Reviews from

in the past


ANOTHER GOATED PLAYTHROUGH. Seriously guys the combat is just so satisfying in this game to play around with.

Garm, Nidhogg, Thor, Heimdall, all top tier gaming bosses on all levels, seriously this one is a stunner

Best part is the constant flow of enemies, combat, bosses, etc

A tough game to be a sequel, but it does pull through. The story was good but it was juggling a little too much and the weight fell second place, which is far far far from bad, but compared to the almost air tight story of the first one its...
Amazing gameplay and ever better combat, new weapon is so good. There's tons of more stuff to do in which ill come back and finish one day, I'm still craving more stories between the gang and the casting, acting is great from everyone and stellar music too. Super glad with this game


Amazing story and character. Fantastic conclusion to the story. But I got sick of the combat by the end and finished it on story despite doing about 2/3 of it on hard mode.

The conclusion to the best story put to video games (also shoutout to making it run super well on ps4 appriciate it)

Just... really good gaming. I don't have much to add to the already existing GoW: Ragnarök discussion. It is a perfect marriage of sublime, insistently fun combat with meaningful narrative direction. The experience is brought home with stunning depictions of interesting characters, the realization of fantastical world spaces, astound attention to detail and high polish. Although hampered by lulls in the narrative pacing and an annoying travel system brought forward from God of War (2018), Ragnarök is nothing short of a masterpiece.

God of War: Ragnarok levels itself up yet also hurts itself in the process by trying to be a bigger sequel. The story is more personal than GoW 2018 yet not as intriguing. I don't blame that since it's hard to hit the magic that 2018 had bringing Kratos to a whole new mythology. What is does struggle with, immensely, is pacing.

Story and combat wise, the final hours are lightyears ahead the everything prior and though the game has highlights throughout, it slows down to a halt so many times that it does negatively chip away at those moments. The story is cool when it takes your control away from Kratos, but gameplay wise it becomes barebones and is the complete opposite of what I want in a game titled God of War. Every time it happens, I am begging it to bring me back to our titular character. This mechanic is a lesser than version of we've seen in Sony's other mega-franchise in The Last of Us Part 1 and 2.

The additions to the combat are refreshing and though they aren't game changing, they are exactly how a sequel like this should be. It's much more refined and deepens action sequences exercising not only your hand-to-eye coordination but also your brain without straining itself like I felt like with the devolution of Doom Eternal's combat when compared to its predecessor.

Unfortunately, the biggest issue of 2018 comes back in full force here in its open world. It's fun to a point and is really just there for people who absolutely love this game. Though I am fine with this openness being here like the previous title, it gets too much in its way since the main plot here is stretched out to an infinite degree compared to 2018. All in all, it makes it feel bloated. I know many people's mileage will vary on this critique (I have friends who believe this extra content added to the game), but it's something that comes down as a detriment to the game for someone like me that struggles with enjoying many open world games in 2023.

Overall, Ragnarok is still a great game even though most of this review highlights its weaknesses as opposed to its strengths. I do love the overall story and the additions to combat (and even moment to moment traversal) are lightyears ahead of 2018, but my various issues with the game make it lesser than it's predecessor.

The only living proof that AAA games can be good. Technically impressive, gorgeous, heartfelt and - crazily enough - actually fun.

“We must be better.”

A ridiculously good sequel. Improved combat, improved writing, much more focused. There are some incredibly slow bits here that bog it down from being as good as it could be but the story is so compelling that it’s easy to look past a bit.

One of the best sequels ever created. Perfects everthing from the last game and builds on it beautifully. Kratos is the perfect example of how amazing it is to see a character grow thoughout a franchise.

I think I'm just so disillusioned with gaming these days. When I see a game getting universal acclaim I thought it must be something worth experiencing, when instead it seems to be a reflection on how big a budget the game had.

The basic combat is fine but wears thin quickly and when it tries to add more variety it becomes more of an annoyance than a fun challenge. The rest of the game is just running or forced walking from place to place whilst characters speak to you, with the occasional branching path (barely even a path) where you can get some dohicky which makes your very specific type of arrow do 0.2% more damage. The platforming is basic, which for a modern AAA game is saying something.

