my favorite racing game, its arcadey but is the epitome of "easy to learn, difficult to master" and I love that, I'll never fully learn the tuning system but I still appreciate its depth. The map is significantly better than the previous entry and offers more vehicle variety. Biggest downside is that all the leaderboards around the map are dominated by speed hacks and speed glitches making it impossible to ever see your name in the top 500 using legit methods
It's a great package that is getting old. It's filled with huge open beautiful areas, tons of cars and activities, but they are using the same recipe they already used on 3 and 4. The setting isn't quite enough to freshen it up anymore, and it still feels like it's spamming you with map icons. And any "story" they add is poorly executed.
It's still great fun and worth playing, but let's hope for a slightly more inspired sequel.
It's still great fun and worth playing, but let's hope for a slightly more inspired sequel.
good, but not perfect by a wide margin.
when i first saw that the series would head into my home country of mexico for its fifth installment, i was delighted with joy and excitement, and its rightfully justified. buildings have water tanks or "tinacos" on the roofs, there are destructible street vendor carts lining the city streets, multiple archeological sites and even unfinished brick walls with steel frames poking out of them. everything seems to be captured with immense detail and love for the country's wild and rich environments.
yet after the 10 hours or so it takes to complete the main campaign, everything feels so lifeless and vanilla. the map is barren most of the time, no matter how many live "arcade" events it has going on at the same time and the multiple festival hubs it has. the only reason i've seemed to return to this game is to do the few weekly challenges to unlock one of the many cars they've added post launch, and even these range in various degrees of quality. from recycled cars that were cut from the last game to much requested fan favorite additions.
the devs claim they brought in a consultant for all the dialogue and cultural representation in the game, but it all sounds like it was written by a guy who just assumed that all mexican people speak poorly worded spanglish all the time. the game can't go on for 5 minutes without calling you a superstar and how someone needs help fixing their abuelo's old vocho.
on the flipside, this game has one of the most varied and largest car lists out of any other racing game i've seen. granted, some of these models lack key details or proportions (please fix the s15 silvia, its been ages), the customization parts for most of them consist of ugly generic spoilers and splitters that have been in the franchise since the start of the xbox one era, or the sound might not be completely right, but there is something pretty much for everyone.
at the end of the day, if playground games' mission was to turn gamers into car guys and car guys into gamers, they've succeeded. the game is most fun when cruising with friends or beating them in rivals leaderboards. there isn't really a current game that comes this close to making racing your dream car across a beautiiful backdrop this amounts of fun, and the easy access through game pass and the countless accessibility options now make it easier than ever. but i just wish this game went the extra mile and had more of a proper identity and edge that made the first game back in 2012 one of my favorite games of all time.
i'm excited to see where this franchise goes to in the future, with the upcoming forza motorsport reboot utilizing a new engine and the power of the new xbox consoles, we should hopefully be in for a treat.
when i first saw that the series would head into my home country of mexico for its fifth installment, i was delighted with joy and excitement, and its rightfully justified. buildings have water tanks or "tinacos" on the roofs, there are destructible street vendor carts lining the city streets, multiple archeological sites and even unfinished brick walls with steel frames poking out of them. everything seems to be captured with immense detail and love for the country's wild and rich environments.
yet after the 10 hours or so it takes to complete the main campaign, everything feels so lifeless and vanilla. the map is barren most of the time, no matter how many live "arcade" events it has going on at the same time and the multiple festival hubs it has. the only reason i've seemed to return to this game is to do the few weekly challenges to unlock one of the many cars they've added post launch, and even these range in various degrees of quality. from recycled cars that were cut from the last game to much requested fan favorite additions.
the devs claim they brought in a consultant for all the dialogue and cultural representation in the game, but it all sounds like it was written by a guy who just assumed that all mexican people speak poorly worded spanglish all the time. the game can't go on for 5 minutes without calling you a superstar and how someone needs help fixing their abuelo's old vocho.
on the flipside, this game has one of the most varied and largest car lists out of any other racing game i've seen. granted, some of these models lack key details or proportions (please fix the s15 silvia, its been ages), the customization parts for most of them consist of ugly generic spoilers and splitters that have been in the franchise since the start of the xbox one era, or the sound might not be completely right, but there is something pretty much for everyone.
at the end of the day, if playground games' mission was to turn gamers into car guys and car guys into gamers, they've succeeded. the game is most fun when cruising with friends or beating them in rivals leaderboards. there isn't really a current game that comes this close to making racing your dream car across a beautiiful backdrop this amounts of fun, and the easy access through game pass and the countless accessibility options now make it easier than ever. but i just wish this game went the extra mile and had more of a proper identity and edge that made the first game back in 2012 one of my favorite games of all time.
i'm excited to see where this franchise goes to in the future, with the upcoming forza motorsport reboot utilizing a new engine and the power of the new xbox consoles, we should hopefully be in for a treat.
Após um bom tempo sem jogar jogos de corrida, resolvi dar uma chance pra Forza Horizon 5 e me surpreendi com o quão a experiência de jogos assim podem ser reconfortantes. Por se tratarem de jogos onde muitos vezes você vai repetir várias corridas e ter uma jogabilidade até que simplificada, baseada em repetição, o jogo não demanda tanto de você, claro, isso jogando nas dificuldades padrão, pra quem quer desafio, acredito que consegue encontrar aqui ainda, sejam em níveis mais avançados de dificuldade ou no próprio online do jogo. Mas eu me encontrei mesmo foi nessa versão mais simplificada que ele apresenta.
Recentemente, sempre que quero escutar um podcast, ou simplesmente relaxar e ouvir música, eu sei que o Forza Horizon 5 vai ser o que vou procurar fazer enquanto isso, e sinceramente, me divirto bastante com isso.
Recentemente, sempre que quero escutar um podcast, ou simplesmente relaxar e ouvir música, eu sei que o Forza Horizon 5 vai ser o que vou procurar fazer enquanto isso, e sinceramente, me divirto bastante com isso.
Extremely cool game both in looks and in feeling, but sadly it assumes that the player has the attention span of an infant, bombarding you with new shit to do every twenty seconds, constantly rewarding you for anything (at this rate, the next Horizon will give you a series s car for fucking breathing), seemingly terrified you would stop playing if the only think keeping your interested in it is driving sweet cars in this nice world.