some real creativity in your load out and play style. hack and slash isn’t really my genre and i was kinda expecting to slice through everybody without much friction, but no, this is often very challenging. boss encounters especially bear a striking resemblance to souls games, in their structure and level of difficulty. the lack of coherent narrative information (really had no idea why dante was on this island or what he was trying to do for most of it) in combination with the macabre fantasy environments gave me a distinct souls feeling, too; idk if miyazaki’s ever mentioned it but this feels like a clear precursor to those game to me. shame that there are some significant…limitations cause this could have been something truly great. biggest thing is the camera. most of the time it’s serviceable and keeps the field of view open enough that you’re able to keep track of things in combat. but then sometimes it doesn’t at all lol. some really egregious moments here. boss fights start on an angle where you can’t see what you’re supposed to be fighting. you’ll frequently dodge attacks only to land in some corner of the room where you can’t see anything. several times throughout the game i found myself standing still for minutes at a time firing grenades toward the screen having absolutely no clue what i’m aiming at. it’s absurd. this isn’t like the early resident evil games, either, where the fixed angles serve a real aesthetic and affective purpose and are essential to the whole project; this would clearly be a much better game with a modern camera system. platforming is also just a fucking chore my god. like i said it’s relatively serviceable most of the time but the unsuccessful moments really drag it down a ton. i don’t think the staccato level structure is to the game’s benefit, either. the castle is an amazing locale and it would have been cool to experience it as a cohesive, ever expanding structure a la the mansion in re1 but, while it is basically that, the constant breaks in the action don’t allow for that same feeling. wish there had been some sort of diegetic save system, so it wouldn’t need to be broken up quite so much. that’s not too big a deal tho i’m kinda asking for the game to be something that it’s not. the camera tho…that is a big deal. holds up remarkably well beyond this one aspect but it’s a very important one!

This review contains spoilers

Fantastic blend of horror, comedy and SSStylish Action!

Devil May Cry is one of those hack and slash franchises I keep going back to, originally starting as an Alpha version of Resident Evil 4; capcom realized they had made something worthy of its own franchise which brought us here to Devil May Cry 1, which is probably the most unique one in the franchise. If you’ve never played DMC this is a good place to start.

Gameplay: DMC is a hack and slash, horror comedy game with over-the-top action both 3rd person and fixed camera angle perspectives. Like many hack and slash games you swipe at enemies with your sword or melee weapon to build up combos and can switch between swords to guns seamlessly to help juggle enemies with infinite ammo. There is a wide variety of weapons and move sets to really change up your fighting style, killing enemies gives you red orbs you can use to upgrade items and abilities in the stores around the game which are these divinity statues. You can also buy items to help you though out the game. Another core combat feature is your devil trigger ability, killing enemies in combat builds up your gauge that then allows you to turn into a demon and do much more damage, while restoring health. This game also has a wide variety of enemies from bugs to demons. There are enemies that pose a huge challenge while others are much easier, sub bosses and full-on multilayered boss fights can prove very difficult especially on higher difficulties. Most of the combat will come off as clunky compared to today’s games but for its time this game was a lot of fun. This version of DMC1 has somewhat improved controls and is visually better than the previous version. The weirdest part of this game’s combat is the underwater segment where you briefly fight enemies underwater with an underwater gun, though it’s a unique part of the game it’s also probably the clunkiest part. Aside from strange segments like this there are a few areas that involve platforming and prove to be quite frustrating due to the bad camera angles. Of course, all of this stuff gets better with time and sequels and considering this game came out in 2001 I won’t go too hard on it.

Graphics, Voice Acting & Music: The graphics are obviously outdated but for their time they weren’t too bad at all. I think the Music and environment still captures a spooky atmosphere anyone would enjoy exploring and killing demons in it. Speaking of the music, DMC is known for having sick combat themes while you kill demons, and this game is no different. The main theme of this game is one of my favorites in the franchise and invokes an unsettling spooky feeling that really fits the environment, fun fact it also shows up remixed in Resident Evil 4 as the save room theme. The voice acting however, goes from being Epic to painful as hell or just downright hilarious (since this was in the area where all games had bad voice acting).

