Reviews from

in the past


Story's basically nothing and the maps may as well be soccer fields, but it also has Hinoka so who's to say if it's truly bad

I bought this version after getting my ass kicked on Conquest hard mode too many times.
It's on some babymode shit with the difficulty, but Corrin is significantly less stupid than they are in the other versions. So hey, that's a plus

This was my first outing with a Fire Emblem game. Like a lot of people I panic bought both Fates games and the online only 3rd part for fear of missing out forever. Just as nintendo planned.

I don't think I got the full experience as I played the easier of the two games on Phoenix mode, which meant that the game more or less played itself. That people said I do really feel like it's a series I can get into and am looking forward to playing more, not just the titles in the Fates sub-series.

I'll save commenting on the story until I have completed the other 2 games as my understanding is that together they make up a much more compelling and engaging story.

That being said while this is a different way to tell a story, Birthright as a standalone game doesn't feel like a shining example of Fire Emblem story-telling, and I have to mark it down for Nintendo making me buy three games to change that.

the most mediocre game ive ever played but the characters were fun


Conquest but without the fun gameplay

There's not much I have to say about this entry in all honesty. I have never gone back to replay it after my first playthrough, simply because there was nothing that enticed me to do so.

The story is pretty straightforward, and probably the best handled out of the different routes of Fates? That's not to say that it has a good story or anything, but it at least isn't the convoluted mess that is Revelations, and lacks the stupidity of Conquest.

The gameplay is pretty straightforward. Even on its highest difficulty, the game doesn't really get much harder, unless you consider having weak enemy reinforcements thrown at your strong units to be difficult.

I don't know if I'd even recommend playing this entry to someone? I think it's pretty forgettable overall, which might be for the best.

I really wish it wasn't so easy to breeze through. The saving grace of this game is the soundtrack.

Kind of a beautiful disaster in some ways. Some of the best raw gameplay in the series is split between this in Conquest, but at the cost of having a narrative that makes no sense. For every interesting character there are 2 bad characters, and everything about Corrin’s story was particularly poorly conceived. Unlike Engage which was self-aware, this one plays it straight which makes it more interesting in some ways, but more frustrating in others.

This review contains spoilers

i've been thinking a lot about fire emblem fates(fe14) since finishing birthright and i want to type out my thoughts before they fade from me. this probably won't be as in-depth as the fe15 review(if you can call that smear campaign a review), but i'll still do my best to articulate what i did and didn't like about the game.

-gameplay-

let's start with the gameplay. the gameplay in fe14 is, for the most part, quite refined. the weapon triangle is very important and actually scales with your unit's rank in that weapon. i never personally found that to be an issue, but i almost never switched off of the "intended" weapon path for each character, and i can see how this does slightly disincentivize changing weapons later in the game. the weapon triangle has also been expanded to be six weapons instead of three: swords and tomes are effective against axes and bows, axes and bows are effective against lances and knives, and lances and knives are effective against swords and tomes. this is a great change, allowing all units to take advantage of the triangle, which can be a problem for ranged units in other games. the game also features buffs in a more prominent fashion than other games with knives. knives inflict a stat-drop on contact that weakens over turns. these are great, and really incentivize setting up kills. you can also debuff yourself with certain weapons. because weapon weight has been removed, more powerful weapons tend to have a significant downside, whether it be lowered speed, defenses, or some other affliction. this is a fine change. it's annoying that many units cannot double without weaker weapons, but it's not the end of the world. certain weapons also provide flat buffs when equipped, e.g. swords weaken both defensive stats by one point. this is a pretty pointless change in my opinion. the buffs are rarely enough to make a difference, and just feels like a change to make a change.

now for map design. i found the maps to be mostly fine, nothing truly grand besides maybe the finale which forces you to play incredibly aggressively and sacrifice units. they're not abundant narrow choke points, which i appreciate, but some of the midgame maps can be annoying. it's nothing nearly as atrocious as fe15 maps or as long as fe4, but nothing really mind-blowing.

-music and art-

i want to quickly touch upon the music and art before finishing with the story because they are pretty simple to talk about. the music in fates is fuckin fantastic, some of the best in the series. weirdly, it reminds me of star wars, where an otherwise mediocre scene(map) can become pretty fun because of the great soundtrack. the art, on the other hand, is fine. it's that same fe13 portrait style, which is solid. the prerendered cutscenes look great, but the actual gameplay itself usually just looks fine. it's got that same chibi fe13 style which can look goofy after a prerendered cutscene, but it's not too bad.

