Reviews from

in the past


Meh. The original game's alright but not exactly outstanding (which isn't a knock against it, it set up a lot of what came after it, it's just not too interesting of an experience nowadays), and the biggest change this makes is just make it way the fuck harder. I don't think that helps.

The PC port is (now, after being fixed in a patch) pretty competent and the animated cutscenes really add more than you would think.

the story is pretty simple for an rpg nowadays, but it's not that bad except for some plot twists. even though the story is pretty simple, the mechanics and the game design actually compliment the narrative really well.

also the 3D models look pretty good

it’s a great game, enough said. it’s super charming and full of love. great ost, great characters, decent generic save the world story… but it’s a real pleasure to play. some parts towards the end get super super grindy but if you want a game that plays it safe to earn a minimum of 8/10… this is your game


gosto muito do elenco desse jogo, é muito fácil simpatizar com eles e a história é bem legal, teve alguns momentos que eu quase me emocionei e em outros eu tava morrendo de ódio pq só queria continuar a história e não parava de vim inimigo, tem umas partes que são insuportáveis e eu queria muito que tivesse como ver a vida dos inimigos

This is one of my favorite Final Fantasy games, maybe tied with 9, at least up there with 13. I love the characters, the simple story, and the gameplay.

While it's impressive for the DS' capabilities, the brutal difficulty spikes made this hard to stomach. Grinding to defeat a boss, only for the first enemy in the next area to wipe my team, is what made me give up on seeing this through to the end.

I loved this game quite a bit and the story was quite touching to be honest.

A classic game reimagined in 3D, and a reminder that while this is a classic game and wonderful first experience, the replay value is fairly low due to the lack of option select, and the addition of Augments to force replays for achievements does not do the game any favors.

best way to play IV imo, cecil is based

Man, this game rocks even in 2023. I played the 3D remake simply cause I found the graphics to be charming, and I did not end up being disappointed. The story, despite being simple, is still endearing to this day, and I grew to enjoy the characters more than I expected the longer I played. The 3D remake having voice acting in most major cutscenes was an unexpected plus, along with the 'thought bubble' system, in which you would open your main menu and see your character's current thoughts; this minor feature in particular was very endearing, and was used expertly throughout the game to either provide hints, give insight into a characters motivations or foreshadow incoming events. The general look of the game from the 3D models to the UI is also lovely, and the combat, of which I played in the action-time system, is as classic and enjoyable as ever.

The game did have a few issues, however. Some of the writing hasn't aged well (looking at the final party member in particular,) and some of the story beats feel a bit contrived. Also, mechanically the game is very difficult, which I personally enjoyed but I know is not for everyone; this is apparently an issue with the 3D remake in particular. Beyond these points though, there was little I had any problem with.

Although not my absolute favorite in the series, Final Fantasy IV is an excellent RPG and a very fun game, one that I can wholeheartedly recommend to any fan of the series and to most looking for a classic fantasy adventure. Oh, and turn your music up. This soundtrack is a banger.


Didn’t add pop culture references and/or write Golbez like a Power Rangers villain, waste of a remake

The NDS port of this JRPG classic reinvents the game with a brand new graphics engine, fully voiced cutscenes and remastered music. Classic combat and a fun story! Very nice!

Kinda cliche

Definitely improves the FF4 experience, doesn't make it that much better but there's some cool stuff in there. Brutally hard though especially as a 8 year old kid back then

i think final fantasy 4 is not a game that does much that stands out divorced from its context as one of the first notable story driven jrpgs, but it has enjoyable moments and i'd be lying if i didn't enjoy parts of it. it certainly doesn't get anywhere near the same highs as pretty much any other story-driven game but i'd say it's okay at what it tries to do. a lot of the story beats could definitely be improved, but i'd be hard pressed to say i hated or even disliked ff4

This review contains spoilers

So compared to the third one in the 3d remake series this one is the better one^^ last boss was much easier and it wasn't that much backtracking like it was in the third one. no problem to grind lvls and enjoyable game!