Story/ some spoilers: (I’m going to spoil some of the pre lore to the franchise here since its confusing for a lot of people, some of which is said throughout the games but also not really.) The story of this game is essentially, in ancient times demons ruled over man and enslaved them, under one demon king named Mundus. He ruled with a powerful demon knight by his side named Sparda, eventually Sparda saw the error in his ways and turned on the demons to free the humans and sealed off the demons behind hell gates with magic swords, also trapping most of his power there too. He lived as a human for thousands of years and eventually fell in love with a woman named Eva (who was a Witch) He then had 2 twin sons with her, Dante and Virgil. Eventually the parents were killed, and Dante decided to avenge his mother by killing demons while Virgil wanted more power and resented humans as weak. Before the events of this game Vergil was defeated and a 30ish year-old Dante is the main protagonist of this game. He owns a shop called Devil May Cry where people can hire him to kill demons or whatever for money. Think of him as a mercenary that’s half Human half demon, basically a mysterious woman named Trish shows up at his shop offering for him to find and kill Mundus who I guess is hanging out on an island in a castle. That’s a very brief explanation of the convoluted lore to the original DMC games. DMC: Devil May Cry is a different thing all together and I’ll eventually cover that game as well. I don’t want to give much more away about the story in this game as there are some interesting twists but I remember playing this one and being confused by the pre-lore so I figured breaking it down here may help if you’ve never played DMC before, DMC 3 also takes place before this one if you want to start there you can for sure. For an old game this one was pretty sweet! It is a harder game than most for sure and has a bit of a learning curve if you’ve never played hack and slash games before, but I think for its time it was great and a lot of fun. It has a great atmosphere, and this game specifically has a lot of resident evil vibes with themes and key finding. If you played the original resident evils, you can really see it comes out in this game and how it was almost RE4 instead. The story and lore of DMC is certainly interesting, and the characters are always bada** as hell. People love Dante and Virgil and I’m sure you will too, Dante being one of the most likable main characters out there in gaming. If you really find this DMC unbearable well 2 gets easier and 3,4 DMC and 5 are all amazing games to play with 2 being the least favorited of the franchise, also this one is kinda short and you won’t need to play it long (about 6 hours) unless you want to get everything done in the game then you will probably end up putting about 18 hours in.
Overall Fun game 8.5/10

This review contains spoilers

🧀

não achei tão difícil como falam, único problema do jogo é de reiniciar a missão toda vez que morre mas ainda assim continua um jogaço da porra

This game has some of the best atmosphere of any video game from the time, thanks to being an original build for Resident Evil 4. None of the future titles have been able to replicate the amount of life & personality that these environments & enemies hold. With that being said, there are a lot of growing pains with this being a pioneer hack & slash title. While the camera does add a lot to the atmosphere, it does get in the way of combat many times which can be devestating on harder difficulties. The gameplay itself is pretty strong by todays standards, but there is a fair bit of jank you have to deal with beyond your actual skill.

"Again I must face Sparda. Strange fate, isn't it?"
"Strange and ironic that it will end the same way."

Damn, wasn't expecting to enjoy this as much as I did. Such a great game for it's time and it has aged substantially well save for a few minor setbacks. Absolutely loved the atmosphere of this game, sometimes I spent a few minutes idling and taking in the retro aesthetic of the castle and the skybox + soundtrack, it was a one of a kind experience really only rivaled by the likes of the original Metal Gear Solid which, in some respects, I found to be a very similar experience here.

This doesn't go without saying that sometimes this game can feel like an absolute chore to get through, even though I only struggled a bit with 3 bosses (Nelo 3, Nightmare 2, Mundus 2), it was still incredibly satisfying clearing missions and proving my worth with some of the hardest bosses I've faced in video games. Amazing combat for it's time too, gave rise to the hack and slash genre as well as the ranking system which would go onto make an appearance in the RE franchise and Metal Gear Solid V respectively.

Definitely recommend this title, great starting point into the series too. Do not skip it, don't know where that narrative came from, but it is completely worth it and I'm sure it pays off at the end of the series.

In that book which is my memory, on the first page of the chapter that is the day when I first met you, appear the words ‘Here begins a new life.’
-Starship Voyager Emergency Medical Hologram, 2375 (paraphrased from Dante Alighieri, La Vita Nuova, 1294)

Is Devil May Cry the only game to combine innovative, balls-to-the-wall character action with laborious underwater first-person-shooting and a weak StarFox 3D shmup section? I’d be surprised if it wasn’t. I appreciate them cooking, but they took almost every ingredient off the shelf.

Despite my aforementioned gripes and repeated bosses (Nightmare is not fun to fight,) this is a soulful game if ever there was one: It opens on the hardest cutscene ever and never lets up. The menus are on crack, the combat is intensely satisfying, and the atmosphere is off the charts. The levels are short enough that they don’t overstay their welcome, and the challenge more than makes up for the overall length. It’s even worth a go for the Neil Breen style dialogue.