The worst aspect is the puzzles. Not only easy as piss, but every single time the game shoves the solution in your face with dialogue mere seconds after entering a puzzle area. I have never played a game so intent on insulting the players as God of War Ragnarok and there is no way to switch this off. It was four years before this Shadow of the Tomb Raider at least gave people options to change the difficulty when it comes to this condescending game design, but so many games are terrified of you having to use your brain for so much as a second because you might get frustrated and miss the next super emotional cutscene. Has the success of the Souls series not shown that gamers enjoy frustration as it can lead to an incredible payoff? One this series denies you.

The story is fine, the characters all talk like you'd expect in mainstream American entertainment but besides that I was interested until the actual game part of the game became too boring and insulting to carry on.

Ah well, I'm glad lots of other people enjoy the game even if I can't stand it. I think if I've learned anything from this it's to not get sucked into hype and learn to accept when I'm not enjoying a game and give up rather than force myself through it.

Another replay on NG++ another GOAT

Did my first NG+ PS4 run, shit was still so peak.

Made an account here because my friend told me about it and I just have to gush out here about this title man. So good.

doesn't actually address any of the fundamental problems with the first game, just gives you more of it

I finished the game completely, but there were small contractions on the playstation 4, but it was still a very good game

This review contains spoilers

Spoilers for the other GOW games as well, but that's prob not a big deal considering that this whole game is predicated on those games.

In 2018, God of War was my favorite video game of all time. Despite my numerous issues with it, I found the core of the gameplay and the story to be an incredible start to the next chapter of Kratos, a character I had come to love from his prior outings on the PS2 and PS3. I completely understand why fans of the older games would be at odds with both of the Norse saga games as there are plenty of valid complaints towards the design of both games besides "kratos isn't manly enough anymore", to which I say, 'congrats you missed the point of a trilogy and three spin-off games'.

Playing Ragnarök in the past year felt like I was playing the game that I had idolized and remembered in 2018. While not addressing every concern I had with how a sequel to GOW should proceed, it did address the vast majority of them and in my eyes makes revisiting the 2018 outing pretty much irrelevant (unless I ever wanted to load up my save file right before GMGOW Sigrun again).

I sometimes here people say that the Norse saga ruins Kratos and God of War in a way through the simplification of combat and the addition of many of the bells and whistles associated with the modern genre of prestige 'movie games'; gone are the more freeform climbing sections that often doubled as combat encounters in favor of the new, cinematic camera climbing sections that instead emphasize visual language in the framing of the climbs, no more aerial combat means less skill expression and emphasis on crowd control, and the games are, admittedly, less brutal than their predecessors. The problem with these talking points, however, is that they stop too short in their assertions to recognize where Ragnarök makes up for what it doesn't have; the new climbing bits serve the same purpose as buffers between action that a lot of Kratos' walks through empty paths and hallways, there is a staggering opportunity for player & skill expression in your skill trees and rune choices, and despite lacking the bloodthirst the Greek trilogy came to be known for, Ragnarök's key fights don't feel any less visceral than most of the brutality in a game like GOW3. I totally understand why others may not gel with the changes in gameplay here, but to me it's a system that works perfectly and one that I love engaging with more than I ever did with the original trilogy, for as great as the combat was in those games as well.