-story-

the story is by far the most divisive part of fe14, and for good reason. i think the core plot beats are actually solid enough for a fire emblem story. i can get behind a family being torn apart and feeling betrayed by being abandoned by their sibling. i can buy being blind to a corrupt father's actions because he is your father. i can buy realizing your family is evil but being unable to rebel because of your duties to your nation and your family. what i can't buy is how it's executed. king garon is a comically evil villain with no scenes demonstrating anything that could even be misconstrued as loving. he is said to have "changed", but the is never a flashback or even a mention of the past to show what any of the family sees in him. it would've gone a long way to start the game with either a flashback or a prologue in another time to show that this king once did love his family. it makes his family which you spend so much time fighting feel oblivious to someone who literally cackles in front of them.

apart from the main dynamic being hard to swallow, the story itself feels like a lot of doing nothing. it feels like you go many maps just making a journey to a relevant place, leading to a lot of down time that could be used to examine the characters but isn't.

speaking of characters, let's talk about corrin. corrin is one of those peace-loving fire emblem protagonists who hates fighting but is forced to. they might be the single protagonist who mentions peace the most. corrin is in this decently unique position of being between a rock and a hard place, and a good writer would've used that to explore corrin's mentality, how the war personally affects them, and how this desire for peace reflects on others. this is fe14, though, and corrin ends up being an incredibly naive protagonist. there's a moment where corrin trusts someone who just deceived them for some reason and is later backstabbed. this entirely could've worked if, say, corrin wasn't betrayed, and instead this turncoat is truly affected. when he turns, he begs the king to spare corrin because "they're so kind", but why not change this moment to have him admit he was going to betray corrin but was actually moved enough to inform corrin and join him. that would've done a great deal to make peace actually solve problems. corrin is forced to fight their siblings, and it would've been neat if they could talk to their siblings and persuade them to stop fighting. corrin mostly just ends up incessantly prattling on about peace without the story using this in any interesting ways.

-final thoughts-

that's basically all i have to say about birthright. thinking about the story more made me dislike the game, but it's decently fun to just shut your brain off and solo the game with ryoma.

This game is just not Fates. It's just not. The meta is really bad, the gameplay isn't even that fun, it's just a total wash.

one of my favorite fire emblem experiences alongside conquest

For about half of the game it's a pretty decent beginner Fire Emblem until you get Ryoma and he singlehandedly destroys whatever difficulty was left.

This game has fun gameplay and story is doo doo, like really doo doo. Oh yeah and in English you can't face pat.

I feel like this game is the strongest all-around of the three Fates games, but you can still do so much better if you're looking for a strategy game to play, even within the Fire Emblem series. The aesthetics of the game are pretty cool; it's neat to see different interpretations of the usual Fire Emblem job fare. The 1-2 range Hoshidan staves are a neat idea and the general reliance of speed over power is interesting. I think the last third of this game is really boring, both in story and map design. It's utterly forgettable, unfortunately, outside of maybe one story beat.

Story was okay but the maps felt easier and less thought out than conquest. Kaze the goat tho

i hate takumi thank you very much (worst fe fates game)

fates as a whole has good gameplay so so does birthright. story is a mess but the climax here is the best of the 3 routes

LISTEN. IT'S NOT THE BEST, IT'S NOWHERE NEAR THE BEST. BUT I REMEMBER BEING 14 AND GETTING IT AS A GIFT, THEN NOT SLEEPING ALL NIGHT TO FINISH IT AND GOING TO MY SCHOOL EXAM THE OTHER DAY COMPLETELY EXHAUSTED AND IN LOVE WITH KAZE.

Strong feelings, but I recognize it's nowhere near the best version of this series.

Probably the most forgettable Fire Emblem, the only thing worth remembering is how busted Ryoma is.

This review contains spoilers

Flora burning herself alive is the most ironically funny moment in the entire series.

Worst story out of the 3 and levels kinda suck but not terrible.

yeah solid. amazing fuckin music. youuuuu are the ocean's gray wavesssss

bad story is on the same level as conquest, but unfortunately the maps are worse and more boring


takumi is the only character important to the story with more than four braincells

worse than conquest and awakening but still very solid

Birthright enjoyers be like "rout the enemy"

For my first experience with Fire Emblem this was a very solid game, glad I finally gave this franchise a try. The story was fine, mostly predictable, and I wasn't a fun of the grind I had to do to defeat King Garon, but that's just how RPGs are. The gameplay was pretty fire (emblem hihihi), it was fun to coordinate your army and stuff, anime chess is great! Also, awesome protagonist! I loved Ryoma! Very weird that they put his sidekick Corrin in Smash instead of him...