Where have you been all my life? I’m so in.

"I should have been the one to fill your dark soul with LIIIIGHT" 😭😭😭😭😭😭😭😭😭😭😭😭😭

Apesar de ser um jogo de duas décadas atrás, ainda diverte, na medida do possível.

Entrega uma história que não se arrisca tanto e não inova, mas que funciona, além de introduzir muito bem seu protagonista, o estilosíssimo Dante, que junto ao sistema de combate, tomam os holofotes na experiência.

O saldo é de um bom jogo e um bom início pra franquia, mas que se torna frustrante em alguns momentos, principalmente por conta de problemas na câmera.

Not a bad action game and a start to a great series. Controls feel a little dated and fixed camera angles are present but the game isn’t as bad as dmc 2. A hot 7/10

If you want to resolve puzzles in a mansion go play RE, if you want a nice action game go play DMC 3 onwards. DMC 1 falls in between and I feel like it's not really good in either aspects. But besides this, it's still fun and worth playing. It has a historic value and I don't have to say anything about it's influence. It's corny and beautiful, frustrating but not totally unfair.
For a father of a genre this game hit more than miss and it has a memorable cast of characters, bosses and corny quotes. But you still have to play with the mindset that "it's a game from the 2000's and they weren't really sure what they're doing".
And to hell with that sewer scissor boss.

The beginning of such an awesome series of action games, Devil May Cry has a few problems tied to age (largely with the camera), but it's a nevertheless compelling game with a sick gothic aesthetic and smooth combat. I can see some having a bit of trouble adapting to it, but all in all, this is really fun stuff.

Isso aqui é literalmente um Resident Evil (clássico), com espada e Evanescence… E eu não gosto nem de Resident Evil, quanto mais Evanescence… Pelo menos parte da espada é legal.

Por mais que em minhas reviews eu compare o jogo analisado com alguma obra parecida pra nortear quem está lendo, eu acho que simplesmente pegar uma obra existente e comparar com outra é redutível, pois isso limita sobre o que de fato é aquela obra analisada. Mas Devil May Cry é tão igual a principal franquia de ameaças biológicas da Capcom, que é extremamente difícil não colocar esse primeiro jogo na mesma prateleira de Resident Evil. Seja pela câmera, backtracking, trilha sonora, atuação e PARTE da gameplay, cada pequeno pedaço da primeira aventura de Dante e Trish lembra e se inspira de forma evidente em Resident (e a história do desenvolvimento desse jogo mostra o porquê).

Já que eu citei a minha própria estrutura de review, vamos falar das partes boas:O casaco do Dante é muito estiloso… Fim das partes boas. Brincadeiras a parte, sendo bem sincero, meio que tudo que esse jogo tem de positivo é meio medíocre, e o que real ressalta aos olhos na primeira jogatina são os pontos negativos, já que eles aparecem mais vezes ao longo das 8 horas de gameplay. O combate não é muito complexo, a música na maior parte do tempo é simples, repetitiva e pouco inspirada, tirando as vozes dos vilões, as atuações e até escolha de vozes são bem qualquer coisa (a do Dante então, nem se fala), a história não é muito boa e só não é mais esquecível porque o Dante e a Trish são bonecos estilosos, os mapas são no geral confusos e a dificuldade é calibrada de uma maneira estranha - mais pra frente eu detalho mais sobre os desafios do jogo…
Pra não ser injusto, eu acho que a direção de arte aqui é muito boa e bem executada. Todos os elementos que compõem os cenários do castelo de Mundus e até as versões alternativas deste são um deleite pra quem gosta do surrealismo gótico, fazendo com que em vários momentos você se sinta estando em um real castelo medieval fabuloso e decadente, e que aos poucos vai revelando sua real face (tipo um Castlevania pós SoTN). Ao longo do jogo esse surrealismo gótico vai ganhando mais presença de palco, ao ponto em que os cenários se tornam mais complexos e vibrante aos olhos e até mais interpretativos, mesclando muito bem o profano e o angelical (coisa que Yoko Taro foi fazer dois anos depois, com o primeiro Drakengard, e o próprio Hideki Kamiya foi emular com Bayonetta)
Outro ponto que ao meu ver que é injusto chamá-lo de medíocre, vem dos gráficos. Por mais que eu tenha zerado o Remaster de 2012, o jogo original de 2001 é muito bonito pra sua época, rivalizando muito bem nesse quesito com jogos contemporâneos a este como Metal Gear Solid 2, Soul Reaver, RE: Code Veronica X e até ICO.