Been a minute since I played an old school Final Fantasy, I kinda forgot how hard these are! That final dungeon is a test of patience for sure.

Still, I loved it. Even more than when I first played it back when I was a wee sprout. I love how quirky the story is and how impermanent your party is. Boss battles are tricky and sometimes feel like a puzzle - status effects MATTER! It's got some of the best music in the entire series, and some of the best characters designs thanks to Amano's timeless vision.

It's a treat to play and play again, but man, it requires some of that old school patience, but worth it.


Uma historia da luz e da escuridão.
Uma historia de um protagonista tentando conseguir perdão pelos erros q cometeu, tentando perdoar a si mesmo.
Eu gostei bastante da historia desse Jogo, Cecil é um protagonista bem legal, o cast de personagens é muito bom.
Theme of Love é uma das osts mais bonitas dessa franquia.


This is probably the best version with most changes among all versions. Hard and challenging too. New secret Boss and weapons. But not as the Advance version.

First final fantasy played a suuper long time ago though. Too difficult

primer final fantasy que jugue, god

Everytime I replay this game, the story gets worse. It's a 1991 game, so I won't go into detail about the plot.

Now, this is the 3rd version of FFIV I've played (Advance and PSP before this one), and it's definitely my least favorite, for one major reason: the difficulty feels overtuned and out-of-balance.

In the 2D remakes, later dungeons would give me a hard time, but a save point would show up just at the right time to restore my party. This 3D remake is about the same, except that they turned some enemies into the banes of my existence.

There are a couple of foes that throw party-wide elemental attacks at you - they deal a ton of damage, and are likely to kill your weaker characters (...Edge...). If you encounter a group of 2 or more, start praying to RNGesus that they won't spam these attacks on you.

Shout out to this asshole in the moon that self-destructs when close to dying, giving you zero exp and gil. Are you fucking kidding me.

I also wanna mention the final boss. He's mostly the same, only now they have buffed his Meteor for some God-forsaken reason: it now hits your entire party, and deals as much damage as Big Bang.

Here's the thing though, he shakes when he's about to cast Big Bang, so you can properly defend and tank the damage. For Meteor though, fuck you - once again, pray to the RNG. Why do this?

I do wanna praise the rest of the bosses though, they are almost always intense, satisfying battles, being given new strategies and skills that make the fights more interesting. It's just Zeromus that they decided to fuck with the player for some reason.

Another criticism I have are the Augments, which is a cool idea on paper, but the execution ends up feeling more like a bonus side-content, rather than a core mechanic. 90% of the Augments require a guide to acquire, and the passive abilities still require being equipped in your command list, which is a big "huh?" to me.

I also wanna point out that, since the game isn't 60fps, menus during battles feel somewhat clunky.

The rest of the game is still the same old FFIV I love, it's just that poorly balanced difficulty that makes this version only worth it for people who are already fans of the game. For your first playthrough, I recommend the PSP version, the definitive version to me.


Often lauded by long-time FF fans or oldschool JRPG connoisseurs as the peak of the series, I've been wanting to play this game for a LONG time but happening upon a copy in a retro game story finally gave me that chance.

In many ways, FFIV is the template on which modern JRPGs are built. It was one of the first with a big, sweeping story with high stakes, multiple "worlds", and a party of characters who, gasp, have actual personality and development! While the plot and character arcs are hardly ground-breaking these days, I'd imagine they were amazing for their time, featuring themes of redemption, overcoming trauma and even a few major deaths.

This is all aided by an excellent re-translated script by Tom Slattery. In fact this script is why I chose to experience this version first, as it lacks the censorship and rampant mistranslations of the SNES version (where characters "swoon" or "fall down" instead of die, I wish I was making that up) or the awkward pop-culture references of the GBA/PSP version. It's very flowery, think Fire Emblem Shadow Dragon, which might not be everyone's cup of tea, but I loved it.

