For such a cult classic this was a very humble beginning. The move-set is limited but that's alright, there's not much story here and the level design was inconsistent and messy.
Fatal issues like horrible bosses, abysmal camera angles - that also affect the combos because of direction - and inverted y axis tear down what was being conceived.
Fatal issues like horrible bosses, abysmal camera angles - that also affect the combos because of direction - and inverted y axis tear down what was being conceived.
A game that might as well go as a companion piece for any old school Resident Evil fan, Devil May Cry is a solid hack and slash that really digs its heels in that classic adventure throughout a mansion, and just like its sister series it manages to find a good balance of seriousness and humour.
Tight controls and smooth gameplay make point to point gameplay very fun but boss fights varying heavily in difficulty and quality leads to some moments of frustration.
Even if this lives in the shadow of its sequels excluding 2, it is still a must play for any fan of the series.
Tight controls and smooth gameplay make point to point gameplay very fun but boss fights varying heavily in difficulty and quality leads to some moments of frustration.
Even if this lives in the shadow of its sequels excluding 2, it is still a must play for any fan of the series.
A foundational game for an entire genre. Some of the best action games in the industry wouldn't exist without the influence of the DMC franchise. I cannot overstate how important Devil May Cry was for the history of gaming as a whole.
That being said, Devil May Cry 1 was a janky experimental game born from a Resident Evil 4 prototype and it shows. Camera angles change as you walk through the mansion, the mood is dark and gothic until the combat brings in the BANGER soundtrack, and much of the fluidity and fast style of character action games simply wasn't present yet. Targeting is inconsistent, especially on certain minibosses, and avoiding damage often boils down to either popping DT and getting your heal/free damage in, or hopping like a very red kangaroo all over the place to reposition. This game LOVES throwing dogshit fixed camera platforming sections at you too.
Despite the showings of its age, I still thoroughly enjoyed the grandaddy of one of my favorite genres. (Most of) the bosses are fun and challenging, exploration is rewarding, the swordplay is solid, and there is certainly some cooking to be done. Devil May Cry just wants some feedback on the seasoning and a little more time in the kitchen.
That being said, Devil May Cry 1 was a janky experimental game born from a Resident Evil 4 prototype and it shows. Camera angles change as you walk through the mansion, the mood is dark and gothic until the combat brings in the BANGER soundtrack, and much of the fluidity and fast style of character action games simply wasn't present yet. Targeting is inconsistent, especially on certain minibosses, and avoiding damage often boils down to either popping DT and getting your heal/free damage in, or hopping like a very red kangaroo all over the place to reposition. This game LOVES throwing dogshit fixed camera platforming sections at you too.
Despite the showings of its age, I still thoroughly enjoyed the grandaddy of one of my favorite genres. (Most of) the bosses are fun and challenging, exploration is rewarding, the swordplay is solid, and there is certainly some cooking to be done. Devil May Cry just wants some feedback on the seasoning and a little more time in the kitchen.
It was pretty good. I don’t mind playing older games, so any graphic or design imperfections didn’t bother me. Now, it wasn’t the best either, but it was pretty great for its time. It did kickstart me into playing the other games. Good art style, story is alright, gameplay is good, but The VA work is not so good imo. and I did not make fanart of this game, so no bonus points.
It's an important game, but it's in a genre obsolescence limbo that makes it hard to seriously recommend (just not as hard as DMC2). I think for those curious about experiencing the franchise in its entirety, it's worth starting here, as it can be said to be a quite solid game for its time, and then progressing in release order to avoid disappointment with crude gameplay and level design that weren't as refined yet.
Played in 2016 and got a trophy but hated the controls and gave up on it pretty quickly. It’s been annoying me in my backlog since then that I didn’t give it a fair chance given its status as a classic of the hack and slash genre. Well I finally beat it today and it was just pretty whelming. It was motivating enough just to complete it for trophies to move it out of my E rank list on PSNProfiles. Definitely not fun enough to endure the hard mode or DMD mode for the platinum.
+ combos are pretty rewarding especially when you get a good “juggle” between weapon and gun
+ weapons felt unique and purposeful (though some seemed completely useless)
+ I didn’t mind the story especially viewed through the lens of its release date and platform. Definitely campy.
- camera is seriously a boss fight. The amount of times it switches angles therefore switching directions of your thumb stick press was too high.
- bad platforming in the sense that it’s unfun and not rewarding. Felt tedious and presented as a meaningless obstacle.
- horrific controls underwater and aerial combat. I tried both thumb stick and dpad and just couldn’t get the hang of it for some reason.
+ combos are pretty rewarding especially when you get a good “juggle” between weapon and gun
+ weapons felt unique and purposeful (though some seemed completely useless)
+ I didn’t mind the story especially viewed through the lens of its release date and platform. Definitely campy.
- camera is seriously a boss fight. The amount of times it switches angles therefore switching directions of your thumb stick press was too high.
- bad platforming in the sense that it’s unfun and not rewarding. Felt tedious and presented as a meaningless obstacle.
- horrific controls underwater and aerial combat. I tried both thumb stick and dpad and just couldn’t get the hang of it for some reason.