Particularmente eu separo a dificuldade desse jogo em 2 pontos centrais que são: Os controles, e o Resto. Sempre vai existir o argumento que esse jogo foi pioneiro em seu gênero e que certos pontos dele são passáveis justamente pela época em que esse jogo foi lançado em que a tecnologia era muito arcaica e o 3D estava engatinhando e etc… Mas assim, não muda muito o fato que a gameplay envelheceu mal o suficiente ao ponto de ser difícil de recomendar pra um iniciante… E não é como se, ao longo dos anos DMC se tornou um System Shock que é quase injogável nos dias atuais ou algo parecido, longe disso! Mas certas estruturas de bosses, o auto aim não controlável da espada e principalmente a câmera são simplesmente hediondos. Em boa parte da campanha esses elementos não vão incomodar, mas nos bosses a história é outra. Em vários momentos (principalmente no final) eu sentia que eu não estava controlando o Dante, seja porque eu apertei o botão pra chegar em uma direção um pouco mais rápido e o boneco foi em outra, seja porque na troca de câmera uma direção X na verdade significa Y, ou porque simplesmente o controle da câmera (quando a perspectiva muda) ser estranho pra padrões mais modernos. Claro, é injusto comparar o primeiro DMC a jogos como Bayonetta, Hades, DMC Devil May Cry da Ninja Theory, que usaram esse jogo na sua base décadas depois, mas não muda muito o fato de que toda a parte de gameplay gera um amargo residual no jogador justamente por ser datada..
Já que eu citei a câmera, essa é de longe o ponto chave da dificuldade e frustração desse jogo. Se você não sabe nada sobre DMC, esse jogo optou por uma câmera fixa e uma jogabilidade anos luz mais frenética que um Resident Evil, Silent Hill ou Clock Tower da vida… O que faz com que, no meio do combate, em questão de segundos, a câmera mude várias e várias vezes, o que não seria muito problema se a gente tivesse cenários abertos ou se a jogabilidade preservasse o comando na mudança de perspectiva… Spoiler: Nada disso acontece. Em lutas de bosses ou em algumas waves de inimigos isso é um problema gigantesco, porque a cada segundo tem alguma coisa voando em direção do Dante, e como os cenários de batalha são quase que latas de sardinhas (tirando o Coliseu), desviar e bater é uma tarefa muito cansativa, principalmente porque as câmeras fixas das áreas de combate têm muitos pontos cegos. Mas o real problema das câmeras fixas são os comandos. Principalmente contra um boss que se repete muito do meio pro final do jogo (sem spoilers), era comum a câmera mudar enquanto eu estava dando o comando pra ir na direção do boss, e na troca de câmeras, o Dante pegar o caminho oposto porque naquela perspectiva, o meu comando era a direção oposta… Não sei se ficou claro, mas no resumo, nem sempre ir pra frente significa ir pra frente em Devil May Cry, quem decide isso é a câmera.
Meu último ponto sobre a dificuldade é sobre ela ser calibrada (ou não). Os puzzles são bem qualquer coisa, é só um leva e trás de item simples e não envolvem nada muito complexo como quebra-cabeças, apertar as teclas de um piano na ordem certa ou acertar a ordem que você deve colocar os quadros na parede baseado em descrições vagas e/ou incompletas… Mas o combate não se pode dizer o mesmo. Deixando claro, eu joguei no normal, e mesmo que o apertar de botões desse jogo não seja nada complexo e completo como são em jogos subsequentes a este, a câmera ser um fator que contribui pras mortes, os bosses cuspirem um trilhão de coisas por segundo e por aí vai, literalmente o ato de pular e atacar meio que quebra boa parte dos desafios do jogo. Tanto os inimigos simples quanto alguns bosses são destruídos em segundos ao apertar o pulo e o ataque de espada em seguida, fazendo com que a tempestade que está se aproximando, seja só um cuspe (quem entendeu, entendeu). E pra ser sincero eu não sei o quanto disso é verdade e o quanto é o jogo pegando na minha mão. Vendo gameplays no YouTube, eu percebi que esse jogo tem um sistema de dificuldade adaptativa (eu acho). Em certas partes em que eu passei tinha uma série de inimigos X, e em alguns vídeos têm Y na mesma área e momento do jogo. Certos padrões de bosses que eu peguei eram iguais a de alguns vídeos, e em outros o padrão era diferente. Particularmente eu não sei se foi porque eu (ou os YouTubers que assisti) morri X vezes e o jogo optou por alterar certos valores, não sei se é puro RNG ou se simplesmente recalibraram a dificuldade de uma versão pra outra (tanto entre os consoles quanto da versão original pro Remaster). No final não muda o fato que algumas lutas que (em teoria) deveriam ser muito complexas e difíceis, foram bem fáceis.