One last point I'd like to mention is regarding Ragnarök's common inclusion under the branch of Sony's prestige era 'movie games' like The Last Of Us, Ghost of Tsushima and Uncharted. There's a lot of people online give this style of game a warranted amount of crap for how they handle the merge of narrative and gameplay in a way that feels like watching a movie with some gameplay thrown in every now and then. Generally, I don't take issue with these sorts of criticisms against this style of game because, frankly, I'm also a bit tired of it, but I will die on the hill that Ragnarök should not be lumped in with the rest of these. As Jacob Geller points out in his video on the God Of War sequels, Ragnarök is a game more akin to theater than film, with Mimir and Kratos even acknowledging the similarity in one of their travel dialogues. This attitude of 'movie games' also does a lot to discount the importance of both Ragnarök's narrative and gameplay, which I argue are both much more intricately and meaningfully married than the rest of Sony's AAA catalogue. The most surface level take someone could have about GOW2018 and Ragnarök is that they're a cut and dry father/son travel story like we've seen countless times across countless mediums, and while I won't say that the story isn't that, that take is largely dismissive of much of the nuance and aspects about the narrative in Ragnarök that very markedly make the Norse saga so much more. Every aspect of the narrative in the Norse saga becomes that much more important the more you know about the original trilogy and its spin-off titles. You'll find that many of the side-quests and character dynamics in Ragnarok provide an opportunity to reflect on a previous aspect of the series and how it has impacted Kratos and his outlook on things; The Lyngbakr side-quest has Mimir and Kratos realize their shared heritage as slaves and their past roles in maintaining the cycle of violence, Freya learns how she can make amends with Freyr after Kratos recalls his love for his brother Deimos, and depending whether you free the Hafgufas with Atreus or Freya, you get to hear about either the burden of parenthood or the acceptance of watching your children grow into their own people and the sacrifices entailed. It's all frankly beautiful and some of the most compelling and well-written optional content I've ever seen in a video game.

I find an immense amount of value in how I'm able to relate Ragnarök and its messages to my own life, which is something I think almost anyone can also do. It's hard for me not to get a little teary-eyed thinking about Kratos both capable of loving and of being loved. I would say more central to the Norse saga being games about a father-son relationship is that they (especially Ragnarök) are games about overcoming conflict through human connection, which seems evident when you consider just how brimming with conflict almost every character in this game is. Kratos fears being unable to protect Atreus, Atreus wants to help people like his mother and also struggles with understanding his role in life, Freya must learn to work with Kratos, the person who ruined her life, and help him stop Odin, another person who ruined her life, and even the Huldra brothers have to reconcile with each other for the secrets they've kept. These character relationships tackle so many different aspects of life I'd struggle to list them all but I'll try anyway; societal expectations, reconciling your trauma, forgiveness, familial ties and obligations, trust, wanting to protect what you love, and how trying to protect people can often be the cause of more pain. What Ragnarök manages to do, despite the many valid criticisms against it both as a God of War game and a 'movie game', is use its mechanics and narrative cohesively to tell one of the most important and human stories I've found in the medium in a way I haven't seen many other games pull off the same way Ragnarök has. That is why God of War Ragnarök is my favorite game of all time.

With more enemy variety, a new weapon, and faster gameplay, the combat feels like a noticeable step up from the first game. Unfortunately, the pacing of the narrative is a complete rollercoaster with some sections that drag on for way too long, and an ending that feels so rushed it actually could have justified a third game. Overall, the characters and combat are still great, but I can't help but feel a little underwhelmed considering how much more I enjoyed the story of the first game. Also I was planning on getting the Platinum trophy for this, but just couldn't find the motivation to do so in the postgame.

Not as good as the prequel but still amazing continuation, I belive that its really impressing to drop 2 games one after another that are on this level of greatness

Une amélioration du premier qui était déjà très bon, les combats sont toujours aussi agréable et avec un peu plus de variétés. L'histoire est plus "émotionnelle" dans un certain sens ce qui était très appréciable.
Les paysages sont magnifiques et les musiques sont du même niveau.


OH MY FUCKING GOD THIS WAS SO BORING FOR 25 HOURS

In general - very good game, better in every aspect than previous one. Story is well written and mature, combat is engaging.

A very well written story and a great follow up to the last game. Lots of fun ways to perform in combat and a fun world to explore.

Biggest complaint here is that the game is basically just the first one, again. But with a new story. If you’re a gameplay snob like me, this game is just. Okay. But if you’re playing only for the story, it’s 100% worth it

Kratos needs to deal with Teenage angst