Gameplay-wise, it's interesting. The DS version is the most difficult iteration of FFIV by far, to the point where the iOS and Steam ports made its default difficulty the "Hard Mode". And I admit, there were many, many times the game kicked my teeth in: as just one example this version turns the first Golbez battle from effectively an interactive cutscene into a brutal fight you actually have to win, that comes DIRECTLY AFTER ANOTHER BOSS. (And starts with 3/5 of your party KO'd) And the enemies in the final and optional dungeons are... something else.

At the same time, this is a rare old-school FF where strategy actually matters and buffs and debuffs are vital. The best tip I can give is Slow works on every boss. Always, always use it. For many dungeons or bosses, I'd get wrecked the first time, but come back the next day with a new strategy and find they weren't so bad.

The core party members all have clearly defined roles and are very good in said roles, the White and Black Mages feeling especially fun later on. The DS version's main addition to the gameplay is "Augments" but... I'll cover that in the negatives section.

Something great about this game that I've missed in modern JPRGs is it goes for "quality over quantity" in its sidequests. I'd estimate there's no more than 10 total sidequests in the game, but all (besides the ongoing Namingway meetings) involve a new area or dungeon, end with a unique boss fight, and give a VERY worthwhile reward. Either a strong item, a new skill for a character (such as a powerful summon) or closure on the fate of a guest party member. I'd take this over a hundred "gather 20 bear skins" missions any day.

But no game is perfect, and I've got a few clear negatives to discuss. The first pertains to both story and gameplay: FFIV REALLY loves temporary party members. I guess it was a limitation of the old party systems, but you'll be meeting a ton of playable characters who don't stick around, and most get enough development that you'll wish they did. There's a few who were so developed I was shocked and saddened to find they were temporary. And not in a good way (see FFVII), I mean I would've vastly preferred them in both story and gameplay to...

Edge. Edge is the one party member I never "clicked" with and him being part of the "final five" felt like a waste to me. His relevance to the plot is over after one dungeon, his gameplay role isn't much beyond "he's really fast and has some ailments I guess", and he's clearly meant to be a comic relief character but that's hard to tell when he gets next to no scenes. It's telling that most of his pause screen dialogue boils down to "I have no idea what's going on but I guess I'm stuck with these guys." Out of everyone, THIS is the guy who gets to stay?

For gameplay, there's the Augment system, which lets you assign new skills to party members (and also influences their stat growth, not that the game ever tells you this...). Giving up to 2 Augments to temporary party members rewards you with more augments when they leave. On paper, this is supposed to ensure you aren't punished for giving Augments to someone you didn't know was temporary... the problem is that all the best skills in the game are locked behind doing this, meaning you have to carefully "ration" your Augments to avoid missing them, and it can be VERY tight. For example, missing ONE optional Augment early on prevented me from getting the amazing Dualcast. Also, every Augment uses up one of your character's menu slots, even passive skills like MP +50%. It's a great idea in theory but... it shouldn't be this easy to miss out on the best tactical options in such a difficult game.

And as I mentioned, the difficulty can be frustrating. It's usually well-designed, but there's one or two enemy types (looking at you Red Dragons) that feel unfair, mostly summed up as "if they decide to spam their AoE attack you're DEAD, if they don't they're no problem."

Overall, I can see why this game is held in such high regard, and the DS version is a great way to experience it, provided you're okay with the difficulty.

Este fue el primer Final Fantasy que tuve la fortuna de jugar, realmente me parece la primera obra maestra de su franquicia

Cecil es el ser mas basado que existe.

1991,░NDS. (ぼ科化)

This game seems widely celebrated, and considering how many references Final Fantasy XIV has from it, I felt like I should finally give this game a go. While I don't think it's a bad game, it doesn't resonate with me at all like other Final Fantasy games. The music and the story are pretty awesome, but the cast of characters that comes in and out of your party really makes it a challenge to care about anyone as you travel. Unlike III and V, IV doesn't have a job system and it really makes the combat feel simple to me.