Eu realmente queria muito ter gostado mais desse jogo, mas eu preciso ser sincero, Devil May Cry (2001) envelheceu mal. Tirando os personagens principais e algumas lutas de boss, nada nesse jogo é realmente memorável. O fato dele, em algum momento do seu desenvolvimento, ser um Resident Evil foi muito prejudicial pra ele porque o jogo não consegue desenvolver nada bem (tirando a direção de arte). O combate tenta ter profundidade na compra de combos mas não é bem aplicado, a câmera é criminosa, alguns bosses são bem mal balanceados com o resto do jogo e o desenvolvimento de personagem é feito em um parágrafo apenas. É claro, esse jogo tem o fator do pioneirismo pra se basear, sendo o primeiro (ou um dos primeiros) Character Action/Stylish Action da história, e um dos primeiros Hack N’ Slash em 3D já criados, mas mesmo assim, tendo a ótica dos dias atuais, sem comparar ele a nada do gênero lançado recentemente, dá pra ver que esse jogo é extremamente difícil de se recomendar pra alguém que quer conhecer o gênero de Hack N’ Slash.
Assim como foi com Half Life, por mais que eu não tenha sido o maior fã dessa minha primeira experiência completa com Devil May Cry, é incontestável que esse jogo influenciou diretamente e indiretamente obras que eu amo, como Hades e Bayonetta, e isso não só me influencia a não diminuir a nota desse jogo, como também me estimula a seguir com a franquia e ver a evolução desta... Mesmo sabendo que DMC 2 não é popularmente bom... Alegria!

Muito bom saber que um dos precursores pro gênero Hack and Slash ainda é tão legal nos dias de hoje.

O combate do Devil May Cry 1 é super divertido, tem uma variedade até que legal de inimigos, como o jogo é curto não dá pra enjoar deles, fiquei impressionado com a quantidade de armas diferente que tem, são 5 armas de fogo e 4 armas brancas, o único problema do combate são os combos que são praticamente inexistentes, tive um pouco de dificuldade nas partes de plataforma por causa da câmera, mas não chegou a encher o saco.

A história é bem qualquer coisa, basicamente a Trish manda você ir matar o demônio mal e você vai, mas pra época deve ser algo bem na média.

Sobre o remaster, acredito que poderia ser bem melhor do que foi, os menus são horríveis tanto o principal na escolha dos jogos que parece ter sido feito por um estagiário em design quanto os dentro dos jogos que fica tudo pixelado.

Jackpot
No geral eu gostei e é divertido, a dificuldade é boa, mas só existe por que você toma muito dano dos inimigos, recomendo.


Zerei e deixei de lado, não quis rejogar pra aprender outras coisas igual fiz com outros games da franquia. Foi mais pra conhecer esse clássico, não tem muito o que comentar, deve ter sido incrível pra época, mas pra mim esse jogo é um Resident Evil com espada, ao menos eu achei os cenários bem mais criativos que o do Dmc 3!


Devil May Cry is such a cool game. The underwater sections are atrocious and the game gets repetitive near the end, but the game has so much early 2000's charm. It is still incredibly fun to play despite it's age.

Gameplay and story are both very basic, but by god is this game fun. Coolness factor is over the moon, and the level design with its atmospheric gothic environments is incredibly well crafted. No other game in the series reaches this level of elegance for its missions.

The DMC franchise has always been considered by many as one of the top action games of all time, and this first outing, while a bit rough around the edges, certainly delivers on high octane action.

The combat is both flashy and satisfying. Stringing together many combos to achieve an S rank is ever so addicting, and the same goes for the game's missions.

I wouldn't be lying if I said that this game managed to creep me out. The game just has this incredible atmosphere made even better by its gothic setting and creepy enemy designs. As for Dante, he's a really cool protagonist though he's not reached yet the same level of "coolness" as his newer iterations.

The game does stumble a bit during its latter half as it recycles many bosses and locations. The platforming is also a futile inclusion that highly clashes with the fixed camera angles.